• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)91
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7125 users

[wow] Warlords of Draenor - Page 144

Forum Index > General Games
Post a Reply
Prev 1 142 143 144 145 146 591 Next
Add yourself to the player list
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 25 2014 20:29 GMT
#2861
I think player housing is only really interesting in more sandbox-y games. You need a lot of space or else you need to have them instanced off, which kind of kills it for me.

Now, if you had a game where the world was much more dynamic and bigger than in WoW, and it was constantly evolving, then the housing thing becomes a lot more interesting.

What I always thought would be really cool would be a game that is sort of a RPG and RTS hybrid. Where the players are individuals but the enemies are kind of like RTS RTS computer/AIs. Like you'd have a town where the main NPC humans live, and some orcs or whatever on the outskirts that build a base and attack it. Might be really hard to design and manage that though and prevent abuse. Maybe if orc tribe A gets blown up the Goblin tribe B goes up in power or something, the world would have to be really vast to accomodate making it hard for players to manipulate things.

Then players could also cut down trees to build forts and stuff like that. And the mobs would attack it - inactive players would see their stuff getting burned down or whatever.
~ ~ <°)))><~ ~ ~
JoeCool
Profile Joined January 2012
Germany2520 Posts
August 25 2014 20:41 GMT
#2862
On August 26 2014 05:19 Duka08 wrote:
Show nested quote +
On August 26 2014 04:48 Requizen wrote:
I have little to no nostalgia for Outlands. Nagrand was the only zone I really liked. Zangarmarsh is kinda pretty but the quest chains are boring/annoying and it's annoying to get places pre-flying. Hellfire is shitty, Netherstorm is all one boring palette, Blade's Edge were generic as generic can generic, and Terrokar had like, 2 good quest chains. Shadowmoon is alright I guess, but never jumped out at me other than the Gul'dan questline.

Hellfire, Nagrand, and Netherstorm alone are some of my favorite zones of all time. Zangarmarsh is alright, but the quest density is AMAZING and I love getting there just because of how fast the leveling gets for a while. Terrokar was forgettable. Shadowmoon and Blade's Edge were very unique aesthetically but I didn't love the questing in either. Also I just played a lot in TBC (last time I seriously raided too) and enjoyed the whole experience, so like I said, heavy nostalgia not strictly related to the continent itself.


Hellfire was great, did not like Zangmarsh though. It´s this whole dark-jungle setting I'm was not very comfortable with. Terrokar was pretty good in my opinion especially the quests where you had invade the bloodelves base and blow it up in the end. Nagrand was without a doubt the best zone, beatiful landscape and some funny quests. I remember collecting dung from some goat-like animals. Or killing this huge monster, his name was Durn. Or finding groups to beat the monsters in the arena... and get killed by some players from the alliance.
Nagrand was awful... in almost every aspect. Didn't like Netherstorm either. Except for raiding Quel'thas I've never been there. Same goes for Shadowmoon, not as bad as the two mentioned before but the only reason to go there was because of the BT. And the dragons.

Overall BC's zones were still better than the ones in Wotlk/Cata/MoP. The best zone of all time still is (and will ever be) Winterspring! Felt in love with this part of the world at the first sight.

Qaatar
Profile Joined January 2011
1409 Posts
August 25 2014 21:50 GMT
#2863
On August 26 2014 03:37 m4ini wrote:
Not too sure about WoD though, might be the first expansion i pass on since vanilla. The WoD Beta-Forums literally have zero positive feedback on the pruning/castrating/neuting of the classes. Most commonly described as "awkward, clunky", and that goes for all classes. Sadly, especially for the classes i play (druid, warrior). People are actually wanting ghostcrawler back, since the new guy (Celestalon?) has no idea about what he's doing. He even admitted it ("never played hunter, but feels awesome after the changes" while literally everyone playing hunter in beta is gutted by how bullshit it apparently is now). All they get as feedback is "just wait, it'll be awesome, you'll love it". Yeah, right.


