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On May 05 2013 16:43 Rah wrote: Am I seriously the only one who can't even get past the create a username phase? Every possible username I can type in with 6 random numbers afterwards is said to be taken. Lololol I have the same problem. I was like "wth? someone is stalking me!" :D
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well just choose a longer name
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On May 06 2013 05:59 Godwrath wrote:Show nested quote +On May 06 2013 05:58 Daray wrote:On May 06 2013 05:55 Godwrath wrote: Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest. You need to buy those potions... silly class indeed :/ What potions ?  I guess health potions and those potions that buff your stats like Tidespan, Potion of Accuracy, Potion of Force, etc.
Honestly the only period where I felt any trouble leveling my GWF was between 12-16 where the Orcs output a lot of damage and you simply have no way to heal through it, so you end up guzzling tons of health potions to stay in the fight. Between 16-30, you can have a cleric companion fix that problem, and the content isn't that difficult so even the sub-par DPS of the GWF is fine. Once you hit your paragon path and especially once you get Weaponmaster Strike, your damage output just gets better and better. Only TRs should be competing with you on the damage dealt charts by then.
Dungeon final bosses 35 and onward present much higher movement fights, though, so standing-and-swinging DPS becomes less and less relevant compared to battlefield control (which I wish we had more of.)
My theory on this performance differential between levels:
Weaponmaster Strike's debuff is extremely strong. They probably tweaked the damage of the generic On-Wills (Sure Strike, Wicked Strike) based on how well they perform at max level, with the assistance of WMS. If these On-Wills and other moves were tweaked to generate comparable damage to a TR at lower levels, once the GWF gets WMS, he'd simply do way too much damage.
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Tried it for the first time today, the first 20 minutes really reminded me of D&D/LOTR Online in the way combat and movement felt, and HUD a little bit.
Played on for a bit, the game ran fine. Got bored of gameplay though and uninstalled. Seems very much like a cookie cutter MMORPG, and it didn't really hook me in any way.
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Just listing a few opinions about the game, wondering if I came to the right conclusions:
1) Leveling is really broken with the foundry quests like "kill 50 Ogres" etc. I gained 3 levels in that one alone, and it took me 20 or so minutes. On the other hand some of the quests are so great I didn't even realize I was in a custom made quest.
2) Crafting is really in favor of the "sit in front of your PC for 10 hours" gameplay. I really can't log in every 2-3 hours just to get something crafted.
3) The only companion I took is the cleric one (I'm a TR) and it made leveling super easy, absolutely no chance of death even when I make a mistake and pull 2 - 3 packs. Are other companions as strong?
4) Mount run animation is full derp.
5) Not being able to move while attacking REALLY annoys me, can't count how many times my mob moved away from me when I'm using a 20sec CD encounter in dungeons. While leveling this isn't really a problem as mobs only attack me. Also, no tank seems to able to hold aggro at all, is it a design flaw, a mistake on my end of blowing too much dps, or a l2p issue on the tank side?
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Played a lot (Cleric) over the weekend with a bunch of friends, exp gain is reasonable (ended at 38) the abilities seemed interesting in the beginning but the extra ability levels are almost worthless and you have enough points to get majority anyway so it wasn't as interesting anymore, I wish developers realized that +10% dmg is stupid bonus, make it +50% or additional target hit or slow or whatever so I feel that my choice matters). We did pvp a lot to get a feeling how it will play out and at lower levels it was fine, however at around 30 the CC a control mage can dish out just got a little bit out of the hand and it got very frustrating. Maybe it will change on 60 with proper gear and you won't die anymore to one chain cc from 2 control mages but I probably won't spent another 3-4 days exping to verify that. All in all seems like a decent MMO compared to the garbage that gets published lately, but I would still probably return to GW2 if I had to play a mmo that isn't EvE.
