BUT you have to remember that, if you do the slow crawl blue move overwatch out of cover thing like in EW, enemys will get a free move because they "spotted flanked" the assualt
it's bs
nvm it's a bug, preactivated teleporting advent mec for the win
Forum Index > General Games |
SagaZ
France3460 Posts
BUT you have to remember that, if you do the slow crawl blue move overwatch out of cover thing like in EW, enemys will get a free move because they "spotted flanked" the assualt it's bs nvm it's a bug, preactivated teleporting advent mec for the win | ||
renlynn
United States276 Posts
I can't wait to start running into chrysallids. | ||
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Spazer
Canada8031 Posts
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Frolossus
United States4779 Posts
On February 06 2016 08:37 DaCruise wrote: The actual combat feels easier than XCOM EU/EW. You get rewarded for using an "anti Beaglerush" playstyle, which is exactly how the game should be played. The economy is still a mystery to me. Need more playtime to figure it out and I have probably screwed myself allready in my current game. what is the beaglerush playstyle? | ||
Blitzkrieg0
United States13132 Posts
On February 06 2016 08:08 daemir wrote: Well that's not even counting the overwatch shots I missed of which I can't tell the hit %. Also, I have never succeeded hacking anything on the maps that wasn't the 100% mission objective. I think failing hacks is better as long as you can handle the pod that comes from it. Bonus exp ![]() | ||
daemir
Finland8662 Posts
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xDaunt
United States17988 Posts
On February 06 2016 11:21 daemir wrote: The time limits on commander haven't really allowed me to even try farm extra pods like that. Timed shit is dumb, sometimes there's nothing you as the player can do to help it. If you have 8 turns time and your squad just keeps whiffing 90% shots, then it doesn't matter how many I/I longwar runs you finished, you're good and fucked and none of your own doing. I haven't really had problems with the time limits in missions. I am wondering whether I'm going to have trouble with time limits on the strategic map, however. | ||
Coppermantis
United States845 Posts
Vipers messed me up bad first time I saw them. Pulled one of my rangers into a fire, that didn't end well. | ||
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Kipsate
Netherlands45349 Posts
Mutton wouldn't be a problem except he had a fucking grenade that blew up half my squad. Overwatch crawling seems to be a lot worse due to all of the time missions. | ||
xDaunt
United States17988 Posts
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FeyFey
Germany10114 Posts
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Disengaged
United States6994 Posts
On February 06 2016 11:33 Coppermantis wrote: How are there no berets in the soldier customization. I tried to make the NCR First Recon soldiers as sharpshooters, but I had to give them red beanies instead. So lame. Vipers messed me up bad first time I saw them. Pulled one of my rangers into a fire, that didn't end well. Probably will come later when the DLC's come out one by one. | ||
deth2munkies
United States4051 Posts
and then shit your pants when it summons jesus christ the raid boss. In the roughly 29 hours of possessing the game, I've spent just over 15 playing it and still having a blast save scumming my way through a commander run and learning all the neat new things. Game is still fucking stressful enough to make me take a few breaks here and there, but damn if it isn't enjoyable. I also got RNG'd a black, male/female duo with guile haircut and aviators. They are my favorites. | ||
Taf the Ghost
United States11751 Posts
On February 06 2016 07:53 tyr wrote: Did you actually miss 8 90% shots in a row ? I thought I had it bad with my 4 80% misses in a row ... That's pretty bs indeed lol Having watched enough streams of XCOM2 so far, I'm fairly certain something is wrong with the RNG. There are WAY too many streaks of missing 88-92% melee attacks. If the RNG was "streaky", it would explain part of the combat issues people are seeing. At the same time, the streaky RNG might actually be intentional. Just so that some missions just have "bad luck" or "good luck". | ||
deth2munkies
United States4051 Posts
Believe me, I tried repeating a hack that I had a 64% chance to do and failed it 22 times in a row before realizing something was up. That said, there are absolutely streaks. I remember losing a dude due to an Archon surviving an 80% sniper shot, 75% support shot, and 2 80+% ranger slashes all on 4 HP. But I also remember having one of my rangers dodge an Archon melee attack, Muton Melee attack, and Muton flanking shot all in one turn. So I really can't complain. | ||
SagaZ
France3460 Posts
Anyway, the guy has no more moves left and is completely surrounded, I'm here thinking "fuck, that was my only ranger that is somewhat trained", then the sectoid mindcontrols him effectively saving his ass. xcom takes away but xcom gifts sometimes too | ||
dae
Canada1600 Posts
On February 06 2016 09:00 SinTio wrote: Classic - non Ironman (fuck that, without saves I would restart every 20 minutes, I'm bad), just had my first encounter with the stunrod guys.. Dude hopped over a train, dodged 4 overwatch shots and killed the one Rookie I had with me, second guy came in and hit my Grenadier who fell unconscious and from there everything went to hell. YaY, I'm gonna go to bed now... I think those guys have an absurdly high chance to dodge overwatch, I've like never hit them with it. Early game, chopping everything to pieces with swords is so much fun. Don't know whether it will keep working, but it's fun ^.^. (Commander, semi-ironman, save scumming when I die to things I did not know existed). Engineers seem very very important - If you can afford to buy them, do it. Also, I feel like making equipment early game is a noob trap - you need that money for expanding areas/your base/affording engineers. And, you don't really need it for a long time. Still havn't bothered to do the first black site mission yet, maybe I should get onto that. | ||
dae
Canada1600 Posts
On February 06 2016 13:27 Taf the Ghost wrote: Show nested quote + On February 06 2016 07:53 tyr wrote: Did you actually miss 8 90% shots in a row ? I thought I had it bad with my 4 80% misses in a row ... That's pretty bs indeed lol Having watched enough streams of XCOM2 so far, I'm fairly certain something is wrong with the RNG. There are WAY too many streaks of missing 88-92% melee attacks. If the RNG was "streaky", it would explain part of the combat issues people are seeing. At the same time, the streaky RNG might actually be intentional. Just so that some missions just have "bad luck" or "good luck". I havn't seen anything really weird with the RNG yet. I did snipe a turret for like 10 turns straight, missing like 15/17 30% shots though, that was fun. | ||
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Kipsate
Netherlands45349 Posts
Also I seem to research way faster then my supply/engineers can keep up. on the other hand the optimization for this game seems to suck, random fps drops everywhere and I definitely have the system that should be able to run it at high fps. then again I suppose that is Firaxis for you. | ||
BlackMagister
United States5834 Posts
+ Show Spoiler + If anyone is familiar with the Mass Effect indoctrination theory it could be like that. The commander was used to simulate thousands of war games, well that sounds like a video game, what if the Xcom 2 is not just an alternate timeline of Xcom 1, but the actual continuation of Xcom 1? It seems to be an underlying subtext in both X1 and X2 that the aliens could destroy humanity if they wanted, but instead are trying to test humanity to achieve a perfect being (at least in X1), but in X2 it could be something else. | ||
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