• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:54
CEST 11:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5443 users

Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 67 68 69 Next
Yacobs
Profile Joined March 2010
United States846 Posts
September 18 2012 11:44 GMT
#81
On September 18 2012 04:07 TheYango wrote:
Show nested quote +
On September 18 2012 03:09 Yacobs wrote:
Well, for those of us who play games for gameplay and not for "main plot," having only 3 or 4 characters in your party is simply insufficient and disappointing.

If you're not playing for the plot, then what you are looking for is not an Obsidian game.

The gameplay in Obsidian games is generally fairly mediocre. It's the industry-best quality of writing and character development that makes their games stand out.


I guess you missed the part, you know in the freaking Kickstarter video, where they name-dropped IWD and BG2? I don't know, friend, but those games seemed to be about gameplay, not reading an interactive novel.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2012-09-18 12:41:42
September 18 2012 12:20 GMT
#82
On September 18 2012 18:19 Talin wrote:
What the hell. IWD2 is by far the best Infinity game from a technical standpoint, it runs smoothest, controls tightest, is actually designed and paced well and throws challenges and encounters at you all the time instead of making you spend 50% of the time walking (and watching loading screens) to get to some place relevant.

The wood was ONE terrible/frustrating zone in IWD2, but pretty much everything else is super tight, fun and challenging. Plus the 3.5e rules give a lot more variety to different classes and tightens up the mechanics in general, and the ability to create a party and experiment with different combinations of characters and strategies gives it actual replay value.

Story and character development is just flavor. Gameplay is gameplay, and combat encounters were the core (and only) actual gameplay in all those games. If they don't get combat right (like IWD2 did), there is no game, and no amount of in-depth character development and story will make up for it.


From a "technical standpoint" rofl. Since it is the last infinity engine game released in 2002, four fucking years after BG1 it had to be superior from a "technical standpoint". I don't even understand what you mean by "smoothest and tightest" when the UI is pretty much the same and the system requirements are actually higher.

The challenges are actually boring and extremly repetitive. Difficulty isn't a problem either since since the inifinity engine games are not arcade games nor roguelikes and you can pretty much brute force your way through the game with save/load if you are too physically challenged to kite and use pause. It is pretty much the same shit than in the previous infinity games Kite/kite/kite and definitly less challenging than SCS for BG1&2.

The game also boasts the worst level ever designed in an infinity game the fucking wood (but also the glacier, Ice Temple etc... ) which is one of the most ugly, repetitive and dumb shit i have ever seen in a video game. While the modron haze in Planescape was a joke, this level is meant to be serious lol. Most of the puzzles and challenges are kinda awful too and the best examples are probably the monastary trial or the chessboard. This shit isn't even close of the detail and originality of the encounters in the Durlag tower (Remember Tosc is 3 years older lol.)

Overall the game isn't really more beautiful than IWD1 and while some areas are gorgeous like the monastary, most of the stuff is kinda bland. (Some of the best content is actually recycled straight from IWD1 lol). So basicly the only real improvement is the higher resolutions available, but you can always mod the older infinity games so w/e.

The storyline is absolutly trash (The motivations behind the Chimera legion are so dumb that it is hilarious) oh and the improvements with the 3.5 DnD are barely noticeable (Mages can wear armours !) and should only be considered exciting by the most bored DnD nerds.

So no IWD2 isn't really better than IWD1.
fuck all those elitists brb watching streams of elite players.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 18 2012 12:56 GMT
#83
What are you people talking about combat not being good enough in Black Isle games?! Icewind dale and PST still had better combat then Kotor and DAO (or DA2). NWN2 had better combat then NWN1, and last expansion for NWN2 had real fun combat and limited resting system (although it had other shortcomings). Even Mask of Betrayer has some awesome combats.

Only RPG with better combat was BG2 (and some in BG1), as they made so many challenging fights in 1st playtrough with different groups (sequencer mages, beholders, kangaxx, the high level hidden group that you need rogue stone to fight, sewer fights, dragons, drow and so on).
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-09-18 13:47:47
September 18 2012 13:31 GMT
#84
On September 18 2012 21:20 Boblion wrote:
Show nested quote +
On September 18 2012 18:19 Talin wrote:
What the hell. IWD2 is by far the best Infinity game from a technical standpoint, it runs smoothest, controls tightest, is actually designed and paced well and throws challenges and encounters at you all the time instead of making you spend 50% of the time walking (and watching loading screens) to get to some place relevant.

