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XCOM 2 - Page 30

Forum Index > General Games
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zev318
Profile Joined October 2010
Canada4306 Posts
February 06 2016 07:55 GMT
#581
ya just had that dumb bug that i cant move one of my soldiers and its one of those evac everyone missions, so i cant actually complete it. have to start that mission over again.

andrewlt
Profile Joined August 2009
United States7702 Posts
February 06 2016 07:59 GMT
#582
Yes, I too have noticed that the stunrod guys have an absurdly high chance to dodge overwatch.

Has anybody actually succeeded in beating the first retaliation mission with mutons without a crazy amount of savescumming? I just finished it, just on veteran level, and I must have reloaded around 15 times easily. The aliens were killing a civilian a turn, forcing me to rush the alien groups with minimal setup. Mutons are absurdly powerful this early in the game and I got the shit aikido'd out of me when I tried to slash it with a sword.
Disengaged
Profile Joined July 2010
United States6994 Posts
February 06 2016 08:10 GMT
#583
Having a Ranger with Phantom for terror missions and just anything else in general is amazing. Just send your Ranger with Phantom up first and scout and if its clear you can dash so you get around the map faster.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2675 Posts
February 06 2016 08:44 GMT
#584
Game is a lot harder than 1. Better too. But the x turns to forced extraction missions aren't necessarily always hard but you can get fucked so hard and wipe very easily. 1 prolonged fight (not even a bad one you just has to miss a lot on the first turn) and your out of time to get out before the reinforcement pod cuts you off and your basically fucked.

Playing on non-iron man hard now. Ironman first run is just brutal, you get fucked so hard when something unexpected squadwipes you.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Coppermantis
Profile Joined June 2012
United States845 Posts
February 06 2016 09:16 GMT
#585
On February 06 2016 16:59 andrewlt wrote:
Yes, I too have noticed that the stunrod guys have an absurdly high chance to dodge overwatch.

Has anybody actually succeeded in beating the first retaliation mission with mutons without a crazy amount of savescumming? I just finished it, just on veteran level, and I must have reloaded around 15 times easily. The aliens were killing a civilian a turn, forcing me to rush the alien groups with minimal setup. Mutons are absurdly powerful this early in the game and I got the shit aikido'd out of me when I tried to slash it with a sword.


Playing on commander level, got introduced to mutons and MECs on the same mission. Got wrecked, total squad wipe. I'm going to try it again tomorrow, but I'm not looking forward to it.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
February 06 2016 09:18 GMT
#586
I LOVE the ranger class... my characters are all Naruto Shippuden characters... Naruto Uzumaki is a Ranger who runs around the map one shotting all of the mindcontrollers for me.... but if he gets mindcontrolled he can 1shot my sniper in which case i have to reload -.-
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 06 2016 09:38 GMT
#587
gunslingers with emp ammo are ridiculous good at shooting down mechanical units. they can do about 20 to 30 damage in a single turn against 5 armor sectopods.
i think ill just go for 6 gunslingers and pistol everything down, lol.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
February 06 2016 10:32 GMT
#588
alright i don't get it.
I'm against 2 guys in my 3rd mission, I ambush, and in one turn, 2 of my guys are posioned, so they're done, another guy gets knocked unconsious, sik 1, and then my last person panicks and jumps from the highground to miss a l33t pistol shot.

??????????????????
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
Last Edited: 2016-02-06 10:45:15
February 06 2016 10:33 GMT
#589
and ye that retaliation mission ROFL
i just let the fucks burn on my 2nd runthrough
EDIT: just to clarify - runthrough means attempt : D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-02-06 11:16:52
February 06 2016 11:14 GMT
#590
Well.. Apart from performance issues (especially on maps where i set stuff on fire - it seems like PhysX is the problem, my 980ti should be able to cope with everything XCom2 throws at it).. Not too bad.

But honestly?

Not better than XCom EU/EW. First and foremost, i don't think it's as enjoyable because i constantly feel under pressure by timed everything. Timed Missions, timed Strategic View, etc - i'm the kind of player that wanders off path to see shit (a "100% player"), this game punishes you heavily for straying off path. Not a fan of that. Timed Missions every now and then, okay - but here pretty much every mission apart from attacks on supply trains are timed (hard timers or soft timers like civilians).

