I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck.
Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat.
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nohbrows
United States653 Posts
I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck. Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat. | ||
GoodRamen
United States713 Posts
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DoctorHelvetica
United States15034 Posts
On February 23 2012 15:25 nohbrows wrote: Just a question guys. What is the purpose behind having triple tour guides in a Dino Rabbit deck? I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck. Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat. open with zenmaines early on with tour guide for tour guide then get sangan with your next tour guide and make leviair to get back one of your rescue rabbits and make another xyz summon with it zenmaines + laggia/dolkka on the field is ridiculous, everything just gets negated | ||
naux
Canada738 Posts
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DoctorHelvetica
United States15034 Posts
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trynet
United States37 Posts
On February 23 2012 15:25 nohbrows wrote: Just a question guys. What is the purpose behind having triple tour guides in a Dino Rabbit deck? I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck. Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat. Along with the things DoctorHelvetica said, Tour Guide is simply the best card in adv right now. It can be any of the following: a 2500 vanilla (strictly better than other <lv4 vanillas like gene warped warwolf, or alexandrite dragon) a 3000 beater with acid golem (also strictly better than it's maindeckable counterparts) a wall who destroys things (there isn't a similar card in the game) a mini DDR (the closest thing being Different Dimension Master, a level 5 monster who requires you to discard a card, and even he saw fringe play in later DDT builds.) a sangan (in that you tutor it out and don't exceed) Tour Guide is the most versatile card in the game, and singlehandedly makes bad hands good. The only decks that shouldn't be running TGU right now are decks that play skill drain, and maybe something like samurai with can generally make better use of it's normal summon. | ||
DoctorHelvetica
United States15034 Posts
How should we do it? I would say disallow tier 1 because I wanna try some of my untiered decks and it's more fun when it's not all dino rabbit/inzeks/windups/tg's Dunno if I'll play beast or gradius, I'm having a blast with both. If you're interested just respond and I'll PM people who used to be active here. | ||
PromisE
Philippines151 Posts
Wind-ups are ridiculous + Show Spoiler + | ||
DoctorHelvetica
United States15034 Posts
Having a lot of fun with Holy Marks right now. I took out two forbidden lances recently only to really need them in my recent duels when they were dead draws before ![]() | ||
GreYMisT
United States6736 Posts
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Draekan
Canada220 Posts
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DoctorHelvetica
United States15034 Posts
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GreYMisT
United States6736 Posts
On February 28 2012 13:31 DoctorHelvetica wrote: This saturday/sunday? sunday works splendedly, as well as saturday afternoon. but preferably sunday | ||
Lucumo
6850 Posts
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LittLeD
Sweden7973 Posts
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JosephAM
Canada131 Posts
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trynet
United States37 Posts
What about wind-ups, do you disallow people splashing wind-up rabbit in non-dedicated wind-up decks, or do you just disallow people to run the dedicated deck? Making a slightly modified banlist just to clarify the rules of the competition would be beneficial, if I may propose: banned: Evolkaiser Laggia Evolkaiser Dolkka - these bans kill the current "rabbit deck" while leaving rabbit legal for other fun, legitimate decks to be played. Banning these I feel has the least negative impact on potential creativity. Wind-up Carrier Zenmaighty -Kills the wind-up deck while not impacting other decks that want to do something like splash rabbit. It also lets people play a more fair wind-up deck that can't loop if they want to. Inzektor Hornet -kills the engine of the deck, pretty sure this renders it unplayable, though I really don't consider inzektors much of a threat anyway. And just as a general thing: Tour Guide from the Underworld -this card does nothing but promote degeneracy. The game has pretty much degenerated into: 1. Play Tour Guide. 2. Play Skill Drain to deal with Tour Guide. 3. Play Inzektors to deal with Tour Guide plays. No card, other than maybe Cyber Stien has ever warped the metagame this much(it got to the point that people maindecked burn to get their opponent below the 5000 life total/kill them in response to stien.) Even with all the current top decks not legal, Tour Guide will still be the best card in the format by far due to it's insane versatility. Guide might be the best non-combo monster in the history of the game. Put me on the tournament roster, I'll probably play no matter what ruleset you choose. I'm not sure what times I'll be online, but I'll try to work my schedule around it. I even have a pretty fun brew in mind to run, I love me some Volcanic Garden, deck hasn't been playable in over a year. I might try to get a couple friends to join too, sounds like something they'd enjoy. edit: banning something like shi en just to prevent those shenanigans might not be a bad idea either. Edit2: As an aside, is anyone interested in playing Traditional format? It's actually a fairly deep format, nowhere near as ftk based as people would like you to believe, even if heralds/crow/banisher/veiler are staples because of ftk decks. Ftks lose to a turbo'd Imperial Order, and generally don't have room for disruption to prevent the opponent from ftking. Post side they can't do too much, since so much of their deck is card draw. Their best bet is some kind of transformational board so you side in the wrong hate. Magical scientist is absolutely nuts, but he also loses to all the hate lights except banisher. | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
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trynet
United States37 Posts
On March 01 2012 04:57 DoctorHelvetica wrote: Banning Tour Guide and Zenmaighty would be fine. I actually like the Dino monsters and don't have a ton of problems dealing with them if I side or just play slower. Dino's punish people who overextend really hard and I think because YGO is such a fast game people aren't used to playing against control and cry about it too much. I think dino's are good for the metagame, maybe not the way or the speed with which they're coming out, but the actual monsters I have no problem with. Rabbit isn't a control deck by any means. "Control" implies it plays for a lategame, which it doesn't have. It has 2 rabbits unless it sacks into an avarice, it doesn't have any play after those normals are out of their deck. It's a permission combo deck, that aims to lock the game down quickly and not let the opponent play, not a control deck. Banning rabbit is an alternitive, if you like that guiba -> guiba -> laggia exists, though aside from that I really don't think there is any legitimate use for laggia, and I honestly question how fair even that is. | ||
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