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DayZ Standalone - Page 2

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Bayyne
Profile Joined January 2011
United States1967 Posts
June 14 2013 23:54 GMT
#21
I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.

I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.

Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
June 15 2013 06:18 GMT
#22
man i have so many ideas for this new SA. As an avid DayZ (and genre) fan, I just need to fullest game possible to be available for all of us survivors.

Anyone here knows how to contact Dev team for some thoughts sharing or something?
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
FlyingToilet
Profile Joined August 2011
United States840 Posts
Last Edited: 2013-06-15 06:40:51
June 15 2013 06:40 GMT
#23
On June 15 2013 15:18 HyDrA_solic wrote:
man i have so many ideas for this new SA. As an avid DayZ (and genre) fan, I just need to fullest game possible to be available for all of us survivors.

Anyone here knows how to contact Dev team for some thoughts sharing or something?

Im pretty sure the dev's look at the sub reddit for dayz a lot, if u make a big post with a lot of features u would look forward to in SA then im dead sure at least 1 dev will look at it!
http://justin.tv/flyingtoilet
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
June 15 2013 07:10 GMT
#24
On June 15 2013 06:03 m4inbrain wrote:
Show nested quote +
On June 15 2013 05:30 MaestroSC wrote:
On June 14 2013 18:36 DarkEnergy wrote:

The basebuilding is confirmed and will all be underground in a separate instance. So disconnected from the main game world.


what???

soooooo lame....

stealing other people's shit and stalking them back to their basecamp was my favorite part of DayZ... i was one of those people who spent literally weeks scouring the map for other peoples' camps just to steal their shit...

this is the saddest thing I have read....if it means what i think it does. -.-....

then a skills system? meh... were stealing shit from WarZ now... ?? Didnt he originally say that a skills system was silly, and that one of the fun things about DayZ was new players were plausibly on equal terms with vet's? I will be one of the people who lives in this game, and therefore will usually be at some sort of EXP advantage...but i dont want it and wish others didnt get it either....but i guess i dont have any idea what he means by skills at this point before i get too upset

meh idk they are changing so much, that i wish they would not have.


Have to agree, your stuff should never be REALLY safe. That's not DayZ. You can make your stuff safe(r) by finding creative spots for tents (the narrow space between cargo containers f.e.) - but never be 100% sure. I raided alot in DayZ, i also was raided alot - that's DayZ. Don't take that away ._.

Show nested quote +
go through a tunnel or something that loads a completely different area


That would be even worse. Loading screen in DayZ = no go. As soon as you create a funnel where people would have to go through, you have basically a spot where every arse and his brother will camp with their rifles tuned in on exact that spot.

I remember some guys that used to pay chinese people to protect their camp 24/7. Lol
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
Last Edited: 2013-06-18 10:41:25
June 18 2013 10:36 GMT
#25
On June 15 2013 08:54 Bayyne wrote:
I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.

I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.



I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned.
The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)

As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.

But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever.
The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.

The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing.
I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.

There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd.
Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced.
My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences.
I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging.
But I was never contacted by DayZ staff on these things.

The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface.
The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.

Just had some time to kill and thought i could show the other side of the coin.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Kuni
Profile Blog Joined September 2010
Austria765 Posts
June 18 2013 11:03 GMT
#26
I am very pumped for this game. It is so much fun playing with friends together, the hours just fly by so damn fast. The mod was so buggy and all and it still was fun. Cannot wait for a fleshed out game with none of those annoying problems. Please be awesome!
bonus vir semper tiro
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 18 2013 12:15 GMT
#27
We can only hope.
The key is holding the hackers off and letting the game develop.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Nimix
Profile Joined October 2011
France1809 Posts
June 18 2013 12:40 GMT
#28
The new item spawning alone will make the game so much better. How many times did I cycle 3 times between every weapon spawn in elektro to find nothing at all or empty tin cans because nothing had spawned in 20mn, to then get killed by a terrible guy aiming like shit because I didn't even find a makarov (which I trust in a lot since I killed an as 50 guy on the hospital roof 50m away with it xD). Also a real anti hack will be a good plus, and the rarefaction (?) of heavy snipers (getting one shotted by campers is pretty lame) will make the game funnier for both bandits and survivors.
Saying goodbye to my -650k humanity will be hard, even though I already did because of their new diary replacing the monitor :'(
m4inbrain
Profile Joined November 2011
1505 Posts
June 18 2013 12:42 GMT
#29
On June 18 2013 20:03 Kuni wrote:
I am very pumped for this game. It is so much fun playing with friends together, the hours just fly by so damn fast. The mod was so buggy and all and it still was fun. Cannot wait for a fleshed out game with none of those annoying problems. Please be awesome!


The mod wasn't really buggy, it's the engine that is kinda, uhm.. clonkly. Don't expect to be the standalone to be that much different, it's the same engine still. Also it's kinda weird that dean hall already states that up to 60% of players might be disappointed with the standalone, and i can pretty much see where that comes from.

There's just nothing to do. You can fill a whole evening with repairing a car in DayZ. You can run around in DayZ SA, and hope to find some cans, which are now in more awesome locations, like under tables n stuff. Don't get me wrong, i want it to be good, but i feel like it might be another WarZ coming.