The wood was ONE terrible/frustrating zone in IWD2, but pretty much everything else is super tight, fun and challenging. Plus the 3.5e rules give a lot more variety to different classes and tightens up the mechanics in general, and the ability to create a party and experiment with different combinations of characters and strategies gives it actual replay value.

Story and character development is just flavor. Gameplay is gameplay, and combat encounters were the core (and only) actual gameplay in all those games. If they don't get combat right (like IWD2 did), there is no game, and no amount of in-depth character development and story will make up for it.


From a "technical standpoint" rofl. Since it is the last infinity engine game released in 2002, four fucking years after BG1 it had to be superior from a "technical standpoint". I don't even understand what you mean by "smoothest and tightest" when the UI is pretty much the same and the system requirements are actually higher.


Pathfinding was better (which was a big issue with earlier Infinity games), and controls were less clunky in general. It's difficult to describe controls in other words, but they were just better in IWD2.

As for challenges being repetitive, other than all of them being combat (which is a pretty damn broad generalization to make), I don't see how that's the case at all. The game gives you plenty of opportunities to use mostly every class skill or ability in the game, and a lot of opportunities to beat the challenges in a variety of different ways.

On September 18 2012 21:20 Boblion wrote:
Difficulty isn't a problem either since since the inifinity engine games are not arcade games nor roguelikes and you can pretty much brute force your way through the game with save/load if you are too physically challenged to kite and use pause.


If we're going to categorize Infinity engine games, they're actually strategy games with some minor puzzles/adventure elements. But the core gameplay is all about progression, resource and combat management. The game can be exploited in a number of ways to go through them (load/save, import/export characters etc), but that's hardly the point of playing it, is it? Just because the option to do that exists doesn't make encounter design irrelevant.

On September 18 2012 21:20 Boblion wrote:
The game also boasts the worst level ever designed in an infinity game the fucking wood (but also the glacier, Ice Temple etc... ) which is one of the most ugly, repetitive and dumb shit i have ever seen in a video game.


Obviously the wood is terrible, but it's like what, 5% of the game (and even that only if you get stuck in it for a long time)? It makes no sense to judge the entire game on it. There's nothing wrong with the Glacier/Temple at all.

The sheer amount of walking and dealing with pesky random encounter mobs wastes a lot more of player's time in BG1/2 than the wood does in IWD2. Hell, BG1 had the player walk through samey looking, completely flat forest areas for the first 2-3 acts, and that didn't prevent either game from becoming a timeless classic.

And there were no technical limitations to better level design in any of the games for the game's age and release date to be relevant in any way. Even in BG1 there were well designed outdoor areas, it's just that the majority of them weren't.

On September 18 2012 21:20 Boblion wrote:
The storyline is absolutly trash (The motivations behind the Chimera legion are so dumb that it is hilarious) oh and the improvements with the 3.5 DnD are barely noticeable (Mages can wear armours !) and should only be considered exciting by the most bored DnD nerds.


Most of the video game storylines range from trash to mediocre in my eyes, so I don't really care either way. I'd rather have a good game about generic evil forces trying to take over the world, than a mediocre game with the story and characters written by GRRM. But like I said, I don't want to get into that argument as that's everyone's personal preference.

The only point I made earlier related to the story is that you don't actually play the story and characters, so a bad-to-mediocre story can't be nearly as detrimental to the game as bad-to-mediocre gameplay can be (especially with modern standards).

Anyhow, it's pretty hard not to notice the improvements made by 3.5E if you're being reasonable. From a limited list of like 10 classes (even with kits in BG2) where some are not really viable, some feel and play the same as others, to what we had in IWD2 where most of the classes had unique abilities and there were many more customization choices.
AM
Profile Joined September 2011
50 Posts
September 18 2012 14:04 GMT
#85
On September 18 2012 18:31 Talin wrote:
I'm not getting into how important or not important the story is (as that's subjective anyway), I'm just saying that it isn't actual gameplay. PST did have reasonable enough combat for its time (it wasn't stellar, but nothing was really missing either), and Baldur's Gate 2 is, as far as I'm aware, more widely acclaimed than PST and it was very much combat-oriented as well.

Basically, combat is what you actually play and how you progress through the game content. If it isn't fun and deep enough, the game won't be either.


Also IWD2 wasn't really marketed aggressively to begin with and at that time it was already overshadowed by Neverwinter Nights and Morrowind that were both technologically more advanced and easily grabbed the mainstream attention. If it came out a year earlier (or nearer to the release of D&D 3E rules), I'm sure that it would be a much better known game now as it is the pinnacle of Infinity engine.


