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United Kingdom20274 Posts
Well they did give a big epic speech about class halls and then end it like oh hey yeah rogues, we're putting you in the sewer gg hf
They use fury, generated by abilities, somewhat like rage. Demon's Bite - Generates random amount of fury.
aaah
Double Jump adds mobility. Glide is like your own goblin glider, with demon wings! Activated by jump key, no other keybind. Other damaging abilities may not require a target and can be done in the air. Can use them to move outside of combat.
^cool
Consume Magic - Interrupt someone and gain a full bar of fury.
Good incentive to interrupt? :D
Only a fraction of mythic raiders bother to regularly interrupt stuff that's not crucial to encounters
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All the profession changes look awesome.
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United Kingdom20274 Posts
Death Knight runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore.
woah woah woah woah woah what
what
what
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On November 08 2015 06:52 Cyro wrote:Show nested quote +Death Knight runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore. woah woah woah woah woah what what what as a former DK I dont see this ending well.
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On November 08 2015 06:52 Cyro wrote:Show nested quote +Death Knight runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore. woah woah woah woah woah what what what
yeah man. Lots of classes getting revamps. Priests with no mana, extra runes gone etc. Shit ton of new talents.
by the way, if you don't have a blizzcon ticket, pm me for stream for the Q&A panel..
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Its all on MMO-C in 5 minutes anyway :p
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On November 08 2015 06:55 Gorsameth wrote: Its all on MMO-C in 5 minutes anyway :p
i know. But watching is different. :-)
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United Kingdom20274 Posts
removed runes though, damn. I loved the WOTLK DK and never managed to get back into it playing DK for the first months of Cataclysm and WOD because of the new rune system. That's a major redesign :0
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WoD is starting to really feel like a placeholder expansion. lol
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i mean the runes literally dont do mean anything for anyone whos actually good at the class and managing bt charges properly so idc about that change it just makes bad players a little better im extremely looking forward to being a hentai tentacle monster every full insanity bar on my priest
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United Kingdom20274 Posts
i mean the runes literally dont do mean anything for anyone whos actually good at the class and managing bt charges properly so idc about that change
I personally can't handle the DK rune system very well since cata but had a ton of fun with it as tank and DPS in WOTLK. It just felt really weird when they changed it and it never clicked in my brain in the next few hundred hours of gameplay so i stopped playing DK. I imagine that applies to a lot of other people too, at a range of skill levels.
The way the priority system changes depending on if you have 35 or >50 runic power or whichever combination of runes just makes me mess it up all of the time while focusing on it, and requires a way larger % of my focus to do decently compared to mage or hunter. Even then, i do greater DPS with mage and hunter with less effort and that means everything with the environment of mythic today
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anything interesting from qa
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United Kingdom20274 Posts
On November 08 2015 07:53 Grettin wrote: Tri-spec hype
No such thing as specs any more, you automatically have every spec
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Demonhunters can speak demonic to each other regardless of faction (being tested in beta). Class halls will have other players from different faction, but language barrier still exists for everyone else.
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brace yourselves more then half of this will be cut by release
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more like brace yourselves for 9 months of draenor
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