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Active: 2839 users

Deus Ex 3!? - Page 49

Forum Index > General Games
Post a Reply
Prev 1 47 48 49 50 51 76 Next
Rayeth
Profile Blog Joined April 2010
United States883 Posts
August 30 2011 15:33 GMT
#961
On August 31 2011 00:26 Vaelone wrote:
Thinking about doing Foxiest of Hounds run.

But what exactly counts as an alarm? Since if it's the alarmed state enemies go to when they think they might have seen something, I probably can't be bothered.


I believe this only counts the number of times enemies actually trigger the alarm panels on the walls. So they can spot you, even go hostile, but as long as no one calls for re-enforcements you should be ok. But I don't have it yet either, so what do I know? lol.
The Innocent shall suffer... big time.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 30 2011 15:48 GMT
#962
should i play on normal or hard difficulty? usually have no probs with hard modes in any rpg/fps but dunno how they tune it in this game.

like if it affects exp so i can unlock less stuff thats bad or if enemys are unrealisticly resilient that sucks also. if its mostly about how much dmg i take etc that would be ok.
life of lively to live to life of full life thx to shield battery
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-30 16:01:05
August 30 2011 16:00 GMT
#963
On August 31 2011 00:16 Kiante wrote:
Show nested quote +
On August 30 2011 22:51 Chibithor wrote:
On August 30 2011 20:21 Kiante wrote:
I'm all for challenges and stuff. But what happens if you get caught in a room with a few robots. the robots only really die to emp nades or rockets. if neither were in the room (or level) what do you do? It only keeps like 2 previous saves right? You'd have to go back a whole section or whatever. be totally lame. If it was a purely open world (ie: go anywhere anytime) then sure. You go "oh shit" get out and go find some. but because the dx3 experience is somewhat linear, there needs to be those kind of concessions made.

Usually you can either hack them or the room has supplies to help you take them out. Skipping them is an option for the majority of time as well.

spoiler about the robots i'm talking about + Show Spoiler +
specifically the 2 robots at the hanger dock at the top of the building in hengsha. I didn't have enough ammo to kill them. I didn't have enough hacking skill to disable the robots via the console. i had no rockets or emp grenades left. If they didn't stash an emp nade in the draw in one of the upstairs buildings i would've been completely stuck.


+ Show Spoiler +
Yep, and if you're the type that only uses Quick-save, you'd only have auto-saves to go back to. Not a fun situation at all

I really don't get this obsession with equating having to restart because you made mistakes beyond your own control with 'fun'. Having to replay missions in the old Warhammer games (Shadow of the Horned Rat and Dark Omen) over and over again, all because the random number generator felt like kicking you square in the balls this time, isn't what makes those games fun for me.

I would much prefer games that are less unfair and have more content, than ones that you can complete in 30 minutes if you get lucky, and 18 hours if not, which is what most games from the 80s and 90s were like. People really don't remember the length of old-school games very well.
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
Last Edited: 2011-08-30 16:53:28
August 30 2011 16:50 GMT
#964
On August 31 2011 00:48 BeMannerDuPenner wrote:
should i play on normal or hard difficulty? usually have no probs with hard modes in any rpg/fps but dunno how they tune it in this game.

like if it affects exp so i can unlock less stuff thats bad or if enemys are unrealisticly resilient that sucks also. if its mostly about how much dmg i take etc that would be ok.


Enemies do more damage, are far more accurate (pretty much 100%) and have a lot more health on Hard. You take more damage as well, and have a far slower HP regen. The bosses also have a shorter cooldown on some of their abilities.

The number of enemies is unchanged, as is their alertness and the XP gain from objectives or neutralising them.

