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[wow] Warlords of Draenor

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SayfT
Profile Blog Joined June 2010
Australia298 Posts
Last Edited: 2013-11-09 00:04:43
November 08 2013 23:45 GMT
#1
Blizzard just released information on the new WoW expansion titled Warlords of Dreaenor





+ Show Spoiler [Story] +
Garrosh will be put on trial and escape before a verdict. He is going back in time, altering the current timeline slightly.
Garrosh's goal is to stop the Orcs from drinking the blood of Mannoroth and building the Iron Horde using technology from the present.
The end of this expansion is going to spill over into the next one. Many more expansions are lined up now.



+ Show Spoiler [Draenor] +
Homeworld of the Orcs, heart of the Draenei, lots of giants, seven new zones.
The Iron Horde is here to take an army into Azeroth and your job is to stop them.
Grommash has united the Orc clans.
The Alliance will defend Karabor (Black Temple) and make it their main city this expansion.
The Horde will defend the Bladespire Citadel and make it their main city this expansion.
Catacylsm changed up the zones, but WoD zones are rebuilt from scratch, not just modifying Outland.
Azeroth has had many different empires over time, but Draenor is a more savage world with just the Ogre empire in decline.
Netherstorm will be used in a future patch, not at launch.
The Frostwolf Clan, Shadowmoon Clan, Blackrock Clan, Warsong Clan, Bleeding Hollow, and Shattered Hand Clan will make an appearance.
Kargath led the Shattered Hand Clan out of slavery and chopped off his own arm to do so.
Grommash will play a major role in the story to come. Will his anger get the best of him?
Kilrogg Deadeye leads the dark shamanistic Bleeding Hollow Clan, which is located in the jungle that becomes Hellfire. They gouge out their own eye to obtain a vision of their death, which helps guide their clan.

+ Show Spoiler [ Ctreatures] +
Lots of opportunities to create new creatures.
Dragonfly mount.

+ Show Spoiler [Zones] +
There will be an expansion introduction similar to the Death Knight starting experience.
Launch event will set up a suicide mission, Dark Portal will turn red.
After intro, Horde go to Frostfire Ride, a Tundra with volcanoes. You meet up with the Frostwolf Clan and help them defeat the Thunderlord Clan.
After intro, Alliance go to Shadowmoon Valley, where it is always night time. You save Karabor (Black Temple) and turn it into your main city. Home of the Shadowmoon Orc Clan.
Gorgrond has lots of steam vents that are being capped to power the Iron Horde war machine. Blackrock Foundry is one of the raids in WoD.
Talador has a much larger Shattrath city and Auchindoun before it was destroyed. Auchindoun is a dungeon in WoD.


+ Show Spoiler [ New player models] +

New models have lots of facial detail, teeth, tongues, smiles, and animations.
Dwarf, Orc, and Gnome models are ready to preview.


+ Show Spoiler [Garrisons] +
Build your own base on Draenor, WoW version of Housing.
Your friends can come and see it, trade resources.
Collect followers and send them on missions. Name them!
Customize your base. Pick the zone and buildings
Offline progression (days to weeks)
Integrated into the world, no loading screens.
Allows you to get epic gear, your own land, limited access to professions you don't have.
You can build a mine in your base and go and mine, or send followers to go mine for you.
Your garrison can be expanded over three tiers. Each expansion gives you more plots of land.
You can move your garrison later.
Collect trophies and build monuments. Access them by completing achievements. Mount a rare spawn's head in your Town Hall.
Buildings have unique bonuses, such as reducing the recovery time for your followers after a mission or a free resurrection in the world once a day. These can be upgraded and customized with specializations after three tiers of upgrades. This is like talents for your building.
The Inn lets you find new followers every day. It comes with a kitchen that has a cooking NPC. The specializations let you pick Tank, DPS, or Healer followers.
There are three tiers of art for every building, inside and outside change with each upgrade.
Alliance and Horde get unique art for buildings.
Many ways to collect followers, bribe or recruit them.
Followers level up by doing missions. Even after the level cap, followers can increase their item level.
Followers have quality or rarity and can be customized and named.
Send them on Raids, Dungeons, and Quests. Matching up followers and their traits with missions is almost a minigame.
There are also specialized missions, which are unlocked by owning certain buildings. These have bonuses that are unique.


+ Show Spoiler [Level straight to 90!] +

Warlords of Draenor will boost one of your characters to Level 90 for free.
The boost will clean up your bags, quest log, and action bar to reduce the mess.


