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DayZ Standalone - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 45 46 47 Next All
Daumen
Profile Joined July 2011
Germany1073 Posts
June 19 2013 14:19 GMT
#41
On June 19 2013 23:16 Kronen wrote:
DE and other active Zers, what's your take on servers that are exclusively first-person view only? Not having played the game I don't have any experience but I imagine that it would be a lot more immersive and challenging.


Best way to play.
President of the ReaL Fan Club.
Zorkmid
Profile Joined November 2008
4410 Posts
June 19 2013 14:23 GMT
#42
On June 19 2013 23:19 Daumen wrote:
Show nested quote +
On June 19 2013 23:16 Kronen wrote:
DE and other active Zers, what's your take on servers that are exclusively first-person view only? Not having played the game I don't have any experience but I imagine that it would be a lot more immersive and challenging.


Best way to play.


To me, it's just more clunky and annoying.
Arkensis
Profile Joined October 2010
Canada6 Posts
June 19 2013 14:27 GMT
#43
Third person allows you to look around corners and see over tall grass even when prone, which gives a slight advantage. I found it to be harder to aim than in first person though, but that could be just me.
marcjpb
Profile Joined September 2010
Canada64 Posts
June 19 2013 14:42 GMT
#44
On June 19 2013 00:33 MaestroSC wrote:
the problem with DayZ...
hacking. Enemy #1 easy... this is the gayest part of the game.
Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields
Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people.
Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target.
Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted.
Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen...

IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it.


Most of this will be fix in SA with the new "mmo" server / client side architecture and they will work with valve anti-cheat system which will make the hacker job lot harder and less common. Most of the hacking / duping hacks are only cause because the client can run scripts files.


Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping


Private Hive works like this atm. Its in their design to have many server to use the same character. Many private hive dont allow you to server hope within their hive (like bmrf), you have a timer of 5 or 10 minutes before you can switch server.

From your post, I am assuming you havent touch dayz mod for severals week, if not months because many of the stuff you are pointing as flaws are already fix in the Mod, let alone the Standalone.
And you know what else grinds my gears? You America! Fuck you! - Peter Griffin
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 19 2013 15:56 GMT
#45
On June 19 2013 23:42 marcjpb wrote:
Show nested quote +
On June 19 2013 00:33 MaestroSC wrote:
the problem with DayZ...
hacking. Enemy #1 easy... this is the gayest part of the game.
Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields
Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people.
Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target.
Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted.
Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen...

IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it.


Most of this will be fix in SA with the new "mmo" server / client side architecture and they will work with valve anti-cheat system which will make the hacker job lot harder and less common. Most of the hacking / duping hacks are only cause because the client can run scripts files.

Show nested quote +

Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping


Private Hive works like this atm. Its in their design to have many server to use the same character. Many private hive dont allow you to server hope within their hive (like bmrf), you have a timer of 5 or 10 minutes before you can switch server.

From your post, I am assuming you havent touch dayz mod for severals week, if not months because many of the stuff you are pointing as flaws are already fix in the Mod, let alone the Standalone.


but it was fixed by admins and server hosts not by rocket.

also to the guy who brought up First person only... I like it... 3rd Person provides soooo many advantages vs 1st person.

In 3rd person you can peer over/around things that you are behind, and are blocking your LoS. You can also use 3rd person to spot people shooting at you, even if your character cannot possibly get a line of sight on them. It allows you to run one direction while looking another, which is helpful when you are being chased/shot at... lets you watch ur assailants while escaping.

IDK for immersion 1st person is sooo much better.
TSBspartacus
Profile Joined October 2011
England1046 Posts
June 20 2013 11:07 GMT
#46
For immersion 1st person is better, but for functionality 3rd is so much easier. Like with the grass, in reality you could move grass aside for your scope but atm you have to go in an open part to see anything because the grass blocks everything. The FOV is nicer with 3rd person as well, which is more realistic but I don't know how to edit the FOV.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
June 21 2013 18:34 GMT
#47
Two new cool videos

+ Show Spoiler [Open me] +




"(...)all in the game, yo. All in the game"
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 23 2013 15:54 GMT
#48


in 1 minute a live panel with rocket
Thats right stimmed marines can outrun aeroplanes.Tasteless
Bayyne
Profile Joined January 2011
United States1967 Posts
June 23 2013 16:25 GMT
#49
If I heard right he said in about 1 week the alpha will be public.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
June 23 2013 16:39 GMT
#50
He said that they have a target deadline of a week, not when that week is though.
This neo violence, pure self defiance
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
June 23 2013 17:11 GMT
#51
There was some cool stuff at Rezzed but overall I am a bit disappointed. There was very little new stuff/progress from E3 2 weeks ago. I hope they will release it in this state, if they wait for motion capturing next week and all that stuff he wants to put in alpha it will take a long time. I hope it's gonna be out first or second week of July.
"(...)all in the game, yo. All in the game"
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
June 23 2013 17:32 GMT
#52
DayZ Standalone + oculus rift + virtuix omni. HELL YEAHHHHH
ur pro or ur noob , thats life
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 23 2013 20:12 GMT
#53
That would be a exhausting and terrifying way to play standalone I imagine.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Excludos
Profile Blog Joined April 2010
Norway8254 Posts
June 24 2013 20:15 GMT
#54
On June 24 2013 02:32 KiWiKaKi wrote:
DayZ Standalone + oculus rift + virtuix omni. HELL YEAHHHHH


I'd pay for that!..if I wasn't a poor student ;(
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 24 2013 20:24 GMT
#55
On June 24 2013 02:32 KiWiKaKi wrote:
DayZ Standalone + oculus rift + virtuix omni. HELL YEAHHHHH



haha these people would be easy targets to spot... sprint for 20 feet.. stop.. bent over staring at the ground giving off heavy breathing sounds over the voice chat...


playing with an occulus rift would be TERRIFYING imo... "aaahh!! aahhh"" frantically scanning all around you.... i would pass out in fear lol
Zorkmid
Profile Joined November 2008
4410 Posts
June 27 2013 11:17 GMT
#56
They're still doing motion capture stuff. I don't think we'll see anything anytime soon.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
June 27 2013 12:24 GMT
#57
I dunno... i wont be satisfied with dayz standalone until there are vehicles anyhow so the release doesnt really matter to me that much since its still a long way to go until there are vehicles.
bK-
Profile Joined June 2012
United States326 Posts
June 27 2013 12:34 GMT
#58
I don't see the official release of DayZ Standalone happening this year.
Maybe Christmas at best and that is really generous estimate.
Just might pick up the alpha to save a few bucks later down the road.
Standalone in my eyes as it stands is only worth as much as an indy game $9.99 USD
We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. In this world there is room for everyone and the earth is rich and can provide for everyone.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
June 28 2013 05:06 GMT
#59
I reallllllly wanna play this. Lol.
www.twitch.tv/varanice
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 28 2013 17:31 GMT
#60
On June 27 2013 20:17 Zorkmid wrote:
They're still doing motion capture stuff. I don't think we'll see anything anytime soon.


for reals... kinda disappointing...i was sooooo hyped for this at one point...but can only maintain hype for a certain period of time...now its gone from "ZOMG I CANT WAIT" to "ya ill buy it and play it."

idk will be fun to play with all the TL'ers again... but its disappointing that its been soooooooooooooooooooooo delayed...
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