On August 31 2011 13:08 Thereisnosaurus wrote: Finished it last night. I'm not going to rant about it being super incredible like a bunch of people are, it was certainly the best FPS this year (last year too, probably) by far though. Unfortunately that says more about the state of FPS than the quality of this one.
I really enjoyed the regular gameplay, though there were a lot of not-thought-out little things, the fact you kept getting credit chips way into panchea in particular. It suggests they had more content and cut it, or that they plan on releasing post-ending DLC or expansions with carry over. Either way it's a dumb thing to leave in because it signals players that the money will be useful at some point, which it isn't.
Actually there is someone selling you upgrades in panchea. It is somewhat hidden and if I recall correctly you need the 'lift heavy stuff' upgrade to access it.
Has anyone had any success running the game using Eyefinity or w/e nvidia's equivelent is? I had the chance to try it earlier, and playing at 2880x900 (2x 144x900) was pretty cool, but i saw an interesting bug, all of the lighting in the game was misaligned by like a foot, like in this screenshot
But it only happens if you look at the game from the primary display, if look at it from the side it looks fine.
3rd boss is being a bitch to me. I can switch to an easier difficulty but i can't beat him on GMDX for real. Tips?
If you hack a turret and bring it with you, you can run around in cover, throw a few emp grenades and let the turret do most of the handy work.
It is also possible to one-shot him by throwing a bunch of mines from the elevator and onto the place he spawns before you initiate the cut scene. There is a video of exactly where to aim somewhere on youtube, but I can't remember what it was called.
People had problems with Namir? Honestly? He was the easiest boss next to the final one.
Just abuse the fuck out of all the corners. Throw gas grenades, EMP grenades/mines, and frag mines. From the Chick boss you should have like 4 Grenade Mines anyways from after it from all those cabinets.
In addition to that, HE Round Revolver. Jesus Christ if you don't have this thing by this point I dont know what you were doing. This is the most ridiculous gun ever. Like 12 shots NEAR him took him out.
This game's been so buggy for me, it kinda took the fun out of it. Crashing right when I start, crashing during loading screens, random crashes mid-game..... I wonder if I just have the worst luck. Anywho, after toiling through all that, I finally finished it. I have to say, I enjoyed it more than I thought I would. The combat was pretty fluid, and the somewhat open-ended nature of levels was very nice.
The story was very well written, and there's plenty there to make you think. Perhaps the characters in the game weren't as fleshed out as I hoped (especially the main character), but that was kind of expected. Instances like when + Show Spoiler +
Adam finds out he's not biologically related to his parents, and that he was a genetically altered as part of an experiment. We hardly hear any reaction from him which makes little sense, and seems like a missed opportunity to further explore & develop the character.
The score and sound effects were very well-done, and I simply loved the designs of the weapons. Graphics for the most part were good. The atmosphere and environment felt a little sterile at times, but it didn't really affect the experience. The ending of course, was a nice homage to the first Deus Ex, and I liked it very much. + Show Spoiler +
Perhaps just ending the game after playing monologue cinematics, and not really resolving any of the storylines and what happens to the characters was a little disappointing, but no big deal.
Overall, a very good game, but it certainly had room for improvements. I don't know where they could possibly take the franchise after doing a prequel, and how Invisible War ended, but I would love to see them make another game set in the Deus Ex universe.
I used typhoon to take him out. concuss grenade at his feet, rush him, typhoon, run behind corners till recharged, wait till u get close typhoon again, shoot him a few times with a gun and he falls over.
My question is: where the fuck are vendors. I found two limb clinics the whole game+ Show Spoiler +
one in hengsha and one in detroit
. is that all? I ended up only buy 3 out of the 4 praxis kits there because i couldn't get enough money to buy the last one before i left that zone.
I used typhoon to take him out. concuss grenade at his feet, rush him, typhoon, run behind corners till recharged, wait till u get close typhoon again, shoot him a few times with a gun and he falls over.
My question is: where the fuck are vendors. I found two limb clinics the whole game+ Show Spoiler +
one in hengsha and one in detroit
. is that all? I ended up only buy 3 out of the 4 praxis kits there because i couldn't get enough money to buy the last one before i left that zone.
as well. Theres 2 vendors in detroit, one in a gas station and the other in an apartment building, and one in the heng sha. Theres also one at the FEMA warehouse and ive heard theres one in panchea but i've never found it.
Good game but I felt it got worse and worse the further I got. The ending left things unresolved, like closing a book halfread. I rescued Megan but never got to talk to her for more than a minute. I found that the Jensens weren't Adam's real parents but I never found who they were or got to talk about it with anyone except a senile old woman. There's a long thread from the experiments on Adam as a child to the birth of the Denton brothers, but it was never explored.
