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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

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Merany
Profile Blog Joined February 2011
France890 Posts
September 26 2012 18:16 GMT
#141
Love the new update! Difficulty is what made me play BG for so long (thank you SCS) and companies that do not cater only to casual gamers have all my respect.

Only disappointment so far on this project is that translated voice acting is most likely not going to happen...
Chillax
Profile Joined March 2011
England585 Posts
September 26 2012 20:39 GMT
#142

Update #9 - The power of MODES and Godlike races: Our $2.3M Stretch Goal
Update #9 · Sep. 26, 2012 · 75 comments

We love giving players options: character build options, personality options, story options -- all the options you might want to play around with. We recognize that many players also want to play the game their way and have an experience that matches their particular RPG tastes. RPG fans share a lot of common ground, but on matters of visible mechanical feedback, complexity, and the overall level of punitive face-punching a game provides, there's a big spectrum of opinions. In a lot of cases, it's not too hard for us to provide options to turn an individual feature on or off, so we want to make that possible when resources permit us to do so.

Additionally, even among the ranks of RPG superfans, there exists a subset of players who can't get enough challenge. They want all of the difficulty features set to "I am pro." Collectively, we've worked on a bunch of these challenge modes in the past and enjoyed the results. Project Eternity seems like a very appropriate place to highlight suites of these difficulty options as distinct gameplay modes that players can opt-into at the beginning of any game. We've come up with three modes we'd like to support, which also includes the ability to turn many of their sub-features on and off on an individual level in an ordinary game: Expert Mode, Trial of Iron, and Path of the Damned.

Expert Mode will disable all of the common ease-of-use / in-case-you-missed it gameplay elements like the display of skill thresholds, influence/reputation modifiers, and similar "helper" information. In a fashion similar to Fallout: New Vegas' Hardcore Mode, Expert Mode will also enable more punitive and demanding gameplay elements, in and out of combat. We're not saying we're going to have weighty gold (for real, we're not saying that), but if we did, you can bet that would be automatically turned on by Expert Mode.

If you guessed that Trial of Iron is like Temple of Elemental Evil's Ironman Mode, you guessed right. When you start a Trial of Iron game, you have one save game that persists for the entire campaign... or until you die. And if you die, your save game is deleted. Enjoy!

Path of the Damned is a spiritual successor to Icewind Dale's Heart of Fury mode. In our encounters, we like to turn individual combatants on and off based on the level of difficulty. If you come into an area on Easy, maybe casters are replaced with weak melee enemies. If you come in on Hard, maybe the casters are augmented by a tough melee enemy or two. With Path of the Damned, that goes out the window. All enemies from all levels of difficulty are enabled and the combat mechanics are amplified to make battles much more brutal for everyone involved.

The first question you may have is, "Can I enable multiple challenge modes at once?" Yep, you sure can. They have to be selected at the beginning of the game, but if you want to play with two or all three at the same time, you can certainly can do so. If you're not quite sure you want all of the elements that come along with a given mode, this funding level will also cover implementing the ability to enable and disable the individual sub-features.

Along with these modes, we also want to introduce the Godlike races. These folks have been described previously as being similar to the humanoid "planetouched" in D&D: aasimar, tieflings, and genasi. That is a good high-level description of them, but they are viewed differently by various factions, faiths, and cultures in the world of Project Eternity. Godlike were "blessed" before birth by one or more of the meddling deities of this world. Though their appearances vary, they are unmistakeably otherworldly when anyone gets a clear look at them. Sometimes, the reaction they get is overwhelmingly positive. Many times, the reaction is overwhelmingly not. For better or worse, the physical "gifts" that mark them as Godlike always come with supernatural blessings (and curses) of their own.

The first question you may have after reading this may be, "Hey, what about the other races that have already been funded?" Those races are in the process of being fully designed and concepted -- and they can't be summarized quite as simply as "sort of like planetouched". We'll have more for you on those guys in the not-too-distant future. Thanks again for your support, your patience, and your questions.