Confirmation bias/selection(sampling) bias/post hoc/etc...you sure your opinions are free of these fallacies? I've seen some some of the feedback on the forums as well, but mostly on class-specific ones like Altered-Time and HowToPriest, and the general feeling I gather is mixed to positive for the specs within those classes.

Of course, bias exists within those forums as well, including confirmation bias the other way, as well as probably some sunk cost rationalization (since these are all hardcore PvE-lifers). So, until you actually play the game yourself for both a reasonable amount of time and within an appropriate context -- i.e. if you enjoy PvE, evaluate your class within a normal raid setting -- I'd take everything with a grain of salt.
Popkiller
Profile Blog Joined March 2012
3415 Posts
August 25 2014 21:58 GMT
#2864
I assume most people quest to level in a new expansion, but how many people level via dungeons only?

I'm gonna be boosting a druid to 90 (I wasn't planning to, but I saw that boosting a lvl 60 also gives you max professions, couldn't pass that up). But, I won't have much healing experience, so I was thinking of lvling 90-100 in dungeons as resto.

Anyone think that's a good/bad idea?
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 25 2014 22:39 GMT
#2865
On August 26 2014 05:29 TheFish7 wrote:
I think player housing is only really interesting in more sandbox-y games. You need a lot of space or else you need to have them instanced off, which kind of kills it for me.

Now, if you had a game where the world was much more dynamic and bigger than in WoW, and it was constantly evolving, then the housing thing becomes a lot more interesting.

What I always thought would be really cool would be a game that is sort of a RPG and RTS hybrid. Where the players are individuals but the enemies are kind of like RTS RTS computer/AIs. Like you'd have a town where the main NPC humans live, and some orcs or whatever on the outskirts that build a base and attack it. Might be really hard to design and manage that though and prevent abuse. Maybe if orc tribe A gets blown up the Goblin tribe B goes up in power or something, the world would have to be really vast to accomodate making it hard for players to manipulate things.

Then players could also cut down trees to build forts and stuff like that. And the mobs would attack it - inactive players would see their stuff getting burned down or whatever.


As a side note, I think it's kind of sad how flat and un-interesting the actual world is in World of Warcraft.

Barely anything happens. Nothing changes. We barely see any story-related progression or change (Gnomeregan still not taken back, Dalaran still neutral, Gilneas still abandoned). There's little to no interaction between the players and the world. Players really can't change anything in it.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Duka08
Profile Blog Joined July 2010
3391 Posts
August 25 2014 23:04 GMT
#2866
On August 26 2014 06:58 Popkiller wrote:
I assume most people quest to level in a new expansion, but how many people level via dungeons only?

I'm gonna be boosting a druid to 90 (I wasn't planning to, but I saw that boosting a lvl 60 also gives you max professions, couldn't pass that up). But, I won't have much healing experience, so I was thinking of lvling 90-100 in dungeons as resto.

Anyone think that's a good/bad idea?

People do this pretty often in new expansions actually. Especially if you can find a group of friends and just run things over and over together.

In fact even from level 15 (as soon as dungeon finder turns on), dungeons are a really solid way of leveling, if you get bored of typical questing (in fact, with rested and/or the first time you do each one for the quests inside, it's probably the fastest way)
Qaatar
Profile Joined January 2011
1409 Posts
August 26 2014 01:32 GMT
#2867
Need people who are interested in Challenge Mode golds on US Alliance. Just need to have 463+ gear, and patience for repeated wipes and roughly a few hours per Gold clear.

So far we have Micro, Munkies (Funtimez), and myself interested. I can either dps or heal, Micro is dps, and Funtimez can heal, tank, or dps, so any role can come. Add me on Quane#1223.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2014-08-26 03:09:16
August 26 2014 02:57 GMT
#2868
On August 26 2014 06:50 Qaatar wrote:
Show nested quote +
On August 26 2014 03:37 m4ini wrote:
Not too sure about WoD though, might be the first expansion i pass on since vanilla. The WoD Beta-Forums literally have zero positive feedback on the pruning/castrating/neuting of the classes. Most commonly described as "awkward, clunky", and that goes for all classes. Sadly, especially for the classes i play (druid, warrior). People are actually wanting ghostcrawler back, since the new guy (Celestalon?) has no idea about what he's doing. He even admitted it ("never played hunter, but feels awesome after the changes" while literally everyone playing hunter in beta is gutted by how bullshit it apparently is now). All they get as feedback is "just wait, it'll be awesome, you'll love it". Yeah, right.


