Dueling Network is a free online browser based program with full and instant access to deck creation tools and a competitive ladder to play on. Dueling Network is the tool that many top competitive yugioh players use to test and build decks (test deck ideas without buying expensive cards or using proxys) and at the high rankings it is extremely competitive.
Ignore the cheesy flash intro, dueling network is a powerful and fun tool for experienced yugioh players, players of other tcg games who are interested in trying out a different game, noobs, and players who have since quit the game but might want to return. To anyone who has played or has an interest in yugioh I highly recommend it. We could potentially form a TL clan and try to get high up on the ladder as TL has done in so many other online games.
One major advantage of dueling network is the deck constructor. You can build and save as many decks as you like and the deck constructor has a full card list that adds sets as soon as they are leaked, meaning you can play with cards that are not even out in Japan yet. Dueling Network has its own meta and top players pay attention to how cards do on DN before playing in real OCG/TCG tournaments.
I'll compile some helpful links/information about the game in general for people interested in learning it and I may make a new account with a TL tag in the future. If you sign up, please post your username here and a relative skill/experience level if you can. I'm more than happy to help newer players build decks and in my second post I'll be listing some terms used in yugioh and on the duel network, some helpful links, and a small guide for players who are returning to yugioh after a long hiatus.
Add friends from the "Profile Viewer" menu by changing the username from yours to the person you want to add. I don't know that private group chat is possible but you can PM any user and the system does show which friends of yours are online. Public chat and spectator chats are available as well.
Scoop - Forfeiting a duel. Giving up. Bounce - When an attack doesn't destroy a monster OR returning cards from field to hand. Pitch - Intentionally putting a card of yours in the graveyard either to activate an effect (Effect Veiler/Maxx C) or often to meet another cards special summon requirement (Black Luster Soldier) Pop - Discarding or destroying your own card on the field for an effect. An example is detaching an XYZ material or using the effect of a card like Gravekeeper's Descendant. Eff - Used on Dueling Network to signify that you are activating/using the effect of a monster. Declare "eff" to let your opponent know you are activating an optional effect or so that they do not accidentally make a move while you are resolving the effect of a card such as Sangan. Mill - Discarding a card from the top of your deck. Banish - Means the same thing as "remove from play". Floater - A monster that retains card advantage by usually being able to replace itself thus meaning even if it is destroyed you retain the same amount of cards either in hand or on the field as you had before. An example is Gravekeeper's Spy or Reborn Tengu. Boss/Boss Monster - The "boss" of a deck so to speak is its biggest/most powerful monster. Any extremely high ATK monster or monster with a broken effect could be considered a boss. Black Luster Soldier, Red Eyes Darkness Metal Dragon, Judgment Dragon, Trishula, Absolute Zero, etc. Beatstick - A monster with a good ATK rating. Anything 1700+ that requires no tribute could be considered a beatstick, at the special summon/tribute level anything 2500+ is pretty good. Splashable - A card that works well in any/most decks. An example of a splashable card is Sangan, as it can usually search for many different cards in a deck. Searcher - A card thats effect allows you to search for another card in your deck and special summon it or add it to your hand. Sangan is the most used searcher in the game. Staple - A card that is so good it is worth considering in every single deck. You are likely to see these cards in play constantly no matter what type of deck you are dealing with.
What's New? A Guide For The Returning YuGiOh Player
In this guide, I will assume you have played YuGiOh around the time it corresponded to the Battle City arc of the anime. Despite a few new card types, not much has changed with the fundamentals of the game other than the fact that cards are much more powerful now. To demonstrate the difference in power consider the card "Gemini Elf". Gemini Elf was a 1900 ATK monster at Level 4. Being able to have that much attack power without tributing a card was amazing at the time. Now Level 4's with 1800-2100 attack AND amazing effects are exceedingly common and Gemini Elf is now a basically worthless card. Examples of rather common cards that outshine Gemini Elf are Cyber Dragon and Doomcaliber Knight.
Another basic change in the metagame is that the graveyard is much more accessible than it has ever been. In fact, many decks revolve around getting your own cards into the graveyard and banishment is the only really effective form of card removal against some types of decks. An example of a deck that is based around the graveyard is the "chaos" deck or the "disaster dragon" deck both of which need to have certain cards in the graveyard to work, or the "lightsworn" deck which discards a ton of cards from the top of your deck to the grave to special summon powerful game winning monsters. It is also no longer considered bad to use cards that have high life point costs. The trap Solemn Judgment, which negates any card effect/spell/trap/summon at the cost of half your life points is considered the most essential staple and sees play in almost every deck I can think of. The only decks I've seen that don't run Solemn Judgment are lightsworn decks and some skyscourge decks.
There are a few new monster types to be aware of. The first and most useless it the union monster which can act as an equip spell. This makes it vulnerable to spell/trap removal. I will be focusing on Synchros and XYZ as they have huge impacts on the metagame.
Synchro
A synchro monster is stores in the extra deck, just like a fusion monster would be. To summon a synchro monster you must meet its synchro requirements. Most synchro monsters have the same synchro requirement (1 tuner monsters + 1 or more non tuner monsters). To summon a synchro monster you must tribute a tuner monster and a non-tuner monster on your side of the field whose levels add up to the level of the synchro monster. So to summon Stardust Dragon we can tribute a level 4 tuner and a level 4 non-tuner, a level 3 tuner and a level 5 non-tuner, and so on and so forth.
Tuner monsters are the other relevant kind of monster in this format. A tuner monster simply has "tuner" listed in the errata along with its type and if it is an effect or not. Tuner monsters are pivotal in the metagame and tuners that can be easily summoned or come back from the grave (plaguespreader zombie, spore, glow up bulb) are considered to be among the best cards in the meta.
Some synchro cards have specific requirements such as using a specific tuner monster (Zombie Archfiend requires you to use plaguespreader zombie but you can substitute pain painter as well) a specific type of non-tuner monster, multiple non-tuners, or even synchro monsters themselves.
Synchro monsters are the most powerful cards in the game along with fusion monsters. Cards like Brionac and Trishula are on the verge of being broken and the trio of Brionac, Trishula, and Stardust are in my opinion the three most annoying cards to encounter in the game. You must have a solution in your deck for dealing with big boss synchros.
XYZ
XYZ monsters are new monsters to store in your extra deck. The summon requirements are simple. You must have two or more monsters of a specific level (this requirement will be stated on the xyz card) that corresponds to the rank of an XYZ monster. Utopia requires two level 4 monsters. The XYZ monster is summoned (OL) on top of the cards in question. Those cards are not tributed but "attached" to the XYZ monster as XYZ material. XYZ cards have an effect that requires you to detach one or more of your XYZ materials and a penalty that is incurred when the card has no materials left. XYZ monsters do not usually have very high attack levels but often very useful effects and can be summoned much earlier and easier than synchro monsters can.
It's important to realize XYZ monsters have ranks, not levels, and thus cannot be effected by cards such as "gravity bind".
I'm writing a rough tier list for deck types so you can have an idea of whats competitive. A lot of this is based on TCG/OCG which is behind DN so be aware of that.
Top Tier Plant Synchro Agents (Variants) Rescue Rabbit
Highly Competitive Dark World Zombie Synchro Six Samurai Karakuri Hero Scraps Blackwings Disaster Dragon Chaos Stun Anti-Meta Gravekeepers Frog Monarchs T.G. Stun Dragunity
Playable (Good just less often seen) Lightsworn Herald X Sabers Gadgets Junk/Doppel Infernity Malefic Worms Fabled Macro Flamvells Nordic Watts Laval Evol
Unknown (Not played often outside Duel Network) Inzecter Verz XYZ Steelswarm
For someone just getting back into the game and not familiar with synchros/xyz I think Lightsworn is a pretty good deck to play. Gladiator Beasts , Disaster Dragon, and HERO decks are a good choice as well since they use fusion to get their big monsters instead of synchro. But ideally you want to familiarize yourself with the metagame. You can save as many decks as you want on DN so you might want to netdeck a couple archetypes you're unfamiliar with while you work on building your own decks to get an idea of how they play out. I have a netdecked dark world I haven't tried yet and my current gravekeepers deck was netdecked then heavily edited.
My original constructions as of now are my zombie/lightsworn synchro deck, my verz xyz spam deck, and my six samurai deck. I'm undefeated with the six samurai's in rated as well but I've only played maybe four games with it and got really super good hands each time.
Another point of interest for old players is there are now tournament legal versions of 2 of the 3 egyptian god cards (Obelisk the Tormentor and The Winged Dragon of Ra)
I actually just won a duel a minute ago by summoning Obelisk.
Title change, bumping to the top of the forum. TL always jumps all over competitive stuff, am I really the only person who ever played YuGiOh or had any interest in it?
How many of the users are old YVD users? I would only come back to check in on some of the playtest group that I was in on YVD. I am semi-interested in going back to YGO simply because of the current ban list means I would have to invest 0 money.
Well I used to play the shit out of Yugioh (Guardian Sphinx, Wall, D-punch + hand destruction = most annoying deck ever)
i think that most people, including me, moved on to Magic the Gathering. I stopped playing altogether cuz it was a waste of money. :S
might try this though. edit: is there a ban list anywhere? Cuz if Black Hole, Raigeki, etc. aren't banned, then I'm not even going to take the time haha Also, could you direct us to some decklists?
On December 10 2011 04:18 Judicator wrote: How many of the users are old YVD users? I would only come back to check in on some of the playtest group that I was in on YVD. I am semi-interested in going back to YGO simply because of the current ban list means I would have to invest 0 money.
I have no idea, I've never asked anybody. Higher ranked players are probably more likely to have prior experience.
On December 10 2011 04:13 Gamegene wrote: I tried making a deck out of my old one from 2006, and got my ass handed to me big time.
Game has changed so much o: I think I might play this in my spare time and learn the tricks of the new trade.
That's no surprise. You can modernize a HERO deck which might be familiar to you and do pretty well. I don't remember if Glad Beasts were big in 2006 but they're still viable if you can get your fusions off consistently. You gotta run cards to take care of the big synchro summons I'd say 1 Solemn Judgment, 2 Solemn Warning and at least 1 bottomless traphole if it'll fit. Keep your deck around 40 cards 45 is the absolute most i'd run but only in a deck that mills/draws a lot like lightsworn
Figure out what cards/strategies are owning you and look for cards that can deal with it.
This is a pretty good list of cards that will counter against common formats, think about putting some of these in your main deck if they work well with the rest of your cards or putting them in the side deck.
I also encourage people to post their usernames and some decklists and we can talk about deck building here, I can give a few pointers at least. I'll post one of my decks in a minute.
I learned about the yugioh competitive scene when my friend introduced me in January 2009. That was the time when TeleDaD was running rampant. I still remember EVERYONE running that deck because it was so broken.
Then I remember Blackwings and how annoying those things were. Especially after Black Whirlwind (good thing it's nerfed now). Then I stopped following the scene, only keeping with the latest banlist (Dark Hole coming back made me go wtf).
Maybe I'll try this out.
Edit: Of course, I still remember DARK MAGICIAN!! Fuck that card was so awesome. SDY Dark Magician ftw.
On December 10 2011 04:21 Fishgle wrote: Well I used to play the shit out of Yugioh (Guardian Sphinx, Wall, D-punch + hand destruction = most annoying deck ever)
i think that most people, including me, moved on to Magic the Gathering. I stopped playing altogether cuz it was a waste of money. :S
might try this though.
YuGiOh is really hard to profit off of now and a lot of players are leaving and some of the top players that have left are just playing DN instead. Konami really needs to get their shit together if this game is gonna remain competitive in 3-4 years. There are a lot of issues that luckily don't affect most people playing on DN other than some card creation issues with the sets. The tendency has been to make 6-10 really really good cards in a set, 1 that's broken, and make the rest unplayable and whenever a card in a preview gets speculated to be really good or metachanging it gets bumped up to secret rare and costs $200 more than it first did
and the regionals/tournament prizes are a joke you seriously win like a game mat for winning a regional tournament and thats it
gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Ring of destruction had a few OTK(One Turn Kills) with it, imperial order is pretty broken being able to negate any spell card for free and at least stop spell cards for free for one turn with the potential for more turns at 700 cost each. Last will had a couple of OTKs and would be pretty broken in this format with all the special summoning. Magician of faith i dont really know, i would like it if it was limited and not banned :/. DMOC had an otk with it so they banned it. Pot of greed would be pretty broken aswell at the moment there is so much draw power. I played an exodia deck yesterday that went through 30 cards in one turn.
But you can play people traditionally and all the banned cards become limited if you really want to use them.
Also why is twilight not on competitive decklist?
The most annoying deck out there has to be windup and inzecter i just quit every time they get the combos out lol.
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Last Will and Magician of Faith are broken cards. Ring of Destruction was good when it was hard to get out monsters with 3000+ attack but it's just not difficult enough now. DMoC shouldn't be banned I agree.
Pot of Greed is too good as well. I can't imagine plant synchro or lightsworn with an unbanned pot of greed, way way too fast. Duality and Avarice are perfectly good substitutes.
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Ring of destruction had a few OTK(One Turn Kills) with it, imperial order is pretty broken being able to negate any spell card for free and at least stop spell cards for free for one turn with the potential for more turns at 700 cost each. Last will had a couple of OTKs and would be pretty broken in this format with all the special summoning. Magician of faith i dont really know, i would like it if it was limited and not banned :/. DMOC had an otk with it so they banned it. Pot of greed would be pretty broken aswell at the moment there is so much draw power. I played an exodia deck yesterday that went through 30 cards in one turn.