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On May 06 2013 23:44 EchOne wrote:Show nested quote +On May 06 2013 05:59 Godwrath wrote:On May 06 2013 05:58 Daray wrote:On May 06 2013 05:55 Godwrath wrote: Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest. You need to buy those potions... silly class indeed :/ What potions ?  I guess health potions and those potions that buff your stats like Tidespan, Potion of Accuracy, Potion of Force, etc. Honestly the only period where I felt any trouble leveling my GWF was between 12-16 where the Orcs output a lot of damage and you simply have no way to heal through it, so you end up guzzling tons of health potions to stay in the fight. Between 16-30, you can have a cleric companion fix that problem, and the content isn't that difficult so even the sub-par DPS of the GWF is fine. Once you hit your paragon path and especially once you get Weaponmaster Strike, your damage output just gets better and better. Only TRs should be competing with you on the damage dealt charts by then. Dungeon final bosses 35 and onward present much higher movement fights, though, so standing-and-swinging DPS becomes less and less relevant compared to battlefield control (which I wish we had more of.) My theory on this performance differential between levels: Weaponmaster Strike's debuff is extremely strong. They probably tweaked the damage of the generic On-Wills (Sure Strike, Wicked Strike) based on how well they perform at max level, with the assistance of WMS. If these On-Wills and other moves were tweaked to generate comparable damage to a TR at lower levels, once the GWF gets WMS, he'd simply do way too much damage. I didn't use any other potion, i am already 16 with him, i just did some dailies, pvp and stuff. I am just speaking about how useless it is compared to other classes because the at will damage is just hilariously bad compared to guardian/rogue. I guess you are right and later on with that debuff it will get much better (i guess that's lvl 30, right ?), but i am still wondering why game designers make that kind of gameplay flaws. Not like i die or find it difficult (i just use tons of health potions if needed and move on), but compared to the rogue or the guardian fighter i feel like completely useless.
That's why i vented off
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On May 06 2013 23:53 Tilorn91 wrote: Just listing a few opinions about the game, wondering if I came to the right conclusions:
1) Leveling is really broken with the foundry quests like "kill 50 Ogres" etc. I gained 3 levels in that one alone, and it took me 20 or so minutes. On the other hand some of the quests are so great I didn't even realize I was in a custom made quest.
2) Crafting is really in favor of the "sit in front of your PC for 10 hours" gameplay. I really can't log in every 2-3 hours just to get something crafted.
3) The only companion I took is the cleric one (I'm a TR) and it made leveling super easy, absolutely no chance of death even when I make a mistake and pull 2 - 3 packs. Are other companions as strong?
4) Mount run animation is full derp.
5) Not being able to move while attacking REALLY annoys me, can't count how many times my mob moved away from me when I'm using a 20sec CD encounter in dungeons. While leveling this isn't really a problem as mobs only attack me. Also, no tank seems to able to hold aggro at all, is it a design flaw, a mistake on my end of blowing too much dps, or a l2p issue on the tank side? My impressions regarding some of those:
3) Never used a single HP pot since I got the cleric companion. I agree it's too awesome lol
5) I play a GF (lvl 3x now), and I find it easier to hold aggro on a single target than the entire mob. I do notice that TR's do more single target DPS than I can usually manage... but as long as GF's spec in the extra threat feat passive and keep the target on, the extra threat should be able to hold aggro on a single target. Well, if TR's start doing too much (like 2.5-3x more than the GF) I guess even with extra threat it'll be hard to hold the aggro.
In terms of holding aggro of a mob... the AOE on roar (encounter) is pretty good but the CD is pretty long (can't spam it every turn), so I do lose aggro sometimes. Sometimes I don't even spec in the roar because I want to use 3 single-target high burst encounters to hold the boss on me. Can't do everything I guess.
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On May 06 2013 23:53 Tilorn91 wrote:
2) Crafting is really in favor of the "sit in front of your PC for 10 hours" gameplay. I really can't log in every 2-3 hours just to get something crafted.
There is already a web based app at https://gateway.playneverwinter.com so u can easily login while not in front of your PC
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Yeah I made a complain post on Reddit, got downvoted, disappointing. I've done that 50 Ogre 1 alleyway Foundry quest about 3x, leveled 7-8 times easily. Seems to defeat the entire purpose of Foundry quests (I feel like this is exploiting or taking advantage of the system). You skip 95% of content just to grind in this 1 quest to get to max level.
There is no end-game content though, so I'm not sure if rushing will give you so much benefit.
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On May 07 2013 02:38 Slardar wrote: Yeah I made a complain post on Reddit, got downvoted, disappointing. I've done that 50 Ogre 1 alleyway Foundry quest about 3x, leveled 7-8 times easily. Seems to defeat the entire purpose of Foundry quests (I feel like this is exploiting or taking advantage of the system). You skip 95% of content just to grind in this 1 quest to get to max level.
There is no end-game content though, so I'm not sure if rushing will give you so much benefit.
It's almost as if they expected people to play through the game instead of abuse foundry to level fast.
And there's Epics, GvG and PvP at the end. Of course there's no that much though the game technically isn't even out yet.