Confirmation bias/selection(sampling) bias/post hoc/etc...you sure your opinions are free of these fallacies? I've seen some some of the feedback on the forums as well, but mostly on class-specific ones like Altered-Time and HowToPriest, and the general feeling I gather is mixed to positive for the specs within those classes.

Of course, bias exists within those forums as well, including confirmation bias the other way, as well as probably some sunk cost rationalization (since these are all hardcore PvE-lifers). So, until you actually play the game yourself for both a reasonable amount of time and within an appropriate context -- i.e. if you enjoy PvE, evaluate your class within a normal raid setting -- I'd take everything with a grain of salt.


Don't take it personally, but this posting is quite a big pile.

There's four specs (not classes) that are content. Frostmages, ferals, discis and to some extent shadows (maybe rets as a fifth). The rest (luckily it's easy to read up upon, since the class forum has a thread for every single spec) is, to put it mildly, not happy. Sure you have the oddball every now and then who apparently doesn't understand what the math is giving you (easy example, 50-60% damage off whitehits only for hunters, compared to what, 12% live?). That's not confirmation bias. That's a simple fact. As well as the fact that hunters can play their rota backwards now, and almost lose no dps (i think it's roughly 3%, and no, it's not a joke - it's tested in raid-enviroments). Even worse for warriors, which don't have a rota anymore. They just press what's not on cooldown. It literally doesn't matter what they press when, as long as they press every 18 seconds the rend button (which is btw only a minor dps increase, again in the single digit percentage).

The problem is simply not in the numbers which are obviously tweakable, but in the fact that classes got gutted to the point of no return anymore. Ever seen an arms-warrior spam WW? Well guess what, it's the new main ragedump. It's beyond stupid. Not to mention the obvious problems in PvP, even though that doesn't matter to me that much (played glad S3 as disc and since then never really competetive again). Try tactical PvP if your teammate has an aoe as main damagesource.

DKs. FrostDW? Nope. Doesn't exist anymore. Why? God knows.

Good reads:

http://us.battle.net/wow/en/forum/topic/13732903355 (Balance consolidated feedback)
http://us.battle.net/wow/en/forum/topic/13735123503 (Rogue consolidated feedback)
http://us.battle.net/wow/en/forum/topic/13978297949 (Hunter consolidated feedback, already 2nd thread)
http://us.battle.net/wow/en/forum/topic/13733673508 (Enhancer consolidated feedback)
http://us.battle.net/wow/en/forum/topic/13733233432 (Elemental consolidated feedback)
http://us.battle.net/wow/en/forum/topic/13733423442 (Arms consolidated feedback)
http://us.battle.net/wow/en/forum/topic/13841494589 (Mistwalker consolidated feedback)

http://us.battle.net/wow/en/forum/15123669/ beta-class forum

You can also check twitter, for the dreaded "we know better, you will love it!" posts.

There's so much idiocy in some of the changes, it honestly boggles my mind. Completely removing overpower for Arms is just the tip.

What tickles me most though, they take what was built up in almost a decade, and basically (quite literally) crush it down again to vanilla levels (and no, that's not an exaggeration, lead class designer literally said that that's what they wanted). They shove stupid bullshit down the throats of players who already called balanceproblems out (eleshamans earthquake comes to mind) - and even though on some changes not just the majority, but beta-players unisono say "nope, it simply doesn't work like this" (and we're talking, in case of eleshamis for example, of renown players which i honestly trust more than a lead designer who think it's "good" to have only one mobile ranged DD in the game, obviously no balance-issue).