+ Show Spoiler [Inventory updates] +
Pets and Mounts are collected now, but WoD will be adding Heirlooms, Toys, and maybe Tabards. All of these are Account Wide!
You can flag items as Favorites and summon a Favorite mount.
Bags are now auto sortable in the default UI.
Bags highlight items that were added since you last opened them.
Bags highlight the quality of items.
Bags show an icon on Vendor Trash.
No more quest items in your bags!
Larger stack sizes.
Craft directly from your bank.


+ Show Spoiler [Adventure guide] +

Guide to help players know what they can and should be working on, what kind of raids you are ready for.
It shows you things you can do and is customized to your character.


+ Show Spoiler [Level 100 talents] +

Tooltips will be split out by spec.
New tier of talents for everyone.


+ Show Spoiler [Dungeons and raids] +
Seven new dungeons at launch, four for leveling, three for max level.
UBRS will come back as a Heroic Dungeon and Leveling dungeon.
All dungeons will have Normal, Heroic, and Challenge Mode.
Two raids at launch, Highmaul and Blackrock Foundry. Together they have 16 bosses.
New world bosses.
Flex worked out well, but the 10 and 25 structure has some issues.
Flex scaling will be used for Normal and Heroic difficulty.
Raid Finder will scale if you lose people and are waiting for the group to fill.
Mythic is a new difficulty harder than heroic with a 20 player fixed size.


+ Show Spoiler [pvp] +
Ashran will be a new World PvP zone with faction bases and other hotspots. It also is a PvP sandbox that continues all of the time. Wintergrasp had a start and end time, but Ashran will always be active. It is somewhat like the original AV.
Ashran will use cross realm zones to create a faction balanced PvP zone.
Ashran will let you build and commandeer siege vehicles.
The UI will have a new objective tracker and capture status. Flags will fill with color as it is being captured.
Battleground scores will be added to give players an idea how how they are doing in the battleground. It fills out by doing damage, healing, capturing objectives, and contributing to the battleground.
The Honor system will stay in place, but the end of battlegrounds or arenas will give you a random chance to win bonus items, honor, BoE gear, and more.
You will get a weekly quest to upgrade an item, something like completing a number of battlegrounds or arenas.
Trial of the Gladiator is the new Arena Ladder. It will concentrate queue times at certain times during the week, which will help higher rated people have others to play against and help to identify exploiters.
Trial of the Gladiator also uses tournament rules. You can buy gear from a vendor and play, no need to grind up a set. PvE gear won't work in here!
You will earn prestige rewards only from Trial of the Gladiator.


+ Show Spoiler [Warlords of Draenor FAQ] +

Q: What are the key features of Warlords of Draenor?
Some of the new content and features of Warlords of Draenor include:

Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
New Player Character Art: Character models and animations for many of World of Warcraft’s existing playable races are being fully revamped in keeping with the game’s iconically epic style.
Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
…And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.


Q: How does the Garrison work? What kinds of followers and upgrades are available?

To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.

For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.

When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.

Q: What new zones will I explore on Draenor?

The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.
Here’s a breakdown of Draenor’s zones:

Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.
Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.
Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.
Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.
Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.
Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.
Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.


Q: Why are you giving everyone a level-90 character boost?
World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.

One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?
At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.

Q: How will the included level-90 character upgrade work?
In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.
For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.

Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?

As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.
We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.

Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?
Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.

Q: What are the plans for new Dungeons, Scenarios, and Raids?
We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.

On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.

Q: What challenges await in the world of PvP?

Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict fighting for control of strategic fortresses on Draenor. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.

Q: What’s in store for professions?

One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.

Q: What can players expect while questing in Draenor?
We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.

Q: Will you be making any changes to what Stats are available?
One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.

Q: Will there be any updates to the graphics and changes to the minimum system requirements?

Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.


http://www.mmo-champion.com/content/3524-Warlords-of-Draenor-FAQ-and-Videos-Heroes-of-the-Storm-Videos

http://www.mmo-champion.com/content/3523-World-of-Warcraft-What-s-Next



I am particularly excited about the player housing, pvp in general (old school AV style zone? yes please!). Not sure how I feel about the new Mythic raid difficulty, might just stick to LFR and Flex raids.
For no man will ever turn homewards from beyond Vega to greet again those he knew and loved on Earth
nikj
Profile Joined July 2010
Canada669 Posts
November 09 2013 00:02 GMT
#2
Can we have a TL player list added into the OP? So we can do some cross realm grouping?
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 09 2013 00:02 GMT
#3
Very excited. I have really liked doing PvE again with 5.4 and looking forward to PvE in WoD.
I am Godzilla You are Japan
Erraa93
Profile Joined December 2012
Australia891 Posts
November 09 2013 00:03 GMT
#4
Sort of makes me want to play again and try it out.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2013-11-09 00:25:54
November 09 2013 00:07 GMT
#5
Can you please put correct information in the OP.

Mythic is NOT going to be new raid difficulty.