I was also prepared for more backstabs and a bigger conspiracy. I wanted a choice to stick with Sarif or walk another path but it never came, except with literally the press of a button at the last possible moment. That choice was too easy to make (at least for me) and even if it wasn't it was ruined by the setup. You can save right before you make the choice and watch all four endings. It's nice in a way, I guess, but it removed the consequences of your choices. The consequences that the AI gives you sound way too exaggerated anyway, and I see no real reason not to tell the truth whatever you personally believe in.
I also wanted it harder to be a "good guy". Surely only a psychopath would kill any of the main characters like Sarif, Taggart, Tong, or Darrow, or anyone else for that matter. In this game, the only one that could die was the pilot and while that would feel bad if it happened, it's nothing compared to the first game where your brother could die. All this makes the game very linear. I can't even play it again because I feel that I played it through in the only sane way possible.
The final mission was also kinda jarring when they placed explosive barrels close to groups of mad but innocent people, like it would be justified to kill those of all people. I mean, if you like me didn't use deadly force except when they tried to kill the pilot (only an idiot wouldn't) because circumstances really didn't call for it any other time, then surely you can't begin with the most innocent of all people, and yet the game sort of treats them like expendable zombies. They even throw them at you in the final boss fight, and I almost felt ridiculous when I chose to deal with them with my stun gun, like it was meant for me to just blow them to bits with a plasma rifle. Oh well.
Boss fights also sucked but I guess it's necessary to throw in stuff like that to please the console kids that collectively ruin every other game out there. I mean, I sneaked past every single obstacle in my way, but then comes a cutscene wherein my character walks straight into a room and gets hit upon the head because he's such a careless moron. It's just so out of character and stupid.
Still a fun playthrough and the first mission was great from start to finish. The rest of the missions didn't come with the consequences of that one.
Wrote this after after a couple of hours ( was still in Detroit ).
On August 29 2011 02:47 Boblion wrote: ... Deus Ex 3 is an excellent game 4/5 ...
Now that i have completed the game well i think i would lower a bit the my rating -> 3.5 / 5
I think that there are several flaws with the game. I enjoyed Detroit a lot but after the FEMA level the story makes no sense. I know that there were a lot of back and forth travel and some "fillers" levels in Dx1 too but the story was way better, with a real pace and well developed characters.
In Dx1, you get to know Gunther, Simons and to a lesser extend Page and Navarre, you even get a rivalry with with some of them. Simons is like your upgraded version and your boss at the same time. Gunther wants revenge and is jealous of the nano augmented agents etc... Compare this to the stupid augmented bosses of Dx3. No real backstory whatsoever, you don't know who they are, their motivations are obscure ( money and augs ? ) and there are no real rivalries and build up. They are just the bad guys who almost killed Adam... kinda weak imo =/
Zhao is a mediocre version of Maggie Chow ( the greedy Asian girl leading a corp ) mixed with Page ( merging with AI for the final fight ) and is more annoying than really intimidating like Page or Simons. Also Reed is absolutly horrible i can't believe Adam felt in love with her and i would have killed her after the Namir fight if i had the choice. Really annoying character, this is like in the dumb child tales where you try to save the princess during all the game but this time she is working for the bad guys. JC would have dumped her with a sick one liner lol.
Overall i didn't really enjoy many characters. Pritchard is a good replacement for Alex, and Malik does okay as Jock, Sarif and Tong are interesting but that's it. Sandoval / Darrow / Taggart = meh.
They tried really hard to stick to the Dx formula which is good but i think it was way too predictable ( Malik has a Jock/Paul moment, AI fight at the end, etc... ) and at the same time they didn't use enough Dx1 material. Too few references imo The Manderley and Everett mails at the Fema warehouse and at Montreal were a nice touch but i wanted to learn a bit more ! They could have used so much more things: Morpheus, Daedalus, DeBeers, etc... instead of introducing bad replacements like Eliza. Oh well maybe they will give us more with some DLC or the sequel of the prequel lol.
Game mechanics aren't perfect too, especially if you play in Deus Ex settings. You can't outpower everything like in DX1 even if you have all your augs maxed and you have to use the cover system and this is a bit uncomfortable if you are an oldschool FPS player.