Awsome additions, more replayability with stuff like this.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
September 27 2012 09:33 GMT
#143
The top 5 questions asked over at the /r/projecteternity subreddit will be answered in a video by Tim Cain on Saturday:

http://www.reddit.com/r/projecteternity/comments/10j4eu/heres_a_chance_to_have_your_questions_answered_by/

Go ask your questions about the game and upvote your favourites!
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-09-28 11:29:33
September 28 2012 11:28 GMT
#144
Another Update, an interview and an article about the game:

Update #10 - Characterization with Chris Avellone

Interview: We Talk Kickstarter and Project Eternity with Tim Cain - Article

Project Eternity: What it really means to make the game you want to make
JJH777
Profile Joined January 2011
United States4378 Posts
September 29 2012 10:24 GMT
#145
I'm so glad a new RPG like this is being made. I love PS:T and the Baldur's Gate games. This is the best use of Kickstarter yet. Unfortunately the donations seem to be slowing down quite a bit. I knew it would slow down a huge amount after the first few days but I still expected them to reach 3.5-4mil. At the rate of the last few days they might not even reach 3 mil.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-09-29 14:59:57
September 29 2012 14:59 GMT
#146
On September 29 2012 19:24 JJH777 wrote:
I'm so glad a new RPG like this is being made. I love PS:T and the Baldur's Gate games. This is the best use of Kickstarter yet. Unfortunately the donations seem to be slowing down quite a bit. I knew it would slow down a huge amount after the first few days but I still expected them to reach 3.5-4mil. At the rate of the last few days they might not even reach 3 mil.

If we look at previous similar kickstarter campaigns like Wasteland 2 and Double Fine, there is always a huge spike in pledges in the last 2-3 days, similar to the spike in the beginning. If I remember correctly, Wasteland 2 got somewhere around 1 million just in the laste couple of days. I wouldn't be surprised if we saw the same thing happen here. The kickstarter will probably reach a number close to 2,7-2,8 million with a couple of days left then spike and reach 3,5-4 million (like you said) before it ends.
Chillax
Profile Joined March 2011
England585 Posts
September 29 2012 16:34 GMT
#147
I hope they get some more money, I still think they aimed too low with that initial goal.
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 30 2012 10:47 GMT
#148
I'm pretty sure it would spike again, if they would give the possibility to pay without a credit card... that is my main problem right now.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
September 30 2012 11:27 GMT
#149
On September 30 2012 19:47 RolleMcKnolle wrote:
I'm pretty sure it would spike again, if they would give the possibility to pay without a credit card... that is my main problem right now.

Why is it so uncommon to pay with credit card in Germany? It's almost always Germans complaining about there not being a Paypal option.
lpunatic
Profile Joined October 2011
235 Posts
September 30 2012 12:44 GMT
#150
What I really want is another planescape torment, where the game is basically there to augment the writing. I'm not sure this is going to be that.
mikedebo
Profile Joined December 2010
Canada4341 Posts
September 30 2012 13:25 GMT
#151
On September 15 2012 18:44 Lucumo wrote:
I have one but I really don't want to bother with all the digital stuff. So I'm just gonna wait till this hits the store.

Show nested quote +
On September 15 2012 18:05 Talin wrote:
Good to see Icewind Dale gameplay finally getting some recognition.

Yeah, just bought it in a bundle this week(Baldur's Gate I & II + Addons, Icewind Dale I & II, The Temple of Elemental Evil and Planescape Torment.


Holyshit! I should buy that. I played the everloving hell out of Torment, but I never had the chance to play any of the others.

OT: Anyone here play Dungeon Hack or Menzonberranzan back in the day??
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
September 30 2012 14:26 GMT
#152
On September 30 2012 21:44 lpunatic wrote:
What I really want is another planescape torment, where the game is basically there to augment the writing. I'm not sure this is going to be that.

It will have the same guy writing the characters and the story that Planescape: Torment had (Chris Avellone). While there will probably be more focus on tactical combat than there was in Planescape, I don't see any reason why that would be a detriment to the story, characters and dialog. Hopefully Obsidian will be able to make a game with story/dialog similar to Planescape and combat similar to BG/IWD. That seems to be their goal at least.
Wegandi
Profile Joined March 2011
United States2455 Posts
September 30 2012 14:40 GMT
#153
On September 30 2012 20:27 DrainX wrote:
Show nested quote +
On September 30 2012 19:47 RolleMcKnolle wrote:
I'm pretty sure it would spike again, if they would give the possibility to pay without a credit card... that is my main problem right now.

