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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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Reaps
Profile Joined June 2012
United Kingdom1280 Posts
March 20 2015 19:44 GMT
#461
Sorry missed that post.
trifecta
Profile Joined April 2010
United States6795 Posts
March 20 2015 19:45 GMT
#462
god I hope this is decent. Out of the rpgs I donated to, wasteland was meh and shadowrun was okay.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 20 2015 23:35 GMT
#463
I played a bit more, now i get whats happening despite grahics.

Combat is quite close to NWN-type of D&D ruleset.




Now my concern is the low level limit, at lvl 5, which seems to be half way trough the game, my chars really dont do anything interesting.
cast one or two abilities per combat and the rest is just engaging the monsters with the right fighter and then autoattacks until dead.

BG was pretty much the same, but the other older games had higher level limits and a lot more stuff you can do, especially NWN type of games.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 21 2015 01:03 GMT
#464
I think lvl 12 is the max lvl in PoE.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 21 2015 01:20 GMT
#465
and in NWN 1 you could only control one character, in PoE you have to control the whole party since there's no party AI
Yurie
Profile Blog Joined August 2010
11964 Posts
Last Edited: 2015-03-21 06:15:10
March 21 2015 05:12 GMT
#466
On March 21 2015 10:20 Cheren wrote:
and in NWN 1 you could only control one character, in PoE you have to control the whole party since there's no party AI


No part AI at all? Hope expansions or something fixes that, a system such as in the original DA or FFXII would be good for any time you play the game after the first one.
Sub40APM
Profile Joined August 2010
6336 Posts
March 21 2015 05:37 GMT
#467
On March 21 2015 14:12 Yurie wrote:
Show nested quote +
On March 21 2015 10:20 Cheren wrote:
and in NWN 1 you could only control one character, in PoE you have to control the whole party since there's no party AI


No part AI at all? Hope expansions or something fixes that, a system such as in the original DA or FFX would be good for any time you play the game after the first one.

I dont remember, did DA have a priority target ordering the way BG2 had? If not Id rather have no ai than dumb ai.
Yurie
Profile Blog Joined August 2010
11964 Posts
March 21 2015 06:16 GMT
#468
On March 21 2015 14:37 Sub40APM wrote:
Show nested quote +
On March 21 2015 14:12 Yurie wrote:
On March 21 2015 10:20 Cheren wrote:
and in NWN 1 you could only control one character, in PoE you have to control the whole party since there's no party AI


No part AI at all? Hope expansions or something fixes that, a system such as in the original DA or FFX would be good for any time you play the game after the first one.

I dont remember, did DA have a priority target ordering the way BG2 had? If not Id rather have no ai than dumb ai.


DA had that you could script ~20 actions that they did with conditions, like heal at 25% hp. If I recall correctly you can also use that to select targets, like cast this aoe spell on groups of 3 enemies or this disable on highest level enemy.
phagga
Profile Joined February 2012
Switzerland2194 Posts
Last Edited: 2015-03-21 08:22:29
March 21 2015 08:18 GMT
#469
On March 21 2015 15:16 Yurie wrote:
Show nested quote +
On March 21 2015 14:37 Sub40APM wrote:
On March 21 2015 14:12 Yurie wrote:
On March 21 2015 10:20 Cheren wrote:
and in NWN 1 you could only control one character, in PoE you have to control the whole party since there's no party AI


No part AI at all? Hope expansions or something fixes that, a system such as in the original DA or FFX would be good for any time you play the game after the first one.

I dont remember, did DA have a priority target ordering the way BG2 had? If not Id rather have no ai than dumb ai.


DA had that you could script ~20 actions that they did with conditions, like heal at 25% hp. If I recall correctly you can also use that to select targets, like cast this aoe spell on groups of 3 enemies or this disable on highest level enemy.

You could even tell yor mage to use a specific spell on the enemys mage, and another set of spells on the archers etc.

