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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 69 Next
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2012-09-21 18:40:32
September 21 2012 18:28 GMT
#121
YESSS! Maybe this can fill the void in my heart since BG2 that no other game could fill.

DAO promised similiar things and while DAO wasn't bad, DA2 was an abomination that shit on the genre. Bioware has failed to live up to BG.

Hopefully Obsidian can live up to PS:T and IWD.

If it plays like BG2 and has a decent story this could be my life for a while.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 21 2012 18:43 GMT
#122
Only thing that concerns me is the probability of PE being too short. Even if they get to like 4-5 million that's not really a lot compared to how much games nowadays require. Realistically they're probably gonna hit around 3 million, and I think that's not enough to make the game the same scope as BG2 for example.

They're making a whole new IP, that's a lot of work already..their stretch goals are content-based with things that you'd expect to be in already.

Well I guess it doesn't matter as long as it's good, but it would be a real bummer if it's only like 20-30 hours long. You could always play the older RPGs for 100 hours + easily.
You must gather your party before venturing forth.
Malkavian183
Profile Joined February 2011
Turkey227 Posts
Last Edited: 2012-09-21 18:51:09
September 21 2012 18:50 GMT
#123
On September 22 2012 03:43 Andr3 wrote:
Only thing that concerns me is the probability of PE being too short. Even if they get to like 4-5 million that's not really a lot compared to how much games nowadays require. Realistically they're probably gonna hit around 3 million, and I think that's not enough to make the game the same scope as BG2 for example.

They're making a whole new IP, that's a lot of work already..their stretch goals are content-based with things that you'd expect to be in already.

Well I guess it doesn't matter as long as it's good, but it would be a real bummer if it's only like 20-30 hours long. You could always play the older RPGs for 100 hours + easily.


This is just a kick starter, if they can get 3-4 millions and show how many people will support their project as is, then they can get more money from a bigger funder and make their game without interruption. I don't think the only money that they will use will be donation in the making of this game.
Inject Bitch!
Chillax
Profile Joined March 2011
England585 Posts
September 21 2012 19:11 GMT
#124
On September 22 2012 03:50 Malkavian183 wrote:
Show nested quote +
On September 22 2012 03:43 Andr3 wrote:
Only thing that concerns me is the probability of PE being too short. Even if they get to like 4-5 million that's not really a lot compared to how much games nowadays require. Realistically they're probably gonna hit around 3 million, and I think that's not enough to make the game the same scope as BG2 for example.

They're making a whole new IP, that's a lot of work already..their stretch goals are content-based with things that you'd expect to be in already.

Well I guess it doesn't matter as long as it's good, but it would be a real bummer if it's only like 20-30 hours long. You could always play the older RPGs for 100 hours + easily.


This is just a kick starter, if they can get 3-4 millions and show how many people will support their project as is, then they can get more money from a bigger funder and make their game without interruption. I don't think the only money that they will use will be donation in the making of this game.


No the whole point of this project is that it is crowd funded, no publishers will be involved.
Dranak
Profile Joined July 2011
United States464 Posts
September 21 2012 19:22 GMT
#125
On September 22 2012 04:11 Chillax wrote:
Show nested quote +
On September 22 2012 03:50 Malkavian183 wrote:
On September 22 2012 03:43 Andr3 wrote:
Only thing that concerns me is the probability of PE being too short. Even if they get to like 4-5 million that's not really a lot compared to how much games nowadays require. Realistically they're probably gonna hit around 3 million, and I think that's not enough to make the game the same scope as BG2 for example.

They're making a whole new IP, that's a lot of work already..their stretch goals are content-based with things that you'd expect to be in already.

Well I guess it doesn't matter as long as it's good, but it would be a real bummer if it's only like 20-30 hours long. You could always play the older RPGs for 100 hours + easily.


This is just a kick starter, if they can get 3-4 millions and show how many people will support their project as is, then they can get more money from a bigger funder and make their game without interruption. I don't think the only money that they will use will be donation in the making of this game.


No the whole point of this project is that it is crowd funded, no publishers will be involved.


