Deus Ex 3!? - Page 50
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eburnsdaniel
United Kingdom69 Posts
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Miss_Cleo
United States406 Posts
On August 31 2011 05:40 eburnsdaniel wrote: Did anyone actually use the over system to shoot? I found the accuracy to be appalling. I just used it to look around, and then shot with normal right clicking. I'm gonna assume you meant the cover system, and not the over system. And yes, if you attach the laser sight, the accuracy is great ( only used the 10mm and the sniper) | ||
Ahnaris
United States70 Posts
On August 31 2011 05:40 eburnsdaniel wrote: Did anyone actually use the over system to shoot? I found the accuracy to be appalling. I just used it to look around, and then shot with normal right clicking. Hold A/D/ or W when you're in cover and at the edge, you'll duck out and aim. Just firing blindly from cover isn't supposed to be accurate. With a laser target it's pretty much lol mode. Edit: What Miss_Cleo said ---^ | ||
-Archangel-
Croatia7457 Posts
On August 31 2011 05:40 eburnsdaniel wrote: Did anyone actually use the over system to shoot? I found the accuracy to be appalling. I just used it to look around, and then shot with normal right clicking. Actually, the cover mechanics are so imba you don't need any augumentations that help with aiming or recoil. | ||
Deadeight
United Kingdom1629 Posts
It's a lot, lot easier to just shoot your way through the whole thing. I enjoyed it a bit more too. But it's cool to try some different things, one of the funnest things about the game. Didn't get repetitive. Overall I'd give it 10/10. Great story, interesting themes, gameplay awesome, always exciting and not predictable, graphics and audio also fantastic. | ||
Sceptor87
Canada266 Posts
I killed Namir just doing it. | ||
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Kiante
Australia7069 Posts
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ShaperofDreams
Canada2492 Posts
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DisaFear
Australia4074 Posts
On August 31 2011 09:08 Kiante wrote: where do u find ammo for the laser rifle? i just got it, searched around and couldn't find any extras. kinda scared to waste it if i cant find more easy I found 2 or 3 cases of ammo, forgot where Mostly in the last few missions | ||
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Kiante
Australia7069 Posts
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Hakker
United States1360 Posts
http://forums.eidosgames.com/showthread.php?t=120594 Apparently on Sept 4th either something will be released or announced. Probably a new DLC for the game that focuses on Adam judging by the fact that in the image on the page Adam seems to have aged quite a bit. | ||
gostunv
Japan1178 Posts
On August 31 2011 03:51 Resilient wrote: Maybe when you used Q they died to something else, such as falling off a ledge/into the sewer water/electric etc. Happened to my friend to cause an accidental death at least. ugh i actually think that is exactly what happened..... weeaakkkkk do i have to save malik for it to not count as a death by my hands? | ||
viletomato
Canada277 Posts
I'm trying to basically get Ghost bonus and going back shooting or takedowns to get more exp. Also trying to stack things up to jump to places that normally people won't look trying to find secrets. So far no luck in finding any secret doors. | ||
Ansinjunger
United States2451 Posts
On August 31 2011 05:40 eburnsdaniel wrote: Did anyone actually use the over system to shoot? I found the accuracy to be appalling. I just used it to look around, and then shot with normal right clicking. You have to lean out (or pop out above) to get a normal shot off. The stun gun is absurdly useful by the way. it's much quicker than a take down, even though take downs evidently freeze real time. The issue with take downs can be becoming disoriented and not having the proper direction in mind to drag the unconscious body from a patrol or camera that will see it soon, although that's not a big issue if you're just patient. Patience is indeed a virtue playing stealthily, and extremely rewarding (including the *Merciful* XP bonus), and it gets your heart rate going far more than just using funnels and blasting guys to death, plus firefights are very dangerous once the grenades start flying. Later in the game, enemies start to juke your pop-out-from-cover-boom-head-shot-maneuvers more. Story spoilers: + Show Spoiler + I feel given how much Adam Jensen is still in the dark about Bob Page and company, as well as Ms. Reed and others like Taggart, for that matter, that the game left a bit too be desired as far as uncovering a conspiracy--especially considering that Bob Page is the man holding the meeting about "the chip" in the start of game cinematic. However, don't spoil me because I only did the Taggart ending my first run, but can anyone tell me if all of the other endings are video menages from real life? Please say yes/no, lol. It was nice for that ending but I'll be pissed if they're all like that. + Show Spoiler + Oh yes, my other point was that it obviously left a lot of room for a sequel. One of my favorite things about DX1 was Bob Page trying to intimidate JC through his infolink, but to be honest, he did get inside the MJ12 conspiracy ridiculously easy for how secretive the Illuminati/MJ12 were supposed to be. Yes, I realize that was part of the story, how MJ12 was operating in the open in France and how people were already desperate because of the Gray Death, but there were a lot of people simply telling JC what was going on (Paul, Daedalus, Tong, Everett, and Savage pretty much lay everything out). Adam Jensen does a lot more of his own discovery and investigation even though he still pretty much ends up in the dark about the true conspiracy. All he knows about is Taggart, and he can't really do much. Again, I didn't watch the other endings, so I could be a bit off. Speaking of Daedalus, though, Eliza felt a bit awkward in comparison. No, I wasn't expecting a Helios ending, but for Eliza to suddenly have a life of her own, and then for her to not really do anything until the very end was a letdown. | ||
Serpico
4285 Posts
On August 31 2011 12:07 Ansinjunger wrote: You have to lean out (or pop out above) to get a normal shot off. The stun gun is absurdly useful by the way. it's much quicker than a take down, even though take downs evidently freeze real time. The issue with take downs can be becoming disoriented and not having the proper direction in mind to drag the unconscious body from a patrol or camera that will see it soon, although that's not a big issue if you're just patient. Patience is indeed a virtue playing stealthily, and extremely rewarding (including the *Merciful* XP bonus), and it gets your heart rate going far more than just using funnels and blasting guys to death, plus firefights are very dangerous once the grenades start flying. Later in the game, enemies start to juke your pop-out-from-cover-boom-head-shot-maneuvers more. Story spoilers: + Show Spoiler + I feel given how much Adam Jensen is still in the dark about Bob Page and company, as well as Ms. Reed and others like Taggart, for that matter, that the game left a bit too be desired as far as uncovering a conspiracy--especially considering that Bob Page is the man holding the meeting about "the chip" in the start of game cinematic. However, don't spoil me because I only did the Taggart ending my first run, but can anyone tell me if all of the other endings are video menages from real life? Please say yes/no, lol. It was nice for that ending but I'll be pissed if they're all like that. I think they're all like that. Mine was and it was Darrow's. | ||
Hakker
United States1360 Posts
On August 31 2011 12:07 Ansinjunger wrote: You have to lean out (or pop out above) to get a normal shot off. The stun gun is absurdly useful by the way. it's much quicker than a take down, even though take downs evidently freeze real time. The issue with take downs can be becoming disoriented and not having the proper direction in mind to drag the unconscious body from a patrol or camera that will see it soon, although that's not a big issue if you're just patient. Patience is indeed a virtue playing stealthily, and extremely rewarding (including the *Merciful* XP bonus), and it gets your heart rate going far more than just using funnels and blasting guys to death, plus firefights are very dangerous once the grenades start flying. Later in the game, enemies start to juke your pop-out-from-cover-boom-head-shot-maneuvers more. Story spoilers: + Show Spoiler + I feel given how much Adam Jensen is still in the dark about Bob Page and company, as well as Ms. Reed and others like Taggart, for that matter, that the game left a bit too be desired as far as uncovering a conspiracy--especially considering that Bob Page is the man holding the meeting about "the chip" in the start of game cinematic. However, don't spoil me because I only did the Taggart ending my first run, but can anyone tell me if all of the other endings are video menages from real life? Please say yes/no, lol. It was nice for that ending but I'll be pissed if they're all like that. + Show Spoiler + This game was supposed to serve as a reboot for the series, so I imagine alot more of the story will be explored in the future dlc/games. It does make me feel a little cheated, but the game itself was amazing so I give them somewhat of a break. Yes. | ||
Serpico
4285 Posts
On August 31 2011 12:14 Hakker wrote: + Show Spoiler + This game was supposed to serve as a reboot for the series, so I imagine alot more of the story will be explored in the future dlc/games. It does make me feel a little cheated, but the game itself was amazing so I give them somewhat of a break. Yes. Supposedly square made them cut a lot of content. Montreal was supposed to be a hub. | ||
Hakker
United States1360 Posts
On August 31 2011 12:19 Serpico wrote: Supposedly square made them cut a lot of content. Montreal was supposed to be a hub. Yeah, you can tell from the earlier trailers from the game that the game structure changed alot and had to be reworked. I'd bet that a good part of the content that Square cut was so it could be sold back as DLC later. Even still, a complete playthrough of the game is easily worth its weight compared to most other games released today. | ||
Thereisnosaurus
Australia1822 Posts