That is not true at all. You can progress through most of PST with very little fighthing if none at all. If I remeber correctly, you are only forced to fight some trash in end game, and you can probably just run past that as well.
So really, depending on how you played the game, the "gameplay" could be almost purely dialogs. And PST dosn't have reasonable combat. There are no interesting encounters, your partly building options are very restricted, and interface sucks as well. It is very weak compared to IWD and BG.
Lenwe
Profile Joined March 2008
Netherlands757 Posts
September 18 2012 14:43 GMT
#86
On September 15 2012 18:44 Lucumo wrote:
Yeah, just bought it in a bundle this week(Baldur's Gate I & II + Addons, Icewind Dale I & II, The Temple of Elemental Evil and Planescape Torment.


Best buy ever. A collection of a few of the best games ever made. If you haven't played them before, you should clear your schedule for the next few weeks.

This news, along with the upcoming release of Baldur's Gate:Enhanced Edition (and possible sequels) is the best news in gaming I've heard in a long, long time.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 18 2012 15:02 GMT
#87
On September 18 2012 23:04 AM wrote:
Show nested quote +
On September 18 2012 18:31 Talin wrote:
I'm not getting into how important or not important the story is (as that's subjective anyway), I'm just saying that it isn't actual gameplay. PST did have reasonable enough combat for its time (it wasn't stellar, but nothing was really missing either), and Baldur's Gate 2 is, as far as I'm aware, more widely acclaimed than PST and it was very much combat-oriented as well.

Basically, combat is what you actually play and how you progress through the game content. If it isn't fun and deep enough, the game won't be either.


Also IWD2 wasn't really marketed aggressively to begin with and at that time it was already overshadowed by Neverwinter Nights and Morrowind that were both technologically more advanced and easily grabbed the mainstream attention. If it came out a year earlier (or nearer to the release of D&D 3E rules), I'm sure that it would be a much better known game now as it is the pinnacle of Infinity engine.


That is not true at all. You can progress through most of PST with very little fighthing if none at all. If I remeber correctly, you are only forced to fight some trash in end game, and you can probably just run past that as well.
So really, depending on how you played the game, the "gameplay" could be almost purely dialogs. And PST dosn't have reasonable combat. There are no interesting encounters, your partly building options are very restricted, and interface sucks as well. It is very weak compared to IWD and BG.

The 'encounters' and 'combats' are dialogue-based. That's the point of the game. Instead of 'grind for item to click on enemy to win', it's grind/search for items and information then click dialogue option to win'. The party building also has no reason to be large because each character is integral to the plot, something MotB does extremely well and BG2 does comparatively poorly (does anyone really care about Valygar, or Cernd?)

Ya if you judge it by normal RPG combat standards it falls short, but it was never something to be judged on that scale in the first place. It's a game with an entirely different nature than those it tends to be compared to - not to say the combat, such as it is, couldn't have been polished somewhat.
Thingdo
Profile Joined August 2009
United States186 Posts
Last Edited: 2012-09-18 18:20:01
September 18 2012 18:19 GMT
#88
On September 17 2012 20:27 aloT wrote:
Well its not just you that thinks the stretch goals suck. The rate of pledges have plunged massively.


This probably doesn't have much to do with the stretch goals. If you look at almost any of the successful games on kickstarter, the first 2-3 days are way above average (like 5-10X as much money as what you will see in the middle of the campaign). After those first few days it drops off sharply, then usually sits down in lower numbers for a while. The last 2-3 days it spikes back up super high again. Here are some charts of the other successful ones if you are interested:

http://www.kicktraq.com/projects/659943965/planetary-annihilation-a-next-generation-rts#chart-daily
http://www.kicktraq.com/projects/inxile/wasteland-2#chart-daily
http://www.kicktraq.com/projects/66710809/double-fine-adventure#chart-daily
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
September 18 2012 19:22 GMT
#89
On September 18 2012 23:43 Lenwe wrote:
Show nested quote +
On September 15 2012 18:44 Lucumo wrote:
Yeah, just bought it in a bundle this week(Baldur's Gate I & II + Addons, Icewind Dale I & II, The Temple of Elemental Evil and Planescape Torment.


Best buy ever. A collection of a few of the best games ever made. If you haven't played them before, you should clear your schedule for the next few weeks.

This news, along with the upcoming release of Baldur's Gate:Enhanced Edition (and possible sequels) is the best news in gaming I've heard in a long, long time.