But you can play people traditionally and all the banned cards become limited if you really want to use them.
Also why is twilight not on competitive decklist?
The most annoying deck out there has to be windup and inzecter i just quit every time they get the combos out lol.
Oh, what's the DMOC otk? I wasn't aware of it I don't think i played during it. I think Magician of Faith could probably set up some really nasty combos but with heavy storm unbanned and mst at 3 it might not be such a big deal and you can always side more MST's or dark bribe or something
Is twilight very good now? I based the decklist more on what's going on in current TCG tournaments irl. Twilight is the chaos variant of lightsworn right
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Ring of destruction had a few OTK(One Turn Kills) with it, imperial order is pretty broken being able to negate any spell card for free and at least stop spell cards for free for one turn with the potential for more turns at 700 cost each. Last will had a couple of OTKs and would be pretty broken in this format with all the special summoning. Magician of faith i dont really know, i would like it if it was limited and not banned :/. DMOC had an otk with it so they banned it. Pot of greed would be pretty broken aswell at the moment there is so much draw power. I played an exodia deck yesterday that went through 30 cards in one turn.
But you can play people traditionally and all the banned cards become limited if you really want to use them.
Also why is twilight not on competitive decklist?
The most annoying deck out there has to be windup and inzecter i just quit every time they get the combos out lol.
Oh, what's the DMOC otk? I wasn't aware of it I don't think i played during it. I think Magician of Faith could probably set up some really nasty combos but with heavy storm unbanned and mst at 3 it might not be such a big deal and you can always side more MST's or dark bribe or something
Is twilight very good now? I based the decklist more on what's going on in current TCG tournaments irl. Twilight is the chaos variant of lightsworn right
yes it is and the DMOC one involved dimension fusion which they also banned i cant remember the whole otk but it invovled keep playing dimension fusion and dmoc.
You can add my name -Zaros- to the list, hopefully they will do something about synchros soon, they wern't bad at first but with stuff like spore etc ive seen people get like 3 lv 6+ synchros in one move and then clear my field as well .
Used to have a warrior-deck cause i refused to play fo serious chaos-hax like literally EVERYONE.
"Ooh lol Chaos-soldier-of-the-void" or whatever the fuck his name was.
I appear in 1 turn and can facerape any monster you put on the field for no cost, problem?
I think i stopped playing when those Chaos monsters got banned. Not sure, think i just didn't care to keep up with all the new cards and was kinda losing the fun of it after playing a few years. Also i was like 16 when i played so sooner or later you gotta pretend you are too old for it.
Pretty sure my old deck is illegal since it has a ton of OP cards that i heard got banned:
Monster revival Return from the grave Imperial command Circle of destruction
Just off the top off my head.
I remember i really disliked how part of the booster packs were always filled with complete shit cards.
It's not like magic the gathering where you can make a case for many cards or some commons are niche cards.
Yu-Gi-Oh had monster cards with 4 stars that had like 1500/1200. Why the fuck would i ever put it into my deck when there are 4 star monsters with 1900/xxxx or xxxx/2200.
If you ever put normal monsters into your deck then they had to be 1900 atack (which was the cap back then, maybe it shifted).
The rarest card i ever had was a super-secret-rare "Vampire Lord" card. I really loved that thing to death back then even though it had like no place in my deck. I just really liked vampires and the art on the card combined with it being super fucking rare made it seem pretty cool.
Ill see if i can actually find my deck and post what was in it. Was actually a pretty viable deck back in the day. Only thing that made me really rage was people using that lame as shit Exiled Forces card which allowed them to curb stomp anyone that actually played a fun themed deck like my warrior deck.
Ugh, memories. Yata-locks were the bomb back then.
On December 10 2011 05:13 Zaros wrote: You can add my name -Zaros- to the list, hopefully they will do something about synchros soon, they wern't bad at first but with stuff like spore etc ive seen people get like 3 lv 6+ synchros in one move and then clear my field as well .
Spore and Glow Up Bulb both need to go to 1, in fact I'd ban spore or lonefire blossom because the plant synchro engine is just so strong that basically nothing can compete with it
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Pot of Greed... use 1 card to draw 2. How is that in any way fair. Even cards like Allure (remove from play 1 dark from hand draw 2) are super op and limited to 1.
Chaos isn't banned. Emperor Dragon is banned but Chaos Sorcerer is unlimited and Black Luster Soldier is at 1. Chaos Stun/Twilight are strong decks this format, so you can still play chaos if you want.
And the highest attack normal monster is 2000 atk Alexandrite Dragon but normal monsters are unplayable unless you run a deck based around rescue rabbit or need them for a fusion, otherwise there's absolutely no reason for having a normal monster in your deck. Maybe if you run an exodia deck with heart of the underdog or some other weird combo like that.
I've used A. Dragon in disaster dragon and chaos dragon decks though but I never got as much use out of it as cyber dragon
I'm on DN a lot. Crushing kids with my Exodia deck (lolol) add me to the list: LVL1DMOC
I'm not sure how good I am but I used to play in casual tourneys a couple years back (started when POTD was released, quit when Lightsworn was released)
Anyone know how the ranking system works? I understand you gain/lose points for games, but what does the second (exp) number mean?
On December 10 2011 05:19 HazMat wrote: I'm on DN a lot. Crushing kids with my Exodia deck (lolol) add me to the list: LVL1DMOC
I'm not sure how good I am but I used to play in casual tourneys a couple years back (started when POTD was released, quit when Lightsworn was released)
Anyone know how the ranking system works? I understand you gain/lose points for games, but what does the second (exp) number mean?
Exp is just a rating of how many games you've played I think. I mean experience means exactly that right?
On December 10 2011 05:19 HazMat wrote: I'm on DN a lot. Crushing kids with my Exodia deck (lolol) add me to the list: LVL1DMOC
I'm not sure how good I am but I used to play in casual tourneys a couple years back (started when POTD was released, quit when Lightsworn was released)
Anyone know how the ranking system works? I understand you gain/lose points for games, but what does the second (exp) number mean?
its just experiance to show how many games you have played and lets you unlock the new card slevees.
Looks cool. I used to play when it first made it to US. Was pretty baller in my middle school for owning everyone else. Seems to have changed a bit since then, but I'll check this out.
I've always loved this game but obviously it cost too much money and there would always be people with better decks than you (although with better intelligence/strategy you can still win!)
Then I found out about these but didn't really get any interest. I loved playing those yugioh games (emulator) cus building your own deck was SO fun. I think the game is really great tbh lol. There are some new weird rules but they should be fine... i don't like the synchro idea though, but meh I haven't played recently so idk.
Anyways if a lot of TLers do this then I might join too haha.
Never thought that there were a lot of highly competitive players using these, but it makes sense I guess, they don't wanna waste money neither xD
I guess there is a reward for playing on this then, if you happen to get good and make a good deck you can already have evidence whether you'll do well in a tournament or not, so you could decide to buy the cards and go play in one of them.
If anyone wants to duel now im online, using an anti-meta deck atm to prevent graveyard and special summons seems like the only reliable way to win in this format.
On December 10 2011 05:33 Yoshi Kirishima wrote: I've always loved this game but obviously it cost too much money and there would always be people with better decks than you (although with better intelligence/strategy you can still win!)
Then I found out about these but didn't really get any interest. I loved playing those yugioh games (emulator) cus building your own deck was SO fun. I think the game is really great tbh lol. There are some new weird rules but they should be fine... i don't like the synchro idea though, but meh I haven't played recently so idk.
Anyways if a lot of TLers do this then I might join too haha.
Never thought that there were a lot of highly competitive players using these, but it makes sense I guess, they don't wanna waste money neither xD
I guess there is a reward for playing on this then, if you happen to get good and make a good deck you can already have evidence whether you'll do well in a tournament or not, so you could decide to buy the cards and go play in one of them.
Synchos are fun when you do them yourself but god I really hope they ban Trishula or limit stardust, the only thing less fun than having one of those summoned on you probably is playing vs dark worlds
On December 10 2011 05:39 Zaros wrote: If anyone wants to duel now im online, using an anti-meta deck atm to prevent graveyard and special summons seems like the only reliable way to win in this format.
Have you tried macro/d fissure? It counters a lot of decks in this format and you can run something like a macro chaos deck and it can work really well. Agents, Dark World, and Plants have a really really really hard time vs macro since they all rely a lot on graveyard control
I'm actually trying to build a macro synchro deck but I'm not sure if it's even possible considering every synchro engine relies on effects that activate in the grave. It might be possible to build d. fissure/macro around six samurais because they don't return from the grave very often as it is and the biggest problem I face with six sam is that I can't deal with bigger synchros
On December 10 2011 05:39 Zaros wrote: If anyone wants to duel now im online, using an anti-meta deck atm to prevent graveyard and special summons seems like the only reliable way to win in this format.
Have you tried macro/d fissure? It counters a lot of decks in this format and you can run something like a macro chaos deck and it can work really well. Agents, Dark World, and Plants have a really really really hard time vs macro since they all rely a lot on graveyard control
On December 10 2011 06:26 DoctorHelvetica wrote: if i could build a zombie engine around macro cosmos that would be great
That would be weird.
one counter synchro option i've been trying is verz monsters who get a ton of tribute fodder onto the field. you spam xyz monsters like verz bahamut and utopia and have tons of special summon cancellation and spells like desynchro. you could potentially run d.fissure in it as well but i'd put in d.d. crow instead. the xyz spam can win you a lot of games with pure muscle usually and against agents and six samurai you can use bahamut to steal their big monsters.
On December 10 2011 06:26 DoctorHelvetica wrote: if i could build a zombie engine around macro cosmos that would be great
That would be weird.
one counter synchro option i've been trying is verz monsters who get a ton of tribute fodder onto the field. you spam xyz monsters like verz bahamut and utopia and have tons of special summon cancellation and spells like desynchro. you could potentially run d.fissure in it as well but i'd put in d.d. crow instead. the xyz spam can win you a lot of games with pure muscle usually and against agents and six samurai you can use bahamut to steal their big monsters.
I see, I think im going to start using my clown control deck again is pretty fun hitting people for 3400 directly with lilly
On December 10 2011 04:29 DoctorHelvetica wrote: YuGiOh is really hard to profit off of now and a lot of players are leaving and some of the top players that have left are just playing DN instead. Konami really needs to get their shit together if this game is gonna remain competitive in 3-4 years. There are a lot of issues that luckily don't affect most people playing on DN other than some card creation issues with the sets. The tendency has been to make 6-10 really really good cards in a set, 1 that's broken, and make the rest unplayable and whenever a card in a preview gets speculated to be really good or metachanging it gets bumped up to secret rare and costs $200 more than it first did
and the regionals/tournament prizes are a joke you seriously win like a game mat for winning a regional tournament and thats it
I agree wholeheartedly and that's why I'll never pay for YuGiOh cards ever again. The market is sometimes ridiculous and the only cards that were actually good were made into higher rarities. Also, TCG exclusives broke the game far more than everyone imagined them to be, and are never hit on the banlist since they bring the OCG banlist over. The prizes for winning a tournament doesn't matter much, and the scene will die unless they are able to make metadeck costs to be accessible to other players.
I'll also state that most decks today are mostly auto-pilot, meaning that once you know the effects of those cards, it's very easy to play the deck without knowing any of the intricacies through testing.
The purpose of this deck is to use Watthopper to lock the field down and then deal direct damage to your opponent. Your first goal is to get two watthoppers face-up onto the field. When you have two watthoppers face up on the field one of your "watt" monsters can be attacked or targeted.
Monsters: Watthopper x3 Wattgiraffe x3 Wattdragonfly x3 Wattcobra x3 Wattlemur x3 Thunder King Rai-Oh x2 Swift Scarecrow x2 Lava Golem x1 Morphing Jar x1 Sangan x1 Marshmallon x1 Honest x1
Spells: Messenger of Peace x3 Recycling Batteries x2 Monster Reborn x1 One For One x1 Swords of Revealing Light x1 Dark Hole x1
After locking the field with Watthopper you have a lot of options. Lava Golem is the best option as your opponent can no longer use it to attack your monsters. As long as you have your dark bribes/judgment/starlight road set you can negate any dark holes/black rose that might clear your field out. Opening with Marshmallon (I take him with Sangan since you have other search options for Watthopper) can force your opponent to waste a dark hole or other field clearing spell that might otherwise stop your wattlock from winning the game. Even if you don't get a lock working, you can use cards like honest and swift scarecrow to maintain a LP advatage while you chip away with wattcobra and giraffe. Wattlemur is also a star in this deck, it's saved my ass multiple times.
I'm thinking of taking out 1 wattlemur and 1 morphing jar for 2 effect veilers, for additional security. I'm gonna put them in my side deck along with 1 consecrated light and 2 dark imprisoning mirror. I'm still working on a side deck but that's my base right now, mostly for dealing with dark world. Effect Veiler is good in any deck. Also thinking about whether or not Compulsory Evac might be a better choice over one dark bribe.
On December 10 2011 07:49 Ebzy wrote: Can anybody give a quick update for somebody who doesn't have a clue about how to play anymore (ie common strategies)
You might want to watch the example duel on the konami website and read the rulebook, or watch some duels on youtube.
On December 10 2011 07:49 Ebzy wrote: Can anybody give a quick update for somebody who doesn't have a clue about how to play anymore (ie common strategies)
You might want to watch the example duel on the konami website and read the rulebook, or watch some duels on youtube.
or use duel network it allows you to watch other peoples duels live in real time.
