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Deus Ex 3!? - Page 21

Forum Index > General Games
Post a Reply
Prev 1 19 20 21 22 23 76 Next
WArped
Profile Joined December 2010
United Kingdom4845 Posts
June 08 2011 14:41 GMT
#401
I just read an article/review in PCGAMER about this game and what they said has made me very excited. It sounds like there are tones of multiple paths, different options to take and tones of replay-ability in this game. Looking forward to seeing and reading the release reviews.
Andorra
Profile Joined May 2011
Andorra64 Posts
June 09 2011 08:51 GMT
#402
On June 08 2011 23:33 Meatex wrote:
(how cool is the new hacking game ^^)


It is actually pretty terrible and the one big let down. I hope they change it till release, if they don´t I will use cheats to avoid this annoying little minigame which surves no purpose at all. It doesn´t take skill and just trains you to reload if you got unlucky. DX was never about luck, so why add something like this now..
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
June 09 2011 10:01 GMT
#403
put some skills into the hacking trees and it stops being about luck and fast clicking so much. i myself loved it.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 10 2011 04:01 GMT
#404
Yea, I loved the hacking minigame too.
400 more likes till the next Facebook unlock! gogo
How devious | http://anartisticanswer.blogspot.com.au/
Fruscainte
Profile Blog Joined December 2009
4596 Posts
June 10 2011 04:05 GMT
#405
On June 09 2011 17:51 Andorra wrote:
Show nested quote +
On June 08 2011 23:33 Meatex wrote:
(how cool is the new hacking game ^^)


It is actually pretty terrible and the one big let down. I hope they change it till release, if they don´t I will use cheats to avoid this annoying little minigame which surves no purpose at all. It doesn´t take skill and just trains you to reload if you got unlucky. DX was never about luck, so why add something like this now..


You are literally the first person to bitch about that mini-game. It's fucking glorious and the first hacking mini-game or hacking-esque mini-game I have enjoyed in forever. It's fast paced, it's difficult on higher difficulties and actually requires some planning and thinking. Do you spend time buffering your defense or go for a bum rush? Do you try to take another node to misdirect the tracer, either hitting or missing?

And if you are constantly quicksaving + quickloading to make sure you never mess up, you won't enjoy any game anyways.
Pkol
Profile Blog Joined April 2010
Australia176 Posts
Last Edited: 2011-06-10 04:27:56
June 10 2011 04:27 GMT
#406
On June 09 2011 17:51 Andorra wrote:
Show nested quote +
On June 08 2011 23:33 Meatex wrote:
(how cool is the new hacking game ^^)


It is actually pretty terrible and the one big let down. I hope they change it till release, if they don´t I will use cheats to avoid this annoying little minigame which surves no purpose at all. It doesn´t take skill and just trains you to reload if you got unlucky. DX was never about luck, so why add something like this now..


Only thing luck based in the minigame is the detection % on nodes, which you can see beforehand, so you need to take a calculated risk, and besides that (at least on the middle difficulty) you can usually win without getting a node undetected and without using any software. If you have the forethought to think ahead and plan, aka SKILL.
lolwut?
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
June 10 2011 04:31 GMT
#407
Can someone explain the hacking minigame to me? I don't know what fortify and stuff do exactly... how does the thing catch you? Does it matter on exactly your last capture or can it detect any point you've captured? I skipped the tutorial because it was showing subtitles from later on in the game.
Pkol
Profile Blog Joined April 2010
Australia176 Posts
Last Edited: 2011-06-10 05:29:40
June 10 2011 05:29 GMT
#408
Basically the computer does that same thing you do. Their goal is to get to your entry node, your goal is to get to the datastore node. It's basically a race.

Fortifying a node makes the computer take longer to capture that node, slowing him down from reaching you. When/If he reaches you, you're locked out.

The other thing is when you first start, nodes have a detection % chance on them, this is basically the chance that the computer will start the race, so if you're careful, and a bit lucky at lower levels, you can get a headstart on the computer.

Other things like the Stop worm stun the computer, gives you 5 seconds or such of free time. There's a few other things, but the help thing while hacking explains them well.
lolwut?
Aggnog
Profile Joined August 2010
Bulgaria77 Posts
June 10 2011 05:39 GMT
#409
On June 08 2011 23:41 WArped wrote:
It sounds like there are tones of multiple paths, different options to take and tones of replay-ability in this game.


You could almost say it sounds like Deus Ex^^
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 10 2011 08:07 GMT
#410
I think this may be the case, or maybe I was just hallucinating
If you fail a hack attempt, the next time you do try, the whole setup of the minigame will be different, no?
Amirite or? That's make the system many-fold better, the random element
How devious | http://anartisticanswer.blogspot.com.au/
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
June 10 2011 08:39 GMT
#411
oh my gadd now i am really excited
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
June 10 2011 09:52 GMT
#412
On June 10 2011 14:29 Pkol wrote:
Basically the computer does that same thing you do. Their goal is to get to your entry node, your goal is to get to the datastore node. It's basically a race.

