[wow] Warlords of Draenor - Page 145
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Callaghan11
Canada5 Posts
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Qaatar
1409 Posts
Edit: http://www.mmo-champion.com/content/932-Challenge-Mode-Armor-Sets ^^ If people don't actually know what the sets look like. Also, read this for prep: http://wow.joystiq.com/2014/08/14/challenge-modes-101-shopping-list/#continued Watching videos might be helpful as well, but from experience, wiping repeatedly and learning the entire instance before attempting serious runs is the best learning method. Also, download either mumble and/or Teamspeak. For mumble, we can use the LoL Curse server, which has a large WoW subsection that seems to be usually empty. For Teamspeak, we can use TL. One last thing: every Heroic Dungeon needs to be completed. This a requirement, so try to get those done, especially on newer toons. | ||
Serejai
6007 Posts
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deth2munkies
United States4051 Posts
On August 27 2014 00:51 Serejai wrote: Or Funtimes could man up and do both at the same time, like a Death Knight. Well, I have the lvl 90 DK... | ||
Serejai
6007 Posts
Well there you go. Go solo all the Golds now! | ||
FFW_Rude
France10201 Posts
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deth2munkies
United States4051 Posts
On August 27 2014 18:22 FFW_Rude wrote: Those talks about player housing brought back memories of the dragon head over the chimney in my Dark age of camelot home ![]() I preferred my large home made by my architect best friend that housed my materials vendor that sold high quality hides that I farmed on Endor using my Double-sliced Krayt LLC and Grual pet. Because I was a boss. God I miss old Star Wars Galaxies sometimes. | ||
Serejai
6007 Posts
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FFW_Rude
France10201 Posts
On August 28 2014 21:12 Serejai wrote: Never played SWG but if I'm not mistaken the resource/gathering system in there was the best of any MMO to date. What was it ? BTW Garrison quest are like crating quest in SWTOR | ||
Serejai
6007 Posts
It was full of depth and wasn't just the point and click style that most MMOs have. | ||
deth2munkies
United States4051 Posts
On August 28 2014 21:31 Serejai wrote: Well, if I recall correctly the gathering system in SWG was like... there were varying yields and qualities to everything, and you could pretty much claim certain areas. It would be like if Copper Ore had a quality of 1-10, so you'd try to find the Quality 10 ore because it was better. It was full of depth and wasn't just the point and click style that most MMOs have. Basically how it worked: certain mobs dropped certain reagents of a certain quality. Similarly, you could survey planets and find resource pockets upon which to build extractors (or manually extract via macro if you were a low level craftsman) of varying quality depending on planet and location. These changed every reset which occurred once per week (the quality, not always the location, so you could keep your extractors up). So every week you'd have to survey to find the best resources/mobs, and farm them for the rest of the week. Some weeks had higher quality than others, so that one week 2 months ago that had super high quality hides would create scarcity for that particular quality good on the market and let you cash in big time if you waited on it. All crafting was based on the quality of the materials that went into it. For example, Krayt dragons dropped Krayt pearls which were the best Lightsaber and large beam weapon focuses in the game. I happened to find a Krayt pearl of very high quality on a hunt (which required raids, they were impossible to solo or even small group unless you used TK/Doctor which was an utterly broken stunlock spec) and comissioned someone to build me a Light Lightning Cannon out of it, then got that double sliced (basically enchanted, but with a bug that only lasted 3-4 weeks that allowed you to do it twice) to make basically the best possible LLC in the game. The problem with such a system today is that there are so many websites and trackers dedicated to MMOs that each server would quickly find the high quality shit and farm it much faster than in the old days. There were enough people playing SWG that you could easily find groups, but there were still vast open areas where few people went, so you could build secluded houses and find resources on that random corner of Dantooine that nobody ever went to and you'd be the only one that knew. | ||
Serejai
6007 Posts
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deth2munkies
United States4051 Posts