Would anyone be interested in playing with cards from the first 4 or so boosters? I only played through Pharoah's Servant but I did play pretty competitvely. I had 2 mech chasers in real life so i stomped local tourneys pretty easily and did well online, but I quit to focus on WGT. I'd love to play a few games for old times sake, but I don't have the time to learn 10 new sets of cards lol
On December 10 2011 07:49 Ebzy wrote: Can anybody give a quick update for somebody who doesn't have a clue about how to play anymore (ie common strategies)
You might want to watch the example duel on the konami website and read the rulebook, or watch some duels on youtube.
or use duel network it allows you to watch other peoples duels live in real time.
Dragon decks are actually really good in this format and you could use blue eyes, look up Totem Dragon , Red eyes darkness metal dragon , Decoy Dragon and Burst Stream of Destruction would be pretty good with blue eyes.
On December 10 2011 08:57 Zaros wrote: Dragon decks are actually really good in this format and you could use blue eyes, look up Totem Dragon , Red eyes darkness metal dragon , Decoy Dragon and Burst Stream of Destruction would be pretty good with blue eyes.
I've played a little bit recently, and there seem to be a lot more cards that work with blue eyes now. do you think it is better than red-eyes?
On December 10 2011 08:57 Zaros wrote: Dragon decks are actually really good in this format and you could use blue eyes, look up Totem Dragon , Red eyes darkness metal dragon , Decoy Dragon and Burst Stream of Destruction would be pretty good with blue eyes.
I've played a little bit recently, and there seem to be a lot more cards that work with blue eyes now. do you think it is better than red-eyes?
I would say because it has more attack points and because it can be used with Trade-in that blue is is better yes.
I hit the top of the YVD ladder back when monarch control was pretty much the only viable deck type, but I never spent the money to compete IRL (won a couple local tournaments at card shops in my little city). I've always liked playing spellcaster decks with some of their super tricky support cards but back in the day you couldn't make a serious deck out of them. I've been looking through the cards nowadays, though, and with endymion's citadel it seems like you could make a pretty ballin deck based around spell counters. Does it work at all, DocH?
On December 10 2011 09:15 GGQ wrote: I hit the top of the YVD ladder back when monarch control was pretty much the only viable deck type, but I never spent the money to compete IRL (won a couple local tournaments at card shops in my little city). I've always liked playing spellcaster decks with some of their super tricky support cards but back in the day you couldn't make a serious deck out of them. I've been looking through the cards nowadays, though, and with endymion's citadel it seems like you could make a pretty ballin deck based around spell counters. Does it work at all, DocH?
Look up this link below speciffically Village of spellcasters
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Magic the Gathering and Yugioh are balanced differently..
In Magic, Pot of greed would cost mana, if that's all the mana you have available then it costs you a turn to get that +1 CA. The same card in MTG is pretty much recall which is banned/restricted in everything.. It's "power" for a reason. Free card advantage will always be broken in TCG's unless they use some design philosophy where less cards is better.
In yugioh if your lucky and its in your hand, you cast it. There is no cost... and it's in everyones deck cause there is no restriction on having those cards in your deck(I can have a "light" themed deck but cast a "dark" card. In magic I can't cast a red card with no mountains in most normal circumstances.
Magician of faith doesn't seem super broken too me, but it's probably one of those.. it's in every deck regardless, things.
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Magic the Gathering and Yugioh are balanced differently..
In Magic, Pot of greed would cost mana, if that's all the mana you have available then it costs you a turn to get that +1 CA. The same card in MTG is pretty much recall which is banned/restricted in everything.. It's "power" for a reason. Free card advantage will always be broken in TCG's unless they use some design philosophy where less cards is better.
In yugioh if your lucky and its in your hand, you cast it. There is no cost... and it's in everyones deck cause there is no restriction on having those cards in your deck(I can have a "light" themed deck but cast a "dark" card. In magic I can't cast a red card with no mountains in most normal circumstances.
Magician of faith doesn't seem super broken too me, but it's probably one of those.. it's in every deck regardless, things.
But theres alot of cards that are like that and they are usually limited, Gorz , sangan , mirror force, dark hole , etc
On December 10 2011 04:41 Fishgle wrote: gah. I don't understand. Why are Ring of Destruction, Imperial Order, Last Will, Magician of Faith, Dark Magician of Chaos, and Pot of Greed banned? ...even in MTG those cards should be legal. >_<
my decks used always have Last Will, Magician of Faith, and Pot of Greed. :/ so much for recreating my old decks.
Magic the Gathering and Yugioh are balanced differently..
In Magic, Pot of greed would cost mana, if that's all the mana you have available then it costs you a turn to get that +1 CA. The same card in MTG is pretty much recall which is banned/restricted in everything.. It's "power" for a reason. Free card advantage will always be broken in TCG's unless they use some design philosophy where less cards is better.
In yugioh if your lucky and its in your hand, you cast it. There is no cost... and it's in everyones deck cause there is no restriction on having those cards in your deck(I can have a "light" themed deck but cast a "dark" card. In magic I can't cast a red card with no mountains in most normal circumstances.
Magician of faith doesn't seem super broken too me, but it's probably one of those.. it's in every deck regardless, things.
But theres alot of cards that are like that and they are usually limited, Gorz , sangan , mirror force, dark hole , etc
They cycle cards between banned/restricted every so often.
I got owned by a dragon deck once. I was completely destryoing this guy with my Dark deck. I was just toying with him because it looked like he had no idea what he was doing. I went for the kill wiht something (think I tributed Zerato or something) and he solemns it which leaves him with 150 hp. Next turn he double fusion summons 2 dark eyes ultimate and OTK's me for 9k lol.
I've also lost a shit ton of yugioh Elo playing a morphing jar mill deck. It just isn't the same with book of moon limited.
On December 10 2011 10:35 RogerX wrote: Hey guys I just made a deck, please bear in mind I haven't played forever so I don't know how good this would be:
3x Luster Dragon 2x Mystical space typhoon 2x Royal Decree 2x Dragons Rage 2x Man-eater bug 1x Penguin Soldier 1x Trap hole 3x Cards of consance 1x Monster Reborn 1x Pots of Avarice 1x Mirror Force 1x Prime Material Dragon 2x Flamveil Dragon 3x White Stone of Legend 3x Armed dragon lvl 3 2x Armed dragon lvl 5 1x Armed dragon lvl 7 1x Armed dragon lvl 10 3x Red eyes Darkness Metal Dragon 3x Blue eyes 2x Decoy Dragon
ID ingame: RogerX7 Lets play guys :D
Take out the armed dragons and put in 3x masked dragon, 2x lightpulsar dragon, 3x red eyes black wyvern, 1x debris dragon. Man Eater bug is bad in this format as well.
add some synchros to your extra deck
bottomless trap hole over regular trap hole for sure, but your trap line-up is a bit odd. i think you'll find more use out of solemn judgment x1, solemn warning x2, torrential, mirror force, etc.
this is a workable start for a disaster dragon though
the biggest play in any dragon deck is using future fusion to bring out five headed dragon. wyvern/darkness metal dragon keeps monsters coming out onto the field.
some other great dragons off the top of my head: eclipse dragon white night dragon light and darkness dragon cyber dragon galaxy eyes photon dragon
Spells: Mystical Space Typhoon x1 Book of Moon x1 Future Fusion x1 Polymerization x1 Viper's Rebirth x3 Monster Reborn x1
Traps: Dark Bribe x2 Mirror Force x1 Torrential Tribute x1 Bottomless Trap Hole x2 Solemn Judgment x1 Compulsory Evacuation Device x1 Offering to the Snake Deity x2
Extra Deck: Worm Zero x3
Big play is getting out Worm Zero with 4 or 6 sacrifices. Worm Xex and Worm Yagan keep the field filled up and moving, cartaros is your engine. It's pretty easy to tribute when Xex gets you Yagan pretty much immediately and you can win just by beating down with Worm Queen/Worm King or getting some lucky hits in with Worm Tentacles. You want to keep a good hand and field advantage so that you always have enough worms to get Worm Zero out. If you have to burn a vipers rebirth to get a sixth worm, that's fine.
On December 10 2011 08:37 Ebzy wrote: just watch a few games the basics are easy, but the subtleties aren't
Edit beaten by ^ with a better response than me
How/where do I watch?
Also, am i going to have to spend like 29379824 hours making a deck? because i dont even know what's good
You can netdeck (copy a decklist you know is good) to learn the game and kinda how decks are constructed but you don't want to ever be a player that relies on that.
On December 10 2011 09:15 GGQ wrote: I hit the top of the YVD ladder back when monarch control was pretty much the only viable deck type, but I never spent the money to compete IRL (won a couple local tournaments at card shops in my little city). I've always liked playing spellcaster decks with some of their super tricky support cards but back in the day you couldn't make a serious deck out of them. I've been looking through the cards nowadays, though, and with endymion's citadel it seems like you could make a pretty ballin deck based around spell counters. Does it work at all, DocH?
It is playable but not a serious competitive deck, good luck against dark world/plant synchro/six sam
@DoctorHelvetica - Is there a link where they explain all the top decks? I'm still at the "Gemini Elf" Era, so I have no clue what the shit half these cards are. I.E. Rescue Rabbit Deck(what is that?) and others.
On December 10 2011 12:55 Slardar wrote: @DoctorHelvetica - Is there a link where they explain all the top decks? I'm still at the "Gemini Elf" Era, so I have no clue what the shit half these cards are. I.E. Rescue Rabbit Deck(what is that?) and others.
On December 10 2011 11:37 GreYMisT wrote: loving my infernity deck, needs tweeking though
post your decklist ive played with infernitys quite a bit
give me a sec to get it written down.
here it is, still working on it so any suggestions at all are welcome.
Infernity Deck:
3x Infernity beetle 3x infernity archfeind 3x infernity necromancer 3x infernity avenger 2x infernity mirage 1x plaguespreader zombie 1x armageddon knight 2x Dark Grepher 2x Stygian street patrol 1x infernity launcher 2x infernity break 2x infernity barrier 2x infernity inferno 2x escape from the dark dimension 2x wave-motion inferno 1x foolish burial 1x reinforcement of the army 1x One for one 1x mystical space typhoon 1x torrential tribute 1x mirror force 1x heavy storm 2x phantom hand
Extra Deck: 2x Hundred eyes dragon 2x infernity doom dragon 2x dark end dragon 2x stygian sergents 2x red dragon archfiend 2x red nova dragon
my suggestions: -2 infernity beetle -1 stygian street patrol -2 phantom hand -2 wave-motion inferno -2 escape from dark dimension -2 infernity break -1 RotA +1 infernity barrier +1 infernity inferno +2 tour guide from the underworld +1 sangan +2 bottomless trap hole +1 solemn judgment +1 solemn warning +1 infernity archer +1 mystical space typhoon +1 monster reborn +1 call of the haunted
that comes out even right?
for extra deck
-2 red dragon archfiend -2 red nova dragon +1 black rose dragon +1 stardust dragon +1 mist wurm +1 brionac +1 leviair the sea dragon +1 ally of justice catastor +1 number 17: leviathan dragon
test it a few times and see what cards are working well for you and which ones aren't before consulting my suggestions for your main deck but you absolutely need solemn judgment, it's the biggest staple in the game imo, the best card
tour guides get you your necromancers/sangan fast and can set up a fast leviathan/leviair summon
the extra deck changes i'd make now. running 2 stardust isn't a bad idea, i might run 2x stardust and 1x infernity doom dragon but if you have room for 2 of each do that
On December 10 2011 13:47 DoctorHelvetica wrote: test it a few times and see what cards are working well for you and which ones aren't before consulting my suggestions for your main deck but you absolutely need solemn judgment, it's the biggest staple in the game imo, the best card
tour guides get you your necromancers/sangan fast and can set up a fast leviathan/leviair summon
the extra deck changes i'd make now. running 2 stardust isn't a bad idea, i might run 2x stardust and 1x infernity doom dragon but if you have room for 2 of each do that
alright cool ill test it out, thanks!
Edit: the main deck suggestions come out to 41, I took out a dark grepher for now, ill see how it works
I played on here a few months ago though I'd make another deck, with now xyz cards I think it's too much of a hastle, plus the people I've played, play way too fast. I have to read every card for there effects and they are already 5 steps ahead @_@. I may try playing some more later lol
On December 10 2011 14:01 Kenpachi wrote: this is completely free and not the bullshit where you gotta buy your cards? and its multiplayer? and it looks genuinely awesome?
add me to the list TLKenpachi
Yugioh always intrigued me even though im terrible lol
On December 10 2011 14:01 Kenpachi wrote: this is completely free and not the bullshit where you gotta buy your cards? and its multiplayer? and it looks genuinely awesome?
add me to the list TLKenpachi
Yugioh always intrigued me even though im terrible lol
Hero is competitive? Evil Heroes right?
you would pick evil heroes
I would. i got all the Neos before they were outclassed soon after -_-
On December 10 2011 14:01 Kenpachi wrote: this is completely free and not the bullshit where you gotta buy your cards? and its multiplayer? and it looks genuinely awesome?
add me to the list TLKenpachi
Yugioh always intrigued me even though im terrible lol
Hero is competitive? Evil Heroes right?
you would pick evil heroes
I would. i got all the Neos before they were outclassed soon after -_-
i have an neos deck, haha. its too fun to pass up.