And the worst thing, personally: the strategic map. There's constantly interruptions, "look here!" - "no, look, more shit happening here" - "dark events, here, have a look, you can't do shit with that information but still, POPUP!". It feels like babysitting an ADHD kid on crack.

All in all, it's a lot more stressful than XCom1 - while i do understand that this adds something for other people, it takes away for me. I want to relax while gaming, not being pushed around constantly.

edit: and who thought it was a good idea to add the "come 'ere tongue attack"?
On track to MA1950A.
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
February 06 2016 11:22 GMT
#591
Personally don't mind the timed missions. The very slow overwatch creep always felt a bit cheesy to me but if you want to play like that I can certainly understand the frustration.

The world map tho. yeah there might just be to much stuff popping up trying to draw your attention from here to there.
Don't really feel like I am time pressured there tho. I do almost all the 'gathering' so long as the reward is useful and so long as you do a blacksite now and then the avatar program is no issue (sofar, in July atm)
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10134 Posts
February 06 2016 11:23 GMT
#592
Mod it and remove timers if you prefer it.

I love the pressure. Legendary/Ironman is only lacking in the very very very early game department difficulty imo, it keeps pace much better with the game, but i can see how after maybe 10 playthroughs i will have to mod it.
rebuffering
Profile Joined December 2010
Canada2436 Posts
February 06 2016 11:35 GMT
#593
I have to agree that being on a timer all the time is kind of frustrating to me. While it adds a certain level of strategy, in that i can't just sit back and overwatch constantly, i need to kind of keep moving forward at a steady enough clip, i feel pretty bad when i fail a mission even though im right next to the objective, but it took 1 turn too many. Another gripe i have, and its a petty one for sure since im an impatient gamer most of the time, the combat feels extremely slow, as in, when "Alien Activity" shows up, im just staring at the screen, doing nothing for 30 seconds, and just waiting for my turn to come up, its not a big deal i know, but each mission has a tonne of down-time where its just watching aliens move around and kill me. Again its a pretty shitty thing to say "im impatient, the game is too slow", but it does effect me on some level here.

At the end of the day tho, its more X-com, and it scratches an itch that i can't scratch anywhere else. Maybe if i stop sucking so hard, the timed missions wont be an issue anymore, so let's keep killin some aliens shall we? gg gl.
http://www.twitch.tv/rebufferingg
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2016-02-06 11:38:27
February 06 2016 11:36 GMT
#594
On February 06 2016 16:59 andrewlt wrote:
Yes, I too have noticed that the stunrod guys have an absurdly high chance to dodge overwatch.

Has anybody actually succeeded in beating the first retaliation mission with mutons without a crazy amount of savescumming? I just finished it, just on veteran level, and I must have reloaded around 15 times easily. The aliens were killing a civilian a turn, forcing me to rush the alien groups with minimal setup. Mutons are absurdly powerful this early in the game and I got the shit aikido'd out of me when I tried to slash it with a sword.


I did, but that's because one of my snipers performed a SICK 7 damage hit on the 1st muton with a 37% hit chance, lol. The one time I reloaded was when I tried to sword chop the other muton, turns out that wasn't the brightest idea I had during the mission (he countered the sword chop for 6 damage :D)

I noticed that in general since there are no chrysalids yet, you can forget going for civilians and just try to kill the aliens fast. This works excellent on veteran difficulty.

Guys I... I don't want to lose dammit I got such cool, kickass soldiers like my Chinese sniper chick that I nicknamed "Red Death", and this absolutely INSANE Korean ranger chick that gets 3-4 kills a mission with her sword T.T and and this German heavy dude that wrecks shit with grenade launcher T.T
They're all finally good soldiers, with decent aim, I don't want to restart over and not get them from the character pool T.T

And btw I adhere to the Marbozir school of thought that you resolve your problems with grenades :D That guy actually taught me how to play Xcom1 and Civ V.

btw, will the skins I put on them save themselves in the character pool or will they reset and the next time I draw the soldier, I will have to reskin them again?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
February 06 2016 11:40 GMT
#595
Its nice of them to add a remove item/armor button but why is there no button for guns?
I have a few modded out guns that I rotate around as soldiers get injured and its annoying to have to go back to the armory to unequip them when they added buttons for the other items ><
It ignores such insignificant forces as time, entropy, and death
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-02-06 11:53:37
February 06 2016 11:52 GMT
#596
On February 06 2016 20:22 Gorsameth wrote:
Personally don't mind the timed missions. The very slow overwatch creep always felt a bit cheesy to me but if you want to play like that I can certainly understand the frustration.

