[wow] Warlords of Draenor - Page 485
| Forum Index > General Games |
Add yourself to the player list | ||
|
daemir
Finland8662 Posts
| ||
|
Cyro
United Kingdom20318 Posts
On April 20 2015 23:40 daemir wrote: I'm sure the trinkets will be a big dps boost, some calculations I looked for spriests were putting the proc at something ridic like +6k dps. Hunter trink would be 2.5 - 3.5k DPS gain at realistic ranges, assuming you do 40k DPS without it. Max 5k though if you have a fair amount of mastery (awful stat for MM) | ||
|
Pandemona
Charlie Sheens House51493 Posts
| ||
|
Cyro
United Kingdom20318 Posts
On April 21 2015 00:28 Pandemona wrote: I thought at 4 piece all hunters are BM anyway? In which having Beastial Wrath last longer seems a pretty nice trinket? xd They are right now, but maybe not next tier. T17 was unusually good for BM. MM is also a different playstyle and a MM hunter is way better than a bunch of other classes/specs, even if 4 piece BM is unusually strong on a large variety of fights. You can still kill mythic bosses with it (which puts you higher progressed than like 95% of players)~ it's just not optimal for progression at the highest level | ||
|
Noocta
France12578 Posts
On April 21 2015 00:28 Pandemona wrote: I thought at 4 piece all hunters are BM anyway? In which having Beastial Wrath last longer seems a pretty nice trinket? xd We don't know anything about T18 Hunter bonus, and T17 bonus were really what pushed BM ahead. BM get buffed a bit in 6.2, but so does MM. If things don't get changed further, I could see MM being the best single target spec and BM being the AoE spec. | ||
|
daemir
Finland8662 Posts
| ||
|
deth2munkies
United States4051 Posts
| ||
|
Drazerk
United Kingdom31255 Posts
On April 21 2015 12:07 deth2munkies wrote: The Affliction lock trinket looks like it could be a DPS loss in some cases... I'm like 90% certain the holy priest one is a healing loss as well | ||
|
DCRed
Finland435 Posts
| ||
|
Drazerk
United Kingdom31255 Posts
On April 21 2015 16:10 DCRed wrote: Yeah and they are going to change those procs and tweak numbers later on. True but I don't think tweaking numbers would make me like that trinket anymore from a Holy POV. Increasing cast time in general this expansion is really worthless just because pre heals are too strong Would need a full rework from its current design | ||
|
deth2munkies
United States4051 Posts
On April 21 2015 16:10 DCRed wrote: Yeah and they are going to change those procs and tweak numbers later on. It's not the numbers. If I'm reading it correctly, it makes your DoTs tick faster but expire sooner, meaning you have to reapply them more often, which means UA is going to have lower uptime on some high movement fights. Not to mention it being a pain because if you're like me, you have the timings down to muscle memory, and it screws with that. | ||
|
Teoita
Italy12246 Posts
| ||
|
Drazerk
United Kingdom31255 Posts
On April 21 2015 17:00 deth2munkies wrote: It's not the numbers. If I'm reading it correctly, it makes your DoTs tick faster but expire sooner, meaning you have to reapply them more often, which means UA is going to have lower uptime on some high movement fights. Not to mention it being a pain because if you're like me, you have the timings down to muscle memory, and it screws with that. Exactly this sometimes things are just terrible from a design PoV and no amount of tweaking can save them | ||
|
bo1b
Australia12814 Posts
| ||
|
DCRed
Finland435 Posts
| ||
|
Drazerk
United Kingdom31255 Posts
On April 21 2015 18:08 DCRed wrote: Procs aren't final is the keyword here. Obviously some of them are shit design which wont go live, nor does anyone expect ret to get +million damage buff from the trinket(except rets themselves). I wish they scrapped the class trinkets altogether and made something like RoRo. I prefer class trinkets / gear its much better just competing in class rather than competing with every healer / every dps for the same trinket Also i've been burnt before. I never underestimate Blizzard's ability to put stuff in the game that only harms you | ||
|
Teoita
Italy12246 Posts
| ||
|
Drazerk
United Kingdom31255 Posts
On April 21 2015 18:16 Teoita wrote: It can lead to a crap ton of useless drops though. It will be interesting how they implement them, i feel like it will use tokens like tier sets do now Well most guilds I know are pretty much fully geared after a month or so at which point any farm content is worthless because badges don't exist. At least this would make the gearing process longer solving the issue slightly | ||
|
Noocta
France12578 Posts
| ||
|
Pandemona
Charlie Sheens House51493 Posts
On April 21 2015 17:02 Teoita wrote: At least it's not as bad as the Fire one Bad? Fire isn't for single target fights anyway, now imagine beastlord as an example with that trinket right now? How much more dps increase would it be, would be insane. Don't forget flamestrike adds ignite % now too be great imo. The fights you use fire with in BRF that is going off of. Arcane one looks pretty cool would like to see sim of it though to see if it really is good. | ||
| ||