Write me up. I've been playing off and on since it started up basically. Account name is: OneManShow. I'm a quite experienced YuGiOh TCG player, having played the game basically since the release and kept up with the meta game since. It's been me and a group of friends who've kept it up, but nowadays it's only I who keeps the hoby going. I'm a known ruling freak as well, so if there's ever anything you wonder when it comes to rulings or game play mechanics, feel free to ask.
i'd totally do this but all the new shit is so overwhelming. I used to play tournaments every week at the local nerd store, but that was when there were only like 4 sets out and pure 4 star beatdown was the most common deck type
holy shit i cant make up my mind on what cards to pick there so many i havent played since like 2003 when they came out lol can someone give me a list to make a complete deck...
i'd totally do this but all the new shit is so overwhelming. I used to play tournaments every week at the local nerd store, but that was when there were only like 4 sets out and pure 4 star beatdown was the most common deck type
i've heard it's so much different now
Im in the same boat, but ive learned most of the common cards. Basically cards are made to work together now and they combo. It doesn't really matter which card specifically, cause they're all generally suited to the purpose of getting your key card out through a series of cards. Dragon deck with blue eyes is a really good, basic, and fairly out-dated example but the same nonetheless.
Also, dueling non-rated is annoying as hell. I'm not sure if it's nearly as bad in rated but people just grab banned cards, do what they want and know nothing of the rules, and I spend half the game teaching them. I can't imagine playing someone with an ego as big as mine that's wrong, multiple times, and having to call an admin for each stupid dispute. But it does feel exactly like a tournament where you do everything manually without the gameboy game doing it all for you.
Some guy spent 20 minutes arguing with me that he could mystic typhoon to negate the activation of a spell/trap after it had been activated. His first response, "quick play always goes before trap." I told him to find the recent ruling in a tournament that made it official. He came back and said "well it counters your card." When I explained why he was wrong he quit. Lots of kids. -_-
I played a couple games, didn't have any problems with silliness like that. Everyone was pretty patient with me since I have to read everything Maybe Rated is better or I just got lucky.
I made a dragon deck like a good Timmy. Red-Eyes Metal Darkness Dragon is fuckin' awesome. Once I get to know the cards better and have satisfied my inner Timmy by playing enough games with Dragons, I'll probably try to make some sort of control/counter deck. My best times playing TCGs have always come with those!
i'd totally do this but all the new shit is so overwhelming. I used to play tournaments every week at the local nerd store, but that was when there were only like 4 sets out and pure 4 star beatdown was the most common deck type
i've heard it's so much different now
Im in the same boat, but ive learned most of the common cards. Basically cards are made to work together now and they combo. It doesn't really matter which card specifically, cause they're all generally suited to the purpose of getting your key card out through a series of cards. Dragon deck with blue eyes is a really good, basic, and fairly out-dated example but the same nonetheless.
Also, dueling non-rated is annoying as hell. I'm not sure if it's nearly as bad in rated but people just grab banned cards, do what they want and know nothing of the rules, and I spend half the game teaching them. I can't imagine playing someone with an ego as big as mine that's wrong, multiple times, and having to call an admin for each stupid dispute. But it does feel exactly like a tournament where you do everything manually without the gameboy game doing it all for you.
Some guy spent 20 minutes arguing with me that he could mystic typhoon to negate the activation of a spell/trap after it had been activated. His first response, "quick play always goes before trap." I told him to find the recent ruling in a tournament that made it official. He came back and said "well it counters your card." When I explained why he was wrong he quit. Lots of kids. -_-
edit: user Tyrant0
I haven't had any troubles with unrated yet, most people I met are pretty well mannered and correct any mistakes they make when I point it out and are patient with me if I make a mistake. The worst I had where duelist suddenly quitting when they knew they were going to lose - but since that counts as a win for me and save me time I don't really mind (even though most people over DN complain if you do this).
I'm up for making a TL team and participate in some team wars.
I play on there, as HunterAnubis, feel free to add me. I main a Gustos deck, but I should probably update it, it's been months since it first came out, and I haven't changed it since the first ones.
holy shit thanks for sharing this, I used to play it a lot and LOVED it, I'll definetely try to play it again, just little worried the game might have changed too much, I used to play ages ago ..
57 cards Monsters x2 - Dark Magician x1 - Dark Magician Girl x2 - Skilled Dark Magician x1 - Alchemist of Black Spells x2 - Breaker, the Magical Warrior x1 - Defender, the Magical Knight x1 - Buster Blader x1 - Skilled White Magician x1 - Card Ejector x2 - Chaos Sorcerer x1 - Copycat x2 - Crusader of Endymion x1 - Endymion, the Master Magician x1 - Herald of Creation x2 - Magician's Valkyria x1 - Oracle of the Sun x3 - Peten, the Dark Clown x1 - Sorcerer of Dark Magic x2 - Toy Magician x2 - Tuned Magician x1 - Jinzo
Spells x1 - Arcane Barrier x1 - Dark Hole x1 - Dark Magic Curtain x1 - Future Fusion x1 - Heavy Storm x1 - Magical Citadel of Endymion x1 - Magical Dimension x1 - Monster Reborn x1- Mystical Space Typhoon x1 - Pot of Avarice x3 - Pot of Duality x1 - Sage's Stone x2 - Secret Village of the Spellcasters x2 - Spell Power Grasp x1 - Super Polymerization
Traps x1 - Call of the Haunted x2 - Magician's Circle x1 - Miracle Restoring x1 - Mirror Force x1 - Pitch Black Power Stone
On December 10 2011 20:44 Lucumo wrote: Haven't played in a lot of years, so I lack knowledge. IGN is "Lucumo". Also, Mystic Typhoon doesn't beat spell/trap cards anymore? :/
Guess I'm just gonna choose a deck a start playing.
It does destroy it,but it dosen't undo it once they already activated it.
This is...complicated, doing things manually. Why aren't you restricted by anything? D: My first opponent argued with me that I can't play a certain monster and then just left -.-
I'll be frank, a lot of people on there are jerks, or try to cheat. There are some really nice ones who do explain or are patient, but overall there can be pretty annoying people on there too.
Considering I have like no clue, everyone can easily cheat with me as their opponent, lol.
About that game: I played Legendary Six Samurai - Kageki first, then special-summoned Elder of the Six Samurai and then special-summoned Grandmaster of the Six Samurai because there is at least one "Six Samurai" monster on my side, right? This guy said I can't summon the Grandmaster and then just left after writing something in Italian.
I'm pretty sure you played it right, I am not great at the rules either. Only reason I can think of you not being able to summon it is if you couldn't summon it that very turn? (As in you needed to wait til your next turn to summon it) But I am 80 percent sure you played it right.
Hi, i'll be monitoring this thread and help with any questions which might appear! : ]
On December 10 2011 22:20 Lucumo wrote: Considering I have like no clue, everyone can easily cheat with me as their opponent, lol.
About that game: I played Legendary Six Samurai - Kageki first, then special-summoned Elder of the Six Samurai and then special-summoned Grandmaster of the Six Samurai because there is at least one "Six Samurai" monster on my side, right? This guy said I can't summon the Grandmaster and then just left after writing something in Italian.
Assuming there weren't any cards on the field which prevented you from placing Grandmaster on the field (e.g. a card such as Verz Ophion or another GrandMaster already face-up on the field) then it was a perfectly legal move!
One has to remember that a lot of the lower-ranked players are very new to the game, similar to lot of you here, so confusions might oftenly appear. I'll be online later today at around 18:00 CET, (12:00 EST, 9:00 PST) and forward. If anyone wants to duel or want help with building a deck, i'll be up for the task. Keep in mind though, basically all of my decks are of competitive standard.
Oh god just when I thought I quit Yugi-oh and placed my old cards in storage and this pops up :/
I use this play with Strike Ninja deck before I lost interest when it reached some kind of Hero booster or something. That's the problem when you stop playing yugi-oh or pokemon for a few years, you lose track of what the meta-game is and all the certain intricate combos for a lot of decks. I use to be a level two judge for the game before UpperDeck lost it's right to print the U.S. cards.
Im going to be online testing out my Zombie World deck, if anyone wants any help or anything im pretty knowledgable i played for about 5 years straight every weekend .
Also the guy with the dragon deck check out red eyes wyvern aswell as red eyes darkness metal dragon
Ok, so I realized a spirit dark world deck doesn't work out as well as I thought it would. Not enough damage for 8000 life points. Trying an infernity dark world now, seems to work out okay. User: Dark_Chill
Add me to the list, my name is TL-Chocolate. I have a pretty poor grasp of the game though, so I don't know how many of you would play me. I played with greymist for quite a bit last night and he showed me a new deck so we'll see. Stupid midterms going to cut down on my play time though -.-
I am a noob at playing Yugioh online/competitively. But I play occasionally on various console and handheld. So I have a question, how can you create a deck on this? Do you have to mannually select your card one by one to fill your deck? I feel that I can't get a decent deck w.o vast knowledge of the game.
EDIT: I think I just gonna copy the deck on page 5 to test this site out
On December 10 2011 20:16 PromisE wrote: Awesome. I'm still getting used to the new cards. (wtf is an Xyz?) My handle is PseudoWoodo feel free to put me on the list.
57 cards Monsters x2 - Dark Magician x1 - Dark Magician Girl x2 - Skilled Dark Magician x1 - Alchemist of Black Spells x2 - Breaker, the Magical Warrior x1 - Defender, the Magical Knight x1 - Buster Blader x1 - Skilled White Magician x1 - Card Ejector x2 - Chaos Sorcerer x1 - Copycat x2 - Crusader of Endymion x1 - Endymion, the Master Magician x1 - Herald of Creation x2 - Magician's Valkyria x1 - Oracle of the Sun x3 - Peten, the Dark Clown x1 - Sorcerer of Dark Magic x2 - Toy Magician x2 - Tuned Magician x1 - Jinzo
Spells x1 - Arcane Barrier x1 - Dark Hole x1 - Dark Magic Curtain x1 - Future Fusion x1 - Heavy Storm x1 - Magical Citadel of Endymion x1 - Magical Dimension x1 - Monster Reborn x1- Mystical Space Typhoon x1 - Pot of Avarice x3 - Pot of Duality x1 - Sage's Stone x2 - Secret Village of the Spellcasters x2 - Spell Power Grasp x1 - Super Polymerization
Traps x1 - Call of the Haunted x2 - Magician's Circle x1 - Miracle Restoring x1 - Mirror Force x1 - Pitch Black Power Stone
If you have any feedback or advice, please tell me.
Well, firstly no deck should have that many cards. 99% of the time you'll want your deck to have exactly 40 cards, maybe extra if you're running a mill deck.
Also, Dark Magician cards are way too old school. They're double sacrifice 2500 attack normal monsters. You can find 1 sac monsters with attack like that with cool effects. Fusion is also pretty outdated. Synchro summon is better in almost every way.
Haha, funny that this pops up a few days after I got back into this game. I doubt any of my decks are very competitive, but it's still fun to play! My username on DN is aneeslol.
On December 10 2011 20:16 PromisE wrote: Awesome. I'm still getting used to the new cards. (wtf is an Xyz?) My handle is PseudoWoodo feel free to put me on the list.
57 cards Monsters x2 - Dark Magician x1 - Dark Magician Girl x2 - Skilled Dark Magician x1 - Alchemist of Black Spells x2 - Breaker, the Magical Warrior x1 - Defender, the Magical Knight x1 - Buster Blader x1 - Skilled White Magician x1 - Card Ejector x2 - Chaos Sorcerer x1 - Copycat x2 - Crusader of Endymion x1 - Endymion, the Master Magician x1 - Herald of Creation x2 - Magician's Valkyria x1 - Oracle of the Sun x3 - Peten, the Dark Clown x1 - Sorcerer of Dark Magic x2 - Toy Magician x2 - Tuned Magician x1 - Jinzo
Spells x1 - Arcane Barrier x1 - Dark Hole x1 - Dark Magic Curtain x1 - Future Fusion x1 - Heavy Storm x1 - Magical Citadel of Endymion x1 - Magical Dimension x1 - Monster Reborn x1- Mystical Space Typhoon x1 - Pot of Avarice x3 - Pot of Duality x1 - Sage's Stone x2 - Secret Village of the Spellcasters x2 - Spell Power Grasp x1 - Super Polymerization
Traps x1 - Call of the Haunted x2 - Magician's Circle x1 - Miracle Restoring x1 - Mirror Force x1 - Pitch Black Power Stone
Is the entire game manual as in you have to read the cards and then carry out their effects yourself or does the engine control all that (like a normal Yugioh video game)? For example, you cast dark hole, you and your opponent have to manually select and put each of their monsters in the graveyard? Because I'm wondering how people have different ruling stances if the game does it for you.
Most people run Inzektors with Wind-ups but I'm trying this combination with some alright results (5-3 in testing lost to dark world, plant synchro, and six samurai)
Monsters (26) Black Luster Soldier - Envoy of the Beginning x1 Chaos Sorcerer x2 Dark Armed Dragon x1 Inzektor Ant x3 Inzektor Centipede x3 Inzektor Giga-Mantis x2 Inzektor Giga-Weevil x 1 Inzektor Hornet x2 Morphing Jar x1 Vylon Prisom x3 Vylon Stella x2 Vylon Tetrah x2 Spells (10): Allure of Darkness x1 Burial From A Different Dimension x1 Double Cyclone x3 Foolish Burial x1 Inzektor Cursed Sword Zect-Calibur x2 Verdant Sanctuary x2
Traps (5) Lair Wire x1 Mirror Force x1 Seven Tools of the Bandit x1 Solemn Judgment x1 Solemn Warning x1
Total (41)
Thinking of: Inzektor Cursed Sword -2 Double Cyclone -1 Burial From A Different Dimension -1 Lair Wire -1
and
Monster Reborn +1 Heavy Storm +1 Solemn Warning +1 Black Horn of Heaven +1
Uff, just played 5 games against a guy with some lame deck. Won two, lost two, won the last game. In one game, he dealt 7000 damage in my first turn -_-
Monster Grapha Dragon Lord of the Dark World Renge Gate Keeper of the Dark World Beige Vanguard of the Dark World Brow Huntsmen of the Dark World Bronn Madking of the Dark World Chaos Sorcerer x 2 (?) Dark Armed Dragon Fabled Raven x 3 Morphing jar Reign-Beaux Overlord of the Dark World Sangan Scar, Scout of the Dark World Snoww unlight of the Dark World Swift Scarecrow x 2 Tour Guide from the Underworld x3 Trance Archfiend
Magic Allure of Darkness Card Destruction Dark World Dealings Dark World Lightning Dragged Down into the grave Monster Reborn The Gates of the Dark World
Trap
Dark Deal Dark Scheme Dark Smog Deck Devastation Virus Eradicator Epidemic Virus
Extra Chaos King Archfiend Dark Highlander Fabled Ragin Leviar (the sea dragon Number 17 Leviathon Dragon
I havent played this in like seven years and i forgot every thing lol are there a lot of newbies around i can play against? or are all the players already really good?