The world map tho. yeah there might just be to much stuff popping up trying to draw your attention from here to there.
Don't really feel like I am time pressured there tho. I do almost all the 'gathering' so long as the reward is useful and so long as you do a blacksite now and then the avatar program is no issue (sofar, in July atm)


Not even talking about overwatch creep, which is lame. But setting up nice ambushes (fair enough, with overwatch out of concealment, but that's kinda what the tutorial teaches you anyway) sometimes simply doesn't work because you can't reach a decent position with enough time left to actually finish it.

It's a bit "not fish, not meat". On one hand people argue "yeah but you're a terrorist organization now, so it makes sense to put stuff on a timer". And then the game forces me to rush an (actually, almost every) attack instead of ambushing (like, what terrorists do).

If you wanted to limit overwatch shennanigans (not that i see a problem with that in the first place, same with people who remove their timers - why would i give a shit or even complain about how others play the game?), give it charges. Which would've been totally fine by me.

It just struck me as a very odd design choice. Imo, it's pretty much along the line of adding things for the sake of being able to say "yeah but xcom2 is totally different compared to EU/EW". Yes it is. Different =! better though. I never looked at EW missions and thought to myself "wouldn't it be awesome to have this and all other missions on a timer".
On track to MA1950A.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-06 12:02:43
February 06 2016 12:00 GMT
#597
On February 06 2016 16:59 andrewlt wrote:
Yes, I too have noticed that the stunrod guys have an absurdly high chance to dodge overwatch.

Because they are dashing. You have less aim when you overwatch and not in concealment (aim * 0,7) and against dashing target it adds up (aim * 0,7 * 0,7).

A 70% shot would become a 34,3% aprox. That's why you need to flashbang the fuckers, because if not, they will get into melee as overwatch is not reliable against them, because they freaking dash to get into melee.

m4ini, that's not true, i play on Legendary and i set up ambushes all the time (i like my snipers on high ground yes or yes). You need to be fast to set up the ambush of course, but that's not hard. Also, don't go full overwatch in ambushes, except if you have very very very good chances at killing the whole pod.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-02-06 12:13:42
February 06 2016 12:11 GMT
#598
m4ini, that's not true, i play on Legendary and i set up ambushes all the time (i like my snipers on high ground yes or yes). You need to be fast to set up the ambush of course, but that's not hard. Also, don't go full overwatch in ambushes, except if you have very very very good chances at killing the whole pod.


You can do it? Good for you. I have trouble. I'm not good when it comes to turn based strategy games. What now, am i not allowed to enjoy the game because of an idiotic design-decision that nobody asked for? Why not make it optional?

Come on now. A sniper on high ground is btw not an ambush. An ambush is an ambush. As in, you get into a position in concealment, and wait for an enemy to spring the trap, instead of shooting first to "pull" the enemy into it. That certainly does work, most of the times anyway.
On track to MA1950A.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-02-06 12:15:54
February 06 2016 12:14 GMT
#599
i guess 2 more turns for the timers would be nice since the maps are random and sometimes really screw you over.



also there is a timer mod allready, so i dont get the reason for all the complaining, just use the freaking mods, your penis wont shrink
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
February 06 2016 12:22 GMT
#600
On February 06 2016 21:14 LaNague wrote:
i guess 2 more turns for the timers would be nice since the maps are random and sometimes really screw you over.



also there is a timer mod allready, so i dont get the reason for all the complaining, just use the freaking mods, your penis wont shrink

People can complain its no problem.

I can see why they added the timer tho. Especially with concealment added they want to limit people creeping at slow speed.
But it is entirely possible the timer is to tight at certain difficulties.

As I said I can understand people who don't like it and they can change it all they want, that's the advantage of a modable singleplayer game
It ignores such insignificant forces as time, entropy, and death
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