Why is it so uncommon to pay with credit card in Germany? It's almost always Germans complaining about there not being a Paypal option.


I presume that the Hyper-inflations in Germany are still in their mind. Nothing gives more wisdom than experience.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Andre
Profile Blog Joined August 2009
Slovenia3517 Posts
September 30 2012 14:45 GMT
#154
Someone wrote that last days of the kickstarter get spikes in pledges. Why is it so?

Are there thousands of people who wait for 25 days so that they just "pledge the last day"? I really don't get it. I've never followed any kickstarter, but PE is getting only steady donations now. Will probably be like 2.6mio max.
You must gather your party before venturing forth.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-09-30 16:10:53
September 30 2012 16:10 GMT
#155
On September 30 2012 23:45 Andr3 wrote:
Someone wrote that last days of the kickstarter get spikes in pledges. Why is it so?

Are there thousands of people who wait for 25 days so that they just "pledge the last day"? I really don't get it. I've never followed any kickstarter, but PE is getting only steady donations now. Will probably be like 2.6mio max.

There is one constant about people and that is people are lazy. So we go our way thinking we can do it later. So many look at days to go and say I can support it later. And then when time is nearly out they rush to support it because there is no more later.
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 30 2012 18:29 GMT
#156
On September 30 2012 20:27 DrainX wrote:
Show nested quote +
On September 30 2012 19:47 RolleMcKnolle wrote:
I'm pretty sure it would spike again, if they would give the possibility to pay without a credit card... that is my main problem right now.

Why is it so uncommon to pay with credit card in Germany? It's almost always Germans complaining about there not being a Paypal option.

I actually don't really know^^ If you are working and having a regular income it's not that uncommon to have a credit card. But as long as that's not the case almost noone has one. I guess it comes from our desire to never be in debt.
Also you don't need it anywhere in daily life and it is harder to control your finances. I guess those are the main reasons, but I'm just guessing.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-09-30 19:53:31
September 30 2012 19:52 GMT
#157
On October 01 2012 03:29 RolleMcKnolle wrote:
Show nested quote +
On September 30 2012 20:27 DrainX wrote:
On September 30 2012 19:47 RolleMcKnolle wrote:
I'm pretty sure it would spike again, if they would give the possibility to pay without a credit card... that is my main problem right now.

Why is it so uncommon to pay with credit card in Germany? It's almost always Germans complaining about there not being a Paypal option.

I actually don't really know^^ If you are working and having a regular income it's not that uncommon to have a credit card. But as long as that's not the case almost noone has one. I guess it comes from our desire to never be in debt.
Also you don't need it anywhere in daily life and it is harder to control your finances. I guess those are the main reasons, but I'm just guessing.

Credit cards are actually pretty uncommon in Sweden as well but almost everyone has debit cards. Usually you can't pay with cash on buses and trains. You either pay by SMS or debit card. 99% of the stores accept debit cards as well. Most people here think it's more convenient to just use a card everywhere I guess. Especially now that more and more people are shopping online.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 30 2012 20:36 GMT
#158
On September 30 2012 23:45 Andr3 wrote:
Someone wrote that last days of the kickstarter get spikes in pledges. Why is it so?

Are there thousands of people who wait for 25 days so that they just "pledge the last day"? I really don't get it. I've never followed any kickstarter, but PE is getting only steady donations now. Will probably be like 2.6mio max.

People who are rushing to get on the contributor list that may have been undecided before, or more people talking about it because 'omg its about to end check this out'.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
October 01 2012 22:34 GMT
#159
Update 13 is out :

Update #13: 50K Backers Brings New Mega Dungeon, Stretch Goals and More! (PayPal Too!)
Happy Monday! We've reached 50,000 backers, and have a special reward for everyone. Details below. Also coming this week, we have more updates about the development and creation of the game. Tomorrow, Justin Bell will discuss the process for composing the music for our trailer video. On Wednesday, Josh will update with more details about the game's design, and we are going to unveil a awesome art piece that we’ve been working on.

Oh, PayPal is also coming on Wednesday!