1 Tranq/Stungun/headshot will still neutralise all enemies so you shouldn't have that much problems. Try doing it on hard. The bosses are at least challenging on that mode a little.
Galaxy613
Profile Joined March 2011
United States148 Posts
August 30 2011 17:48 GMT
#965
I actually found a door whose pass-code was 1337! + Show Spoiler +
It was part of the first big mission after you get yours augs. I think it was at the end of the first big security hall, after the room that had the hostages. I should've taken screenshots ;-;
100,000 lightyears of awesome.
Ahnaris
Profile Joined June 2010
United States70 Posts
August 30 2011 17:56 GMT
#966
On August 30 2011 18:49 DisaFear wrote:
Good to see AnharisStarcraft playing through Deus Ex on his Youtube channel, gives the game more coverage


From what I've seen, it's deserved. I switched my playthrough videos to my 2nd channel, however.
I love how the game rewards you for finding creative solutions to problems...makes me feel good about how I obsess over finding out if I can climb over EVERY fence.

I also spent a few hours running around Detroit collecting boxes / trash cans / barrels...made myself one hell of a fort outside of Serif Industries.

....I have no life.
‎"It is indeed true that most quotes and statistics discovered on the internet are utter fallacies of the truth and fabricated for the enjoyment of the situation." - Benjamin Franklin
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 17:59 GMT
#967
I wanted to do something like that, but apparently the cops get pissed just from chucking things down the street, which is the fastest way of moving things around.
Ahnaris
Profile Joined June 2010
United States70 Posts
August 30 2011 18:04 GMT
#968
On August 31 2011 02:59 Bibdy wrote:
I wanted to do something like that, but apparently the cops get pissed just from chucking things down the street, which is the fastest way of moving things around.


Yeah, they really slow down the process...I went around inside each building, brought everything out to the hallways...then the bottom floor...then outside in front of the complex. Once all the buildings on the street/alley were emptied, I moved all the stuff to the main street...and moved on to repeat the process until I had all kindsa crap littered around the main road. From there it was just run back-and-forth. a lot...

Fortunately i /netflix'd while performing this, so it wasn't THAT bad.
‎"It is indeed true that most quotes and statistics discovered on the internet are utter fallacies of the truth and fabricated for the enjoyment of the situation." - Benjamin Franklin
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
August 30 2011 18:11 GMT
#969
In case anyone is interested, I live in downtown detroit and I can assure you that every roadsign you see in Deus ex's Detroit is actually a real road

It was cool to see street names I use literally every day

I live right next to "Grand River" which is a huge road in real life and in deus ex xD
Call me Marge Simpson cuz I love you homie
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 18:15 GMT
#970
On August 31 2011 03:11 PassiveAce wrote:
I live in downtown detroit


I'm so sorry.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2011-08-30 18:21:37
August 30 2011 18:16 GMT
#971
On August 31 2011 03:15 Bibdy wrote:
Show nested quote +
On August 31 2011 03:11 PassiveAce wrote:
I live in downtown detroit


I'm so sorry.


It is not as bad as deus ex makes it out to be lol

I get that a lot though.
Call me Marge Simpson cuz I love you homie
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
August 30 2011 18:30 GMT
#972
this is bs i never even shot my gun during the play through except the boss fight and somehow i didnt get the pacifist achievement, even though i got the foxiest of hounds achievement. and of course i only knocked people out while tapping q.

+ Show Spoiler +
was walter simons ever mentioned in the game? ive heard/read references to Page, Manderly, Denton, and even the grey death from a hobo at the basketball court. but i havnt found any references to him yet.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 18:32 GMT
#973
On August 31 2011 03:30 gostunv wrote:
this is bs i never even shot my gun during the play through except the boss fight and somehow i didnt get the pacifist achievement, even though i got the foxiest of hounds achievement. and of course i only knocked people out while tapping q.

+ Show Spoiler +
was walter simons ever mentioned in the game? ive heard/read references to Page, Manderly, Denton, and even the grey death from a hobo at the basketball court. but i havnt found any references to him yet.


+ Show Spoiler +
None that I could spot (other than Jensen's voice is eerily similar to Simons'.

At this point in the story he's nothing but a test-tube baby, isn't he? Being one of the first generation of nano-augmented test subjects along with the Dentons?
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
August 30 2011 18:51 GMT
#974
On August 31 2011 03:30 gostunv wrote:
this is bs i never even shot my gun during the play through except the boss fight and somehow i didnt get the pacifist achievement, even though i got the foxiest of hounds achievement. and of course i only knocked people out while tapping q.