Although if this is successful, it may open the door for a follow-up title to be funded more traditionally once they've proven there is a demand/market for this type of game.
Manit0u
Profile Blog Joined August 2004
Poland17659 Posts
Last Edited: 2012-09-21 19:31:28
September 21 2012 19:23 GMT
#126
On September 22 2012 03:43 Andr3 wrote:
Only thing that concerns me is the probability of PE being too short. Even if they get to like 4-5 million that's not really a lot compared to how much games nowadays require. Realistically they're probably gonna hit around 3 million, and I think that's not enough to make the game the same scope as BG2 for example.

They're making a whole new IP, that's a lot of work already..their stretch goals are content-based with things that you'd expect to be in already.

Well I guess it doesn't matter as long as it's good, but it would be a real bummer if it's only like 20-30 hours long. You could always play the older RPGs for 100 hours + easily.


Yes, and you could beat Fallout 2 in 15 minutes, complete Mask of the Betrayer in like 15 hours etc.

Most modern games require huge budget ($10-40 million) because they need to be ported to consoles, a lot of it also goes for cinematics and high grade graphics. With isometric style games like that, which sport fixed camera and much more simplistic graphics the costs go down quite a bit. Especially if Obsidian can get the most of the work done themselves, without outsourcing much. I don't believe that getting some orchestra to create the soundtrack and people to do voice acting is going to be hugely expensive. And they can always just buy some music from Two Steps From Hell and be done with it, as it would fit perfectly.

Example:


Edit: Be careful though, this stuff's addicting as hell
Time is precious. Waste it wisely.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-09-21 19:26:16
September 21 2012 19:24 GMT
#127
On September 22 2012 03:43 Andr3 wrote:
Only thing that concerns me is the probability of PE being too short. Even if they get to like 4-5 million that's not really a lot compared to how much games nowadays require. Realistically they're probably gonna hit around 3 million, and I think that's not enough to make the game the same scope as BG2 for example.

They're making a whole new IP, that's a lot of work already..their stretch goals are content-based with things that you'd expect to be in already.

Well I guess it doesn't matter as long as it's good, but it would be a real bummer if it's only like 20-30 hours long. You could always play the older RPGs for 100 hours + easily.

Fallout had a budget of $3 million. Most of the old RPGs from back then had budgets similar to that. Sure there has been inflation and wages in game development have increased but there are things that are cheaper now. Development tools are better, people are more experienced at making games and you don't have to optimize and care about memory the same way you did back then. Remember, BG1 had to be released on 5 CDs, really pushing the amount of content you could put into one game at that time. Overall, less time needs to be dedicated to get the technical stuff working and more can be used to add content. Most of the extra costs that todays AAA games is stuff like voice acting for every piece of dialog, heavy graphics and cutscenes which wont be in this game. I'm pretty sure that PE will reach 4 million before the kickstarter ends.
Thingdo
Profile Joined August 2009
United States186 Posts
September 21 2012 22:30 GMT
#128
Another thing that is that they may not be planning on the money from kickstarter 100% paying off development costs. They may more money saved up for working on this project, and kickstarter just will help them not go too far into the hole while the game is being made. E.g. They raise 3 million on kickstarter, but spend 6 million on development.

No idea if that actually is the case, but I think it could be a possibility.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
September 21 2012 22:34 GMT
#129
On September 22 2012 07:30 Thingdo wrote:
Another thing that is that they may not be planning on the money from kickstarter 100% paying off development costs. They may more money saved up for working on this project, and kickstarter just will help them not go too far into the hole while the game is being made. E.g. They raise 3 million on kickstarter, but spend 6 million on development.

No idea if that actually is the case, but I think it could be a possibility.

Yeah. They have apparently already worked on the project for a couple of months so they must have at least some of their own money invested.
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
September 22 2012 00:54 GMT
#130
Will be backing this shortly, just found out about it. Makes me so happy. I flunked on the Wasteland 2 enddate, going to make sure I don't do that again.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 22 2012 01:34 GMT
#131
Also don't forget that they will be using an already established engine (and it is not expensive as well). You can check out Unity at their website. There is a free version that anyone can download that has some high end features removed, but anyone can pick it up and start creating their own games with it.
True_Spike
Profile Joined July 2004
Poland3426 Posts
September 23 2012 08:18 GMT
#132
Another update!

http://www.kickstarter.com/projects/obsidian/project-eternity/posts/314089
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 23 2012 11:33 GMT
#133
Oh man I love their approach. I really loved using out-of-combat skills in a game like Storm of Zehir for example, different skills could be used to get what you want. Using "heal" skill to make makeshift bandages in the start of the game and such.

