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Deus Ex 3!? - Page 56

Forum Index > General Games
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Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 02 2011 17:43 GMT
#1101
On September 02 2011 23:29 -Archangel- wrote:
Show nested quote +
On September 02 2011 16:00 sob3k wrote:
On September 02 2011 15:53 DisaFear wrote:
On September 02 2011 15:37 Karliath wrote:
Oh, and I never used toggle walk/run. That's only for feigning a dramatic moment, imo, or if you get motion sickness running in tight spaces


A use for walk - it helps you approach mines, if you want to collect them or just get past them. You cannot do this normally, only when walking (crouched i believe?)


yeah, thats what I used it for

To people saying you were a hacker and a shooter, thats exactly what I meant, but I just went entirely into the hacker tree and shot normally. If you have lvl 4 hacking and find a lvl 5 door you are fucked, but If you are a lvl 5 hacker and meet a 20 soldiers, you can still shoot them with a little finesse, so there is really no point in putting anything into the gunning tree.

I go around with hacking lvl 4 and if I run into lvl 5 security I just use those security bypass packs. I rather put that one point into silent hacking then lvl 5.


I had enough praxis for both. Idk, maybe I just got a lot more exp over time through non-lethal takedowns and Ghost?
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
September 02 2011 17:48 GMT
#1102
I didn't put a single point in any hacking but capture and managed to hack everything including Hangar 18 etc.

Sometimes it took a quick save reload and obviously I needed Nukes and Stops but still got through everything.

I guess the other stuff might be useful if you're playing on console but felt like a waste for PC.
CheeseMeNot
Profile Joined July 2011
80 Posts
September 02 2011 18:57 GMT
#1103
does anyone have any idea what fortify is used for? or what the numbers in the hacking minigame represents? i just hacked the shit out of it without caring so much. and yeah, points in hacking besides the ones that enable you to hack higher level stuff are a huge waste.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 02 2011 19:45 GMT
#1104
The number determines how long it takes to capture a node. Higher number = longer capture time.

Fortify adds +1 to a node, so a level 2 node becomes level 3, increasing the amount of time the enemy has to take to capture it.
CheeseMeNot
Profile Joined July 2011
80 Posts
September 02 2011 20:07 GMT
#1105
On September 03 2011 04:45 Hakker wrote:
The number determines how long it takes to capture a node. Higher number = longer capture time.

Fortify adds +1 to a node, so a level 2 node becomes level 3, increasing the amount of time the enemy has to take to capture it.


but why do you care how long it takes the "enemy" to capture nodes? you get a time on how long you have to finish hacking, and i've never seen that time change. forfifying before the time shows up is stupid because it's like an 80% chance of being caught.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
September 02 2011 20:11 GMT
#1106
You can "micro" :D. If you manage to keep capturing and fortifying as fast as possible (several nodes at a time) while the timer is running it can help you because it'll extend the timer .
Really Blizz, really? - Darnell
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 02 2011 21:14 GMT
#1107
On September 03 2011 05:07 CheeseMeNot wrote:
Show nested quote +
On September 03 2011 04:45 Hakker wrote:
The number determines how long it takes to capture a node. Higher number = longer capture time.

Fortify adds +1 to a node, so a level 2 node becomes level 3, increasing the amount of time the enemy has to take to capture it.


but why do you care how long it takes the "enemy" to capture nodes? you get a time on how long you have to finish hacking, and i've never seen that time change. forfifying before the time shows up is stupid because it's like an 80% chance of being caught.


because it greatly slows down the red trace sent from the enemy computer, if that trace gets to your start position you fail the hack
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-09-02 21:16:18
September 02 2011 21:16 GMT
#1108
By the way.

+ Show Spoiler +
Was I the only one expecting a nigerian spam email conspiracy?
twitch.tv/medrea
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 02 2011 22:36 GMT
#1109
On September 03 2011 06:16 Medrea wrote:
By the way.

+ Show Spoiler +
Was I the only one expecting a nigerian spam email conspiracy?

That is nothing new, something similar was in Deus Ex1 and Vampire Bloodlines also made fun of email spam.
Xarwy
Profile Joined November 2010
Norway67 Posts
September 02 2011 22:56 GMT
#1110
Typhoon is ridiculous. You become immune to all damage while one shotting everything in 360 degree radius. It's a single player game so balance is not a huge issue but anyone else felt like a douche when you just did 2 typhoons to end an epic boss fight in 5 seconds?
buff zerg
smallerk
Profile Joined October 2010
897 Posts
September 02 2011 23:00 GMT
#1111
On September 03 2011 07:56 Xarwy wrote:
Typhoon is ridiculous. You become immune to all damage while one shotting everything in 360 degree radius. It's a single player game so balance is not a huge issue but anyone else felt like a douche when you just did 2 typhoons to end an epic boss fight in 5 seconds?


Never typhoon'd in boss fights, if i wanted easy stuff i wouldnt be playing the game on the hardest difficulty.
For example in the 3rd boss where the computer talks to you while you fight her, its really much more fun to kill her with emp grenades and hitting her while shes weak instead of spamming f2 twice.
Never Regret anything because at one time it was exactly what you wanted.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
Last Edited: 2011-09-02 23:20:24
September 02 2011 23:19 GMT
#1112
On September 03 2011 08:00 smallerk wrote:
Show nested quote +
On September 03 2011 07:56 Xarwy wrote:
Typhoon is ridiculous. You become immune to all damage while one shotting everything in 360 degree radius. It's a single player game so balance is not a huge issue but anyone else felt like a douche when you just did 2 typhoons to end an epic boss fight in 5 seconds?