To quote Celestalon here: "The goal is equal performance for everyone.". For me, alot of motivation goes down the drain if a monkey who is in the game for 10 minutes can already go 95% of my DPS. There's no reason anymore to show effort, since even if you don't, your DPS doesn't significantly suffer for alot of specs at the moment. Sure, you want to kill the boss as a team, but you only try to improve if you have something that's worth improving for. If bosses die with my current DPS, and there's no competetition between DDs, then there's no reason to achieve higher DPS at all. In the end, i want to shine because i know what buttons to press when. Not because i can burp the loudest in TS, since ingame you can't stand out anymore.

That's quite a huge rant, sorry for that. It's just that the "designphilosophy", if you want to call it that, just is a recipe for desaster. If every class and player goes the same DPS, the game will get boring incredibly fast. Especially with so many options to "refine" gone, biggest one obviously being reforging. Sockets being rare, no socketboni anymore, up to this point not clear if gem needs to match color of socket or if it's simply prismatic all the time. Same goes for the "new" attribute roll on gear, i don't mind in diablo farming for a better version of something i'm already wearing, in WoW/raids that will get obnoxious really fast (the random 3rd attribute).

I'd bet that this will push away quite alot of players, especially those who stuck with their classes for the decade now, just to see them taking out every single ounce of complexity. Balancedruids being the shining example (Boomkins are calling it Idiotkin already, since you don't need to watch your eclipse bar anymore etc).

Bleh.. Sorry again, had to be said though. -.-

edit:

To ad salt to injury..

We wanted to fix a few problems with Warriors. Prominently, we still weren't happy with Arms' rotation (and neither were many players), so we've made some more changes. The goal is to remove needless complexity while simultaneously adding more depth.


That's Celestalons vision. You know what that meant? Remove baseline abilities and procs without adding anything. Some numbertweaking, that's it. Directly under that statement you could read:

Enrage is no longer available to Arms Warriors.
Overpower has been removed. Arms Warriors should now use Rend and Whirlwind instead.
Slam has been removed. Arms Warriors should now use Rend and Whirlwind instead.
Sudden Death has been removed.
Unbridled Wrath has been removed.

Rend is a new ability for Arms Warriors. (not that i'd understand why somehow rend is a new ability now)

Rest is rage/damage adjustments.

I absolutely agree with removing needless complexity, this is simply a joke. Alot of depth added there.
On track to MA1950A.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 26 2014 04:44 GMT
#2869
On August 26 2014 10:32 Qaatar wrote:
Need people who are interested in Challenge Mode golds on US Alliance. Just need to have 463+ gear, and patience for repeated wipes and roughly a few hours per Gold clear.

So far we have Micro, Munkies (Funtimez), and myself interested. I can either dps or heal, Micro is dps, and Funtimez can heal, tank, or dps, so any role can come. Add me on Quane#1223.

I dunno man, I'd be interested but I just hit a short while ago and just have some gear from Timeless Isle. Dunno if I would drag you down to much, but if you need someone to sit in a dps spot and not stand in fire I can do that.
It's your boy Guzma!
Qaatar
Profile Joined January 2011
1409 Posts
August 26 2014 04:52 GMT
#2870
Yeah, some of the rotations for certain classes are too simplified, and a few other mechanics changes, like snap-shot removal (which we talked about earlier) are disappointing.

I think Arms was hit the most, for some odd reason. I can't comprehend why they'd simplify an already easy spec, while Fury to my understanding is still mostly the same. Hunters, I can't comment on.

But yeah, overall, the changes do seem rather arbitrary and bizarre - you've certainly convinced me on that point.
Qaatar
Profile Joined January 2011
1409 Posts
Last Edited: 2014-08-26 04:59:52
August 26 2014 04:56 GMT
#2871
On August 26 2014 13:44 Requizen wrote:
Show nested quote +
On August 26 2014 10:32 Qaatar wrote:
Need people who are interested in Challenge Mode golds on US Alliance. Just need to have 463+ gear, and patience for repeated wipes and roughly a few hours per Gold clear.

