[wow] Warlords of Draenor - Page 590
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FinestHour
United States18466 Posts
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Fusilero
United Kingdom50293 Posts
In Legion, there will be a short appearance by Bolvar Fordragon, likely at the Frozen Throne. I'm going to guess Frost DKs will get to say hi to Bolvar during their artifact quest I am very interested to see what they do with Wrathion since he's spent MoP freaking out over the Burning Legion | ||
Grettin
42381 Posts
![]() lmfao. Bolvar died for our sins | ||
FinestHour
United States18466 Posts
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Grettin
42381 Posts
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Cyro
United Kingdom20274 Posts
Arcane has a strong fantasy that you really didn't feel while playing. The mana management could ruin things. New mastery - Savant, increases the amount of mana you have. Mana level doesn't matter anymore. and also happy that they are willing to do significant changes of any kind | ||
FinestHour
United States18466 Posts
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lestye
United States4135 Posts
I really liked that feeling of min maxing and investing in my character. I think it was good for the economy too since you wanted lots of everything from every profession. I like that method of tryharding, buying buckles for sockets, gemming everything, enchanting everything, oils, pre-Wrath style of potions. I liked needing shit from every profession and consuming, and with how much gold people have nowadays, i think it's be great economically. I have high hopes for this expansion, but I'm not sure what to think when the crowd got most excited for the shared tabbard tab. | ||
Stratos_speAr
United States6959 Posts
On November 08 2015 15:14 lestye wrote: Does anyone here disagree with their consumable/gear customization changes from WoD? I really liked that feeling of min maxing and investing in my character. I think it was good for the economy too since you wanted lots of everything from every profession. I like that method of tryharding, buying buckles for sockets, gemming everything, enchanting everything, oils, pre-Wrath style of potions. I liked needing shit from every profession and consuming, and with how much gold people have nowadays, i think it's be great economically. I have high hopes for this expansion, but I'm not sure what to think when the crowd got most excited for the shared tabbard tab. I don't think you understand how badly people wanted that tab. | ||
Redox
Germany24794 Posts
On November 08 2015 15:14 lestye wrote: Does anyone here disagree with their consumable/gear customization changes from WoD? I really liked that feeling of min maxing and investing in my character. I think it was good for the economy too since you wanted lots of everything from every profession. I like that method of tryharding, buying buckles for sockets, gemming everything, enchanting everything, oils, pre-Wrath style of potions. I liked needing shit from every profession and consuming, and with how much gold people have nowadays, i think it's be great economically. I have high hopes for this expansion, but I'm not sure what to think when the crowd got most excited for the shared tabbard tab. What is a shared tabbard tab? I dont get it. Anyway the enchant / consumable stuff seems rather pointless to me. These days with so much gold there is no effort involved anyway. It is just something you have to do. Go to the ah and get more things to clutter you inventory. | ||
Cyro
United Kingdom20274 Posts
Most Marksmanship hunters are taking the Lone Wolf talent on live, so the team decided to go ahead and remove the pet in Legion That worries me a little because taking nopet is currently the strongest option by a decent margin; it's not like people are sacrificing damage/utility to get rid of the pet. Several of my guildies want to play with the pet but turn it off for some/most fights to increase their power | ||
Alventenie
United States2147 Posts
I like the Vantus rune that I saw where you can focus in on a specific thing (the one shown was a 10% damage boost to Xavius, final boss in first raid). You have to choose what rune you want to buff yourself with because you only get 1 of these runes to use every week. Hopefully they move some of the stuff that way or make the food buffs more interesting than just + secondary stat (like the felmouth food). edit: @cyro, even leveling I don't use my pet as marksman, but I do like having the pet because it gives me other options. I have the moth pet on macro to battle res when needed and I find it really nice to be able to do that even as Marks when you generally won't use your pet at 100. That is a bummer they will remove that from your tool kit in Legion. | ||
Cyro
United Kingdom20274 Posts
I dislike the current situation of consumables such as flasks and food. Since everyone is required to have it (ie you always have +250 stat and +125 secondary stat), the fights are balanced around it at an appropriate ilevel. So its not an advantage as much as its a disadvantage for not having it. Same with buffs to be honest, we pull every fight at 9/9 with 125 stat food and runes, no exceptions i do carry multistrike food to use when over crit cap with a certain gear config which is nice; food/gems gives you some ability to play with your stats rather than being stuck with the exact same gear config as everyone else. edit: @cyro, even leveling I don't use my pet as marksman, but I do like having the pet because it gives me other options. I have the moth pet on macro to battle res when needed and I find it really nice to be able to do that even as Marks when you generally won't use your pet at 100. That is a bummer they will remove that from your tool kit in Legion. Yeah, RIP marksmanship heroism/bloodlust. I