On August 28 2014 23:31 Serejai wrote: I don't think it would be that much of an issue. Sure, people would find the good spots faster but technology has also improved tenfold so you could randomize them better (including changing the actual locations instead of just the quality), and you could do this on a daily basis. Basically, if you wanted the good stuff you'd have to check every day. Casuals could still craft things they need because a casual player wouldn't need high quality stuff for the content they are doing, while more hardcore players could spend more time finding the good stuff and then putting it to use. Locations changed at a slower rate. As stuff was mined, quality decreased before disappearing, it was just not to punish people who left for a week or 2 and left their extractors up. The issue is that extractors have footprints, the larger the extractor, the larger the footprint, and resource nodes had finite sizes, so you could only have so many up, meaning first come, first served. With a large enough player population, that becomes really problematic. | ||
Ayaz2810
United States2763 Posts
The art style and 5 man dungeons suck. The Chinese everything is not fun to me. And the uh... Dragon lion looking mobs are hideous. I'm bummed that everyone is still sitting in capital cities spamming trade for SoO runs (xxx ilvl required!!!! -_-). I suppose that's a symptom of the expac being out forever and the last raid tier being absurdly long. Was it this bad earlier on? I'm really hoping people get out into the world in WoD. Which reminds me, what is with all the people bitching about no flying? I sincerely doubt it would stay that way through the entire expansion. And if it doesn't, it'll just work like TBC and wrath did. No flying worked out just fine in those cases. Bunch of fuckin crybabies. I can't believe the maim argument is that things will "take more time". Good. Things in MMOs should take time. A lot of it. Leveling should be fun but looooong. Crafting should take months to max. Getting places should take time. People seem to equate easy with better. I don't understand that. I have played a couple MMOs where getting a single piece of gear took a group of 5-6 people and 4 hours. And that wasn't even at max level. But it was FUN and it was SOCIAL. That's the biggest gripe I have about this expansion from what I've seen so far. And actually what I saw start to happen when the dungeon finder was added.... The community went to shitdicks. Again, I think its a symptom of the age of the expansion, but I think blizz has a real opportunity to fix it and keep it fixed over the course of an entire expansion. How will they do it? No idea. I don't get paid to come up with brilliant solutions. But if they can find one, I really believe the game will see a resurgence. A huge one. | ||
Serejai
6007 Posts
Flying is stupid. We've had no flying EVERY SINGLE EXPANSION and for some reason it's suddenly a big deal this time. If you haven't realized the current WoW playerbase is an extremely entitled crowd; they want everything handed to them for minimal or no effort (see: sitting in cities). Leveling is already faster and faster every expansion and it's still not good enough for these people. I'd hate to see them play an older game like EverQuest or Final Fantasy where gaining one level could take weeks, or one boss fight could last ten hours. Get used to it not being the same game anymore. | ||
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Teoita
Italy12246 Posts
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Stratos_speAr
United States6959 Posts
On August 29 2014 04:00 Ayaz2810 wrote: So, after some time back to WoW.... The art style and 5 man dungeons suck. The Chinese everything is not fun to me. And the uh... Dragon lion looking mobs are hideous. I'm bummed that everyone is still sitting in capital cities spamming trade for SoO runs (xxx ilvl required!!!! -_-). I suppose that's a symptom of the expac being out forever and the last raid tier being absurdly long. Was it this bad earlier on? I'm really hoping people get out into the world in WoD. Which reminds me, what is with all the people bitching about no flying? I sincerely doubt it would stay that way through the entire expansion. And if it doesn't, it'll just work like TBC and wrath did. No flying worked out just fine in those cases. Bunch of fuckin crybabies. I can't believe the maim argument is that things will "take more time". Good. Things in MMOs should take time. A lot of it. Leveling should be fun but looooong. Crafting should take months to max. Getting places should take time. People seem to equate easy with better. I don't understand that. I have played a couple MMOs where getting a single piece of gear took a group of 5-6 people and 4 hours. And that wasn't even at max level. But it was FUN and it was SOCIAL. That's the biggest gripe I have about this expansion from what I've seen so far. And actually what I saw start to happen when the dungeon finder was added.... The community went to shitdicks. Again, I think its a symptom of the age of the expansion, but I think blizz has a real opportunity to fix it and keep it fixed over the course of an entire expansion. How will they do it? No idea. I don't get paid to come up with brilliant solutions. But if they can find one, I really believe the game will see a resurgence. A huge one. No, it's a symptom of flying and the LFG/LFR system teleporting you to dungeons. | ||