Never typhoon'd in boss fights, if i wanted easy stuff i wouldnt be playing the game on the hardest difficulty.
For example in the 3rd boss where the computer talks to you while you fight her, its really much more fun to kill her with emp grenades and hitting her while shes weak instead of spamming f2 twice.


I enjoyed beating bosses in the cheapest ways possible. After beating them "normally" once, of course.
HocusPocus
Profile Joined August 2010
Germany214 Posts
September 02 2011 23:37 GMT
#1113
On September 03 2011 08:19 Karliath wrote:
Show nested quote +
On September 03 2011 08:00 smallerk wrote:
On September 03 2011 07:56 Xarwy wrote:
Typhoon is ridiculous. You become immune to all damage while one shotting everything in 360 degree radius. It's a single player game so balance is not a huge issue but anyone else felt like a douche when you just did 2 typhoons to end an epic boss fight in 5 seconds?


Never typhoon'd in boss fights, if i wanted easy stuff i wouldnt be playing the game on the hardest difficulty.
For example in the 3rd boss where the computer talks to you while you fight her, its really much more fun to kill her with emp grenades and hitting her while shes weak instead of spamming f2 twice.


I enjoyed beating bosses in the cheapest ways possible. After beating them "normally" once, of course.


I did quite enjoy blowing up bosses with Typhoon. It's some kind of superweapon, so why not use it on the hardest enemies? seems illogical to me not to Typhoon every single boss.

The thing I didnt enjoy was the false sense of you actually deciding something. It all leads up to a cutscene where you cannot do anything and let the bad guy escape, i mean.. + Show Spoiler +
just kill the bitch, like i really believed what she was saying before getting away -.-"
AnBi - www.twitch.tv/anbi2199
Karliath
Profile Blog Joined April 2010
United States2214 Posts
Last Edited: 2011-09-03 01:37:39
September 03 2011 01:36 GMT
#1114
On September 03 2011 08:37 HocusPocus wrote:
Show nested quote +
On September 03 2011 08:19 Karliath wrote:
On September 03 2011 08:00 smallerk wrote:
On September 03 2011 07:56 Xarwy wrote:
Typhoon is ridiculous. You become immune to all damage while one shotting everything in 360 degree radius. It's a single player game so balance is not a huge issue but anyone else felt like a douche when you just did 2 typhoons to end an epic boss fight in 5 seconds?


Never typhoon'd in boss fights, if i wanted easy stuff i wouldnt be playing the game on the hardest difficulty.
For example in the 3rd boss where the computer talks to you while you fight her, its really much more fun to kill her with emp grenades and hitting her while shes weak instead of spamming f2 twice.


I enjoyed beating bosses in the cheapest ways possible. After beating them "normally" once, of course.


I did quite enjoy blowing up bosses with Typhoon. It's some kind of superweapon, so why not use it on the hardest enemies? seems illogical to me not to Typhoon every single boss.

The thing I didnt enjoy was the false sense of you actually deciding something. It all leads up to a cutscene where you cannot do anything and let the bad guy escape, i mean.. + Show Spoiler +
just kill the bitch, like i really believed what she was saying before getting away -.-"


As far as I know, the cheapest ways to beat the bosses are:
+ Show Spoiler +
1) Throw 5 barrels at him or Typhoon (do you even have it yet?).
2) Typhoon twice.
3) Typhoon or carry a turret down the elevator down with you.
4) Shoot your laser rifle through her protective glass and kill her within seconds.

orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
September 03 2011 02:19 GMT
#1115
The takedown animations are amazing. Why couldn't they implement a system of unarmed combat to complement the wide range of stealth options? :/
초대 갓, 이영호 | First God, Lee Young Ho
Jswizzy
Profile Joined March 2010
United States791 Posts
September 03 2011 02:25 GMT
#1116
On September 03 2011 11:19 orgolove wrote:
The takedown animations are amazing. Why couldn't they implement a system of unarmed combat to complement the wide range of stealth options? :/

Just tap the button/key instead of holding it to do a nonlethal take down it gives you more xp anyhow and if you get the reflex upgrade and get two at once that's something like 140xp.
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
September 03 2011 02:28 GMT
#1117
I know. -_- I beat the game. I'm comparing it with Alpha Protocol, which was a similar game that also implemented an excellent unarmed combat system, compared to DE with its static takedown approach.
초대 갓, 이영호 | First God, Lee Young Ho
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-09-03 06:11:46
September 03 2011 06:00 GMT
#1118
So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year.

This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board.

As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots.

Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball.

On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time.

Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety.

That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless.

Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble.

The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole.

Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that.

As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.

I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me.
ModeratorNow I'm distant, dark in this anthrobeat
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
Last Edited: 2011-09-03 06:07:09
September 03 2011 06:06 GMT
#1119
On August 26 2011 05:39 Doodsmack wrote:
Question about a side quest in China:

+ Show Spoiler +
For Malik's side quest, it seems like the only way to get into the boyfriends apartment is to have level 3 hacking. Am I wrong?


Have you tried using a grenade/explosive?
I'm the King Of Nerds
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
September 03 2011 07:56 GMT
#1120
100% agreed. Consoles are the reason we're stuck with thousands of crappy FPS copies coming out with good indie games never seeing the light of day.
초대 갓, 이영호 | First God, Lee Young Ho
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