Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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United Kingdom1280 Posts
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trifecta
United States6795 Posts
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LaNague
Germany9118 Posts
Combat is quite close to NWN-type of D&D ruleset. Now my concern is the low level limit, at lvl 5, which seems to be half way trough the game, my chars really dont do anything interesting. cast one or two abilities per combat and the rest is just engaging the monsters with the right fighter and then autoattacks until dead. BG was pretty much the same, but the other older games had higher level limits and a lot more stuff you can do, especially NWN type of games. | ||
-Archangel-
Croatia7457 Posts
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Cheren
United States2911 Posts
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Yurie
11742 Posts
On March 21 2015 10:20 Cheren wrote: and in NWN 1 you could only control one character, in PoE you have to control the whole party since there's no party AI No part AI at all? Hope expansions or something fixes that, a system such as in the original DA or FFXII would be good for any time you play the game after the first one. | ||
Sub40APM
6336 Posts
On March 21 2015 14:12 Yurie wrote: No part AI at all? Hope expansions or something fixes that, a system such as in the original DA or FFX would be good for any time you play the game after the first one. I dont remember, did DA have a priority target ordering the way BG2 had? If not Id rather have no ai than dumb ai. | ||
Yurie
11742 Posts
On March 21 2015 14:37 Sub40APM wrote: I dont remember, did DA have a priority target ordering the way BG2 had? If not Id rather have no ai than dumb ai. DA had that you could script ~20 actions that they did with conditions, like heal at 25% hp. If I recall correctly you can also use that to select targets, like cast this aoe spell on groups of 3 enemies or this disable on highest level enemy. | ||
phagga
Switzerland2194 Posts
On March 21 2015 15:16 Yurie wrote: DA had that you could script ~20 actions that they did with conditions, like heal at 25% hp. If I recall correctly you can also use that to select targets, like cast this aoe spell on groups of 3 enemies or this disable on highest level enemy. You could even tell yor mage to use a specific spell on the enemys mage, and another set of spells on the archers etc. Edit: basically in DA:O on every difficulty except the highest one you can script your teammates well enough that you only need to control one character for 95% of the fights | ||
Velr
Switzerland10632 Posts
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Yurie
11742 Posts
On March 21 2015 17:37 Velr wrote: People actually used those scripts? Of course. No point microing everything in a semi easy fight. The defaults weren't very good. :/ | ||
ApocAlypsE007
Israel1007 Posts
On March 21 2015 17:18 phagga wrote: Edit: basically in DA:O on every difficulty except the highest one you can script your teammates well enough that you only need to control one character for 95% of the fights You could do this also on Nightmare, assuming you control the mage. people including myself soloed the game with an Arcane Warrior. | ||
TerranHwaiting
Korea (North)179 Posts
On March 21 2015 17:37 Velr wrote: People actually used those scripts? You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself. | ||
Simberto
Germany11397 Posts
On March 21 2015 20:57 TerranHwaiting wrote: You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself. Which is how you play that kind of game usually. At least that is how you used to play BG. Pause every two seconds, check what everyone is doing, make sure they are doing the right thing. In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways. | ||
Yurie
11742 Posts
On March 21 2015 21:20 Simberto wrote: Which is how you play that kind of game usually. At least that is how you used to play BG. Pause every two seconds, check what everyone is doing, make sure they are doing the right thing. In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways. I cheated. I modded so it maxed out scripting slots and then levelled normally outside of that. | ||
-Archangel-
Croatia7457 Posts
On March 21 2015 21:20 Simberto wrote: Which is how you play that kind of game usually. At least that is how you used to play BG. Pause every two seconds, check what everyone is doing, make sure they are doing the right thing. In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways. You didn't need to pause every 2 seconds, but every 6. But in PoE, if you plan to play on harder difficulties pausing often will be required because your party only uses basic attack and players need to use all special attacks. | ||
Immersion_
United Kingdom794 Posts
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ApocAlypsE007
Israel1007 Posts
On March 21 2015 21:20 Simberto wrote: In DA:O you have to do this even more due to the stupid decision of making the scripting points cost level up resources. "Sure, i could have one more scripting slot. Or is could increase my strength by one." Guess what EVERYONE is going to take who is even slightly serious about optimizing his party. And since you can't really script someone to not be retarded with two scripting slots, you had to control them all the time anyways. This one of the few things DA2 did better than DA:O. In DA2 you always had way more scripting slots than you actually needed. | ||
Velr
Switzerland10632 Posts
On March 21 2015 20:57 TerranHwaiting wrote: You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself. Uhm... Yeah, thats kinda the way you play these games? Give actions to everyone. As soon as you see something happening or a spell is finnished you pause again and give new commands. | ||
LaNague
Germany9118 Posts
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