Boss fights sucks, you have to be cheap, otherwise you have no chance in max difficulty setting. Typhoon or grenade spam ftw. Inventory is more cumbersome than in Dx1 which is quite annoying too. AI seems quite smart but then you realize that they are only dangerous because their aim is almost perfect lol. They can be abused really easily like in Dx1. The hacking game seems really interesting at first too but then it becomes a frustrating chore if you max hacking and want to try to read every email and hack every doors. I completed the game with like 20+ worms and almost 50 nuke virus... This is so repetitive and since there are way more things to hack than in Dx1 my brain almost exploded. At one point the game developpers need to understand that people want to play the real game not some dumb mini game integrated to the mechanics. I mean it was even worse than Bioshock mini game after a while.
Level design range from bad ( Panchea ) to really good ( Detroit, Fema warehouse ), i wish they didn't use the same fucking textures and models everywhere. I'm sick of the same shelves, toilets and Chinese streetshops. This is kind of sad because at the same time there are some really beautiful things in the game ( Adam's apartment, the last level of upper Heng sha etc... ). The lack of interaction with the environment is kind of sad too.
Music is good, but a bit too much ambiant compared to Alex Brandon work. I mean it needed some tracks like Versalife or Unatco. Loved the radios playing the old songs.
Overall first tier of the game is very good, second tier is so so, last tier is meh/bad and feels rushed.
Good game but I felt it got worse and worse the further I got. The ending left things unresolved, like closing a book halfread. I rescued Megan but never got to talk to her for more than a minute. I found that the Jensens weren't Adam's real parents but I never found who they were or got to talk about it with anyone except a senile old woman. There's a long thread from the experiments on Adam as a child to the birth of the Denton brothers, but it was never explored.
I was also prepared for more backstabs and a bigger conspiracy. I wanted a choice to stick with Sarif or walk another path but it never came, except with literally the press of a button at the last possible moment. That choice was too easy to make (at least for me) and even if it wasn't it was ruined by the setup. You can save right before you make the choice and watch all four endings. It's nice in a way, I guess, but it removed the consequences of your choices. The consequences that the AI gives you sound way too exaggerated anyway, and I see no real reason not to tell the truth whatever you personally believe in.
I also wanted it harder to be a "good guy". Surely only a psychopath would kill any of the main characters like Sarif, Taggart, Tong, or Darrow, or anyone else for that matter. In this game, the only one that could die was the pilot and while that would feel bad if it happened, it's nothing compared to the first game where your brother could die. All this makes the game very linear. I can't even play it again because I feel that I played it through in the only sane way possible.
The final mission was also kinda jarring when they placed explosive barrels close to groups of mad but innocent people, like it would be justified to kill those of all people. I mean, if you like me didn't use deadly force except when they tried to kill the pilot (only an idiot wouldn't) because circumstances really didn't call for it any other time, then surely you can't begin with the most innocent of all people, and yet the game sort of treats them like expendable zombies. They even throw them at you in the final boss fight, and I almost felt ridiculous when I chose to deal with them with my stun gun, like it was meant for me to just blow them to bits with a plasma rifle. Oh well.
Boss fights also sucked but I guess it's necessary to throw in stuff like that to please the console kids that collectively ruin every other game out there. I mean, I sneaked past every single obstacle in my way, but then comes a cutscene wherein my character walks straight into a room and gets hit upon the head because he's such a careless moron. It's just so out of character and stupid.
Still a fun playthrough and the first mission was great from start to finish. The rest of the missions didn't come with the consequences of that one.
On September 01 2011 04:01 skindzer wrote: Is there a way to see the fps ingame? Im having video issues sometimes it gets choppy. My pc should handle it more than well (gts 250 e8400 3gb ram ddr3)
It is normal to have some stutter, particularly when walking into new zones, its just the game loading i guess. Not normal to have any stutter during fights however, or when just running around a room.
Good game but I felt it got worse and worse the further I got. The ending left things unresolved, like closing a book halfread. I rescued Megan but never got to talk to her for more than a minute. I found that the Jensens weren't Adam's real parents but I never found who they were or got to talk about it with anyone except a senile old woman. There's a long thread from the experiments on Adam as a child to the birth of the Denton brothers, but it was never explored.
I was also prepared for more backstabs and a bigger conspiracy. I wanted a choice to stick with Sarif or walk another path but it never came, except with literally the press of a button at the last possible moment. That choice was too easy to make (at least for me) and even if it wasn't it was ruined by the setup. You can save right before you make the choice and watch all four endings. It's nice in a way, I guess, but it removed the consequences of your choices. The consequences that the AI gives you sound way too exaggerated anyway, and I see no real reason not to tell the truth whatever you personally believe in.
I also wanted it harder to be a "good guy". Surely only a psychopath would kill any of the main characters like Sarif, Taggart, Tong, or Darrow, or anyone else for that matter. In this game, the only one that could die was the pilot and while that would feel bad if it happened, it's nothing compared to the first game where your brother could die. All this makes the game very linear. I can't even play it again because I feel that I played it through in the only sane way possible.