What? Where was this bargain?!
Boblion
Profile Blog Joined May 2007
France8043 Posts
September 18 2012 19:37 GMT
#90
There is a promo going on @ gog.
fuck all those elitists brb watching streams of elite players.
Rayeth
Profile Blog Joined April 2010
United States883 Posts
September 18 2012 19:54 GMT
#91
Planescape Torment has a great story, but a lot of terrible combat and pretty weak UI.
Baldur's Gate 2 has pretty good combat, a mediocre story and acceptable UI.
IWD has good combat again, nearly no story worth speaking of, and basically the same UI as BG2.

I would love to see something that has the real character depth of PST and the combat of BG2 and IWD. I think me and most of the CRPG fans on earth think this. But a great project, so hopefully something rad comes out of it.
The Innocent shall suffer... big time.
Chillax
Profile Joined March 2011
England585 Posts
September 18 2012 20:32 GMT
#92
On September 19 2012 04:54 Rayeth wrote:
Planescape Torment has a great story, but a lot of terrible combat and pretty weak UI.
Baldur's Gate 2 has pretty good combat, a mediocre story and acceptable UI.
IWD has good combat again, nearly no story worth speaking of, and basically the same UI as BG2.

I would love to see something that has the real character depth of PST and the combat of BG2 and IWD. I think me and most of the CRPG fans on earth think this. But a great project, so hopefully something rad comes out of it.


I think at the very least with Josh Sawyer and more specifically Chris Avellone involved we can expect great charecters and story. Combat is another matter.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 18 2012 21:53 GMT
#93
On September 19 2012 05:32 Chillax wrote:
Show nested quote +
On September 19 2012 04:54 Rayeth wrote:
Planescape Torment has a great story, but a lot of terrible combat and pretty weak UI.
Baldur's Gate 2 has pretty good combat, a mediocre story and acceptable UI.
IWD has good combat again, nearly no story worth speaking of, and basically the same UI as BG2.

I would love to see something that has the real character depth of PST and the combat of BG2 and IWD. I think me and most of the CRPG fans on earth think this. But a great project, so hopefully something rad comes out of it.


I think at the very least with Josh Sawyer and more specifically Chris Avellone involved we can expect great charecters and story. Combat is another matter.

Combat in MotB was, at the very least, solid, so I don't think we have to worry there.

If you want to worry about something, worry about world-building: Planescape, KoTOR2, MotB, F:NV - (and VtM:B, which Tim Cain worked on at Troika) are all very strong RPGs and every single one is built on a pre-designed world. This is the test: what does Obsidian do when creating their own IP?
AM
Profile Joined September 2011
50 Posts
September 18 2012 22:09 GMT
#94
On September 19 2012 06:53 Dfgj wrote:
Combat in MotB was, at the very least, solid, so I don't think we have to worry there.

If you want to worry about something, worry about world-building: Planescape, KoTOR2, MotB, F:NV - (and VtM:B, which Tim Cain worked on at Troika) are all very strong RPGs and every single one is built on a pre-designed world. This is the test: what does Obsidian do when creating their own IP?


Alpha Protocol

Also F:NV is obviously based on Fallout which was originally created by Tim Cain (seems like after Fallout 3 nobody remember the first two existed ). He also worked at Arcanum. Planescape also allowed a lot of liberty in presenting the game world and you could hardly say they(black isle folks) did a bad job. I wouldn't worry too much about their ability to make interesting settings. So far all info about the game seems great. Sounds like they are going with a pretty standard fantasy world, which is a bit disappointing, but I understand why would they play it safe. The prospect of getting a game in vibe of old IE classics is enough for me .
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 18 2012 22:16 GMT
#95
On September 19 2012 07:09 AM wrote:
Show nested quote +
On September 19 2012 06:53 Dfgj wrote:
Combat in MotB was, at the very least, solid, so I don't think we have to worry there.

If you want to worry about something, worry about world-building: Planescape, KoTOR2, MotB, F:NV - (and VtM:B, which Tim Cain worked on at Troika) are all very strong RPGs and every single one is built on a pre-designed world. This is the test: what does Obsidian do when creating their own IP?


Alpha Protocol

Also F:NV is obviously based on Fallout which was originally created by Tim Cain (seems like after Fallout 3 nobody remember the first two existed ). He also worked at Arcanum. Planescape also allowed a lot of liberty in presenting the game world and you could hardly say they(black isle folks) did a bad job. I wouldn't worry too much about their ability to make interesting settings. So far all info about the game seems great. Sounds like they are going with a pretty standard fantasy world, which is a bit disappointing, but I understand why would they play it safe. The prospect of getting a game in vibe of old IE classics is enough for me .