The 50,000 Backer Reward

We are very excited to announce a reward to all backers that have helped us come this far. Today we are introducing The Endless Paths of Od Nua - a new dungeon experience for Project Eternity:

In the western reaches of the Dyrwood lies the Endless Paths, an ancient network of cobbled trails that wind through arches of dense overgrowth, twisting within the confines of a high castle wall as they make their way to the gates of iron-shuttered towers that jut forth from the interior. In ages past, the towers rising from the gardens to pierce the canopy of the forest once marked the dominion of the castle's relentless, crazed builder: Od Nua. But the courses of Od Nua's madness run far below the surface, stretching forever deeper into wandering catacombs and bone-cramped oubliettes unseen by living eyes for centuries. The Endless Paths, as the old Glanfathans call them, cannot be walked by the living, but the storytellers say with certainty that many strong souls have found a permanent home beneath the grieving creator's estate.

Most else that is said and written of the place is fiction or conjecture, more likely to have sprouted from the svef-enhanced imaginations of bored and boasting mercenaries than from any seed of truth. Hosts of lost souls that relentlessly stalk the living, cathedral-sized tombs overflowing with the restless victims of a horrific plague, lightless chambers sealing in the remnants of Od Nua's failed experiments. Most legends converge on a common theme: that under the castle rest myriad forgotten vaults of death and darkness glittering with Od Nua's enchanted creations and the abandoned treasure of ill-fated interlopers. So great is the fear of the castle's denizens that even drunken and drug-cheered adventurers do not joke of setting foot on the paths, lest their souls join the eternal ranks of those that have gone before them.

The current plan is to make The Endless Paths with three subterranean levels, but it can grow larger with your help. For every 2,500 additional backers, the depths of Od Nua’s castle become deeper, which means one additional level will be added to the vaults. Continue to spread the word about Project Eternity, and let's see how big we can make The Endless Paths!

Crafting and Enchanting at $2.4 Million

We also have a new stretch goal at $2.4 million dollars to announce: Crafting and Enchanting!


Crafting and enchanting in Project Eternity will allow players to use objects and materials they find during exploration to both create consumable items like potions and scrolls as well as give their gear custom upgrades that can't be accomplished by other means. This system is intended to be easy to use and very flexible, allowing players to customize many aspects of what they can create or alter. Whether it's brewing basic potions from herbs and minerals commonly found throughout the world or upgrading a humble broadsword into a custom-named, magically-imbued weapon of distinctive and legendary power, we want to give players the ability to make it. On the development side of things, we also want to make the system as data-driven as possible, allowing us to easily extend our list of recipes in the future.

Each stretch goal we hit not only adds new features to the game like crafting, but also makes the game larger by adding more content, quests, dialogue, and characters. Together, we've already added two new races, companions and classes, along with a player house. $2.2 million is very close which adds a new faction and region, and there are more exciting stretch goals planned if we make it past $2.4 million and beyond.

New Add-Ons

Additionally, we have two new add-ons for you:

Add an Early Access Beta Key for $25. The beta key is the same reward at the $110 and up levels, but now you can add it as an extra at the lower tiers.
Add a Digital Strategy Guide for $7. The digital strategy guide is also included in the $80 and up levels, but now you can add it as an extra at the lower tiers. This will cost more when we ship the game, so get in on the opportunity to save!
As a quick tutorial on how to add add-ons, go to the Project Eternity Kickstarter site and hit the Manage Your Pledge button. The reward tier you had already picked will still be selected and the amount will be in the big box at the top. All you need to do is add the dollar amount that covers the add-ons you would like to your pledge and enter the new total number. For instance, if you are at the $35 Pledge level and want to add the Beta Key, you would enter $60 as your total pledge. We’ll send you a fulfillment survey after the Kickstarter period is over and you can specify what you wanted to do with any excess monies added.

Thank you!

Update by Adam Brennecke and Josh Sawyer
Rayeth
Profile Blog Joined April 2010
United States883 Posts
October 01 2012 23:17 GMT
#160
Yep this is sounding more cool by the day. I've pledged my support, but its fun to see them continually checking more and more boxes on the design sheets from the old BG/IWD games.

Mega-dungeon for the super twink characters? Check. Just like in BG 2 with Watcher's Keep and the Demogorgon.
The Innocent shall suffer... big time.
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