+ Show Spoiler +
was walter simons ever mentioned in the game? ive heard/read references to Page, Manderly, Denton, and even the grey death from a hobo at the basketball court. but i havnt found any references to him yet.


Maybe when you used Q they died to something else, such as falling off a ledge/into the sewer water/electric etc. Happened to my friend to cause an accidental death at least.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 30 2011 18:55 GMT
#975
cool game.

The inventory/weapon pickup is real tedious and poorly made though, having to manually pickup ammo for weaps you already have and open inventory and drop weaps to have room for a new weap is so damn annoying.
"trash micro but win - its marine" MC commentary during HSC 4
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-08-30 19:03:11
August 30 2011 18:59 GMT
#976
On August 31 2011 00:48 BeMannerDuPenner wrote:
should i play on normal or hard difficulty? usually have no probs with hard modes in any rpg/fps but dunno how they tune it in this game.

like if it affects exp so i can unlock less stuff thats bad or if enemys are unrealisticly resilient that sucks also. if its mostly about how much dmg i take etc that would be ok.

I'm playing in hard and it is quite lame if you are used to PC fps and don't use the cover system.
Boss fights are almost impossible if you don't do cheap stuff.

Same when you are fighting several several ennemies at the same time ( well i actually like this but for bosses it is REALLY lame ).

Typical boss fight without cover:

shot / inventory heal / typhoon / inventory energy / shot / inventory heal / typhoon / inventory energy etc... Really bad flow
:/
fuck all those elitists brb watching streams of elite players.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
August 30 2011 19:58 GMT
#977
Yeah hard doesn't really seem all that hard at all. I've only ever played one other fps in my entire life and had no trouble with it. Barrett was annoying, but for the other two boss fights it only took me 3-4 tries before they would bug out and let me pass for free >.>
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 30 2011 20:10 GMT
#978
thx for responses ~

cover system works quite good and i played me2 so its not my first cover shooting expirience.went with hard and am near the end of the first mission after the intro and did ok so far. no kills and just 3 darts fired.

but when you get spotted you def die lightning fast. if caught in the open im dead within the first 2-3 shots fired/withing half a second. and together with the rather long loading times thats abit annoying. but think ill go with it. overall it feels pretty good so far ~
life of lively to live to life of full life thx to shield battery
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2011 20:14 GMT
#979
On August 31 2011 05:10 BeMannerDuPenner wrote:
thx for responses ~

cover system works quite good and i played me2 so its not my first cover shooting expirience.went with hard and am near the end of the first mission after the intro and did ok so far. no kills and just 3 darts fired.

but when you get spotted you def die lightning fast. if caught in the open im dead within the first 2-3 shots fired/withing half a second. and together with the rather long loading times thats abit annoying. but think ill go with it. overall it feels pretty good so far ~


Did you download the patch? It was updated last Thursday which brought the loading times down from 20 to 30s to around 5-10 seconds.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
Last Edited: 2011-08-30 20:19:58
August 30 2011 20:19 GMT
#980
On August 31 2011 03:30 gostunv wrote:
this is bs i never even shot my gun during the play through except the boss fight and somehow i didnt get the pacifist achievement, even though i got the foxiest of hounds achievement. and of course i only knocked people out while tapping q.

+ Show Spoiler +
was walter simons ever mentioned in the game? ive heard/read references to Page, Manderly, Denton, and even the grey death from a hobo at the basketball court. but i havnt found any references to him yet.


Pretty much the same thing happened to me, but I didn't get foxy either, probably due some decently early hack failure that I didn't notice activated alarm or something.
I pretty much checked the bodies to be alive after stuns and such, so unless one of them bugged somehow there should have been no deaths.
Only reason I can think of for death on my playthrough is + Show Spoiler +
at the point where you can save Malik the mech exploded from emp and might have killed one of the knocked out soldiers.
So yeah...
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