On December 11 2011 10:46 whatusername wrote: I havent played this in like seven years and i forgot every thing lol are there a lot of newbies around i can play against? or are all the players already really good?
There's a lot of newbies here on TL you can play against! We have our own IRC and such and already people who'll be willing to help you get up to speed
On December 11 2011 10:46 whatusername wrote: I havent played this in like seven years and i forgot every thing lol are there a lot of newbies around i can play against? or are all the players already really good?
There's a lot of newbies here on TL you can play against! We have our own IRC and such and already people who'll be willing to help you get up to speed
On top of that even the people who know how to play will often be glad to lend a hand. I'm not too familier with current metas (studying up on that and such) but I know the rules and can help you out.
Okay I guess I'll check this out when I have time. The only thing I'm nervous about is making a new deck as I have no idea what the hell to put in a deck.
for today it is pretty late so i won't play but i will surely join tomorow the IRC to play some game eventho i play manly for fun with some deck which i think isnt for competitive
On December 11 2011 13:12 whatusername wrote: Okay I guess I'll check this out when I have time. The only thing I'm nervous about is making a new deck as I have no idea what the hell to put in a deck.
What I did was google one and then use the search tool in the deck constructor to tune it. As I've played more I've had ideas of my own and made a few on my own.
A round of 16 seems the most reasonable! GreYMisT has a random bracketing tool to use.
So the tournament rules would work as follows:
- Advanced Format (unrated) - You must use the same main, side, and extra deck throughout the whole tournament. You can swap cards between your main deck and side deck in between games. - All matches are Bo3 with the final match being Bo5 - There must be at least one judge who does not participate in the tournament but spectates all matches and knows every players decklist. - No show = forfeit - Obvious cheating, such as changing your main deck during the tournament, will result in automatic disqualification - No going back on moves. If you made a misclick such as accidentally banishing a card you meant to summon that's fine. It's your responsibility to know what cards do/read them. If you make a bad play or forget to activate a card that's your fault.
So what's the best format?
Brackets with single elimination (fastest option)? Group style ala MSL or OSL?
What do you think? First tournament can be for honor but what about having prizes in the future?
Also don't netdeck if you're gonna play a tourney, everyone try to come up with your own deck and if you do netdeck to start try to make it somewhat original ok? It's no fun to win with some other players regional winning deck.
I'm playing an extremely silly Rainbow Dark Dragon deck right now, that pretty much consists of nothing but dark monster fodder, deck thinners (lots) future fusion, and of course RDD. It's a lot of fun even if it probably isn't very practical
On December 11 2011 16:00 DoctorHelvetica wrote: Me and GreYMisT want to organize a tournament.
A round of 16 seems the most reasonable! GreYMisT has a random bracketing tool to use.
So the tournament rules would work as follows:
- Traditional Format (unrated) - You must use the same main deck throughout the whole tournament. You can side in between games. - All matches are Bo3 with the final match being Bo5 - There must be at least one judge who does not participate in the tournament but spectates all matches and knows every players decklist. - No show = forfeit - Obvious cheating, such as changing your main deck during the tournament, will result in automatic disqualification
So what's the best format?
Brackets with single elimination (fastest option)? Group style ala MSL or OSL?
What do you think? First tournament can be for honor but what about having prizes in the future?
Also don't netdeck if you're gonna play a tourney, everyone try to come up with your own deck and if you do netdeck to start try to make it somewhat original ok? It's no fun to win with some other players regional winning deck.
yugioh tournaments are ussually swiss with a top 8 bracket cut. but probably brackets would be better for somthing like this
my ingame name is valdor4, anyone who wants to play can message me here. i have forgotten a lot of the rules, and im not sure what cards are good now >.< but ill try lol
Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated?
On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated?
On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated?
Everyone here should read this thread, I just started reading it it'll probably answer a lot of questions. I make a lot of rule mistakes myself.
Ah, thank you. That was the type of card he played.
And can Bottomless Trap Hole destroy all kind of summons?
Yes, BTH seems to win against anything. The only issue is that it does destroy a card and THEN remove it from play so a card like Stardust Dragon is immune to it because SD can negate the destruction then come back.
Also did not realize that Solemn/Rai-Oh/Black Horn can not stop Monster Reborn. Now I see why Solemn Warning is so powerful in this format.
"Why can't Gorz be Bottomlessed after his SS? Gorz triggers in the Damage Step. During that Step, only Counter Traps, Effects that modify ATK/DEF, and compulsory Effects can trigger. Thus even though his summoning can fulfill BTH, BTH's nature prevents it from going off in the Damage Step. This is also why Bottomless cannot be used when a Searcher pulls out a 1500 ATK monster."
I would be in for the tournament but if its traditional its goin to be so broken lol, manticore of darkness OTK with exodia comes back, last turn , cyber stien , magical scientist , DMOC OTK , Chaos emperor dragon otk , yata locks and i could go on and on lol.
On December 11 2011 19:55 Zaros wrote: I would be in for the tournament but if its traditional its goin to be so broken lol, manticore of darkness OTK with exodia comes back, last turn , cyber stien , magical scientist , DMOC OTK , Chaos emperor dragon otk , yata locks and i could go on and on lol.
Yeah I got advanced/traditional mixed up in my head sorry
Btw: You should play some games and let us TL users observe. This way, we can learn a lot. Also, when do you get experience on DN? Like, in my last three games which I won, I didn't get anything :/
On December 11 2011 19:58 Lucumo wrote: Aha, good to know this.
Btw: You should play some games and let us TL users observe. This way, we can learn a lot. Also, when do you get experience on DN? Like, in my last three games which I won, I didn't get anything :/
has to be rated and both you and your opponent have to not quit.
On December 11 2011 16:00 DoctorHelvetica wrote: Me and GreYMisT want to organize a tournament.
A round of 16 seems the most reasonable! GreYMisT has a random bracketing tool to use.
So the tournament rules would work as follows:
- Advanced Format (unrated) - You must use the same main deck throughout the whole tournament. You can side in between games. - All matches are Bo3 with the final match being Bo5 - There must be at least one judge who does not participate in the tournament but spectates all matches and knows every players decklist. - No show = forfeit - Obvious cheating, such as changing your main deck during the tournament, will result in automatic disqualification
So what's the best format?
Brackets with single elimination (fastest option)? Group style ala MSL or OSL?
What do you think? First tournament can be for honor but what about having prizes in the future?
Also don't netdeck if you're gonna play a tourney, everyone try to come up with your own deck and if you do netdeck to start try to make it somewhat original ok? It's no fun to win with some other players regional winning deck.
/in PM me with details or add me as friend on the DN forums or ingame (Screwby)
On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated?
Everyone here should read this thread, I just started reading it it'll probably answer a lot of questions. I make a lot of rule mistakes myself.
Ah, thank you. That was the type of card he played.
And can Bottomless Trap Hole destroy all kind of summons?
Yes, BTH seems to win against anything. The only issue is that it does destroy a card and THEN remove it from play so a card like Stardust Dragon is immune to it because SD can negate the destruction then come back.
Also did not realize that Solemn/Rai-Oh/Black Horn can not stop Monster Reborn. Now I see why Solemn Warning is so powerful in this format.
Well specifically only Rai-Oh and Black Horn cannot stop it, and I still think it's a silly ruling. Solemn can still stop it because it can actually target the magic card, not just wait for the summon to happen and try to target the monster.
On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated?
Everyone here should read this thread, I just started reading it it'll probably answer a lot of questions. I make a lot of rule mistakes myself.
Ah, thank you. That was the type of card he played.
And can Bottomless Trap Hole destroy all kind of summons?
Yes, BTH seems to win against anything. The only issue is that it does destroy a card and THEN remove it from play so a card like Stardust Dragon is immune to it because SD can negate the destruction then come back.
Also did not realize that Solemn/Rai-Oh/Black Horn can not stop Monster Reborn. Now I see why Solemn Warning is so powerful in this format.
To be fair Solemn Judgement still works against the activation of Monster Reborn, just don't let your opponent declare the monster to be revived from the graveyard.
On December 11 2011 16:00 DoctorHelvetica wrote: Me and GreYMisT want to organize a tournament.
A round of 16 seems the most reasonable! GreYMisT has a random bracketing tool to use.
So the tournament rules would work as follows:
- Advanced Format (unrated) - You must use the same main deck throughout the whole tournament. You can side in between games. - All matches are Bo3 with the final match being Bo5 - There must be at least one judge who does not participate in the tournament but spectates all matches and knows every players decklist. - No show = forfeit - Obvious cheating, such as changing your main deck during the tournament, will result in automatic disqualification
So what's the best format?
Brackets with single elimination (fastest option)? Group style ala MSL or OSL?
What do you think? First tournament can be for honor but what about having prizes in the future?
Also don't netdeck if you're gonna play a tourney, everyone try to come up with your own deck and if you do netdeck to start try to make it somewhat original ok? It's no fun to win with some other players regional winning deck.
On December 11 2011 19:58 Lucumo wrote: Aha, good to know this.
Btw: You should play some games and let us TL users observe. This way, we can learn a lot. Also, when do you get experience on DN? Like, in my last three games which I won, I didn't get anything :/
has to be rated and both you and your opponent have to not quit.
People quit all the time when they lose -_-
Ah, and since it's not traditional anymore, I'm "/in" as well.
I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
There are big combos now but the game is a bit deeper than that. Using a completely outdated deck in the current meta isn't going to give you a good idea of how gameplay can work. There have been field lock/OTK combos since way back then, they've existed way before synchros came out. I think there's probably less cheesy combos/otk bullshit now then there has been in a while.
On December 11 2011 18:08 Lucumo wrote: Does Bottomless Trap Hole only affect normal summoned monsters or all monsters(synchro, xyz, special, ritual, fusion)?
/edit: In my battle phase, someone special-summoned one monster card on this side of the field and I activated this card. But he said I can't because it's my battle phase. The card was there for over 1 turn already, so it shouldn't be a problem, right? :S
You can activate it during the battle phase, just not during the damage step. So I believe something like Gorz can't be negated?
Everyone here should read this thread, I just started reading it it'll probably answer a lot of questions. I make a lot of rule mistakes myself.
If you're a beginner player looking to understand more about rulings and technicalities, I'd recommend starting with research into who has priority at various points, the concept of "missing the timing" to activate effects, and the difference between activating an effect and resolving the effect (especially during chains).
Love people who say Yugioh isn't complicated. Even though I understand the monster types now, some strategies just happen so fast I don't even know what hit me. Also, Stardust Dragon, easily one of the most annoying monsters ever. Can I use Divine Wrath to kill it?
On December 12 2011 03:42 Dark_Chill wrote: Love people who say Yugioh isn't complicated. Even though I understand the monster types now, some strategies just happen so fast I don't even know what hit me. Also, Stardust Dragon, easily one of the most annoying monsters ever. Can I use Divine Wrath to kill it?
Yes, it negates his effect first so you can kill him with Divine Wrath. He can be killed by battle (2500 not hard to get over), banishment, effect negation -> destruction
On December 12 2011 05:37 TheAwesomeAll wrote: if you negate something untill the end phase (eg with effect veiler) does that include the end phase? (against spirit monsters for example)
Both occur at unspecified points in the end phase. Player whose turn it is has priority to call eff, if he passes priority then opponent player may end/activate eff. After those, all mandatory eff's will activate. For a spirit monster, if you play it and want it on the field you can activate priority on its effect and it will stay. If you pass priority, you opponent can then resolve eff veiler's effect or not. If they choose to resolve it with priority you activate eff afterwards during mandatory eff resolution/activation and it returns to hand. If they choose not to resolve eff with priority than it goes to you to activate spirit monster first, resulting in the monster's eff being negated and it staying on the field. tl;dr - say pass priority, hope your opponent resolves eff veiler's eff if you want it in your hand. If you want to keep your spirit on the field, call priority immediately during end phase. (if you are the one veilering ask your opp if they activate with priority, if not you choose if it stays on or not by resolving with priority or not)
yes, it is complicated. MAKE SURE YOU ASK YOUR OPPONENT ABOUT THEIR PRIORITY. judges side on the player who doesn't trick/cheat their opponent.
On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
Lol. Use 7 year old deck, complain about the meta not being competitive.
Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999.
On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
Lol. Use 7 year old deck, complain about the meta not being competitive.
Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999.
I'm not saying I should ever win, I'm saying there is no strategy in play. You just play your combo pieces and hope to go off first. There is very little interaction beyond a few cards and the kill is usually turn 3-5. It's not like the combos are hard to find either since they are all type or specific card name based. Where is the strategy?
