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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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Chillax
Profile Joined March 2011
England585 Posts
Last Edited: 2012-09-16 09:32:38
September 16 2012 08:38 GMT
#41
Stretch goals revealed, might want to add this to the OP. Please also consider changing the thread title to include (Obisdian kickstarter)

We are excited to announce the first stretch goals for Project Eternity!

1.1 million, Base Goal – Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.

1.4 million, New Playable Race, Class, and Companion!
Expands your options for character creation and adds a companion of the new class.

1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).

1.8 million, New Playable Race, Class, and Companion!
The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.

2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".

2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!
Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!
Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.

2.4 million and beyond! Coming Soon!

We've been listening to your feedback, and have the following announcements:

DRM Free: We are looking into it! Please check back for updates.
Digital Only Tiers are coming!
PayPal is coming asap. Please be patient!
New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.

Thank you fans!


Personally Im concerned about the limited number of party members, given that we dont know the party size it may not be such a big deal, although i was hoping for a 6 man team.
Then again maybe this is Planescape where you just take everyone you can with you.
Yurie
Profile Blog Joined August 2010
11964 Posts
September 16 2012 09:33 GMT
#42
I personally don't care for those stretch goals, they feel like expansion/DLC content. Nothing I care about in them, just nice to have stuff. Maybe the player house would be interesting, yet they seem to mean a house, which just feels gimicky.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
September 16 2012 09:45 GMT
#43
holy shit, holy shit, HOLY SHEEET!

I am Excite!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
aloT
Profile Joined April 2010
England1042 Posts
September 16 2012 10:11 GMT
#44
I am abit... hummm? at the stretch goals. While $1 million was never going to give us Neverwinter Nights it is plainly obvious that they will reach all of these goals, yet they seem like core features. Maybe their plan all along was to purposefully underhit their real funding needing so as to ensure that the foundations of a full game can be in place for traditional investment if Kickstarter didn't work out.
hitthat
Profile Joined January 2010
Poland2270 Posts
Last Edited: 2012-09-16 12:57:28
September 16 2012 12:53 GMT
#45
2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".


LOL, WTF is this? Pre-production DLC or what? They cant do this within their current budget? The other points seems to be justified, but this one made me suspicious of their true motives as I see them now as a money-grabbing leaches. First they talk about making game they want to make and then they post something like that with massage "You want that- pay for it more", thus they surely DO NOT REALLY want that...
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Chillax
Profile Joined March 2011
England585 Posts
September 16 2012 13:22 GMT
#46
On September 16 2012 21:53 hitthat wrote:
2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".


LOL, WTF is this? Pre-production DLC or what? They cant do this within their current budget? The other points seems to be justified, but this one made me suspicious of their true motives as I see them now as a money-grabbing leaches. First they talk about making game they want to make and then they post something like that with massage "You want that- pay for it more", thus they surely DO NOT REALLY want that...


Erm, given the scope of the game they are making the budget as it stands is shoe string at best. So no they cant afford to add silly things like player houses as it stands.

Making video games is damned expensive.
hitthat
Profile Joined January 2010
Poland2270 Posts
September 16 2012 13:32 GMT
#47
On September 16 2012 22:22 Chillax wrote:
Show nested quote +
On September 16 2012 21:53 hitthat wrote:
2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".


LOL, WTF is this? Pre-production DLC or what? They cant do this within their current budget? The other points seems to be justified, but this one made me suspicious of their true motives as I see them now as a money-grabbing leaches. First they talk about making game they want to make and then they post something like that with massage "You want that- pay for it more", thus they surely DO NOT REALLY want that...


Erm, given the scope of the game they are making the budget as it stands is shoe string at best. So no they cant afford to add silly things like player houses as it stands.

Making video games is damned expensive.


Thus this will cost aditional 200k bucks? Oh co'mon, many modders make things like WHOLE MAPS just for pure prestige. If they will be pressed by deadlines (wich will probably be less of concern now) they could just give this up, as nobody really need this shit. What are they going to spent this additional 200k? Mo-cap? Voice-acting?
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Chillax
Profile Joined March 2011
England585 Posts
September 16 2012 13:34 GMT
#48
No, they will spend it on development time, writing and coding. It's not the actual making that costs money its the people doing it. Comparing game development to modding is silly, they have to pay people to do this.
hitthat
Profile Joined January 2010
Poland2270 Posts
September 16 2012 13:41 GMT
#49
On September 16 2012 22:34 Chillax wrote:
No, they will spend it on development time, writing and coding. It's not the actual making that costs money its the people doing it. Comparing game development to modding is silly, they have to pay people to do this.


so, dont you think that any single element from:

2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!


should be priority over this shit?
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Chillax
Profile Joined March 2011
England585 Posts
September 16 2012 13:58 GMT
#50
Yup i do, infact I would have put a linux and mac port as the first stretch goal. But they are trying to appeal to a mass market, and look at Bethesda and hearthfire. People gobble that stuff up.

Stretch goals are a bit smoke and mirror anyway, they always have been.
BajaBlood
Profile Joined August 2009
United States205 Posts
September 16 2012 14:18 GMT
#51
My first backed kickstarter project O.o
Candadar
Profile Blog Joined July 2011
2049 Posts
September 16 2012 14:26 GMT
#52
Obsidian wants to make an RPG without a Publisher breathing down their neck?

Yes pls.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 16 2012 23:49 GMT
#53
As someone said somewhere, one of their stretch goals should have been a whole new QA team so we don't get bug ridden game like all of their previous ones (well I have not played New Vegas so don't know about that one).
aloT
Profile Joined April 2010
England1042 Posts
September 17 2012 07:11 GMT
#54
Well in their defence even though their games have always been buggy they usually have things in place to quickly fix them or let the user console it through.

And modders can only make houses and shit because they took the time to code in that mod ability. It's not like they spend the first $1million on making the "map editor" and then 200k on someone to use that editor to build a player house.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 17 2012 07:54 GMT
#55
I really do NOT like the way they put their stretch goals...
England will fight to the last American
valaki
Profile Joined June 2009
Hungary2476 Posts
September 17 2012 07:56 GMT
#56
Strech goals are awful.
ggaemo fan
Daray
Profile Blog Joined August 2010
6006 Posts
September 17 2012 07:58 GMT
#57
On September 17 2012 16:54 KaiserJohan wrote:
I really do NOT like the way they put their stretch goals...


Yup, it is quite awful. Still excited for the game though.
bgx
Profile Joined August 2010
Poland6595 Posts
September 17 2012 08:21 GMT
#58
The fact that developers need to beg for money shows much about the industry and people who are in charge. If you need to bring back a gameplay values of PST, Fallout, IWD via Kickstarter its pretty fucking sad.
Stork[gm]
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
September 17 2012 11:11 GMT
#59
On September 17 2012 17:21 bgx wrote:
The fact that developers need to beg for money shows much about the industry and people who are in charge. If you need to bring back a gameplay values of PST, Fallout, IWD via Kickstarter its pretty fucking sad.


How is it sad that developer companies can now go to the playerbase to get the games we all want made?, big publisgher companies are all about money and not taking artistic risks, that's why something like kickstarter is so good.
444 444 444 444
aloT
Profile Joined April 2010
England1042 Posts
September 17 2012 11:27 GMT
#60
Well its not just you that thinks the stretch goals suck. The rate of pledges have plunged massively.
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