• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:23
CET 06:23
KST 14:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0243LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1718 users

[wow] Warlords of Draenor - Page 147

Forum Index > General Games
Post a Reply
Prev 1 145 146 147 148 149 591 Next
Add yourself to the player list
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2014 18:04 GMT
#2921
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.
I HAVE 5 TOAST POINTS
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 29 2014 18:15 GMT
#2922
On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.

I think it was trial of the crusader that introduced that garbage, but even then you had to jp farm for enough time to get full tier set.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 29 2014 18:26 GMT
#2923
On August 30 2014 02:55 bo1b wrote:
Also trinkets that fuck around like purified bindings need to go, that shit just will not proc on the opener :\


Tell me about it, i play a Mage...

On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


Arguably back in the day it was overkill the other way around, as catching up was too hard imo (i personally left my t5 guild, got back when they were running sunwell but i had no way of gearing back up so i went to a more populated server). I think Wotlk hit a decent spot, where you basically had two tiers of raiding still going, one for gearing up along with new heroics and one for actual progression. I'm really sad that model has gone, the biggest reason i havent geared up my alt is i just do not want to run lfr or flex.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-08-29 18:33:00
August 29 2014 18:27 GMT
#2924
On August 30 2014 03:26 Teoita wrote:
Show nested quote +
On August 30 2014 02:55 bo1b wrote:
Also trinkets that fuck around like purified bindings need to go, that shit just will not proc on the opener :\


Tell me about it, i play a Mage...

Show nested quote +
On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


Arguably back in the day it was overkill the other way around, as catching up was too hard imo (i personally left my t5 guild, got back when they were running sunwell but i had no way of gearing back up so i went to a more populated server). I think Wotlk hit a decent spot, where you basically had two tiers of raiding still going, one for gearing up along with new heroics and one for actual progression. I'm really sad that model has gone, the biggest reason i havent geared up my alt is i just do not want to run lfr or flex.

I play an aff/demo lock, boomkin and fire mage, and aff locks not getting pbi in the first 10 seconds is like 150k dps loss, or 500k+ if its protectors :\

Good thing about demo is that disregarding doom snapshotting trinket procs aren't so devastating, and that its not so front loaded like aff is.

I've said this before, but god I love demo.

Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2014 18:55 GMT
#2925
On August 30 2014 03:26 Teoita wrote:
Show nested quote +
On August 30 2014 02:55 bo1b wrote:
Also trinkets that fuck around like purified bindings need to go, that shit just will not proc on the opener :\


Tell me about it, i play a Mage...

Show nested quote +
On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


Arguably back in the day it was overkill the other way around, as catching up was too hard imo (i personally left my t5 guild, got back when they were running sunwell but i had no way of gearing back up so i went to a more populated server). I think Wotlk hit a decent spot, where you basically had two tiers of raiding still going, one for gearing up along with new heroics and one for actual progression. I'm really sad that model has gone, the biggest reason i havent geared up my alt is i just do not want to run lfr or flex.


Agree. You shouldn't instantly jump to current content, but you shouldn't have to go through six months of progression to catch up, either.

Honestly, a good combination would be attunements (removing them was a TERRIBLE idea) that degrade over time. You could make them rep-based and increase the amount of rep that mobs give over time. Example would be if you start when a new patch comes out mobs may give 100 rep per kill in the previous raid, whereas if you start three months later they may give 200 per kill; effectively the later you are in the cycle the less times you'll have to run the previous raid (or content in general) before doing the new stuff. You could scale drop rate as well.

This would also solve the problem of there not being anything to do because right now even if you want to run old content you're not going to find a guild that does, so you're stuck with pugs and LFR. Back in the day it wasn't at all uncommon for guilds to run previous tier content because there was usually a benefit to doing so (items didn't double in power each tier so old items were still good, rep was needed, BoEs dropped to fund the gbank, etc).
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2014 18:58 GMT
#2926
On August 30 2014 03:27 bo1b wrote:
Show nested quote +
On August 30 2014 03:26 Teoita wrote:
On August 30 2014 02:55 bo1b wrote:
Also trinkets that fuck around like purified bindings need to go, that shit just will not proc on the opener :\


Tell me about it, i play a Mage...

On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


Arguably back in the day it was overkill the other way around, as catching up was too hard imo (i personally left my t5 guild, got back when they were running sunwell but i had no way of gearing back up so i went to a more populated server). I think Wotlk hit a decent spot, where you basically had two tiers of raiding still going, one for gearing up along with new heroics and one for actual progression. I'm really sad that model has gone, the biggest reason i havent geared up my alt is i just do not want to run lfr or flex.

I play an aff/demo lock, boomkin and fire mage, and aff locks not getting pbi in the first 10 seconds is like 150k dps loss, or 500k+ if its protectors :\

Good thing about demo is that disregarding doom snapshotting trinket procs aren't so devastating, and that its not so front loaded like aff is.

I've said this before, but god I love demo.



Moonkin is pretty much the same way. On Heroic Jinrohk if I started the fight normally I wouldn't do much. If I forced my trinket to proc at the start of the fight with the equip "exploit" I would literally do twice the DPS on the first pool. It was the difference between doing 400-500k DPS in the first pool and doing over a million DPS in the first pool, and that damage is incredibly important on a progression fight (our first kill ended with all of us dead, so that extra few million damage I was able to do was literally the difference between a kill and a wipe).
I HAVE 5 TOAST POINTS
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 29 2014 19:00 GMT
#2927
Gear almost quadrupled from hc tf'd tot to hc wf'd soo lol. Though I can't decide if %scaling trinkes like pbi or thoks tail tip are more op then uvls or rune on reorigination
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-08-29 19:02:55
August 29 2014 19:02 GMT
#2928
On August 30 2014 03:58 Serejai wrote:
Show nested quote +
On August 30 2014 03:27 bo1b wrote:
On August 30 2014 03:26 Teoita wrote:
On August 30 2014 02:55 bo1b wrote:
Also trinkets that fuck around like purified bindings need to go, that shit just will not proc on the opener :\


Tell me about it, i play a Mage...

On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


Arguably back in the day it was overkill the other way around, as catching up was too hard imo (i personally left my t5 guild, got back when they were running sunwell but i had no way of gearing back up so i went to a more populated server). I think Wotlk hit a decent spot, where you basically had two tiers of raiding still going, one for gearing up along with new heroics and one for actual progression. I'm really sad that model has gone, the biggest reason i havent geared up my alt is i just do not want to run lfr or flex.

I play an aff/demo lock, boomkin and fire mage, and aff locks not getting pbi in the first 10 seconds is like 150k dps loss, or 500k+ if its protectors :\

Good thing about demo is that disregarding doom snapshotting trinket procs aren't so devastating, and that its not so front loaded like aff is.

I've said this before, but god I love demo.



Moonkin is pretty much the same way. On Heroic Jinrohk if I started the fight normally I wouldn't do much. If I forced my trinket to proc at the start of the fight with the equip "exploit" I would literally do twice the DPS on the first pool. It was the difference between doing 400-500k DPS in the first pool and doing over a million DPS in the first pool, and that damage is incredibly important on a progression fight (our first kill ended with all of us dead, so that extra few million damage I was able to do was literally the difference between a kill and a wipe).

Yeh, I'm trying to figure out what the most rng depending class is between fire mage, aff lock, boomkin or fury warrior.

Tbh the first and last sort of lose there rng as gear gets more stupid while the other two just ramp up exponentially in dps.

On another note I hit 1.8 million dps on protectors last wednesday, and felt pretty good about myself till I saw verdisha hit 2.5 almost

Though they run 8 aff warlocks lmao, kind of cheating.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 29 2014 19:08 GMT
#2929
I decided that I'm a masochist and retooled my demo offspec to affliction for PvP.

Holy World of Stuncraft Batman. Even if no one is targeting you, odds are you're going to get stunned once and feared twice in every decently sized engagement, and certain classes (especially monks) can stop you from casting until long after you're dead 1v1.

That said, the potential for outplays is still there in some situations, and I'm just starting and am admittedly extremely undergeared and very bad at PvP given my 6-7 years off from doing it at all. Still, it's something to do, jury's out on whether it's actually fun.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-08-29 19:13:21
August 29 2014 19:12 GMT
#2930
On August 30 2014 04:08 deth2munkies wrote:
I decided that I'm a masochist and retooled my demo offspec to affliction for PvP.

Holy World of Stuncraft Batman. Even if no one is targeting you, odds are you're going to get stunned once and feared twice in every decently sized engagement, and certain classes (especially monks) can stop you from casting until long after you're dead 1v1.

That said, the potential for outplays is still there in some situations, and I'm just starting and am admittedly extremely undergeared and very bad at PvP given my 6-7 years off from doing it at all. Still, it's something to do, jury's out on whether it's actually fun.

Gotta run a really cheesy comp with impswarm glyph + on use trinkets and hope to blow them up every 3 min or so,

I hit 2200 or so playing combat rogue demo mistweaver and our strat involved smokebomb + damage basically lol.

Also, if demo's well designed for pve it's horribly designed for pvp imo.
Gorsameth
Profile Joined April 2010
Netherlands22103 Posts
August 29 2014 19:17 GMT
#2931
On August 30 2014 04:08 deth2munkies wrote:
I decided that I'm a masochist and retooled my demo offspec to affliction for PvP.

Holy World of Stuncraft Batman. Even if no one is targeting you, odds are you're going to get stunned once and feared twice in every decently sized engagement, and certain classes (especially monks) can stop you from casting until long after you're dead 1v1.

That said, the potential for outplays is still there in some situations, and I'm just starting and am admittedly extremely undergeared and very bad at PvP given my 6-7 years off from doing it at all. Still, it's something to do, jury's out on whether it's actually fun.

A fair bit of CC gets removed in WoD for a reason. PvP has gone off the deep end and needs to be redesigned pretty much.
It ignores such insignificant forces as time, entropy, and death
DCRed
Profile Joined May 2011
Finland435 Posts
August 29 2014 19:31 GMT
#2932
Most guild run with around 5 locks because there's no reason not to. It simply affects your clearing time already so hugely that of course you want to take more locks and clear the farm faster.

Also in asia with their increased item level, you've locks doing 3.5m dps.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 29 2014 19:35 GMT
#2933
Yeh, afflocks are dumb.
GranDGranT
Profile Joined April 2011
Sri Lanka2141 Posts
August 29 2014 19:41 GMT
#2934
so I learned they removed server first achievements? I hate life
All Dota 2 casters are bad at their job
AeroGear
Profile Joined July 2009
Canada652 Posts
August 29 2014 19:51 GMT
#2935
On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


They do this pretty much every last content patch. Maybe not something as big as timeless isle but a similar mean to gear up quick and catch up on content.

Must've been pretty lucky to reach 520+ on timeless isle in 3 hours, let alone 6, considering drops are ilevel 496, burden are'nt that common and celestials is a once a week thing. Anyway, brag along...!

Am mostly shocked at the item scaling that happened in MoP, between the moment I left (after first tier) to now. Needless to say getting back into pvp was a corpse run fest, and pve was a slow climb on recount. Slowly working on legendary cloak on my warlock, might bother leveling or gearing alts afterwards but motivation might instead shift to D3 and its new patch!
Driven by hate, fueled by rage
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 29 2014 19:57 GMT
#2936
Catch up mechanisms are fine, but right now timeless takes the place of heroic dungeons, but it's just random mindless farming...then you run lfr soo, then flex soo, then normal soo, then hc soo...

Compared to say the icc days, you'd run a few 5mans, then the icc 5mans+toc, then icc. Content was a lot more varied while gearing up a new character. Same goes for ulduar days, and running naxx/heroics before it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2014 20:14 GMT
#2937
On August 30 2014 04:51 AeroGear wrote:
Show nested quote +
On August 30 2014 03:04 Serejai wrote:
Well, I've mentioned a few times in this thread that I started a brand new account and went from 1-90 in less than three days, then went from 400 ilvl to 520+ ilvl in 3-6 hours on Timeless Isle. Never stepped foot into a heroic or previous raid tier, and was running SoO normal the same day.

Essentially Blizzard has adopted an approach where all previous content becomes 100% irrelevant when new content comes out. Compare this to vanilla/TBC where it was the opposite; you pretty much had to follow the same path of progression as everyone else, regardless of when you hit max level.


They do this pretty much every last content patch. Maybe not something as big as timeless isle but a similar mean to gear up quick and catch up on content.

Must've been pretty lucky to reach 520+ on timeless isle in 3 hours, let alone 6, considering drops are ilevel 496, burden are'nt that common and celestials is a once a week thing. Anyway, brag along...!

