The first screenshot:
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.
Project Eternity has reached its original target funding goals after 24 hours. Additional stretch goals are now available at the links above.
Well there you have it. Not Neverwinter Nights 3, Fallout 4 or a new Planescape, but their own new IP. I think it's about time they started their own story. I think it is very interesting that they were unable to acquire the funding needed the traditional way, as it is clear within the first day that they will exceed their target several times over. Of course the sidebar says the release date is all the way over in April 2014, but today is also the day Black Mesa was finally released, so it's back to the waiting game!
Gameplay updates, interviews and previews: