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I would prefer story over gameplay, in other words a PS:T instead of IWD.
I guess if they combine both ways and we get something like BG2 that would be neat too. I'm still wondering how they'll design the game's mechanics. All of the past IE games were based on DND and because of that on turns, and everything was a part of that(especially the spells).
One thing I read is that they'll really try to differentiate between the races.
"Cain told me Obsidian plans to have unique traits for races "so that playing an elf doesn't feel like playing a human, even if they are both the same class"." - from the interview
I wonder if they'll take this to an extreme. Playing a specific race didn't really feel different in most games. There was some minor changes in the dialogue, and little difference in gameplay.
On September 20 2012 02:22 andrewlt wrote: I wouldn't mind a very standard fantasy world, to be honest. I'm getting tired of all the anachronistic weapons that infest fantasy games nowadays. It's fine every now and then but not if every fantasy game uses them. Care to provide some examples? Supposedly Project Eternity will have guns, perhaps it will be influenced by Arcanum. There's basically no notable RPG besides Arcanum done in classic steampunk.
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On September 19 2012 22:52 trias_e wrote: I want the spiritual successor to PS: T dammit! MotB is the closest so far: the theme of discovering your (known-by-others) nature before it consumes you, companions who are bound to your quest as your success is their salvation, etc. Of course, it didn't go in the 'dialogues are more fatal than combat' direction, but it also had far better combat. If P:E merges the two without sacrificing overly then I might just run out of money from throwing it at the screen.
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United States47024 Posts
New update today: DRM-free and digital-only Kickstarter tiers confirmed.
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On September 20 2012 02:24 Andr3 wrote:Show nested quote +On September 20 2012 02:22 andrewlt wrote: I wouldn't mind a very standard fantasy world, to be honest. I'm getting tired of all the anachronistic weapons that infest fantasy games nowadays. It's fine every now and then but not if every fantasy game uses them. Care to provide some examples? Supposedly Project Eternity will have guns, perhaps it will be influenced by Arcanum. There's basically no notable RPG besides Arcanum done in classic steampunk.
I said fantasy, not necessarily a CRPG. The Warcraft and Final Fantasy series comes to mind easily.
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On September 20 2012 03:33 TheYango wrote: New update today: DRM-free and digital-only Kickstarter tiers confirmed. Now we only need a physical-only tier :<
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On September 20 2012 06:07 andrewlt wrote:Show nested quote +On September 20 2012 02:24 Andr3 wrote:On September 20 2012 02:22 andrewlt wrote: I wouldn't mind a very standard fantasy world, to be honest. I'm getting tired of all the anachronistic weapons that infest fantasy games nowadays. It's fine every now and then but not if every fantasy game uses them. Care to provide some examples? Supposedly Project Eternity will have guns, perhaps it will be influenced by Arcanum. There's basically no notable RPG besides Arcanum done in classic steampunk. I said fantasy, not necessarily a CRPG. The Warcraft and Final Fantasy series comes to mind easily. My bad, I naturally thought you had RPGs in mind.
Well, fantasy genre in itself is quite broad so there's bound to be plenty of variations. Warcraft was fine until WoW came. But hard to take MMO lore seriously anyway.
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The whole thing about gods meddling in and denying knowledge about souls already sounds interesting. Metaphysical discussions remind me so much about PS:T, I guess Chris Avellone didn't lie when he said he wanted to make a spiritual succesor to PS:T.
Also guns pwning mages sounds like Arcanum!
Hungry for more updates ;_;
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I am so friging stoked over the concept of souls and deitys in this setting. I cant wait to see what they make of it all.
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![[image loading]](http://plaza.fi/s/f/editor/images/obsidian-kickstarter.jpg)
I guess we already knew that the publishers are greedy fucks who only want the easiest and quickest $$$ but still i got soo angry after reading that
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On September 21 2012 16:12 Daray wrote:![[image loading]](http://plaza.fi/s/f/editor/images/obsidian-kickstarter.jpg) I guess we already knew that the publishers are greedy fucks who only want the easiest and quickest $$$ but still i got soo angry after reading that 
Heh, sad but not suprising. The more success kickstarter have, the more will people try to manipulate the system. If people don't trust that the companies actually need the kickstarter money, there's a real chance they'll stop giving their money away in the future.
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Fuck yeah! Old school isometric RPG? Right at the moment when I started to lose all hope in developers...
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Italy12246 Posts
When you think of it, this could be fucking amazing. If oldschool developers can start funding and making proper games thanks to Kickstarter (because as they say, it would have been impossible to find the funding otherwise), there might be more people and companies that do it!
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Also they said once this game is done, they will start another kickstarter to raise funds for an sequel 
I hope they will earn enough money from sales that this will not be needed. Game being awesome as promised and being popular even with CoD generation would be great.
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On September 20 2012 02:22 andrewlt wrote: I wouldn't mind a very standard fantasy world, to be honest. I'm getting tired of all the anachronistic weapons that infest fantasy games nowadays. It's fine every now and then but not if every fantasy game uses them. There's nothing anachronistic about the technology in this game. Some regions of the world are in the early renaissance era while others are all the way back in the stone age with everything in between. The guns that exist in some parts of this world are early wheel-lock types and are mostly ineffective other than in certain circumstances.
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There's a new update and it seems PE will use Unity Engine, anyone technical know if this is good or bad? Supposedly they chose it because it's quite easy to integrate basic functions and it offers good support for linux/mac.
The only other game I know that's being done in that engine is Wasteland2, would indicate that it's good for isometric games?
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On September 22 2012 02:45 Andr3 wrote: There's a new update and it seems PE will use Unity Engine, anyone technical know if this is good or bad? Supposedly they chose it because it's quite easy to integrate basic functions and it offers good support for linux/mac.
The only other game I know that's being done in that engine is Wasteland2, would indicate that it's good for isometric games? It might not be the best engine out there if you want to push the edges of graphics, make the new Crysis or w/e. Since this game in no way is aiming to do that, that is rather irrelevant. It is however very easy to use the engine. It's easy to import anything into it and you automatically get mac and soon linux support. It's probably a lot cheaper for the developers to use it rather than the Unreal Engine. Its basically a perfect engine for a smaller development team who doesn't want to make very graphically advanced game and also have support for many platforms.
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On September 22 2012 02:21 DrainX wrote:Show nested quote +On September 20 2012 02:22 andrewlt wrote: I wouldn't mind a very standard fantasy world, to be honest. I'm getting tired of all the anachronistic weapons that infest fantasy games nowadays. It's fine every now and then but not if every fantasy game uses them. There's nothing anachronistic about the technology in this game. Some regions of the world are in the early renaissance era while others are all the way back in the stone age with everything in between. The guns that exist in some parts of this world are early wheel-lock types and are mostly ineffective other than in certain circumstances.
I don't mind arquebuses and early muskets. Those aren't anachronistic at all.
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