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D&D Neverwinter (MMO) - Page 12

Forum Index > General Games
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Gahlo
Profile Joined February 2010
United States35164 Posts
May 07 2013 04:10 GMT
#221
Played original a ton, gonna wait for Ranger before I give this a look. Watched a bit of gameplay and I thought it looked neat.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 07 2013 04:11 GMT
#222
On May 07 2013 12:26 Risen wrote:
Forgot to mention my biggest complaint. The foundry quests have been mixed awesome/bad for me. Can I get a way to sort by rating, please? Shit seems cobbled together. Annoying as fuck. Or maybe I'm an idiot and there's an easy way to sort these things.

Edit: ruskie talk to harpers or go to the job boards

I thought it was sorted by rating or highlighted automatically
Bronze player stuck in platinum
Zocat
Profile Joined April 2010
Germany2229 Posts
May 07 2013 09:34 GMT
#223
On May 07 2013 12:09 RuskiPanda wrote:
Is there any easy to pick the daily pvp/foundry/dungeon etc quests without going back to that guy in that first town?

Edit: Nvm, it popped up on my login screen for the first time lol, I guess that's that.


Go to your "Home" window (for me it's 'L') and at the bottom right you have a button "Daily Quests". You can only pick them up and have to visit the guy when completing them.

On May 07 2013 12:26 Risen wrote:
Forgot to mention my biggest complaint. The foundry quests have been mixed awesome/bad for me. Can I get a way to sort by rating, please? Shit seems cobbled together. Annoying as fuck. Or maybe I'm an idiot and there's an easy way to sort these things.

Edit: ruskie talk to harpers or go to the job boards


Hit "L", top right select "Catalog". I would also add a minimum time filter to avoid at least some those "Fast XP" maps. Apart from that, yep, the interface sucks. It's not really sorted.
Godwrath
Profile Joined August 2012
Spain10133 Posts
Last Edited: 2013-05-07 09:50:16
May 07 2013 09:38 GMT
#224
On May 07 2013 11:29 Risen wrote:
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)


Erhm no. In WoW took months of raiding (so, clearing out zones), not of grinding daily quests/skirmishes just FOR THE ENCHANTS. It takes you a couple of weeks for a single enchant, not your enchants. You still have to get the gear aswell. For example, the PvP set has completely retarded price where you need to do around 200 of them to get one piece, and that's if you do them when they are "up" for their 45 minutes.

Not to speak that it is also your cash ingame, because gold serves no purpose.

Edit - In short, you can play 1-60 withouth paying. But not high end except if you are either a guy who stays in front of his computer 24/7 because there is little you can achieve with little time, or you are a person who spends amounts of cash on games just for the sake of it.
justinpal
Profile Joined September 2010
United States3810 Posts
May 07 2013 10:44 GMT
#225
On May 07 2013 18:38 Godwrath wrote:
Show nested quote +
On May 07 2013 11:29 Risen wrote:
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)


Erhm no. In WoW took months of raiding (so, clearing out zones), not of grinding daily quests/skirmishes just FOR THE ENCHANTS. It takes you a couple of weeks for a single enchant, not your enchants. You still have to get the gear aswell. For example, the PvP set has completely retarded price where you need to do around 200 of them to get one piece, and that's if you do them when they are "up" for their 45 minutes.

Not to speak that it is also your cash ingame, because gold serves no purpose.

Edit - In short, you can play 1-60 withouth paying. But not high end except if you are either a guy who stays in front of his computer 24/7 because there is little you can achieve with little time, or you are a person who spends amounts of cash on games just for the sake of it.