Also it seems you'll be able to play a pacifist if you can get by fights as they promise, this is one thing a lot of RPGs used to have. Don't remember any of the new ones, (Deus Ex3 maybe? only one fight where you needed to fight IIRC).

I just wonder how many non-combat skills will be there. If there's too many it's going to be weird, I think. Like traps are provided as an example, won't I be forced to pick certain skills then? Sooner or later people are going to figure out what's more "useful", sure for the first playthrough it won't be a problem. On the second one you're gonna know where the traps are, where the herbs are, what to have to make X item etc.

It's merely speculation at this point because, I'm assuming traps will be static in nature like in BG2. And crafting as well. I'm so hyped for it though, reminds me of PS:T where half the stuff could be done through dialogue. I'm just gonna max out ont social skills and talk my way through everything.
A 3-headed, 30 feet long snake with acid-spewing abilities in the way? Let's talk this through, man!
You must gather your party before venturing forth.
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2012-09-23 21:12:14
September 23 2012 21:09 GMT
#134


I've stumbled upon it by accident today and listened to every single BG/BG2 song from there on. I can't believe I played this game for the first time over a decade ago. It got me really pumped for this game, too bad it's almost 2 years away.
Wedge
Profile Joined March 2008
Canada580 Posts
September 24 2012 00:59 GMT
#135
The isometric RPG days of the late 90's were probably some of my favorite moments in gaming of all time. I spent countless hours playing BG, Fallout, IWD, etc and loved every minute of it. I've been following this kickstarter since the beginning, and think they'll hit they extended milestones for sure. It'll be the first kickstarter I ever gave money too.
True_Spike
Profile Joined July 2004
Poland3426 Posts
September 25 2012 03:38 GMT
#136
French, English and Spanish translations have been added as a stetch goal.
Wedge
Profile Joined March 2008
Canada580 Posts
Last Edited: 2012-09-25 03:51:56
September 25 2012 03:48 GMT
#137
On September 25 2012 12:38 True_Spike wrote:
French, English and Spanish translations have been added as a stetch goal.


Hrm, to be honest, dont really know if I care about that stretch goal as much. Everything else so far has been things that have benefited everyone, basically just "More classes/races/stories/quests CONTENT" etc, and something like translations I feel doesnt have that same sexyiness around it. I mean, I'm sure it'll be appreciated by its respective people, but I feel its kinda a poor stretch goal.

Edit - Ah, just read the actual kickstarter page and realized it wasnt just the translations, but in addition to more stuff like another region, faction and companion, in which case I remove my earlier complaints. Translations are a nice supplementary thing, but not just as a separate stand alone goal, which in the end it wasn't, so its all good
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 25 2012 08:02 GMT
#138
still no PayPal? I want to throw my money on them!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 25 2012 10:06 GMT
#139
On September 25 2012 12:48 Wedge wrote:
Show nested quote +
On September 25 2012 12:38 True_Spike wrote:
French, English and Spanish translations have been added as a stetch goal.


Hrm, to be honest, dont really know if I care about that stretch goal as much. Everything else so far has been things that have benefited everyone, basically just "More classes/races/stories/quests CONTENT" etc, and something like translations I feel doesnt have that same sexyiness around it. I mean, I'm sure it'll be appreciated by its respective people, but I feel its kinda a poor stretch goal.

Edit - Ah, just read the actual kickstarter page and realized it wasnt just the translations, but in addition to more stuff like another region, faction and companion, in which case I remove my earlier complaints. Translations are a nice supplementary thing, but not just as a separate stand alone goal, which in the end it wasn't, so its all good

I doubt English translations are a stretch goal :D Maybe German?!

And these stretch goal are good as this will bring in new people into the game that would prefer to play the game in their own language. It is not like Spain+France+Germany are small markets. There is probably about 150 mil of people living there.
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 26 2012 17:19 GMT
#140
Next stretch goal reached:

Obsidian ‏@Obsidian

2M stretch goal achieved! #ProjectEternity with player housing - boom! Stay tuned soon for a new update today!

Now go for my German version. Still waiting for PayPal. I wonder what is so problematic about this...
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