Dismay
United States1180 Posts
On August 29 2014 04:00 Ayaz2810 wrote: So, after some time back to WoW.... The art style and 5 man dungeons suck. The Chinese everything is not fun to me. And the uh... Dragon lion looking mobs are hideous. I'm bummed that everyone is still sitting in capital cities spamming trade for SoO runs (xxx ilvl required!!!! -_-). I suppose that's a symptom of the expac being out forever and the last raid tier being absurdly long. Was it this bad earlier on? I'm really hoping people get out into the world in WoD. Which reminds me, what is with all the people bitching about no flying? I sincerely doubt it would stay that way through the entire expansion. And if it doesn't, it'll just work like TBC and wrath did. No flying worked out just fine in those cases. Bunch of fuckin crybabies. I can't believe the maim argument is that things will "take more time". Good. Things in MMOs should take time. A lot of it. Leveling should be fun but looooong. Crafting should take months to max. Getting places should take time. People seem to equate easy with better. I don't understand that. I have played a couple MMOs where getting a single piece of gear took a group of 5-6 people and 4 hours. And that wasn't even at max level. But it was FUN and it was SOCIAL. That's the biggest gripe I have about this expansion from what I've seen so far. And actually what I saw start to happen when the dungeon finder was added.... The community went to shitdicks. Again, I think its a symptom of the age of the expansion, but I think blizz has a real opportunity to fix it and keep it fixed over the course of an entire expansion. How will they do it? No idea. I don't get paid to come up with brilliant solutions. But if they can find one, I really believe the game will see a resurgence. A huge one. People who play MMOs just don't have that kind of time anymore. We've grown up, gone off to college and started families. Not everyone, mind you, and even in the old days we had married folk plunking away at it. But there's a lot more people who just don't want to invest that kind of time, and since it's a business, well, yeah. One thing I wonder about is how many new players are popping into MMOs - has the genre plateaued? Now it's kids with their Legal Legends and their Legocraft. I do miss the social aspect. I think a lot of things (like second monitors, but also just being a cynical jerk) contribute to it. Other things, particularly in WoW's case, include all the rubbish cross server dungeons and BGs and blahblah. WoW's never going to go back to the way it was, though. You can try other games or just accept WoW as it is. | ||
Serejai
6007 Posts
On August 29 2014 04:37 Teoita wrote: Ironically, sitting in cities was kind of fun in TBC. I remember logging in the Scryer bank and just chatting with people i knew from the other top guilds on the server. Being on a small server also helped i suppose. There was a pretty big difference between Shattrah and Dalaran, though. In vanilla you sat in cities, too, but cities were raided on a daily basis by the other faction so even when you were there you had to be active. Instances and battlegrounds required you to actually walk to the entrance, world PvP was everywhere, any faction/BG vendors required you to walk to obscure locations, etc. Then in TBC we had the beginning of the end, where Alliance and Horde shared a city (no more WARcraft, apparently). It wasn't all that bad, though, because there was still world PvP and you still had to travel to dungeons. Plus, the world itself was still good so you actually wanted to go out and roam around. With Dalaran, you never really had a reason to leave. Want to dungeon? Queue. Want to PvP? Queue. Want to world PvP? Yeah, Wintergrasp had a queue, too. You could even use an auction house from Dalaran, and you could level any profession from 1-max without leaving the city. There's a reason why Dalaran was famous for people running circles around it all day long. The zones themselves were also too boring to really drag you out of the city (except for Scholozar, aka botter's paradise, and Icecrown). Cataclysm seemed like