Fortifying a node makes the computer take longer to capture that node, slowing him down from reaching you. When/If he reaches you, you're locked out.

The other thing is when you first start, nodes have a detection % chance on them, this is basically the chance that the computer will start the race, so if you're careful, and a bit lucky at lower levels, you can get a headstart on the computer.

Other things like the Stop worm stun the computer, gives you 5 seconds or such of free time. There's a few other things, but the help thing while hacking explains them well.


Thanks man, appreciate the response =)
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 10 2011 13:47 GMT
#413
I really love the police theme of Detroit

How devious | http://anartisticanswer.blogspot.com.au/
In1t4themoney
Profile Joined April 2010
Germany77 Posts
June 10 2011 13:48 GMT
#414
sadly the beta ends after the first boss fight. amazing game so far cant wait
asdfghjkl
Andorra
Profile Joined May 2011
Andorra64 Posts
Last Edited: 2011-06-10 18:27:39
June 10 2011 18:17 GMT
#415
On June 10 2011 13:05 Fruscainte wrote:
Show nested quote +
On June 09 2011 17:51 Andorra wrote:
On June 08 2011 23:33 Meatex wrote:
(how cool is the new hacking game ^^)


It is actually pretty terrible and the one big let down. I hope they change it till release, if they don´t I will use cheats to avoid this annoying little minigame which surves no purpose at all. It doesn´t take skill and just trains you to reload if you got unlucky. DX was never about luck, so why add something like this now..


You are literally the first person to bitch about that mini-game. It's fucking glorious and the first hacking mini-game or hacking-esque mini-game I have enjoyed in forever. It's fast paced, it's difficult on higher difficulties and actually requires some planning and thinking. Do you spend time buffering your defense or go for a bum rush? Do you try to take another node to misdirect the tracer, either hitting or missing?

And if you are constantly quicksaving + quickloading to make sure you never mess up, you won't enjoy any game anyways.


I am pretty sure I am not the first person to critize the mini-game. It isn´t really fast paced and it isn´t really difficult. If you call this "planning and thinking"..well..
Of course I spend putting up defenses when necessary, but the fact that luck is involved is just annoying. You can get through many minigames completely undetected while getting most if not all rewards. But at the very same time that very same minigame can fail at the very first point because you didn´t "roll" good. If there is no hurry (meaning no guard/alarm around) you can´t fail. Yes, you can´t fail, thus making the minigame completely pointless. In cases where it actually matters (a guard or alarm is around) the only way to be sure to capture is to use tools like nukes because you could always "roll" bad and get detected at the first node. In those cases no amount of your called "skill" would help you. You could abort and retry in a non-critical situation (which is practically like reloading) or face the consequences (= get detect/having to fight), but most people wouldn´t do such a thing. I wouldn´t mind if it would actually be my fault, but since I lose because I had bad luck it obviously bothers me , because the outcome should be determined by skill and not by luck.

Also, you only see the detection chance due to the implant upgrade (which is default unlocked in the beta, but not in the full version).

Regardless, like I said, the minigame is just unnecessary. It isn´t difficult and you can influence the outcome only to a certain degree and sometimes not at all, because you can auto-lose at the very first node without making any sort of decission. It is just bad design and I really hope they change it.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 11 2011 02:23 GMT
#416
It is not unnecessary. It is fun. Remember, games are for fun.
They won't remove it. It has captured the heart of many a person. I thought it was a bad idea before I tried it out
How devious | http://anartisticanswer.blogspot.com.au/
viletomato
Profile Joined June 2009
Canada277 Posts
June 11 2011 02:36 GMT
#417
I agree, the hacking game is quite fun. I am not that good at hacking so it serves a challenge for me. And when I finally beat it, it gives me sense of accomplishment.
Tomatoes, the king of fruits
Chillax
Profile Joined March 2011
England585 Posts
June 11 2011 11:31 GMT
#418
Eidos after Gearbox just throttled my childhood you had best not taint my memory of Deus Ex with this game.

Thankfully from what i've seen so far they are doing their best to honour everything that made the first game truely great. I am trying to curb my enthusiam however when i heard the Unatco theme was in the game my inner fanboy squeed like a teenage prom queen.
hugman
Profile Joined June 2009
Sweden4644 Posts
June 11 2011 12:46 GMT
#419
The guys from GiantBomb seemed pretty down on the game =/
Dunno if I should pre-order it or wait for reviews
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
June 11 2011 12:58 GMT
#420
On June 11 2011 21:46 hugman wrote:
The guys from GiantBomb seemed pretty down on the game =/
Dunno if I should pre-order it or wait for reviews


Can you tell me where they gave their opinions on the game? I'd love to hear them talk about it and would rather not have to wade through several hours of E3 bombcasts =)
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