Full game Spoilers follow about experience + Show Spoiler + I really enjoyed the regular gameplay, though there were a lot of not-thought-out little things, the fact you kept getting credit chips way into panchea in particular. It suggests they had more content and cut it, or that they plan on releasing post-ending DLC or expansions with carry over. Either way it's a dumb thing to leave in because it signals players that the money will be useful at some point, which it isn't. The major things for me were the boss fights, namir in particular was literally impossible for me as I had no health or damage augments other than gas breathe. I like to play boss fights the hard way, without saving, but to beat namir I had to shoot him once, hide, save, wait for regen to full, shoot him once and repeat. In normal cirucmstances I had about a 60% success rate per shot, getting instagibbed otherwise. Then I managed to trap him into loop-jumping over the central glass division and shooting him once each time he landed before switching to the other side so he'd jump back over again. Took about 2.5 hours to beat him. I also *really* hated that the game insinuated you could be nice during the boss fights (or after them). Eliza asks whether you're gonna save fedorova (cloaky boss)... there's a huge amount of buildup in the fluff and dialogue about how she's had a shit run and doesn't deserve what she gets given, I totally would have saved her if I could, but you can't, believe me I tried. The same thing happens in the final boss fight, where you approach the girls in the quantum computer, they're presented as helpless, innocent, sentient beings, obviously suggesting that brutally murdering them is not the only option... but it is. There is no way to finish the fight without disabling them and disabling them seems to kill them (at least there's no hint that they're alive after it) I get the feeling that the eidos guys really wanted to make the boss narratives more complex, that you could save fedorova or help the slave girls (amusingly in both cases they're women, when the fuck are we going to get a male character you have to fight but who doesn't deserve to get their face kicked in and die in a pool of blood at your feet >.>), but that the options were cut and the story wasn't adjusted to suit. The game sends mixed messages, hard. This on top of the whole you have to kill them thing anyway, which was already a bit naff. This same sort of "there are so many hints about more stuff being there, but doesn't eventuate" stuff is all over the place, from your interactions with the main intellectual characters, named characters who aren't interactable etc. However, there were still moments of fantastic. As someone mentioned earlier, saving malik with non-lethal only? Fuck yeah, you feel like a *GOD* when you pull that off. Every tranq shot has to land perfectly and you have to rushdown with emp's and takedowns because it's not quite fast enough otherwise. Getting through the whole FEMA facility without being seen makes you feel like the greatest ninja ever. Those are DE's real bossfights, the ones you don't actually have to win. The game really, REALLY does the job of encouraging you to play a game within a game- as a theorist studying this it's incredible to experience it executed so well. Videogames, to people like me are actually toys, games are negotiated things that people make on their own. Most modern videogames are toys that other people force you to play the way they want you to. Deus ex is an incredible toy that you can do just about whatever the fuck you want with and it will still give you deliberate feedback. That is the crowning achievement and the lesson other developers can take away. Encourage people to play, encourage them to explore, encourage them to limit themselves and make their own rules. Within that lies the heart of what fun is, and boy did this game have it in spades | ||
ETisME
12321 Posts
the stealth and hacking will get you through the game really safe. Stun gun is insanely good if you are good at stealthing. Hacking turrets and robots will help tonnes as well, the enemies won't be able to take down any of them because they don't use emp stuff At the later stage of the game, just eat all your energy bars and keep it full, depending what your augmentation is, you can either run with stealth+silent footsteps past a highly secured area or you can just stealth for a LONG time and find a secret passage. Boss fights are quite a big harder on highest difficulty, especially the final boss. Landmines are key, they can stun the boss. First boss is EASY, two landmines and I think two grenades and he is a goner (lasted like 2 mins lol). Second boss is also quite easy, just make sure she doesn't one hit k.o. you with that close range attack. The last boss attacks are almost all one-hit-kill, so make sure you run around often while putting landmines, use your Laser rifle on him if you have chance, it is stupidly powerful, I ended the boss fight within 10 mins or so. try not to play the game as fps, otherwise it will just be quite an average game I think. Stealth+hacking are the things that people loved deus ex for I would recommend everyone just start in deus ex mode because the enemies can kill you with about 4 bullets (less than 1 seconds) | ||
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