So far we have Micro, Munkies (Funtimez), and myself interested. I can either dps or heal, Micro is dps, and Funtimez can heal, tank, or dps, so any role can come. Add me on Quane#1223.

I dunno man, I'd be interested but I just hit a short while ago and just have some gear from Timeless Isle. Dunno if I would drag you down to much, but if you need someone to sit in a dps spot and not stand in fire I can do that.


Good enough for me. It's really all about learning the ins and outs of each pull, so gear has nothing to do with it. Add me on Quane#1223, and we'll figure out times of the week in which we're all able to play a few solid hours. As long as we can knock out a few per week, we'll be good. There's no rush.

ViperPL
Profile Joined March 2011
Poland1775 Posts
August 26 2014 05:57 GMT
#2872
For me the worst part of beta is Celestalon's answers to feedback. He comes of as such a condescending douchbag full of himself it makes me cringe. I don't even need to read his posts/tweets to know what is typed in them. The amount of bs changes is quite big, but I still remain mildly hopeful (stupid me).

I really don't think garrisons should be the typical player housing feature, more like a thing insipred by housing but built upon. More in line with the vision they created at blizzcon, rather than what we have currently, though I hope they release some detailed info on them really soon, do we can see fully what we're getting. My biggest fear is that they will lack any customization whatsoever except building placement (should my barracs be on plot 1 or plot 2?).
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 26 2014 10:33 GMT
#2873
On August 26 2014 14:57 ViperPL wrote:
For me the worst part of beta is Celestalon's answers to feedback. He comes of as such a condescending douchbag full of himself it makes me cringe. I don't even need to read his posts/tweets to know what is typed in them. The amount of bs changes is quite big, but I still remain mildly hopeful (stupid me).

I really don't think garrisons should be the typical player housing feature, more like a thing insipred by housing but built upon. More in line with the vision they created at blizzcon, rather than what we have currently, though I hope they release some detailed info on them really soon, do we can see fully what we're getting. My biggest fear is that they will lack any customization whatsoever except building placement (should my barracs be on plot 1 or plot 2?).


rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
August 26 2014 10:54 GMT
#2874
hahahaha
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bK-
Profile Joined June 2012
United States326 Posts
Last Edited: 2014-08-26 12:18:37
August 26 2014 11:43 GMT
#2875
On August 22 2014 01:10 Requizen wrote:
So yeah I got to 90 and my friends told me to go to Timeless Isle.

Walked out a couple hours later with like 9 epics, this seems really fucking stupid.

I have a character who has an entire bank filled with timeless epics. So when I hit 90 the new character is almost instantly ilvl 496.
We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. In this world there is room for everyone and the earth is rich and can provide for everyone.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-08-26 12:06:07
August 26 2014 12:04 GMT
#2876
I'll chime in on Moonkins, since that's all I do these days. I believe I've been stating for a few months now that Moonkins are in terrible shape in WoD in that any skill required to play them has been outright removed. Currently (and previously) Moonkin was one of the hardest specs in the game to play well. While the level of depth was average, the mechanical challenge to playing one well was through the roof.

Now in WoD they have dumbed it down so much that the mechanical challenge is non-existent and the level of depth has dropped in half. This makes for a class that, well... for hardcore raiders it's boring as shit. Casuals will eat it up, though, as it's now completely brainless to do well as a Moonkin.

I'll let Cyous explain this part, since he's one of the smartest Moonkins out there;

Once you learn the basics of Moonkins, you've mastered the playstyle.

Starsurge is the answer to everything. Burst? Movement DPS? Gameplay with depth? The answer is always Starsurge. While this might seem okay, it really doesn't provide interesting gameplay. Consider this: You aren't quite sure how to handle a mechanic in a raid optimally? (Pssst! Starsurge.) You almost cannot go wrong with Starsurge.