Jochan
Profile Blog Joined July 2010
Poland1730 Posts
June 18 2013 12:52 GMT
#30
On June 18 2013 21:40 Nimix wrote:
The new item spawning alone will make the game so much better. How many times did I cycle 3 times between every weapon spawn in elektro to find nothing at all or empty tin cans because nothing had spawned in 20mn, to then get killed by a terrible guy aiming like shit because I didn't even find a makarov (which I trust in a lot since I killed an as 50 guy on the hospital roof 50m away with it xD). Also a real anti hack will be a good plus, and the rarefaction (?) of heavy snipers (getting one shotted by campers is pretty lame) will make the game funnier for both bandits and survivors.
Saying goodbye to my -650k humanity will be hard, even though I already did because of their new diary replacing the monitor :'(

From what I've understood going through literally EVERY interview Rocket did, loot and weapons especially are gonna be rare. So I'm not sure if it will solve your problem. I think it's gonna happen even more - guy with the only gun taking over whole city, that is.
"(...)all in the game, yo. All in the game"
TaShadan
Profile Joined February 2010
Germany1978 Posts
June 18 2013 13:14 GMT
#31
How much will it cost?
Total Annihilation Zero
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 18 2013 13:33 GMT
#32
Probably in between 15 and 30 bucks. The price will go up as the game goes on to the full retail price when the game is finished.
Thats right stimmed marines can outrun aeroplanes.Tasteless
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
June 18 2013 13:55 GMT
#33
Can't wait for this. I played the mod by myself so it got kind of boring, but this time I'll be sure to join TLers on the TL server if I can. ^^
Long live the King of Wings
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 18 2013 14:06 GMT
#34
On June 18 2013 19:36 DarkEnergy wrote:
Show nested quote +
On June 15 2013 08:54 Bayyne wrote:
I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.

I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.



I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned.
The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)

As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.

But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever.
The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.

The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing.
I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.

There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd.
Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced.
My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences.
I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging.
But I was never contacted by DayZ staff on these things.

The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface.
The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.

Just had some time to kill and thought i could show the other side of the coin.


Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 18 2013 15:33 GMT
#35
the problem with DayZ...
hacking. Enemy #1 easy... this is the gayest part of the game.
Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields
Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people.
Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target.
Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted.
Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen...


IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it.

Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 18 2013 15:35 GMT
#36
On June 18 2013 23:06 Crownlol wrote:
Show nested quote +
On June 18 2013 19:36 DarkEnergy wrote:
On June 15 2013 08:54 Bayyne wrote:
I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.

I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.



I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned.
The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)

As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.

But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever.
The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.

The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing.
I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.

There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd.
Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced.
My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences.
I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging.
But I was never contacted by DayZ staff on these things.

The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface.
The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.

Just had some time to kill and thought i could show the other side of the coin.


Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit.



his point was that Rocket worked in opposition to admins, and wanted to take any/all power from the admins, and would even remove functions to keep them from admin'ing their server correctly. Rocket would blacklist/ban hosts, or servers as soon as he thought they were doing something he didnt approve of.

Also he would remove functionality to actually maintain a server properly.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 18 2013 16:45 GMT
#37
On June 19 2013 00:35 MaestroSC wrote:
Show nested quote +
On June 18 2013 23:06 Crownlol wrote:
On June 18 2013 19:36 DarkEnergy wrote:
On June 15 2013 08:54 Bayyne wrote:
I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.

I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.



I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned.
The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)

As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.

But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever.
The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.

The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing.
I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.

There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd.
Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced.
My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences.
I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging.
But I was never contacted by DayZ staff on these things.

The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface.
The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.

Just had some time to kill and thought i could show the other side of the coin.


Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit.



his point was that Rocket worked in opposition to admins, and wanted to take any/all power from the admins, and would even remove functions to keep them from admin'ing their server correctly. Rocket would blacklist/ban hosts, or servers as soon as he thought they were doing something he didnt approve of.

Also he would remove functionality to actually maintain a server properly.


Isn't this going to change with the standalone? If all those technical problems are still present, the game will never get big.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 18 2013 19:14 GMT
#38
Unsure, the hackers will find bug's or workarounds to exploit for sure. It will probably just be a wack the mole fight until there are less hole's to use. As long as there is a timely response so that it does not become mainstream knowledge everything will be fine.

As for the hosting and administrating aspect. I have heard Rocket said that he understands and admits this and will do something about it. what that will be is unclear.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Arkensis
Profile Joined October 2010
Canada6 Posts
June 19 2013 13:27 GMT
#39
I think that at some point a few servers did not share the player data with the other servers to prevent server hopping for combat or loot. I remember a few servers where you spawned as a new player even if you already played on multiple other servers. I don't know if these servers still exist though, but I hope this is allowed in the standalone.
Kronen
Profile Blog Joined March 2011
United States732 Posts
June 19 2013 14:16 GMT
#40
DE and other active Zers, what's your take on servers that are exclusively first-person view only? Not having played the game I don't have any experience but I imagine that it would be a lot more immersive and challenging.
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