Forgot AP, didn't play it :o And yeah I know about Fallout but I wanted to use the F:NV iteration as an example since it was based on Bethesda's world-building design (and that's something they do pretty well).

We don't know much about the world of this project so far, so I can't comment yet - for all we know, the amount of ruins means we're going into a Fantasy Fallout sort of combination. Be optimistic, but recognize this is sort of uncharted territory.
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2012 01:14 GMT
#96
On September 19 2012 07:09 AM wrote:
Show nested quote +
On September 19 2012 06:53 Dfgj wrote:
Combat in MotB was, at the very least, solid, so I don't think we have to worry there.

If you want to worry about something, worry about world-building: Planescape, KoTOR2, MotB, F:NV - (and VtM:B, which Tim Cain worked on at Troika) are all very strong RPGs and every single one is built on a pre-designed world. This is the test: what does Obsidian do when creating their own IP?


Alpha Protocol

Also F:NV is obviously based on Fallout which was originally created by Tim Cain (seems like after Fallout 3 nobody remember the first two existed ). He also worked at Arcanum. Planescape also allowed a lot of liberty in presenting the game world and you could hardly say they(black isle folks) did a bad job. I wouldn't worry too much about their ability to make interesting settings. So far all info about the game seems great. Sounds like they are going with a pretty standard fantasy world, which is a bit disappointing, but I understand why would they play it safe. The prospect of getting a game in vibe of old IE classics is enough for me .

TBH the prospect of getting an Obsidian title that isn't rushed out the door and bug-ridden because of it is enough for me.
Moderator
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
September 19 2012 13:33 GMT
#97
I want to recommend everyone to come vissit the subreddit for this game:

http://www.reddit.com/r/projecteternity/

We had an AMA (Ask/Answer questions) with one of the developers of Project Eternity yesterday.

http://www.reddit.com/r/projecteternity/comments/10392u/iama_long_time_redditor_and_software_engineer/
trias_e
Profile Blog Joined May 2010
United States520 Posts
September 19 2012 13:52 GMT
#98
On September 19 2012 04:54 Rayeth wrote:
Planescape Torment has a great story, but a lot of terrible combat and pretty weak UI.
Baldur's Gate 2 has pretty good combat, a mediocre story and acceptable UI.
IWD has good combat again, nearly no story worth speaking of, and basically the same UI as BG2.

I would love to see something that has the real character depth of PST and the combat of BG2 and IWD. I think me and most of the CRPG fans on earth think this. But a great project, so hopefully something rad comes out of it.


Planescape Torments combat wasn't bad. It just wasn't great.

Baldur's Gate 2's story was pretty much awesome. No idea why you would say it is mediocre.

But anyways...

As far as Obsidian goes, I highly recommend playing Alpha Protocol if you haven't. Probably the modern game that most allows for user choice and branching development. Great writing, highly replayable, and while the actual gameplay maybe isn't the greatest thing the story, writing, and dialogue definitely make up for it.

If I was rich I would put lots of money into Project Eternity. I am very poor, so I give 25 bucks. Let's hope they still got it. I want the spiritual successor to PS: T dammit!
True_Spike
Profile Joined July 2004
Poland3434 Posts
September 19 2012 17:09 GMT
#99
Another update was posted today.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 19 2012 17:22 GMT
#100
I wouldn't mind a very standard fantasy world, to be honest. I'm getting tired of all the anachronistic weapons that infest fantasy games nowadays. It's fine every now and then but not if every fantasy game uses them.
Prev 1 2 3 4 5 6 7 67 68 69 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech43
BRAT_OK 26
MindelVK 12
StarCraft: Brood War
Leta 3942
Shuttle 2711
Hyuk 863
Bisu 741
BeSt 635
Killer 210
EffOrt 162
PianO 111
Pusan 91
Sharp 81
[ Show more ]
Mini 76
Stork 59
Zeus 49
Yoon 47
Mind 44
Hm[arnc] 43
Bale 26
Sacsri 20
Aegong 18
Noble 14
ZergMaN 8
Dota 2
The International172303
Gorgc10662
singsing3253
Counter-Strike
shoxiejesuss903
Super Smash Bros
Mew2King67
Other Games
Sick150
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 30
• LUISG 27
• CranKy Ducklings SOOP1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV216
League of Legends
• Jankos1086
Upcoming Events
Sparkling Tuna Cup
7m
CranKy Ducklings1
PiG Sty Festival
2h 7m
Solar vs Reynor
Serral vs Maru
OSC
6h 7m
Afreeca Starleague
1d
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 6h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.