Am mostly shocked at the item scaling that happened in MoP, between the moment I left (after first tier) to now. Needless to say getting back into pvp was a corpse run fest, and pve was a slow climb on recount. Slowly working on legendary cloak on my warlock, might bother leveling or gearing alts afterwards but motivation might instead shift to D3 and its new patch!


While it's true they do this every expansion at the end, it's never been as bad as it was in MoP. You're also not the first person to point out my bragging (entire guild shit on me when I got four Burdens within an hour), but at the same time it's not as hard to get them as people make it out to be. Just farm rares and use your token things on the lottery cave. Mix in a few pieces of PvP gear that take an hour or so to get and you're pretty much set for starting SoO.

MoP scaling was indeed out of control, and I'm not sure how Blizzard overlooked it. It became obvious there would be issues as soon as Heart of Fear was started. First week doing Mogushan in full heroic gear and I think I was pulling about 40k on Stone Guards. By our third kill of them I was doing 80k, and when we started HoF I was pushing 100-120k on them. Literally tripling the DPS you can do on a boss in a month is just absurd. I think Throne of Thunder was even worse because some of the bosses themselves made the problem worse. Jinrohk's pools, Ji Kun's eggs, Tortos, etc.
I HAVE 5 TOAST POINTS
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 29 2014 23:27 GMT
#2938
On August 30 2014 04:57 Teoita wrote:
Catch up mechanisms are fine, but right now timeless takes the place of heroic dungeons, but it's just random mindless farming...then you run lfr soo, then flex soo, then normal soo, then hc soo...

Compared to say the icc days, you'd run a few 5mans, then the icc 5mans+toc, then icc. Content was a lot more varied while gearing up a new character. Same goes for ulduar days, and running naxx/heroics before it.



Actually, you have to do timeless, then ToT LFR (because you can't earn a good enough weapon/trinkets from timeless to hit the SoO ilvl req), THEN SoO LFR.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2014 23:37 GMT
#2939
Not entirely true. SoO LFR only needs 496 ilvl total across all your gear, so one piece of Burden gear and 1-2 pieces of Honor gear are plenty. You could also just have your guild craft you something at this point in the expansion. If you had to have weapon+trinkets and didn't want to abuse the ilvl system, the honor weapon is 522 and only takes a few hours to get, and a few of the PvP trinkets are passable for raiding.

I certainly think going the PvP route is a lot easier, faster, and less stressful than running old LFRs (especially once you factor in how awful players in previous-tier LFRs are). My path of progression when I hit 90 was Timeless Isle > one SoO LFR > first two wings of SoO Flex > normal mode SoO. I only started ToT LFR the next week since it still had my BIS trinket.
I HAVE 5 TOAST POINTS
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 30 2014 00:03 GMT
#2940
On August 30 2014 08:37 Serejai wrote:
Not entirely true. SoO LFR only needs 496 ilvl total across all your gear, so one piece of Burden gear and 1-2 pieces of Honor gear are plenty. You could also just have your guild craft you something at this point in the expansion. If you had to have weapon+trinkets and didn't want to abuse the ilvl system, the honor weapon is 522 and only takes a few hours to get, and a few of the PvP trinkets are passable for raiding.

I certainly think going the PvP route is a lot easier, faster, and less stressful than running old LFRs (especially once you factor in how awful players in previous-tier LFRs are). My path of progression when I hit 90 was Timeless Isle > one SoO LFR > first two wings of SoO Flex > normal mode SoO. I only started ToT LFR the next week since it still had my BIS trinket.


Well yeah, honor route is something I never considered because as I pointed out, yesterday was the first time I PvP'd since the first couple weeks of wrath.
Prev 1 145 146 147 148 149 591 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 387
mcanning 110
StarCraft: Brood War
GuemChi 2398
Tasteless 175
Snow 129
Noble 34
Icarus 10
NaDa 7
Counter-Strike
Coldzera 2004
Stewie2K391
C9.Mang0325
m0e_tv163
Other Games
summit1g10553
WinterStarcraft342
RuFF_SC2109
ViBE41
Mew2King28
Organizations
Other Games
gamesdonequick1555
Counter-Strike
PGL411
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1110
• Stunt546
Upcoming Events
CasterMuse Showmatch
3h 37m
Light vs Queen
WardiTV Winter Champion…
6h 37m
OSC
18h 37m
The PondCast
1d 4h
Replay Cast
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
SC Evo Complete
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.