WoW raids were grindy as well. I once ran some dungeon 50 times before a drop I wanted fell. I don't know anything about the pay service. Is it just a straight up money for gear kind of thing?
Never make a hydralisk.
Godwrath
Profile Joined August 2012
Spain10133 Posts
May 07 2013 10:49 GMT
#226
On May 07 2013 19:44 justinpal wrote:
Show nested quote +
On May 07 2013 18:38 Godwrath wrote:
On May 07 2013 11:29 Risen wrote:
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)


Erhm no. In WoW took months of raiding (so, clearing out zones), not of grinding daily quests/skirmishes just FOR THE ENCHANTS. It takes you a couple of weeks for a single enchant, not your enchants. You still have to get the gear aswell. For example, the PvP set has completely retarded price where you need to do around 200 of them to get one piece, and that's if you do them when they are "up" for their 45 minutes.

Not to speak that it is also your cash ingame, because gold serves no purpose.

Edit - In short, you can play 1-60 withouth paying. But not high end except if you are either a guy who stays in front of his computer 24/7 because there is little you can achieve with little time, or you are a person who spends amounts of cash on games just for the sake of it.


WoW raids were grindy as well. I once ran some dungeon 50 times before a drop I wanted fell. I don't know anything about the pay service. Is it just a straight up money for gear kind of thing?


But you still have to make the runs to get the items in NWNO. That's no different. I didn't make 50 runs to be able to enchant my weapon.
incifan
Profile Joined September 2010
Germany138 Posts
Last Edited: 2013-05-07 13:19:16
May 07 2013 13:07 GMT
#227
I do agree it is silly, but the importance is blown out of proportion. The enchantments are not important right now tbh. There is no rush to get them or need to feel bad for not having them.
Level 60 PvE content right now needs a proper group more than a small numerical advantage by an enchant.
PvP is using a domination map right now and not some 1v1 or arena setting where every kill is crucial - again group play is the deciding factor and not a small chance to stun someone thanks to an enchantment (the stun enchantment everyone is claiming to be crucial is a procchance after a crit, so yea...).
There are things to worry and complain about in PvP, but getting hung up on those enchantments is really missing the whole point.

That said, I do remember lvl 60 WoW Stratholme monastery runs to gather Righteous Orbs for enchants.. and that took ages if the whole group needed them. That was especially true pre Molten Core opening (yea, there was a time in WoW without raids)

Edit: Obtaining a PvP set doesnt really take that long. It's like 15 games per piece, fast compared to WoW and there is no penalty for using PvE loot.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 07 2013 13:41 GMT
#228
Dat dragon dungeon. Went through it with like 5 different groups last night and still couldn't beat it T_T
[TLMS] REBOOT
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2013-05-07 14:09:26
May 07 2013 14:08 GMT
#229
Can't really explain why, but I'm really enjoying this game. The biggest complaint I have is that you can't move while fighting. That's kind of stupid. Also, it almost seems like there is too much going on in game. Daily quests, skirmishes, PvP, crafting, questing, dungeons.... and quest NPCs are giving you quests left and right to do these things for varying reward (money, xp, profession xp, diamonds, loot). There's no gentle upward curve for learning. They basically just throw you in and say "GO DO ALL THE THINGS". Maybe I'm just nitpicking. As a veteran MMO player, I didn't get bogged down too much. Liking it regardless.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 07 2013 14:26 GMT
#230
This "move while fighting" complaint seems a bit silly to me. Just like in TERA or any other action game, when you start an animation, you're gonna be wherever that animation takes you unless you cancel it. I believe the basic premise for that is that any martial maneuver has its root in footing. A person's legs and hips can generate a huge amount of leverage... except that leverage isn't generated if you're swinging while backpedaling or sidestepping wherever you feel like. The WoW notion of being able to attack for the same damage while moving at a fixed rate in any direction is practically ridiculous.