The final mission was also kinda jarring when they placed explosive barrels close to groups of mad but innocent people, like it would be justified to kill those of all people. I mean, if you like me didn't use deadly force except when they tried to kill the pilot (only an idiot wouldn't) because circumstances really didn't call for it any other time, then surely you can't begin with the most innocent of all people, and yet the game sort of treats them like expendable zombies. They even throw them at you in the final boss fight, and I almost felt ridiculous when I chose to deal with them with my stun gun, like it was meant for me to just blow them to bits with a plasma rifle. Oh well.
Boss fights also sucked but I guess it's necessary to throw in stuff like that to please the console kids that collectively ruin every other game out there. I mean, I sneaked past every single obstacle in my way, but then comes a cutscene wherein my character walks straight into a room and gets hit upon the head because he's such a careless moron. It's just so out of character and stupid.
Still a fun playthrough and the first mission was great from start to finish. The rest of the missions didn't come with the consequences of that one.
The choices you are offered at the end of the game are meaningless because we already know how the future turns out via Deus Ex. Nothing you achieve over the course of Human Revolution actually matters in the grand scheme of things.
The moment the fight started I enabled cloak + infra, threw an EMP grenade and fired my grenade launcher a few times, easy mode xD.
BTW my impressions, spoiler-free:
I think that people naturally expect more freedom of choice in terms of the big story (Mass Effect 1 and 2, Dragon Age, KotoR….) but Deus Ex 3 is extremely bind by the setting - it's not just another new universe, it's our planet not so long time from now and many people already know what's going to happen 25 years after that. So you can't really have those polarized endings, they have to be symbolic because the specificity of the time between DE3 and DE1 is probably yet to be decided for DE4 (hopefully soon!).
Anyway, several little gameplay problems, I felt like a week with a group of play testers would make it like 300% better. It always happens, a studio somehow misses the most obvious things that could be changed in no time. Aside from the rectangular mini-map with no compass and the lack of a stats tab (enemies killed, take-downs, praxis earned by....) the problems weren't all that game-breaking as opposed to what I felt playing Mass Effect 1 and 2.
On the other hand, story-wise I encountered very, and I many VERY few situations when I was like "this dumb" or "I want to say something completely different", although character developement is a bit weak. As someone who has yet to play DE1 but I read a lot of emails and such I'd give it rock solid 7/10, if they happen to fix the smaller issues in the future patches I'd say 8/10. Much less irritating than ME1 and 2, less freedom story-wise in the bigger scheme of things but that’s to be expected considering the setting.
I am enjoying the game thus far, but like Boblion was, I am only in Detroit, but it's been pretty fun except the janky combat, the FPS aspect of it very poorly implemented.
The moment the fight started I enabled cloak + infra, threw an EMP grenade and fired my grenade launcher a few times, easy mode xD.
BTW my impressions, spoiler-free:
I think that people naturally expect more freedom of choice in terms of the big story (Mass Effect 1 and 2, Dragon Age, KotoR….) but Deus Ex 3 is extremely bind by the setting - it's not just another new universe, it's our planet not so long time from now and many people already know what's going to happen 25 years after that. So you can't really have those polarized endings, they have to be symbolic because the specificity of the time between DE3 and DE1 is probably yet to be decided for DE4 (hopefully soon!).
Anyway, several little gameplay problems, I felt like a week with a group of play testers would make it like 300% better. It always happens, a studio somehow misses the most obvious things that could be changed in no time. Aside from the rectangular mini-map with no compass and the lack of a stats tab (enemies killed, take-downs, praxis earned by....) the problems weren't all that game-breaking as opposed to what I felt playing Mass Effect 1 and 2.
On the other hand, story-wise I encountered very, and I many VERY few situations when I was like "this dumb" or "I want to say something completely different". As someone who has yet to play DE1 but I read a lot of emails and such I'd give it 8/10, if they happen to fix the smaller issues in the future patches I'd say rock solid 9/10. Much less irritating than ME1 and 2, less freedom story-wise in the bigger scheme of things but that’s to be expected considering the setting.
You did have the quest tracking on from the settings though, right? I thought that worked fine and probably better than a compass.
On September 01 2011 23:40 Uncultured wrote: So, the two big robots at the top of the chinese tower. I have no ammo, and no hacking. How do I beat them?
if you're talking about the hangar i think there's a rocket launcher in it. you should really get hacking though. i always hade 2-6 praxis points saved for moments like that and upgraded what i desperately needed.