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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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Prev 1 20 21 22 23 24 69 Next
rezoacken
Profile Joined April 2010
Canada2719 Posts
November 23 2014 00:09 GMT
#421
On November 23 2014 02:21 TheYango wrote:
Show nested quote +
On November 22 2014 07:25 rezoacken wrote:
By the way this thread should be renamed "Pillars of Eternity" everytime I look for it by searching pillars I have to remember it wasn't the project's name :p

Done.


Thank you
Either we are alone in the Universe or we are not. Both are equally terrifying.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4416 Posts
November 23 2014 00:58 GMT
#422
Combat was pretty broken the last time i booted it up, will give it another go when a new patch is released.Nothing in the past month so hopefully some big changes
https://www.youtube.com/watch?v=e7PvoI6gvQs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-11-24 00:27:58
November 24 2014 00:27 GMT
#423
On November 22 2014 23:04 Sbrubbles wrote:
Show nested quote +
On July 25 2014 19:55 KlaCkoN wrote:
Question though, do we know if the entire development cycle was paid for via kickstarter or do they still need to make some sort of sales goal in order not to consider this project a failure?


I've always wondered about this, for kickstarted games in general (well, at least ones of large enough scope, like this one, Wasteland and Broken Age for example).

Also, I never noticed Paradox was in this project. Nice!

From what I read Obsidian expects lots of sales, something like 10x the number of KS backers (not sure in what timeframe).

We don't know if what they got through KS was enough for PoE.

For WL2, total cost was 2x the KS money (Brian Fargo invested 700 000 $ of this own money and they got around 2 million $ more from Early Access) so total cost was around 6 mil $. They earned 1.5 mil $ in first 4 days (no numbers after that).
karazax
Profile Joined May 2010
United States3737 Posts
January 14 2015 20:37 GMT
#424
Todays update finally gave an official release date of March 26th, 2015. So not too much longer to go.
chaos021
Profile Joined March 2012
United States258 Posts
January 14 2015 23:50 GMT
#425
On January 15 2015 05:37 karazax wrote:
Todays update finally gave an official release date of March 26th, 2015. So not too much longer to go.


Feels like an eternity.

Get it!?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-01-15 03:01:40
January 15 2015 03:00 GMT
#426
On January 15 2015 05:37 karazax wrote:
Todays update finally gave an official release date of March 26th, 2015. So not too much longer to go.

Wow, nice. That's actually sooner than I expected I suppose. That's absolutely nothing compared to the waiting time for Game of Thrones, or most other games I'm looking forward to.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-01-15 21:40:26
January 15 2015 21:30 GMT
#427
The game is being streamed
http://www.twitch.tv/paradoxinteractive

Regarding financing, PoE, WL2 and Torment are not financed 100% by KS, they do expect some extra sales and therefore can go beyond their KS/backer money. It's not that they couldn't just finance it with KS, you can always make a cheap game, but it's not smart to stay at that limit if you know sales will cover the rest and still make a profit. It's especially important if they want to start a franchise that they make the most out of their first game.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Biff The Understudy
Profile Blog Joined February 2008
France8082 Posts
January 15 2015 21:46 GMT
#428
Looks amazingly like a Baldur's Gate 3, which makes me extremely happy

Is it gonna be released on mac, btw?
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-01-15 22:06:32
January 15 2015 21:51 GMT
#429
Woah, yeah. The visuals look so much more like BG than I expected. Same art style for character portraits, level appearance, map appearance, mouse cursors, action/dialogue log, same highlightable loot zones, and other UI elements (to a degree).

It really seems like BG 3.
I don't know if I like or dislike the fact that it uses it's own rule set rather than something like D&D 3.5e or something. I guess it really depends on the specifics of how it turned out. big problem with d20 systems is they aren't optimized for computers, such as by having more precise values/units.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 15 2015 21:56 GMT
#430
it looks good if maybe slightly laggy

these sounds right now are insanely annoying though
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-01-15 22:02:11
January 15 2015 22:00 GMT
#431
I don't know why it feels laggy right now, I've seen other streams before and it was smoother.

That one was fine http://www.twitch.tv/paradoxinteractive/b/588477048

So it's probably just beta bugs or the stream.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Merany
Profile Blog Joined February 2011
France890 Posts
January 20 2015 12:14 GMT
#432
Watched the VOD of the latest stream this weekend and holy shit, I am sooooooo pumped.
Graphics look absolutely fantastic, 100% what I would expect from a modern successor of Baldur's Gate. I believe he said he played at low res so I would expect it to be even better on a release build / good PC.
I was not impressed by the combat system the first time it was shown during the beta but it's seriously looking good right now. A bit worried about difficulty since he's obviously making tons of "micro" mistakes and still breezing through the content in hard but I guess it's fine.

Obviously can quite comment on story and companions but I have faith they're gonna come up with something at least decent.

Anyway, cannot wait!
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2015-01-30 18:03:12
January 30 2015 18:00 GMT
#433
Some news from the last week:

Interview with Chris Avellone (Touches a bit on Pillars of Eternity but has a more general game design focus)

Video Interview with JE Sawyer from PAX South

The Pillars of Eternity panel at PAX South( Some sound problems here and there)
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
March 17 2015 21:16 GMT
#434


Gameplay vid from Pax East. I am unbelievably excited about this game. Looks like a genuine successor to Baldur's Gate!
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
March 17 2015 22:55 GMT
#435
Cool, I kickstartered this game like 2 years ago and now it comes out next week? Sweet!
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 18 2015 16:14 GMT
#436
Press embargo is going to be lifted on 23rd so people can watch twitch streams and read reviews before game releases on 26th. I expect a lot of praises.
ZenithM
Profile Joined February 2011
France15952 Posts
March 18 2015 17:25 GMT
#437
On March 18 2015 07:55 Uranium wrote:
Cool, I kickstartered this game like 2 years ago and now it comes out next week? Sweet!

Haha same, glad I kickstarted it, the game looks nice.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 18 2015 17:26 GMT
#438
I'll give it the standard Obsidian downtime of 6 months to get all the bugs out.
marconi
Profile Joined March 2010
Croatia220 Posts
March 18 2015 19:25 GMT
#439
finally something worth my time it would seem
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
March 18 2015 19:36 GMT
#440
On March 19 2015 02:26 deth2munkies wrote:
I'll give it the standard Obsidian downtime of 6 months to get all the bugs out.

Eh. South Park was pretty good at release.
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