Though from a non-realism, game design perspective, I can see "move while fighting" being more fun simply because it increases the freedom and control a player has over his character. No one likes being forced to lock themselves into long animations. Still, I think it's best to have a balance like in good fighting games, where some moves move the character, some moves can be made while moving, and all moves have some sort of startup and lag time.
面白くない世の中, 面白くすればいいさ
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 07 2013 14:43 GMT
#231
On May 07 2013 23:26 EchOne wrote:
This "move while fighting" complaint seems a bit silly to me. Just like in TERA or any other action game, when you start an animation, you're gonna be wherever that animation takes you unless you cancel it. I believe the basic premise for that is that any martial maneuver has its root in footing. A person's legs and hips can generate a huge amount of leverage... except that leverage isn't generated if you're swinging while backpedaling or sidestepping wherever you feel like. The WoW notion of being able to attack for the same damage while moving at a fixed rate in any direction is practically ridiculous.

Though from a non-realism, game design perspective, I can see "move while fighting" being more fun simply because it increases the freedom and control a player has over his character. No one likes being forced to lock themselves into long animations. Still, I think it's best to have a balance like in good fighting games, where some moves move the character, some moves can be made while moving, and all moves have some sort of startup and lag time.


The problem is that some of my moves have a relatively long animation. And it's frustrating when I go to use a move and then a millisecond after, the mob starts some frontal AOE that I can no longer dodge because I'm mid animation. Being able to strafe out of it wouldn't be too much to ask. Although, I understand what you're saying from a realism and physics standpoint.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
EchelonTee
Profile Joined February 2011
United States5256 Posts
May 07 2013 14:50 GMT
#232
Out of curiosity, what elements of DnD are actually in this game, aside from the 6 Stat system? Are there dice rolling and good questing, or is the questing standard MMO fare?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Godwrath
Profile Joined August 2012
Spain10133 Posts
May 07 2013 15:00 GMT
#233
On May 07 2013 23:50 EchelonTee wrote:
Out of curiosity, what elements of DnD are actually in this game, aside from the 6 Stat system? Are there dice rolling and good questing, or is the questing standard MMO fare?


standard MMO.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-07 15:03:02
May 07 2013 15:02 GMT
#234
On May 07 2013 23:50 EchelonTee wrote:
Out of curiosity, what elements of DnD are actually in this game, aside from the 6 Stat system? Are there dice rolling and good questing, or is the questing standard MMO fare?

6 stat is just a front like everything else in the game. The closest thing to real dnd in this game is the Neverwinter setting, but it is only going to be familiar to people that played 4e pen&paper.
Questing is standard MMO, maybe a bit less of kill X enemies and bring me their pelts quests but only other standard MMO I tried was SWTOR so I can only compare to that one (I also tried DDO, but I don't really consider it MMO, more like party based MP game)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-07 15:02:41
May 07 2013 15:02 GMT
#235
doubl post
okinoki
Profile Joined August 2010
Germany103 Posts
May 07 2013 15:09 GMT
#236
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.
Stephano • July • Jaedong • TLO
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 07 2013 15:13 GMT
#237
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.


How do you find the best foundry quests? The average playthrough time seems deceptive and the number of people recommended for each one doesn't seem to be listed for all of them...... Just seems like a random bunch of user created scenarios that are hard to navigate.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-05-07 15:21:05
May 07 2013 15:20 GMT
#238
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.



Foundry quests are too good to ever do a quest.. past lvl 20 a Control Wizard can literally get a level every 5 minutes.

I went from 23-50 in like 4 hours and that's including making lunch, watching a SC2 tourney, and going afk.

Hulk Farm = 1 lvl per run, run takes about 10 spells if u use your points correctly.


am really not liking what people are saying about the end-game... IDK they are def pushing people to pay by making big advantages for it. While you don't NEED to pay, it def cant hurt.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 07 2013 15:25 GMT
#239
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.

Actually they don't. You get the same total number of stats when creating the character, the random roll is just how it is spread out through your 6 stats and the game always give you most in your primary (18-20), around 14-16 in your 2 secondary and 9-11 in other 3
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 07 2013 15:27 GMT
#240
Foundry EXP re-balanced this patch (applied today).
[TLMS] REBOOT
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