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On May 06 2013 23:44 EchOne wrote:Show nested quote +On May 06 2013 05:59 Godwrath wrote:On May 06 2013 05:58 Daray wrote:On May 06 2013 05:55 Godwrath wrote: Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest. You need to buy those potions... silly class indeed :/ What potions ?  I guess health potions and those potions that buff your stats like Tidespan, Potion of Accuracy, Potion of Force, etc. Honestly the only period where I felt any trouble leveling my GWF was between 12-16 where the Orcs output a lot of damage and you simply have no way to heal through it, so you end up guzzling tons of health potions to stay in the fight. Between 16-30, you can have a cleric companion fix that problem, and the content isn't that difficult so even the sub-par DPS of the GWF is fine. Once you hit your paragon path and especially once you get Weaponmaster Strike, your damage output just gets better and better. Only TRs should be competing with you on the damage dealt charts by then. Dungeon final bosses 35 and onward present much higher movement fights, though, so standing-and-swinging DPS becomes less and less relevant compared to battlefield control (which I wish we had more of.) My theory on this performance differential between levels: Weaponmaster Strike's debuff is extremely strong. They probably tweaked the damage of the generic On-Wills (Sure Strike, Wicked Strike) based on how well they perform at max level, with the assistance of WMS. If these On-Wills and other moves were tweaked to generate comparable damage to a TR at lower levels, once the GWF gets WMS, he'd simply do way too much damage.
That's good to hear i quit around level 14-15 (i was killing them orcs) i think. I just bought a lot of health potions so i could just run head first and kill shit without worrying about my health too much. I just thought that the class did kinda poor damage and you had to tank all the damage... the encounter skills also felt kinda boring/lackluster to me.
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Does not hold a candle to WoW (i played Vanilla/TBC). Movement and combat at least for rogue is incomparable. I could play rogue for 3 years or so in WoW and never touched any other class, here I'm bored to death with the gameplay. No fun stealth/energy mechanic, no vanish, no cloak of shadow stuff with way worse movement and fluidity. Yup /ranted.
I saw that control mage is okayish but seriously. And some skill trees are terrible.
I was more amazed by PoE when it comes to "free stuff".
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I am playing the main story line mainly because it's in Faerun and I have read too much books about it not to be emotionally involved. The class system feels very limited and while I concede that the 4th edition is much more adapted to videogames than the previous ones - particularly 3rd and AD&D, it just doesn't cut it in comparison to guild wars 2 for me (even though both are similar) The free to play deployment is a bit too invasive with the astral diamonds system that I dislike. Not much else to say at the moment.
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Finally brought myself around to trying it, here's my impressions, both good and bad (YMMV):
- D&D tl;dr version, feels very simplified and streamlined. A caveat- I never played 4th edition, this is compared to the older versions.
- Feels very similar to LOTRO in look and feel, I assume they licensed the engine from Turbine. Watered down in some areas and improved in others.
- Cash shop is a wait and see for me. So far, not as despicable as LOTRO, though there are already some similarities. Have to see what they do with expansions and future content to fully judge. Things like capping a companion at level 15 and having to spend money to advance them remind me of the crafting in LOTRO where you had to spend Turbine Points (real money) as well. Not sure how to feel about $5 respecs- obvious pros and cons there. If they want to charge for respec, they should at least make future skills/paths visable to the player, however!
- The rotating bonus (not sure what they are called) is a nice feature to incentivize grouping without forcing it. This and the Foundry are my favorite features of the game. I think the Foundry tools are a bit weak though, and not sure how good it will be. Certainly doesn't hold a candle to the Aurora toolset from NWN.
- Some areas are really well done. The Graveyard (Craftman's Rift zone I think it's called) has a pretty cool ambience and eerie feel to it.
- Queues are hit and miss, sometimes I get right in without waiting too long, other times it's just Queue Queue .
- Overall, a bit of mind-numbing and goofy fun, but nothing that will last. NWN will definitely outlive Neverwinter on my PC.
My first impressions of the game. This is coming from someone who hates MMO's in general, and prefer other types of games for multiplayer than these usually and ironically antisocial platforms lol.
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Oh wow, I felt that the enchantment runes were a bit shady but had no idea how bad they were late game. I planned to level one character to 60, and still might, but my motivation to play just plummeted. Thanks for the link.
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I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S
I don't see any deceit at all.
Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)
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Is there any easy to pick the daily pvp/foundry/dungeon etc quests without going back to that guy in that first town?
Edit: Nvm, it popped up on my login screen for the first time lol, I guess that's that.
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Forgot to mention my biggest complaint. The foundry quests have been mixed awesome/bad for me. Can I get a way to sort by rating, please? Shit seems cobbled together. Annoying as fuck. Or maybe I'm an idiot and there's an easy way to sort these things.
Edit: ruskie talk to harpers or go to the job boards
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