think the current system of changing a talent and being almost as good but having pet out is mostly fine, but it feels awkward bouncing between pet class and petless depending on the fight as could happen if Lone Wolf is balanced similarly to how it is now. Pet does ~10% damage to the boss, focusing shot gives you a ton more focus and aimed shots - but if you put Lone Wolf on, you can move more freely (cast while moving) and your primary shots (chimaera shot, kill shot, aimed shot) deal 30% more damage so it's a big power increase in some situations. At the start of the tier there was some debate over using focusing shot and which fights to do it on, people used it on half of the fights but it eventually became "just use lone wolf everywhere 99% of the time" to the point where even when it's occasionally better to use focusing shot, i don't use it because i have 2 months of heavy practice and muscle memory with lone wolf and zero with focusing shot so it'd probably be a DPS loss. Maybe a more fair and easy to balance way of pet would simply be saying "pet does 10% of your damage? Make Lone Wolf take that away but give you an 7% increase in damage to all sources" or something similar, rather than having A or B be so different and one obviously better as a whole. | ||
Gorsameth
Netherlands21328 Posts
On November 09 2015 01:39 Cyro wrote: That worries me a little because taking nopet is currently the strongest option by a decent margin; it's not like people are sacrificing damage/utility to get rid of the pet. Several of my guildies want to play with the pet but turn it off for some/most fights to increase their power I think its mainly to do with spec identity. Hunter is 3 specs that shoot arrows and while there are some subtle differences they seem to be wanting specs to be more different for Legion. Hence Survival become a melee spec, Beastmaster a ranged pet spec and Marksman becoming a ranged no pet spec. | ||
lestye
United States4135 Posts
That being said, I would think if the fantasy of the spec identity be important, it would kinda make more sense to have bm be the melee spec with the pet. So they're kinda like Rexxar. | ||
Cyro
United Kingdom20274 Posts
That being said, I would think if the fantasy of the spec identity be important, it would kinda make more sense to have bm be the melee spec with the pet. So they're kinda like Rexxar. MM is supposedly much closer to survival than BM, traditionally i didn't play survival much since it was a half melee spec so it's been a while. My friend played survival hunter in Wrath then i didn't hear of it again til WOD but never played it since MM/BM and then MM was better and i was still focused on improving within the more useful specs | ||
Gorsameth
Netherlands21328 Posts
On November 09 2015 03:57 lestye wrote: I kinda like that. I had several friends playing vanilla WoW that wished that there was a non-pet ranged(like gun/bow class) and we've had 3 melee classes added post-vanilla so they've never gone around to make that. That being said, I would think if the fantasy of the spec identity be important, it would kinda make more sense to have bm be the melee spec with the pet. So they're kinda like Rexxar. I agree but I guess they picked Beastmaster as the ranged spec to put more focus on the pet vs no pet between BM/MM | ||
arb
Noobville17920 Posts
On November 09 2015 04:03 Gorsameth wrote: I agree but I guess they picked Beastmaster as the ranged spec to put more focus on the pet vs no pet between BM/MM didnt they remove raptor strike just for that reason | ||
Cyro
United Kingdom20274 Posts
Wing Clip 30 Focus, Instant Maims the target, reducing their movement speed by 50% for 15 sec. Yikes that CC -------------- On the resource front, the Marksman now gains Focus from the use of Arcane Shot Arcane Shot 40 yd range, Instant A quick shot that causes moderate Arcane damage, and generates 5 Focus. So, no more steady shot. Since you spent 50-60% of your time in combat with a Steady Shot casting (at least since getting t18) that's cool Mastery: Sniper Training Critical strike damage and range of all shots is increased by 12.5% (with Mastery from typical gear). one of the worst masteries in the game removed, yay! Seek Vulnerabilities Passive Targets hit by your Arcane Shot and Multi-Shot have a chance to be marked with Hunter's Mark for 6 sec. Marked Shot 30 Focus, 40 yd range, Channeled Rapidly fires a shot at up to 3 targets affected by Hunter's Mark, dealing strong Physical damage. Usable while moving. Also exposes vulnerability in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times. Not sure how i feel about this; seems like a highly core ability (75% damage increase on aimed shot!) and i'd have to see/feel it Aimed Shot 50 Focus, 40 yd range, 1.5 sec cast A powerful aimed shot that deals strong Physical damage. Cast time reduced by like 1.5x so it behaves permanantly more like it does when you're in t18 4p. Due to ambiguous wording, i'm not sure if you can fire it while moving or not.. Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Marksmanship-specific talents: Lock and Load Passive Attach an explosive charge to Aimed Shot, dealing strong additional Fire damage to the target and all enemies within 4 yds. MM needs stuff like that. It's really awkward to AOE at the moment! Multi-shot is so weak, you can have 8 targets and the best DPS option is to spam aimed shot completely single target. Barrage is cool, but it's a 3-4 second burst on a 20 second cooldown and then you go back to singletargetting the pack of 8 dudes. Mirror of the Blademaster revolutionized MM AOE but it's just a trinket and it'll be gone soon - it's pretty crazy, boosted my damage in challenge modes by like 20-30% compared to the trinket i had in patch 6.1. | ||
RusselPCMR
35 Posts
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