This is basically the trend they have taken with every spec; instead of being easy to learn, hard to master they have switched to a format where specs are average to learn and completely brainless to master once you have the basics down (because there's no depth to anything). This lends to a better leveling experience and a better experience for casuals in general, but completely screws over anyone who raids because now the skill ceiling stops at non-heroic 5 mans.
I HAVE 5 TOAST POINTS
DCRed
Profile Joined May 2011
Finland435 Posts
Last Edited: 2014-08-26 12:24:00
August 26 2014 12:10 GMT
#2877
Warriors have used WW before as a rage dump, hell, even now for fury WW is a single target increase with the glyph over WS. Even bladestorm is single target increase for both specs where fury uses it as a filler and arms inside CS. Spamming overpower is mindlessly boring and people didn't want that, that's why it's being removed. They've struggled with arms for so long that most people welcome the over haul once they get it right.

PVE balance was probably the best ever in MoP if you don't count affliction which they've already admitted being broken, classes have never been this close to others in dps and that's really what most raiders care about. Obviously I want to pull more dps than jimmy the sp who just started playing it and for most part I'll pull more. They've even stated not every class will be like feral currently and that's okay if all the specs are balanced. At the start of MoP SP sucked dick on single target literally and I don't want to start the expansion again with my alt because of that.

Fine tuning is yet to come and it's totally stupid to rip your pants while in beta when they've said repeatedly they'll fix arms. If month into raiding in WoD arms is doing most dps in def stance I'll lose my shit too.

Also I really don't get this mob mentality against who ever it's who posts in twitter, does someone still think it's literally just one guy doing what ever he thinks is right? First it was gc and now celestalon, wonder who'll get to drive the bus next.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 26 2014 13:17 GMT
#2878
As someone who has had the unenviable task of explaining facially unpopular policies made by committee to the internet, I feel his pain.

A lot of the awkward/clunkiness is due to haste and haste scaling. Apparently there's little to no haste on WoD gear and the scaling is broken, so everyone's sitting below 5% which would make any rotation awkward given they're designed to work at high haste levels.

Then again, I haven't had the chance to play it, so we'll see.
Qaatar
Profile Joined January 2011
1409 Posts
August 26 2014 14:08 GMT
#2879
On August 26 2014 10:32 Qaatar wrote:
Need people who are interested in Challenge Mode golds on US Alliance. Just need to have 463+ gear, and patience for repeated wipes and roughly a few hours per Gold clear.

So far we have Micro, Munkies (Funtimez), and myself interested. I can either dps or heal, Micro is dps, and Funtimez can heal, tank, or dps, so any role can come. Add me on Quane#1223.


Ok, so we have added Requizen, who will be another dps. One more person, and we can get this show on the road.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 26 2014 14:26 GMT
#2880
Well, demo still has depth at least.

Cant wait for the expansion post wod though, it'll be interesting to see if aff gets even more faceroll.

So long as my demo lock stays enjoyable (Atm it's actually more complex on wod with the addition of demonbolt, though the removal of snapshotting might not agree with that) I'm content.
Prev 1 142 143 144 145 146 591 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #256
WardiTV232
EmpressLilyy17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 304
Rex 119
StarCraft: Brood War
Rain 4752
Shuttle 1680
Mini 411
BeSt 368
EffOrt 328
Soma 257
JYJ 199
Stork 190
Light 184
actioN 171
[ Show more ]
Last 152
Larva 151
Leta 130
Free 82
hero 81
ZerO 68
ToSsGirL 56
Sharp 45
sSak 34
Sexy 34
Sacsri 32
Barracks 23
soO 20
HiyA 17
yabsab 14
Shine 13
Dewaltoss 8
Rock 6
firebathero 0
Dota 2
Gorgc2970
Dendi953
Fuzer 151
syndereN62
febbydoto28
Counter-Strike
FalleN 1499
fl0m694
byalli684
x6flipin514
Super Smash Bros
Mew2King131
Heroes of the Storm
Khaldor228
Other Games
gofns12224
B2W.Neo1441
singsing1440
DeMusliM210
XcaliburYe87
ToD30
ZerO(Twitch)17
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV611
League of Legends
• Jankos910
Upcoming Events
Online Event
2h 47m
WardiTV Weekly
22h 47m
Sparkling Tuna Cup
1d 21h
INu's Battles
1d 22h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.