Limits which should be put in place:
Carrier Zenmaity.
Inzektor Dragonfly.
And with that you have pretty much slowed down the top-top meta decks to let other decks have a chance.
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LittLeD
Sweden7973 Posts
Limits which should be put in place: Carrier Zenmaity. Inzektor Dragonfly. And with that you have pretty much slowed down the top-top meta decks to let other decks have a chance. | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
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trynet
United States37 Posts
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Deckkie
Netherlands1595 Posts
Dont think ill participate this format. | ||
Zeke50100
United States2220 Posts
I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do. | ||
trynet
United States37 Posts
On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha. I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do. Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG. | ||
Phelix
1931 Posts
On March 01 2012 11:16 trynet wrote: Show nested quote + On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha. I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do. Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG. Agreed, Tour Guide combos so well within itself, and with Sangan with deck thinning, bringing out Leviairs, etc. The only reason why the banlist hasn't hit it yet is that the TCG follows the OCG banlist, without regard for the slightly different metagame. Up in the air for the tournament this weekend. | ||
Zeke50100
United States2220 Posts
On March 01 2012 12:16 Phelix wrote: Show nested quote + On March 01 2012 11:16 trynet wrote: On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha. I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do. Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG. Agreed, Tour Guide combos so well within itself, and with Sangan with deck thinning, bringing out Leviairs, etc. The only reason why the banlist hasn't hit it yet is that the TCG follows the OCG banlist, without regard for the slightly different metagame. Up in the air for the tournament this weekend. If that were the case, Tengu wouldn't have been bombed in tomorrow's list >.< | ||
Phelix
1931 Posts
On March 01 2012 12:24 Zeke50100 wrote: Show nested quote + On March 01 2012 12:16 Phelix wrote: On March 01 2012 11:16 trynet wrote: On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha. I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do. Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG. Agreed, Tour Guide combos so well within itself, and with Sangan with deck thinning, bringing out Leviairs, etc. The only reason why the banlist hasn't hit it yet is that the TCG follows the OCG banlist, without regard for the slightly different metagame. Up in the air for the tournament this weekend. If that were the case, Tengu wouldn't have been bombed in tomorrow's list >.< My mistake, I don't follow the scene anymore, but traditionally Konami (once taken over UDE) did it this way. The days of Lightsworn running rampant because Charge was a TCG exclusive for the longest time with 3, and was not on the banlist as a result. | ||
Flyingcookie
Germany164 Posts
![]() I'd a lot of cards back in the days and it's nice to see that something like this exists! wanted to go trolling and try this :D : 5 Exodia 3 Mystic Piper 3 Swift Scarecrow 2 Kinka Byo 3 Battle Fader Spells- 6 3 Upstart Goblin 3 Pot of Duality Traps- 18 3 Hope for Escape 3 Reckless Greed 3 Accumulated Fortune 3 Waboku 3 Gift Card 3 Good Goblin Housekeeping grml i hate waiting :p | ||
DoctorHelvetica
United States15034 Posts
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Flyingcookie
Germany164 Posts
On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero Perfect! :d.....but why i should have "long ass turns ![]() | ||
Flyingcookie
Germany164 Posts
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DoctorHelvetica
United States15034 Posts
On March 01 2012 17:17 Flyingcookie wrote: Show nested quote + On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero Perfect! :d.....but why i should have "long ass turns ![]() Decks that focus on drawing out or burning/LP manipulation take a long time to get going. Your exodia deck is terrible compared to dragon/royal library exodia decks or empty jar but these decks are incredibly annoying to play against and very easy to side against. I think it's in bad taste. Annoy a duelist for a few minutes while you try to get exodia, if you don't do it in 1 or 2 turns you pretty much auto lose, either way it's a shit game. | ||
DoctorHelvetica
United States15034 Posts
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Phelix
1931 Posts
On March 01 2012 17:50 DoctorHelvetica wrote: Show nested quote + On March 01 2012 17:17 Flyingcookie wrote: On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero Perfect! :d.....but why i should have "long ass turns ![]() Decks that focus on drawing out or burning/LP manipulation take a long time to get going. Your exodia deck is terrible compared to dragon/royal library exodia decks or empty jar but these decks are incredibly annoying to play against and very easy to side against. I think it's in bad taste. Annoy a duelist for a few minutes while you try to get exodia, if you don't do it in 1 or 2 turns you pretty much auto lose, either way it's a shit game. The problem with Exodia FTK decks is that they're not fun to play against, for both players, because there is no interaction in the duel. The opponent sits there, waiting for you to finish you off your combos (the derogatory term is "touching yourself"). The person that's playing the deck is drawing out cards, hoping to win in one turn, or else most modern decks will go into OTK mode the next turn. This makes for the game into a 5 minute snoozefest, where most of the time is spent shuffling cards. The more likely result of these duels is FTK wins first, other duelist sides and wins games 2 and 3. Burn takes way too long to set up, as DrH stated. Frustrating to play against because it's the opposite of FTK decks, they take way too long with all the defensive cards used. | ||
kdgns
United States2427 Posts
On March 01 2012 18:29 Phelix wrote: Show nested quote + On March 01 2012 17:50 DoctorHelvetica wrote: On March 01 2012 17:17 Flyingcookie wrote: On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero Perfect! :d.....but why i should have "long ass turns ![]() Decks that focus on drawing out or burning/LP manipulation take a long time to get going. Your exodia deck is terrible compared to dragon/royal library exodia decks or empty jar but these decks are incredibly annoying to play against and very easy to side against. I think it's in bad taste. Annoy a duelist for a few minutes while you try to get exodia, if you don't do it in 1 or 2 turns you pretty much auto lose, either way it's a shit game. The problem with Exodia FTK decks is that they're not fun to play against, for both players, because there is no interaction in the duel. The opponent sits there, waiting for you to finish you off your combos (the derogatory term is "touching yourself"). The person that's playing the deck is drawing out cards, hoping to win in one turn, or else most modern decks will go into OTK mode the next turn. This makes for the game into a 5 minute snoozefest, where most of the time is spent shuffling cards. The more likely result of these duels is FTK wins first, other duelist sides and wins games 2 and 3. Burn takes way too long to set up, as DrH stated. Frustrating to play against because it's the opposite of FTK decks, they take way too long with all the defensive cards used. I see no reason to discourage these deck types, whats the point of having a side deck if you don't plan on playing said decks? why don't you just make the tournament mono-deck type if thats the game, what you're encouraging people to do is play 20min no rush, I say go ahead and play your ftk/exodia/burn, it keeps people on their toes. | ||
trynet
United States37 Posts
Defensive exodia, however, just loses to naturia beast/barkion/shien/laggia/decree/warning/judgment/etc. If you want to run stuff like hope for escape and stall, Final Countdown is so much better than a slow exodia build. I had a really solid build posted up on my youtube channel about a year ago, but the samurai matchup was so bad I was never able to do anything with it. | ||
DoctorHelvetica
United States15034 Posts
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