This is what's going to happen:

Raid Finder 25 man --> Raid Finder 25 man
Flexible 10 to 25 man --> Normal 10 to 25 man
Normal 10 or 25 man --> Heroic 10 to 25 man
Heroic 10 or 25 man --> Mythic 20 man

http://i.imgur.com/RWhD4AQ.png
Grettin
Profile Joined April 2010
42381 Posts
November 09 2013 00:08 GMT
#6
I am excited. I wasn't for MoP or Cataclysm.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Bashnek
Profile Joined May 2011
Australia895 Posts
November 09 2013 00:09 GMT
#7
Wooo, get hyped!
/人 ◕ ‿‿ ◕人\
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 09 2013 00:10 GMT
#8
Viva la Blizzard cash cow. So they're only adding a new spell for each spec at max rank?

Wish they'd hurry up and do Emerald Dream so I can retry WoW.
Hey! How you doin'?
farvacola
Profile Blog Joined January 2011
United States18820 Posts
November 09 2013 00:10 GMT
#9
Let's get hyped folks! And, with any luck, get some TL'ers playing together.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 09 2013 00:11 GMT
#10
Pretty sure the Emerald Dream thing is gone in WoW lore. I think it was solved in some book.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SayfT
Profile Blog Joined June 2010
Australia298 Posts
November 09 2013 00:14 GMT
#11
Would adding player list now be a good idea? or perhaps start compiling a player list once the beta has been rolled out so we can get a better idea of who actually will play the expansion.
For no man will ever turn homewards from beyond Vega to greet again those he knew and loved on Earth
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 09 2013 00:15 GMT
#12
Wow, nothing is too exciting about this xp pack, except for player forts. Other than that we get some redone Outland, new textures for dwarves, stupid time travel, and not too much of new stuff. I'm sure over time there will be more details but so far in general this looks even worse than Cataclysm.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 09 2013 00:15 GMT
#13
For some reason I'm getting hyped.. Stopped playing at the end of cataclysm, never touched Pandaria... thought I was out of the game for good. Maybe not?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 09 2013 00:16 GMT
#14
Yeah it's actually impossible to quit wow lol. I quit at the start of cata and i'm in the same boat.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
nikj
Profile Joined July 2010
Canada669 Posts
Last Edited: 2013-11-09 00:21:38
November 09 2013 00:17 GMT
#15
On November 09 2013 09:14 SayfT wrote:
Would adding player list now be a good idea? or perhaps start compiling a player list once the beta has been rolled out so we can get a better idea of who actually will play the expansion.


Up to you, I know there is a few TLers playing right now but nothing is organized. It is likely over half a year away so some people will likely go inactive from now until then.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
November 09 2013 00:19 GMT
#16
Other than that we get some redone Outland
This really is not a redone Outland. It genuinely is an entirely new world, based on Outland (well, technically Outland is based on this) but build from scratch and really not recognizable other than some zone and area names.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
November 09 2013 00:21 GMT
#17
On November 09 2013 09:16 Teoita wrote:
Yeah it's actually impossible to quit wow lol. I quit at the start of cata and i'm in the same boat.


I quit at the end of LK and considering coming back for WoD
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2013-11-09 00:38:33
November 09 2013 00:38 GMT
#18
I dislike what WoD is going to do to the lore, but I know I'm going to buy it anyway because I'm a terrible, terrible WoW addict.
ffxiv enjoyer
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
Last Edited: 2013-11-09 00:50:36
November 09 2013 00:46 GMT
#19
Was hoping they were going somewhere with Flexi raids with regards to phasing out LFR. It still makes every raid dungeon stale as hell after like, a month. I've already stopped doing LFR Siege on all my characters.

Going to see if they're going be able to break away from the (Possibly normal raid) -> LFR/LFD -> Dailies -> AFK for the rest of the expac thing that they've been doing for the last 2 expansions.

Either way, this can't be worse than Pandas right? Still probably gonna get it because you know, habit I guess :s
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
nikj
Profile Joined July 2010
Canada669 Posts
November 09 2013 00:51 GMT
#20
On November 09 2013 09:46 IntoTheEmo wrote:
Was hoping they were going somewhere with Flexi raids with regards to phasing out LFR. It still makes every raid dungeon stale as hell after like, a month. I've already stopped doing LFR Siege on all my characters.

Going to see if they're going be able to break away from the (Possibly normal raid) -> LFR/LFD -> Dailies -> AFK for the rest of the expac thing that they've been doing for the last 2 expansions.

Either way, this can't be worse than Pandas right?


I think you need LFR for the masses, many people will not even beat Garrosh on Flex mode before the xpac. It's the only way joe shmo WoW player will ever get to see the last boss of the xpac.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
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