On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
Lol. Use 7 year old deck, complain about the meta not being competitive.
Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999.
I'm not saying I should ever win, I'm saying there is no strategy in play. You just play your combo pieces and hope to go off first. There is very little interaction beyond a few cards and the kill is usually turn 3-5. It's not like the combos are hard to find either since they are all type or specific card name based. Where is the strategy?
You obviously have never played at a high enough level then. Strategy involving when to use combo pieces, disruption cards, ect. Especially this format you need a crapload of skill. Ever try playing plant synchro? Planning out your steps and defenses during and after pushes is nerve-racking. Hoping to go off first is not how the game works at all.
On December 12 2011 00:06 deth2munkies wrote: I tried playing this game with my old middle school deck from 2004-5 ish. Evidently, every deck that now exists is a combo deck that gets giant monsters or infinitely recursive combos out on turn 3 and renders it impossible to win. Combine that with an extensive banlist (that covers a large amount of my cards) and half a billion cards that require one specific other card to work, and you have an unstable, ridiculous metagame with no real competitive value, you either draw the nuts or lose, and given how small decks are, you usually get the former, then it just comes down to the deck matchup you're playing.
Why do people play this competitively? Even Pokemon TCG is deeper than this...
Lol. Use 7 year old deck, complain about the meta not being competitive.
Let me just spam firebats vs Protoss and then complain about how uncompetitive BW is because that's how it worked in 1999.
I'm not saying I should ever win, I'm saying there is no strategy in play. You just play your combo pieces and hope to go off first. There is very little interaction beyond a few cards and the kill is usually turn 3-5. It's not like the combos are hard to find either since they are all type or specific card name based. Where is the strategy?
There is plenty of strategy just in basic things like hand advantage/extension alone. You can't just blow your combo off and win, it only seems that way because you're bad
On December 12 2011 06:54 Dark_Chill wrote: /in I'd really like to see some awesome strats and see what cards I could use in my deck. Infernity-Dark World really weird
i use both an infernity and a dark world deck, but not together, I had heard that it could be an interesting strat.
Also, with the bracket program I'll be using, we can embed a auto updating picture of it into this thread, so you guys will know who you can observe and what games are going on at any given time.
Still watching Yu-Gi-Oh atm! Only on 2 episodes a week though t.t have it series linked!
The idea of it is mental good!! I mean the new Wii console thing where you put a toy into a device and the monster is in the game is just so close to having holographic monsters like in Yu-Gi-Oh it would be epic if it ever became a game based like it is, with holographic monsters in a console based system
Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
Well, there was already something like that. One game used a camera to scan the cards you put onto your field, then recognized them and voilà, there was a holographic monster on the screen. It had no online-gaming option though and only using it for offline battles...nah.
On December 13 2011 00:45 Lorelia wrote: Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
weird, im using chrome and nothing seems to be bothering me. do you have the latest updates in flash ect.?
On December 13 2011 00:45 Lorelia wrote: Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
weird, im using chrome and nothing seems to be bothering me. do you have the latest updates in flash ect.?
Yeah i have all the latest updates, im not sure whats wrong because i appear to be the only one having any problems
On December 13 2011 00:45 Lorelia wrote: Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
weird, im using chrome and nothing seems to be bothering me. do you have the latest updates in flash ect.?
Yeah i have all the latest updates, im not sure whats wrong because i appear to be the only one having any problems
I'm having an issue that any macro cosmos deck I make appears in deck constructor but not in the drop down list in the duel room. I've made two so far and I can't use either uh
On December 13 2011 00:45 Lorelia wrote: Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
weird, im using chrome and nothing seems to be bothering me. do you have the latest updates in flash ect.?
Yeah i have all the latest updates, im not sure whats wrong because i appear to be the only one having any problems
Clear your caches and cookies. Might help.
Done, still has no effect. It loads to main menu, but as soon as a click on anything else it pauses on the new page for a few seconds, then goes to "connection lost...reconnecting" page.
On December 13 2011 02:16 DoctorHelvetica wrote: I'm having an issue that any macro cosmos deck I make appears in deck constructor but not in the drop down list in the duel room. I've made two so far and I can't use either uh
The only requirement for a deck to show up in the dueling deck list is for it to have atleast 40 cards in the main deck. If that's fullfilled then I don't know what's wrong.
On December 13 2011 00:45 Lorelia wrote: Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
weird, im using chrome and nothing seems to be bothering me. do you have the latest updates in flash ect.?
Yeah i have all the latest updates, im not sure whats wrong because i appear to be the only one having any problems
Clear your caches and cookies. Might help.
Done, still has no effect. It loads to main menu, but as soon as a click on anything else it pauses on the new page for a few seconds, then goes to "connection lost...reconnecting" page.
Update your flash player, clear your browser history and reboot your computer. If all of that doesn't solve it, then I have no idea what's wrong.
Anyone have tips for getting into this from someone who hasn't played since he was a kid during the first two sets? I feel like i'd piss a lot of people off playing on this program since its fully manual, would probably break a lot of rules or something.
On December 13 2011 00:45 Lorelia wrote: Hey, i used to play this a while back, but was never any good For some reason i cant seem to get DN to work, on google chrome it never gets past the "connecting" page, and on internet explorer and firefox it connects then instantly goes to the "lost connection! Reconnecting..." page after i click on any button after the login screen. Any ideas what is wrong?
Are you running it as an admin that fucked me up at first.
On December 13 2011 02:31 Rice wrote: Anyone have tips for getting into this from someone who hasn't played since he was a kid during the first two sets? I feel like i'd piss a lot of people off playing on this program since its fully manual, would probably break a lot of rules or something.
Join us in IRC and ask for a game. We're friendly and help you figure out the rules and shit in-game.
On December 13 2011 02:31 Rice wrote: Anyone have tips for getting into this from someone who hasn't played since he was a kid during the first two sets? I feel like i'd piss a lot of people off playing on this program since its fully manual, would probably break a lot of rules or something.
Join us in IRC and ask for a game. We're friendly and help you figure out the rules and shit in-game.
Yeah, don't worry. I'm in the same boat as you, DoctorH helped me build a deck and GGQ was willing to play me and show me how it works nowadays.
With my winter break from school coming up, and my wife not letting me play SWTOR, I'm actually interested in doing this as I played quite a bit of the PS2 card game when i was younger. Would be nice if op or whoever would help me build a deck with any advice/tips.
On December 13 2011 03:12 Gtoad wrote: With my winter break from school coming up, and my wife not letting me play SWTOR, I'm actually interested in doing this as I played quite a bit of the PS2 card game when i was younger. Would be nice if op or whoever would help me build a deck with any advice/tips.
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
On December 13 2011 03:12 Gtoad wrote: With my winter break from school coming up, and my wife not letting me play SWTOR, I'm actually interested in doing this as I played quite a bit of the PS2 card game when i was younger. Would be nice if op or whoever would help me build a deck with any advice/tips.
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
I'll make sure to try this out once I get some free time, haven't played for so long, but when I did, I was tearing shit up with my CED yata-garasu lockdown, it was so stupidly broken yet so satisfying
And I've always been a fan of burn decks so I'll probably end up playing that if I cant find something else that's completely ridiculous to abuse
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
This so much.
If we do this i call either rex raptor (dinorabbit) or kaiba (new chaos dragons)
Im already desining the format in my head. what do you guys think about next weekend? and picking the characters secrete santa style in the theme of christmas?
I used to play this a while back before it got super popular. Players back then were more patient and understanding when u made a mistake or had to work out a ruling. Now its very elitist and everyones patience is razor thin.
I hail from Hawaii and the competitive scene here is quite something. Right now in our current format Dino Rabbit is dominant, all our top 8s have at least 4 of those decks. The rest would compile of maybe GB/Stun with a Hero variant.
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
This so much.
If we do this i call either rex raptor (dinorabbit) or kaiba (new chaos dragons)
It would be by lottery, or some other system, And im thinking you can't include cards they would not have had in their decks (no stardust for kaiba) it needs to be as close to their actual deck the last time they were seen, or any point before that.
friend introduced me to this like yesterday. loool. so many memories from YGO. i used to run a legendary ocean deck cause my friend had an extra deck and he let me have it. pretty sure it wouldn't work it today's meta though, so i'm looking to pick up a new deck. don't know how i'm gonna get used to all this synchro and whatnot crap but. anyways. is there a current viable deck that runs similarly to legendary ocean?
On December 13 2011 08:40 RogerX wrote: Hey guys, im not sure how Necrovalley works... The description doesn't seem too informative to me.
A few things, either players graveyards cannot be targeted by spell/trap effects?
And you can use your graveyard and not your opponents?
You cannot target anything in ur graveyard as long as Necrovalley is present. Ex: Monster Reborn or Call of the Haunted.
Actually untrue. Effects which targets and affects cards in the graveyard can actually still be activated. By resolution however, the card will resolve without an effect.
And to clear up some misconception. Some effects can still target stuff in the graveyard and resolve with an effect even if necrovalley is on the field as long as the targeted card isn't "moved" (aka affected). A good example of this would be "Tragoedia" which can still activate it's targeting effect to change it's level to the level of the targeted monster.
Omg i've tried it and it's awesome :D Now my brother and I play each other non-stop like old good time. If you want to pm me to play a game go ahead. I'm CpunksToad
On December 13 2011 15:10 DorF wrote: Ok, now I got a bit intrigued... when you play, do you have to maintain the rules by yourselves or does the game do it for you ?
It's all manual, so you have to do everything yourselves. It's a bit confusing at first, I just started as well, but you get the hang of it and get better each game you play.
On December 13 2011 15:21 DorF wrote: Hmm... I played something similair to this then, no rules and I just ended up accidentally cheating the life out of me ;p
There is also a rulebook online, which was posted by DoctorH in the second post.
On December 13 2011 15:21 DorF wrote: Hmm... I played something similair to this then, no rules and I just ended up accidentally cheating the life out of me ;p
There is also a rulebook online, which was posted by DoctorH in the second post.
yeah I am very familiar with the rules, it's just when the game didn't stop me I accidentally just drew like 20 cards and didn't know wtf was happening
When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
On December 13 2011 15:54 BFCrimson wrote: When I was 11 years old I used to think I was so clever with a deck revolving around Gravity Bind, monster removal, mass counters, and multi hit 3 star monsters. Is anything like that even viable with today's meta game? (at the time, the "yata-lock" was just being figured out locally lol)
I don't know what's viable, I'm just recreating the deck I used when I played the game seeing how it does will be fun ^^
I think that's a bad idea, that deck will probably not hold its own against new decks.
pfft, I will win ez pz I have blue eyes-white dragon you see, the strongest card in the game of duel monsters !
Im in the same boat as many, not played since the PS2 game and when i was like 12 when i got my first YuGiOh deck from Epcot <3 gotta love the japanese area there! Ahaha
But yeah ill join the IRC and just continue to learn myself, i know most the rules but its hard when its all manual i forget, id like some help of course though :D
Any news if theres an automatic version anywhere though? Even though MAN that would be alot of programming t.t for all trap/magic cards and monster effects, but is there no automatic version anywhere?
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
This so much.
If we do this i call either rex raptor (dinorabbit) or kaiba (new chaos dragons)
It would be by lottery, or some other system, And im thinking you can't include cards they would not have had in their decks (no stardust for kaiba) it needs to be as close to their actual deck the last time they were seen, or any point before that.
I call bakura!!!!
Edit: Ill set some rules and see if you agree to them and ill list all the avaliable characters, When you are assigned your character you have to build a deck with cards they used in the show including any banned cards they used, your allowed to use support cards for their theme of deck but not any that another character is famous for using e.g. Atem ( Yami Yugi) is famous for using mirror force so noone else can use that.
List of characters and usable banned cards:
Every Character: Pot of greed, Graceful Charity. Atem ( Yami Yugi) : Dark magician of chaos, brain control (only person able to use obelisk the tormentor). Yugi : Witch of the black forest, magician of faith. Seto kaiba : Chaos emporer Dragon, Dimension Fusion, Crush Card Virus, Ring of Destruction. Joey: Fiber Jar, Giant Trunade, Sixth Sense. Bakura: Change of Heart, Premature Burial ( only person able to use destiny board) Pegasus: Thousand Eyes restrict, Metamorphisis. Weevil Underwood: None but able to use any Insect cards + support Rex Raptor: None but able to use any dinosaur cards + support Mai Valentine: Harpies feather duster. Mako Tsunami: None but able to use any Water cards + support. Bandit Keith: None but able to use any Machine cards + support. Marik Ishtar: Makyura the Destructor (only person able to use winged dragon of ra). Isis Ishtar: Exchange of the Spirit. Odion Ishtar: Temple of the kings. Big 5 as Tristan: Imperial Order (Only person able to use five headed dragon) Noah Kiaba: Cyber Jar, Tsukuyomi, Yata-Garasu. Gozaburo Kiaba: Painful Choice (only person able to use exodia necros) Rebecca Hawkins: Imperial Order
I think thats basically everyone apart from the paradius duelists and some one off ones.
k. got the hang of it now. and lightsworn/twilight is really starting to grow on me <3 haven't really ran into any of the top tier decks though so we'll see how long that lasts.
It's too bad that the rules aren't enforced in this, I do realize it'd take a lot of work to code something like that, but as it is now, people cheat. Like, a lot.
I was just told that tributing a monster for a synchro summon doesn't count as an actual tribute. What? And having people just ignore certain parts of some cards is pretty common too.
On December 13 2011 22:49 Canas wrote: It's too bad that the rules aren't enforced in this, I do realize it'd take a lot of work to code something like that, but as it is now, people cheat. Like, a lot.
