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On March 22 2015 00:02 Velr wrote:Show nested quote +On March 21 2015 20:57 TerranHwaiting wrote:On March 21 2015 17:37 Velr wrote: People actually used those scripts? You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself. Uhm... Yeah, thats kinda the way you play these games? Give actions to everyone. As soon as you see something happening or a spell is finnished you pause again and give new commands.
Yeah, but without the Tactics you had to Micro way too much.
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You really didn't lol.
Like the majority of fights were doable by just having everyone equipped with ranged shit and then kiting around. Wherever there were mages/lots of enemies you could just pull them from afar with 1 character, then you just win with focus firing and stupid AI getting stuck around.
Only areas that really required some heavy micro were enclosed spaces such as the random fights in Denerim, but again that was only a big issue if you lacked a mage with grease/fireball or something similar, say forcefield abuse.
I think BG2 required way more micro, but then again you could just solo most of the stuff by abusing basic stuff like doors/invis/...
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On March 22 2015 00:49 TerranHwaiting wrote:Show nested quote +On March 22 2015 00:02 Velr wrote:On March 21 2015 20:57 TerranHwaiting wrote:On March 21 2015 17:37 Velr wrote: People actually used those scripts? You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself. Uhm... Yeah, thats kinda the way you play these games? Give actions to everyone. As soon as you see something happening or a spell is finnished you pause again and give new commands. Yeah, but without the Tactics you had to Micro way too much.
That's the point of the game. I played the BG games like a party turn-based game. I don't like action in RPGs unless it's Diablo style.
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Is anyone gonna do a trial of iron run? It might be stupid the first time because of story/immersion but it could be some great fun combat wise. Also you get to experience all the classes due to wipes. Supposedly bounties from the stronghold on path of the damned are really really tough.
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On March 22 2015 01:53 andrewlt wrote:Show nested quote +On March 22 2015 00:49 TerranHwaiting wrote:On March 22 2015 00:02 Velr wrote:On March 21 2015 20:57 TerranHwaiting wrote:On March 21 2015 17:37 Velr wrote: People actually used those scripts? You can't really play Nightmare without it, unless you want to pause ever 2 Seconds and Micro all of your Party yourself. Uhm... Yeah, thats kinda the way you play these games? Give actions to everyone. As soon as you see something happening or a spell is finnished you pause again and give new commands. Yeah, but without the Tactics you had to Micro way too much. That's the point of the game. I played the BG games like a party turn-based game. I don't like action in RPGs unless it's Diablo style. I'm pretty sure anyone who grew up playing BG/BG2 played them that way, lol.
BG even had some weird engine quirks that more or less encouraged you to play that way with how round tracking worked, lol.
It's more annoying in DA because DA doesn't do round tracking in a semi-turn-based fashion the way the Infinity Engine does (i.e. it's entirely just real time with pause, so it's way more likely for your characters' actions to be out of sync, so rather than being able to give new actions at fixed intervals, you kind of have to know when each person's actions are individually going to be done)--but at the same time, DA has less party members for you to control at once.
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On March 22 2015 01:57 Andre wrote: Is anyone gonna do a trial of iron run? It might be stupid the first time because of story/immersion but it could be some great fun combat wise. Also you get to experience all the classes due to wipes. Supposedly bounties from the stronghold on path of the damned are really really tough. From start? I don't think many people are crazy like that :D But eventually we can expect many people trying to finish the game on ironman and hardest difficulty.
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I'm torn between path of the damned and hard for first run. Bit concerned Path of The Damned will be like heart of fury that was gimmicky for level one party and not fun. No point ruining normal will get too easy half way through once you figure it out. Think people are missing the point a bit, These games are about constant micro of all characters. If you don't like that play easy where you won't have to. Here you won't have to pre buff which already takes out much of the BG annoyance.