Edit: basically in DA:O on every difficulty except the highest one you can script your teammates well enough that you only need to control one character for 95% of the fights
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Velr
Profile Blog Joined July 2008
Switzerland10825 Posts
March 21 2015 08:37 GMT
#470
People actually used those scripts?
Yurie
Profile Blog Joined August 2010
11964 Posts
Last Edited: 2015-03-21 09:11:33
March 21 2015 09:11 GMT
#471
On March 21 2015 17:37 Velr wrote:
People actually used those scripts?


Of course. No point microing everything in a semi easy fight. The defaults weren't very good. :/
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 21 2015 10:03 GMT
#472
On March 21 2015 17:18 phagga wrote:
Edit: basically in DA:O on every difficulty except the highest one you can script your teammates well enough that you only need to control one character for 95% of the fights


You could do this also on Nightmare, assuming you control the mage. people including myself soloed the game with an Arcane Warrior.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
TerranHwaiting
Profile Joined December 2014
Korea (North)179 Posts
March 21 2015 11:57 GMT
#473
On March 21 2015 17:37 Velr wrote:
People actually used those scripts?


You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself.
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
March 21 2015 12:20 GMT
#474
On March 21 2015 20:57 TerranHwaiting wrote:
Show nested quote +
On March 21 2015 17:37 Velr wrote:
People actually used those scripts?


You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself.


Which is how you play that kind of game usually. At least that is how you used to play BG. Pause every two seconds, check what everyone is doing, make sure they are doing the right thing.

In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways.
Yurie
Profile Blog Joined August 2010
11964 Posts
Last Edited: 2015-03-21 12:48:06
March 21 2015 12:47 GMT
#475
On March 21 2015 21:20 Simberto wrote:
Show nested quote +
On March 21 2015 20:57 TerranHwaiting wrote:
On March 21 2015 17:37 Velr wrote:
People actually used those scripts?


You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself.


Which is how you play that kind of game usually. At least that is how you used to play BG. Pause every two seconds, check what everyone is doing, make sure they are doing the right thing.

In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways.


I cheated. I modded so it maxed out scripting slots and then levelled normally outside of that.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 21 2015 12:50 GMT
#476
On March 21 2015 21:20 Simberto wrote:
Show nested quote +
On March 21 2015 20:57 TerranHwaiting wrote:
On March 21 2015 17:37 Velr wrote:
People actually used those scripts?


You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself.


Which is how you play that kind of game usually. At least that is how you used to play BG. Pause every two seconds, check what everyone is doing, make sure they are doing the right thing.

In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways.

You didn't need to pause every 2 seconds, but every 6. But in PoE, if you plan to play on harder difficulties pausing often will be required because your party only uses basic attack and players need to use all special attacks.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
March 21 2015 13:14 GMT
#477
If it's anything like BG or generally IE combat its a winner for me. I still play through them every year or so and its definitely some of the most satisfying gameplay still. Quite pleased they're also trying to reduce the sheer volume of pre buffing those games required. My worry is the AI really when you see what a mod like sword coast stratagems does for Baldurs Gate, they won't have spent the time in this aspect for sure. Still, path of the damned should be interesting and hopefully hard is actually hard.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 21 2015 14:49 GMT
#478
On March 21 2015 21:20 Simberto wrote:
In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways.


This one of the few things DA2 did better than DA:O. In DA2 you always had way more scripting slots than you actually needed.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Velr
Profile Blog Joined July 2008
Switzerland10825 Posts
March 21 2015 15:02 GMT
#479
On March 21 2015 20:57 TerranHwaiting wrote:
Show nested quote +
On March 21 2015 17:37 Velr wrote:
People actually used those scripts?


You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself.



Uhm... Yeah, thats kinda the way you play these games?

Give actions to everyone.
As soon as you see something happening or a spell is finnished you pause again and give new commands.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 21 2015 15:48 GMT
#480
people will flip out once they discover they have to play all party members at once...
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