I was just told that tributing a monster for a synchro summon doesn't count as an actual tribute. What? And having people just ignore certain parts of some cards is pretty common too.
There is a button to call a moderator if someone is cheating. By the way, the person who told you that is right. You don't tribute monsters for synchro summons, you just send them to the graveyard.
On December 13 2011 03:29 therockmanxx wrote: I would really like to use my 2005 dekcs against other old decks competive.... Could you guys make another tournamnet with old cards only =D
It would be fun to do a tournament with character decks and randomly assign people old school characters (Yugi, Joey, Pegasus, Kaiba, Marik, Mai, Weevil, Bandit Keith, etc.)
This so much.
If we do this i call either rex raptor (dinorabbit) or kaiba (new chaos dragons)
It would be by lottery, or some other system, And im thinking you can't include cards they would not have had in their decks (no stardust for kaiba) it needs to be as close to their actual deck the last time they were seen, or any point before that.
I call bakura!!!!
Edit: Ill set some rules and see if you agree to them and ill list all the avaliable characters, When you are assigned your character you have to build a deck with cards they used in the show including any banned cards they used, your allowed to use support cards for their theme of deck but not any that another character is famous for using e.g. Atem ( Yami Yugi) is famous for using mirror force so noone else can use that.
List of characters and usable banned cards:
Every Character: Pot of greed, Graceful Charity. Atem ( Yami Yugi) : Dark magician of chaos, brain control (only person able to use obelisk the tormentor). Yugi : Witch of the black forest, magician of faith. Seto kaiba : Chaos emporer Dragon, Dimension Fusion, Crush Card Virus, Ring of Destruction. Joey: Fiber Jar, Giant Trunade, Sixth Sense. Bakura: Change of Heart, Premature Burial ( only person able to use destiny board) Pegasus: Thousand Eyes restrict, Metamorphisis. Weevil Underwood: None but able to use any Insect cards + support Rex Raptor: None but able to use any dinosaur cards + support Mai Valentine: Harpies feather duster. Mako Tsunami: None but able to use any Water cards + support. Bandit Keith: None but able to use any Machine cards + support. Marik Ishtar: Makyura the Destructor (only person able to use winged dragon of ra). Isis Ishtar: Exchange of the Spirit. Odion Ishtar: Temple of the kings. Big 5 as Tristan: Imperial Order (Only person able to use five headed dragon) Noah Kiaba: Cyber Jar, Tsukuyomi, Yata-Garasu. Gozaburo Kiaba: Painful Choice (only person able to use exodia necros) Rebecca Hawkins: Imperial Order
I think thats basically everyone apart from the paradius duelists and some one off ones.
Are we talking TV show decks, or the card packs they sold with each of the people on them?
On December 13 2011 22:49 Canas wrote: It's too bad that the rules aren't enforced in this, I do realize it'd take a lot of work to code something like that, but as it is now, people cheat. Like, a lot.
I was just told that tributing a monster for a synchro summon doesn't count as an actual tribute. What? And having people just ignore certain parts of some cards is pretty common too.
Sending synchro materials to the graveyard to synchro summon a synchro monster doesn't count as tributing the monsters. So in that case, your opponent was correct. You can still synchro summon with a monster under the influence of "Mind Control" or with "Mask of Restrict" face up on the field.
On December 13 2011 23:58 Pandemona wrote: By the way is there rule where you can only attack face up attack cards before you can attack any defensive placed cards?
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
Looked up rulings for the card and they disagree with it : <
And people have stated that rulings are pretty much law but still contest it. It's very confusing. It says it can be comboed with chain destruction to search your deck, which makes no sense if the card has to be on the field.
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
Looked up rulings for the card and they disagree with it : <
And people have stated that rulings are pretty much law but still contest it. It's very confusing. It says it can be comboed with chain destruction to search your deck, which makes no sense if the card has to be on the field.
You're right, you got me there I am completely wrong. I was unfamiliar with that, but I can't find any card besides chain destruction where it destroys cards in the deck and hand though. You know any others? To be clear though, cards should only be destroyed if it specifically says destroy on the effect (or by battle).
EDIT: Found one, Neo-Spacian Aqua Dolphin, but that is your opponent's hand x.x
Played one game, got yelled at, my opponent insisted on using effects and spellcards from his graveyard for free (no, it was not possible in ANY way) and then he refused to destroy his units or lose health.
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
Looked up rulings for the card and they disagree with it : <
And people have stated that rulings are pretty much law but still contest it. It's very confusing. It says it can be comboed with chain destruction to search your deck, which makes no sense if the card has to be on the field.
You're right, you got me there I am completely wrong. I was unfamiliar with that, but I can't find any card besides chain destruction where it destroys cards in the deck and hand though. You know any others? To be clear though, cards should only be destroyed if it specifically says destroy on the effect (or by battle).
EDIT: Found one, Neo-Spacian Aqua Dolphin, but that is your opponent's hand x.x
ah great, cleared that up.
Also: only play with TL people. They are all reasonable and don't mind correcting you when you fuck up or be corrected.
On December 13 2011 22:49 Canas wrote: It's too bad that the rules aren't enforced in this, I do realize it'd take a lot of work to code something like that, but as it is now, people cheat. Like, a lot.
I was just told that tributing a monster for a synchro summon doesn't count as an actual tribute. What? And having people just ignore certain parts of some cards is pretty common too.
There is a button to call a moderator if someone is cheating. By the way, the person who told you that is right. You don't tribute monsters for synchro summons, you just send them to the graveyard.
There's not if you're playing unrated games, which I am to get used to it since I haven't played in like 7-8 years. And yeah I guess I'm wrong then, seems stupid though since tributing is the very thing you're doing when you summon a synchro monster.
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
Looked up rulings for the card and they disagree with it : <
And people have stated that rulings are pretty much law but still contest it. It's very confusing. It says it can be comboed with chain destruction to search your deck, which makes no sense if the card has to be on the field.
You're right, you got me there I am completely wrong. I was unfamiliar with that, but I can't find any card besides chain destruction where it destroys cards in the deck and hand though. You know any others? To be clear though, cards should only be destroyed if it specifically says destroy on the effect (or by battle).
EDIT: Found one, Neo-Spacian Aqua Dolphin, but that is your opponent's hand x.x
Chain Destruction is indeed the only card which destroys cards in the deck. However, cards being destroyed in the hand is a common occurance. An example could be chaining "Solemn Warning" to the activasion of "Gorz the Emissary of Darkness"' self-summoning effect which activates in the hand. The effect is negated, and gorz is destroyed (In the hand).
Edit: Just recognized the 3 "Viruses" (Card Crush, Deck Devistation and Eredicator Epedemic) being popular examples as well. They flat out tell you in the card text to destroy cards in your opponent's hand.
I want to try out my new deck but nobody is online. It will be unbalanced as all hell now, and I don't feel like playing randoms trying to figure out what I need to tweak.
On December 14 2011 01:35 Hynda wrote: I want to try out my new deck but nobody is online. It will be unbalanced as all hell now, and I don't feel like playing randoms trying to figure out what I need to tweak.
I'll play if you don't mind, I'm not good though and I hardly know how to play. I'll be on IRC
On December 14 2011 00:54 Dandel Ion wrote: Played one game, got yelled at, my opponent insisted on using effects and spellcards from his graveyard for free (no, it was not possible in ANY way) and then he refused to destroy his units or lose health.
I think I'm not doing this again...
did he use destiny hero diamond dude by any chance that gives the exact effect you described.
On December 14 2011 02:13 therockmanxx wrote: btw guys what kind of decks do you use? Meta decks are gay!! 6samurais, Blackwings, lightsworn =D
Burn. Exodia deck for lols
I am very interested to make a burning deck, some of my friends use lightsworn decks so they are gonna "fuuuuuuuu" What cards do you use ??
Lightsworn has a lot of card destruction and can push quickly are rather good against burn decks, you would be better off just rolling plant engine synchro spamming since it just out paces LS so easily
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
Looked up rulings for the card and they disagree with it : <
And people have stated that rulings are pretty much law but still contest it. It's very confusing. It says it can be comboed with chain destruction to search your deck, which makes no sense if the card has to be on the field.
You're right, you got me there I am completely wrong. I was unfamiliar with that, but I can't find any card besides chain destruction where it destroys cards in the deck and hand though. You know any others? To be clear though, cards should only be destroyed if it specifically says destroy on the effect (or by battle).
EDIT: Found one, Neo-Spacian Aqua Dolphin, but that is your opponent's hand x.x
ah great, cleared that up.
Also: only play with TL people. They are all reasonable and don't mind correcting you when you fuck up or be corrected.
DN community is actually pretty good. I've played a bunch of ranked and only had a couple of problems, which can be solved by calling an admin. But if you're just starting out you'll definitely be better off playing with TL'ers than some randoms just so you can learn all the rules and whatnot.
On December 13 2011 23:48 Hynda wrote: Question. There is a card with the text. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon...
Does that count if its sent from the hand (is it destroyed?) or does it have to be on the field.
cards cannot be destroyed without being on the field, so no you can not special summon it.
Looked up rulings for the card and they disagree with it : <
And people have stated that rulings are pretty much law but still contest it. It's very confusing. It says it can be comboed with chain destruction to search your deck, which makes no sense if the card has to be on the field.
You're right, you got me there I am completely wrong. I was unfamiliar with that, but I can't find any card besides chain destruction where it destroys cards in the deck and hand though. You know any others? To be clear though, cards should only be destroyed if it specifically says destroy on the effect (or by battle).
EDIT: Found one, Neo-Spacian Aqua Dolphin, but that is your opponent's hand x.x
ah great, cleared that up.
Also: only play with TL people. They are all reasonable and don't mind correcting you when you fuck up or be corrected.
DN community is actually pretty good. I've played a bunch of ranked and only had a couple of problems, which can be solved by calling an admin. But if you're just starting out you'll definitely be better off playing with TL'ers than some randoms just so you can learn all the rules and whatnot.
"Your deck sucks in meta" seems to be the standard response when i win.
On December 14 2011 00:54 Dandel Ion wrote: Played one game, got yelled at, my opponent insisted on using effects and spellcards from his graveyard for free (no, it was not possible in ANY way) and then he refused to destroy his units or lose health.
I think I'm not doing this again...
Don't let one bad game ruin it. I've played over 60 games and I've run into maybe 2 or 3 jerks which is a lot less then you'd find just in StarCraft or something.
One thing I really like is that most people seem to be running "fun" decks, and not just crusher meta decks. You're going to run into a few idiots, that will not ever listen, just leave those behind.
Haha, I played Yugioh back in 06, quit around the elemental hero area but kept up with the whole series in general, it would be nice to get back into this stuff, registering now.
Don't quite know you everyone is sad about synchros. If you guys played competitively back then you would know that before synchros formats sucked hard. Chaos format, Perfect Circle, GB format, Return DAD, yatalock, so many shitty formats.
On December 14 2011 10:23 ggahSoO wrote: Don't quite know you everyone is sad about synchros. If you guys played competitively back then you would know that before synchros formats sucked hard. Chaos format, Perfect Circle, GB format, Return DAD, yatalock, so many shitty formats.
Perfect Circle was awesome bring me back to those days please.
On December 14 2011 10:23 ggahSoO wrote: Don't quite know you everyone is sad about synchros. If you guys played competitively back then you would know that before synchros formats sucked hard. Chaos format, Perfect Circle, GB format, Return DAD, yatalock, so many shitty formats.
Perfect Circle was awesome bring me back to those days please.
On December 14 2011 10:23 ggahSoO wrote: Don't quite know you everyone is sad about synchros. If you guys played competitively back then you would know that before synchros formats sucked hard. Chaos format, Perfect Circle, GB format, Return DAD, yatalock, so many shitty formats.
Perfect Circle was awesome bring me back to those days please.
Disc Commander so broken
Was still really fun to play and gladiator beasts were also awesome.
Monsters 1x Black Luster Soldier - Envoy of the Beginning 2x Chaos Sorcerer 3x Breaker, the Magical Warrior 3x Defender, the Magical Knight 1x Dark Red Enchanter 1x Delg, the Dark Monarch 1x Effect Veiler 1x Honest 1x Jinzo 1x Marshmallon 3x Peten, the Dark Clown 1x Sangan 1x Spirit Reaper 2x Tour Guide from the Underworld 3x Vylon Prism Spells 1x Dark Hole 1x Heavy Storm 1x Magical Dimension 1x Monster Reborn 3x Pot of Duality 2x Secret Village of the Spellcasters 2x Spell Power Grasp Traps 2x Magician's Circle 2x Royal Decree Extra 1x Stardust Dragon 1x Brionac, Dragon of the Ice Barrier 1x Trishula, Dragon of the Ice Barrier 1x Chaos Goddess 1x Arcanite Magician 1x Red Dragon Archfiend 1x Avenging Knight Parshath 1x Black Rose Dragon 1x Crimson Blader 1x Dark End Dragon 1x Light End Dragon 1x Magi Magi Magician Gal 1x Leviar the Sea Dragon 1x Leviathan Dragon
Do you have enough light type monsters to justify the use of Honest? I'd take out your dark clowns for more spirit reapers probably. Spellcasters isn't really an ultra competitive deck type so I think you should just use what cards are the most fun for you. I'd maybe look into replacing those Vylon Prisms with something else like 2x thunder king rai-oh and 1x effect veiler, you need that protection against decks that are closer to the meta imo
Monsters 1x Black Luster Soldier - Envoy of the Beginning 2x Chaos Sorcerer 3x Breaker, the Magical Warrior 3x Defender, the Magical Knight 1x Dark Red Enchanter 1x Delg, the Dark Monarch 1x Effect Veiler 1x Honest 1x Jinzo 1x Marshmallon 3x Peten, the Dark Clown 1x Sangan 1x Spirit Reaper 2x Tour Guide from the Underworld 3x Vylon Prism Spells 1x Dark Hole 1x Heavy Storm 1x Magical Dimension 1x Monster Reborn 3x Pot of Duality 2x Secret Village of the Spellcasters 2x Spell Power Grasp Traps 2x Magician's Circle 2x Royal Decree Extra 1x Stardust Dragon 1x Brionac, Dragon of the Ice Barrier 1x Trishula, Dragon of the Ice Barrier 1x Chaos Goddess 1x Arcanite Magician 1x Red Dragon Archfiend 1x Avenging Knight Parshath 1x Black Rose Dragon 1x Crimson Blader 1x Dark End Dragon 1x Light End Dragon 1x Magi Magi Magician Gal 1x Leviar the Sea Dragon 1x Leviathan Dragon
On December 14 2011 17:05 goldenkrnboi wrote: holy shit i love lightsworn.
down 8000 to 1200
necro gardna saves my ass from last hit with 4th lightsworn going to graveyard
next turn: draw last judgment dragon with other 2 in my hand
0 to 200 1 turn comeback win
G FUCKING G
i never knew YGO could get me so pumped up wtf. lol
Ugh, dont remind me. I was using this troll milldeck I have (spam book of tayu and book of eclipse on needle worm/morphing jar) vs a Lightsworn.
