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Active: 2971 users

Stratus: Battle for the sky now on steam Early acc

Forum Index > General Games
Post a Reply
barnEbiss
Profile Joined September 2010
77 Posts
Last Edited: 2016-12-14 02:33:09
December 14 2016 02:14 GMT
#1
After much tweaking to get the lobby pretty much stable for logging on and joining MP games Stratus has gone on Early access on steam...

http://store.steampowered.com/app/355490


Build is still basic but we have been rolling out patches in the past week that started to add more functionality to the gui such as hot keys for bridges and buildings and new health bars for units and buildings. we still are resolving a resource collector patching issue which should be fixed in coming patch.

So far player feed back from old time netstorm players has been rather positive also from new players after they have gotten the handle on controls and what stuff on the gui does what..

[image loading]


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Weerwolf
Profile Joined November 2010
75 Posts
December 14 2016 09:20 GMT
#2
soo... just netstorm but in 3d?
No Swear
Profile Joined October 2016
51 Posts
December 14 2016 11:38 GMT
#3
On December 14 2016 18:20 Weerwolf wrote:
soo... just netstorm but in 3d?


You say that like it's a bad thing
barnEbiss
Profile Joined September 2010
77 Posts
December 14 2016 18:50 GMT
#4
yes bringing Netstorm mechanics to 3D with help of the old Netstorm development team that worked on the first game.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
December 19 2016 07:07 GMT
#5
It's always been fun reading your blogs over the years as you've worked on this. Lots of heart and soul, thanks for always coming back to your roots and updating us. Keep on my man.
So wait? I'm bad? =(
barnEbiss
Profile Joined September 2010
77 Posts
December 19 2016 07:59 GMT
#6
Thanks Reaver, we are readying new patch that should be out in coming week which should add some new fixes and further features.. also been going over the thunder power generator designs with the modeling team so hoping to get it done soon and ready for showing.

Also if anyone did buy an EA for Stratus just wanted to say thanks for the entire team.
barnEbiss
Profile Joined September 2010
77 Posts
Last Edited: 2026-09-02 05:59:18
4 hours ago
#7
Stratus Has a New Multiplayer Build — Playtesting Now Open!



After more than 8 years of development, setbacks, rebuilding, learning to code, working around the issues that arose with the original Unity build, and eventually moving the project to a completely new engine, I’m finally able to share a major milestone:

A new playable build of Stratus is now available!

The new build has been rebuilt and migrated to Unreal Engine 5 and is currently available to anyone who previously purchased the original Unity version.

We also have a limited number of testing keys available for players who would like to help us playtest the new multiplayer build, report bugs, and provide feedback as we continue working toward balancing the game and preparing for the eventual public rollout on Steam.

There is still plenty of work ahead, but the game has reached a point where we can finally put the multiplayer systems through their paces with real players.

⚔️ What Works in This Version of Stratus?
🏝️ Islands & Territory
Island capture is fully functional, including Shrines.
Island team colours now correctly display on the minimap.
Island building restrictions are working correctly. Only the owning player and their allies can construct buildings and units on a claimed island.
⚡ Factions & Units

All faction units are currently implemented, including the Sun, Rain, and Thunder factions, with the Thunder Fence now included.

Air resource collectors for each faction are fully functional.
Faction Workshops correctly place technology and units into production through each faction's build bar.
Faction-specific construction and production systems are operational.
🧙 Priests & Altars
Priest stun and suspended states are fully functional.
Stunned Priests can now be picked up by resource collectors.
Priest placement on Altars is working.
The Priest Altar Ritual system has been fully implemented.
🏆 Victory Conditions
Win/Lose victory conditions are now implemented for completing a match.
Resource collectors can correctly drop off resources at Shrines.
🌩️ Multiplayer
Multiplayer match hosting is fully functional.
Battle Rings have been extensively debugged and are now working correctly without locking players out of available slots.
🛠️ Now Entering Playtesting

With these core systems now operational, we're moving into a much more active phase of multiplayer playtesting, balancing, debugging, and stability testing.

We're looking for players who are willing to jump into matches, try different factions, test the systems, find bugs, and provide feedback on game balance.

If you'd like to help test the new Unreal Engine 5 build of Stratus, drop a message below. We have a number of testing keys available for players who want to get involved.

https://steamcommunity.com/app/355490#scrollTop=0

After more than 8 years of work, it's incredibly rewarding to finally have Stratus back in a playable multiplayer state.

The Storm is finally gathering again.
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