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On March 22 2015 18:22 Immersion_ wrote: I'm torn between path of the damned and hard for first run. Bit concerned Path of The Damned will be like heart of fury that was gimmicky for level one party and not fun. No point ruining normal will get too easy half way through once you figure it out. Think people are missing the point a bit, These games are about constant micro of all characters. If you don't like that play easy where you won't have to. Here you won't have to pre buff which already takes out much of the BG annoyance. Path of the Damned is not Heart of Fury, but it is still hard. How difficulty works in PoE is that up until Hard only number of enemies are increased (and number of resting supplies decreased) but on Path of the Damned enemies also get a boost to their stats.
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That's what HoF did? It increased the hp of enemies/summons and you got more xp. Also there were better items to be found, I hope Path of the Damned adds additional items(not necessarily stronger ones).
Also I really like how easy-normal-hard difficulty is done in PoE. Every single game out there is just like a flat increase to dmg/hp. HoF was interesting because it changed the game drastically while adding upgraded items.
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On March 22 2015 20:18 Andre wrote: That's what HoF did? It increased the hp of enemies/summons and you got more xp. Also there were better items to be found, I hope Path of the Damned adds additional items(not necessarily stronger ones).
Also I really like how easy-normal-hard difficulty is done in PoE. Every single game out there is just like a flat increase to dmg/hp. HoF was interesting because it changed the game drastically while adding upgraded items. HoF didn't increase their HP but their levels. Gave all creatures +15 levels or so. It was meant to be a kind of a Diablo's Nighmare difficulty.
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Ah okay then, it's been a while since I played iwd1/2. Summons were mad op on HoF.
I do remember Obsidian saying Path of the Damned was supposed to be a successor to HoF though.
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The other issue with Heart of Fury was you got a shit-ton of XP for killing even a goblin, so while the beginning was "difficult", you quickly got to a higher level and once you had options, the challenge quickly reduced. I believe here the monsters don't give much/any XP.
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Do I need to do anything to redeem my KS status before release date?
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On March 23 2015 12:11 KillerSOS wrote: Do I need to do anything to redeem my KS status before release date?
Last news said you needed to claim what rewards you wanted on the homepage. They were going to send out more info when we could go get our keys.
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On March 23 2015 15:02 Yurie wrote:Show nested quote +On March 23 2015 12:11 KillerSOS wrote: Do I need to do anything to redeem my KS status before release date? Last news said you needed to claim what rewards you wanted on the homepage. They were going to send out more info when we could go get our keys.
You need to register an account with that email and you can basically buy the game with vouchers and whatever other stuff you were supposed to get. I guess you'll get them on 26th.
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As somebody who played a lot of BG, BG2, I played DAO nightmare withouth scripts a few times, because i was used to micromanage my party and pause. Then i found some pleasure on being able to write scripts that would make my party work by itself on meaningless fights. I don't know why people are so hard against it in this thread, it is just an option.
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On March 23 2015 17:46 Godwrath wrote: As somebody who played a lot of BG, BG2, I played DAO nightmare withouth scripts a few times, because i was used to micromanage my party and pause. Then i found some pleasure on being able to write scripts that would make my party work by itself on meaningless fights. I don't know why people are so hard against it in this thread, it is just an option.
Not against it per se it's just hardly surprising that it isn't included. There are far far more spells and abilities in this game too. BG character scripts were unsurprisingly terrible.
Would also have to account for the engagement system...I could see anything other than very basic scripting being pretty difficult.
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I'd recommend everyone who are planning on playing the game on Thursday to avoid watching streams until then. Story spoilers aren't fun in games like this. Going into it blind is at least very important to me. If you are on the fence about getting it and want to see what it plays like then sure, have a look.
And if you wan't more updates and discussion on the game, I suggest you check out http://www.reddit.com/r/projecteternity
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Yeah avoiding streams except Sensukis guides to mechanics (search Sensuki pillars of eternity on YouTube) not having this game ruined! Doing some beta to get a feel for combat and to choose my character.
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