it would be an improvement but the re-designed cities fell short (I've never met ANYONE that liked new Org better than old Org) and you could still queue for everything. Pandaria is more of the same, except with the Shrines. Anything you couldn't do from Shrine you could simply take one of the convenient portals back to SW/Org, then hearth right back when you were done. You could argue the dailies forced you out into the world (and by force I do mean force), but that's 15 minutes a day and then you were right back in the Shrine afking until your queue popped. I think even though TBC wasn't as open-world as vanilla, it still felt great because there were still communities in the game. Even the first part of Wrath felt ok. LFG/LFR and all of this shit tailored towards lazy players ended up sacrificing community/socializing for ease of access and I'm not sure that was a good decision. | ||
Gorsameth
Netherlands21364 Posts
On August 29 2014 04:00 Ayaz2810 wrote: So, after some time back to WoW.... The art style and 5 man dungeons suck. The Chinese everything is not fun to me. And the uh... Dragon lion looking mobs are hideous. I'm bummed that everyone is still sitting in capital cities spamming trade for SoO runs (xxx ilvl required!!!! -_-). I suppose that's a symptom of the expac being out forever and the last raid tier being absurdly long. Was it this bad earlier on? I'm really hoping people get out into the world in WoD. Which reminds me, what is with all the people bitching about no flying? I sincerely doubt it would stay that way through the entire expansion. And if it doesn't, it'll just work like TBC and wrath did. No flying worked out just fine in those cases. Bunch of fuckin crybabies. I can't believe the maim argument is that things will "take more time". Good. Things in MMOs should take time. A lot of it. Leveling should be fun but looooong. Crafting should take months to max. Getting places should take time. People seem to equate easy with better. I don't understand that. I have played a couple MMOs where getting a single piece of gear took a group of 5-6 people and 4 hours. And that wasn't even at max level. But it was FUN and it was SOCIAL. That's the biggest gripe I have about this expansion from what I've seen so far. And actually what I saw start to happen when the dungeon finder was added.... The community went to shitdicks. Again, I think its a symptom of the age of the expansion, but I think blizz has a real opportunity to fix it and keep it fixed over the course of an entire expansion. How will they do it? No idea. I don't get paid to come up with brilliant solutions. But if they can find one, I really believe the game will see a resurgence. A huge one. People sit in cities all the time? I'm sorry I must have missed the hours I sat in Ironforge looking for people to fill a group or all the raiders showing off their epics like a gallery of e-peen outside the banks. People were in the world if they traveled to a dungeon (in which case they were mostly on a flightpath) or went to a farm spot. The only thing missing from that time is flying from the capital to a dungeon. And no I wouldn't call the community worse. Id say its just as bad. Once you venture outside the comfort zone of guild/friends its always been hit and miss since day 1. Tanks who feel you own them everything, dps who show no regard for anything, healers complaining, ninja looters. They have always been there. Again the difference is ofc there in LFR but thats because such a thing simply didn't exist during vanilla/tbc. Yes its filled with morons looking to get carried. No worse then any MC pug ever was. WoW make a resurgence? Don't make me laugh. You know why this game is dropping subscribers? Because its almost 10 years old. New kids looking to get into MMO's don't look towards WoW. they look at Wildstar or Guildwars 2. they go for the new games not the decade old one. So your losing old players for a dozen different reasons and not gaining new ones at a rate anywhere near fast enough to cover. WoW will never have a resurgence regardless of what they do. At best they get some old players back like they are trying with WoD now but once again all the stuff you whine about is not something Blizzard wants to fix. You want the game to go back to the grind it was a decade ago? Congratulations you attract the 100k who miss those days while losing the couple of million WoW has gained off of being accessible and as you call it 'easy'. Ill give you the no flying stuff tho. I don't see what the big deal is either and I don't expect it to have any real impact in my play experience. Just means I take a flightpath instead and take 30 seconds longer to get somewhere. | ||
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