He's obviously milling himself as hard as I'm milling him due to the nature of Ligthsworn and I'm feeling good. I'm at 8k and got 2 needleworm and 1 morphing facedown with a good number of facedown/flip cards. He foolish burials a 4th ligthsworn and special summons a Judgment Dragon, I Solemn Judgment it but he counter Solemn Judgments. Uses JD effect to clear field and out of nowhere special summons 2 more JD.
Monsters 1x Black Luster Soldier - Envoy of the Beginning 2x Chaos Sorcerer 3x Breaker, the Magical Warrior 3x Defender, the Magical Knight 1x Dark Red Enchanter 1x Delg, the Dark Monarch 1x Effect Veiler 1x Honest 1x Jinzo 1x Marshmallon 3x Peten, the Dark Clown 1x Sangan 1x Spirit Reaper 2x Tour Guide from the Underworld 3x Vylon Prism Spells 1x Dark Hole 1x Heavy Storm 1x Magical Dimension 1x Monster Reborn 3x Pot of Duality 2x Secret Village of the Spellcasters 2x Spell Power Grasp Traps 2x Magician's Circle 2x Royal Decree Extra 1x Stardust Dragon 1x Brionac, Dragon of the Ice Barrier 1x Trishula, Dragon of the Ice Barrier 1x Chaos Goddess 1x Arcanite Magician 1x Red Dragon Archfiend 1x Avenging Knight Parshath 1x Black Rose Dragon 1x Crimson Blader 1x Dark End Dragon 1x Light End Dragon 1x Magi Magi Magician Gal 1x Leviar the Sea Dragon 1x Leviathan Dragon
Any feed back would be nice^^
That Monarch blows. Get a Caius instead. Also get Allure in any deck that runs a decent amount of Dark. Don't know what else, never ran or faced a Spellcaster deck.
Monsters 1x Black Luster Soldier - Envoy of the Beginning 2x Chaos Sorcerer 3x Breaker, the Magical Warrior 3x Defender, the Magical Knight 1x Dark Red Enchanter 1x Delg, the Dark Monarch 1x Effect Veiler 1x Honest 1x Jinzo 1x Marshmallon 3x Peten, the Dark Clown 1x Sangan 1x Spirit Reaper 2x Tour Guide from the Underworld 3x Vylon Prism Spells 1x Dark Hole 1x Heavy Storm 1x Magical Dimension 1x Monster Reborn 3x Pot of Duality 2x Secret Village of the Spellcasters 2x Spell Power Grasp Traps 2x Magician's Circle 2x Royal Decree Extra 1x Stardust Dragon 1x Brionac, Dragon of the Ice Barrier 1x Trishula, Dragon of the Ice Barrier 1x Chaos Goddess 1x Arcanite Magician 1x Red Dragon Archfiend 1x Avenging Knight Parshath 1x Black Rose Dragon 1x Crimson Blader 1x Dark End Dragon 1x Light End Dragon 1x Magi Magi Magician Gal 1x Leviar the Sea Dragon 1x Leviathan Dragon
Any feed back would be nice^^
I'd take out 1 breaker and defender to get some more tuners.
Monsters 1x Black Luster Soldier - Envoy of the Beginning 2x Chaos Sorcerer 3x Breaker, the Magical Warrior 3x Defender, the Magical Knight 1x Dark Red Enchanter 1x Delg, the Dark Monarch 1x Effect Veiler 1x Honest 1x Jinzo 1x Marshmallon 3x Peten, the Dark Clown 1x Sangan 1x Spirit Reaper 2x Tour Guide from the Underworld 3x Vylon Prism Spells 1x Dark Hole 1x Heavy Storm 1x Magical Dimension 1x Monster Reborn 3x Pot of Duality 2x Secret Village of the Spellcasters 2x Spell Power Grasp Traps 2x Magician's Circle 2x Royal Decree Extra 1x Stardust Dragon 1x Brionac, Dragon of the Ice Barrier 1x Trishula, Dragon of the Ice Barrier 1x Chaos Goddess 1x Arcanite Magician 1x Red Dragon Archfiend 1x Avenging Knight Parshath 1x Black Rose Dragon 1x Crimson Blader 1x Dark End Dragon 1x Light End Dragon 1x Magi Magi Magician Gal 1x Leviar the Sea Dragon 1x Leviathan Dragon
Any feed back would be nice^^
That Monarch blows. Get a Caius instead. Also get Allure in any deck that runs a decent amount of Dark. Don't know what else, never ran or faced a Spellcaster deck.
Delg doesn't blow I side him in Frognarchs he's just more situational. I use him like I'd use D.D. Crow, he can really mess up plant synchro and chaos decks that rely on having certain cards in the grave
Everyone wants to be Bakura cause his deck is OP as shit, I wanna be Joey. His deck doesn't just rely on luck of the draw, but coin tosses and die tosses. GO LUCKY DECK!
On December 15 2011 07:25 Hynda wrote: Everyone wants to be Bakura cause his deck is OP as shit, I wanna be Joey. His deck doesn't just rely on luck of the draw, but coin tosses and die tosses. GO LUCKY DECK!
But it'll most likely be a lottery thing, otherwise people will just want Bakura's and Yugi's... I'm in btw, again.
On December 15 2011 07:25 Hynda wrote: Everyone wants to be Bakura cause his deck is OP as shit, I wanna be Joey. His deck doesn't just rely on luck of the draw, but coin tosses and die tosses. GO LUCKY DECK!
If you guys decide to do a character-themed tournament, there should be a set (maybe 10 cards) where the person must be forced to use during the deck creating process.
I don't know if I'm available to play in this weekend's tournament. /in
Sometimes you just got to laugh joined a game called "Fun decks only" goes up against a guy using nothing but cards most people consider "broken" that are in meta decks these days, he seems to have just picked all cards anyone said was "broken". And still win, due to really good draws.
Hey guys we are thinking of doing this thing this coming saturday, let me know which of the following times will work for you. (you're own time should be the one shown)
Because of the fact that I cant get the time function to work in the actual poll, we have to do it this way T.T
Option: 1: Before: 20:00 GMT (+00:00) 2: Between: 20:00 GMT (+00:00) and 01:00 GMT (+00:00) 3: After: 01:00 GMT (+00:00) 4: play matches on your own time, submit results to me through PM by a deadline.
On December 16 2011 13:44 Release wrote: Holy shit. I lasted played over 10 years ago when an "average" 5 star was like 2000/1500 and 4 star was like 1600/1200.
Remember when Mechanicalchaser was worth like $500 because it was the only 4 star (without some kind of limiting effect) above 1800? Then Gemini Elf was a secret rare because it was a 1900?
those were the days when I played the actual TCG. Everything has changed so much for the better since then
Alright guys, last call for now for the tourney before I put the braket up in 20 mins. I'll see if i can get Dr helvetica to edit the image into the OP.
we still have an imperfect number, so still feel free to let me know if you want /in.
You pick a deck of your own choice and stick with it through out the tournament, as long it's matching advanced format then you can play it I would guess.
[spoiler]On December 16 2011 19:23 Pandemona wrote: Troll t.t this guy had like 10 draw effect cards in row and small deck t.t
Most of the time, people who do that are free wins. It's fun seeing them draw their hearts out only to lose in 2 turns because they have nothing on the field.
On December 17 2011 04:22 DoctorHelvetica wrote: Are we starting today or tomorrow?
tomorrow, sorry if i missed your posts guys, I'll edit the bracket
To a question above: This tourney is you're own deck. we are doing the character themed one later. also, DrH do you want me to PM you the img code for the bracket so you can put it in the OP?
Edit: Fucking hell! blew my 1500th post...............
anyways bracket is updated and seeds were reshuffled due to the fact that you guys did not register late.
lol u guys oughta make an event ( list on TL, events auto featured) and stream it but idk maybe yugioh is boring to watch for noobs. ud have to cast it + explain for this to actually work :O
Alright guys looks like it is decided. The tournament will commence between 20:00 GMT (+00:00) and 01:00 GMT (+00:00) tomorrow. Format is as follows for those of you how missed the announcement thread.
Bo3 until the finals, which are a Bo5 Must use the same Advance formatted deck throughout the tournament, no changes. Sidedecking within matches is allowed.
EveryonePleasebe in the IRC channel #tlygo on quakenet when this starts so we can get everything organized.
Edit: Also for reasons unknown to me the bracket picture is not updating, I stress again please use the link provided to the actual bracket for all your informational needs. thanks!
On December 17 2011 06:44 HeavOnEarth wrote: lol u guys oughta make an event ( list on TL, events auto featured) and stream it but idk maybe yugioh is boring to watch for noobs. ud have to cast it + explain for this to actually work :O
Hm it's our first time doing a tournament so I don't know about casting it although that could be fun. I enjoy casting personally.
On December 17 2011 06:44 HeavOnEarth wrote: lol u guys oughta make an event ( list on TL, events auto featured) and stream it but idk maybe yugioh is boring to watch for noobs. ud have to cast it + explain for this to actually work :O
Hm it's our first time doing a tournament so I don't know about casting it although that could be fun. I enjoy casting personally.
As do I actually, lol. but my new computer does not have casting set up.
On December 17 2011 14:19 GreYMisT wrote: Oh also, LittleD is judging the tournament!
please PM him your main and side deck. feel free to send an image as well, but unless he comments otherwise write out the decklist, just to be safe.
And what's with the people who fail to do so? Would be nice if LittleD said, like 1-2 hours before the tourney, which people still need to submit their decks.
taLbuk, please tell me your in-game ID here in this thread so your opponent as well as me is aware of it.
I can't find any information about Blah_Fox, so please write down your in-game ID here as well.
And Helvetica, I think it might be appropriate if you point out my DN-ID below the Challonge image as well as encourage everyone to add me to their friends list so they always have access to me. (Main Menu -> Profile Viewer -> Type in the name -> Add friend)
Ah damn it, unfortunately the time we are playing i'll be going to see the new sherlock holmes film, ill have to bow out of this tournament. Sorry for any hassle this causes.
On December 18 2011 00:18 Lorelia wrote: Ah damn it, unfortunately the time we are playing i'll be going to see the new sherlock holmes film, ill have to bow out of this tournament. Sorry for any hassle this causes.
I have a friend who wants to play but was late to sign up. Could he take Lorelia's spot?
On December 18 2011 00:18 Lorelia wrote: Ah damn it, unfortunately the time we are playing i'll be going to see the new sherlock holmes film, ill have to bow out of this tournament. Sorry for any hassle this causes.
I have a friend who wants to play but was late to sign up. Could he take Lorelia's spot?
I cant play at this time either, so im also going to have to bow out, sorry.
On December 18 2011 00:18 Lorelia wrote: Ah damn it, unfortunately the time we are playing i'll be going to see the new sherlock holmes film, ill have to bow out of this tournament. Sorry for any hassle this causes.
I have a friend who wants to play but was late to sign up. Could he take Lorelia's spot?
I think that could be arranged. Post his DN ID here and me and GreyMist will fix things up.
If anything comes up, slap me on IRC and i'll notice
We can stream this whole thing if you want, I'll just stop commentating/watching when it comes time for my game. If you have a vent or teamspeak or skype or something whatever is easiest
Damn I might check this out, but I haven't played YGO for at least half a decade. I don't remember how you played lmao, gonna have to find a tutorial or something.
We were promised commentary DoctorHelvetica! After my final exam (monday) I'll definitely get into this, used to collect cards when I was a kid and such.
On December 18 2011 06:37 Slardar wrote: We were promised commentary DoctorHelvetica! After my final exam (monday) I'll definitely get into this, used to collect cards when I was a kid and such.
You actually weren't but assuming I'm not in the finals I will commentate them with greymist probably and talbuk will cast them.
Next tournament is going to be a BW starleague format, with better organization this time.
On December 18 2011 06:37 Slardar wrote: We were promised commentary DoctorHelvetica! After my final exam (monday) I'll definitely get into this, used to collect cards when I was a kid and such.
You actually weren't but assuming I'm not in the finals I will commentate them with greymist probably and talbuk will cast them.
Next tournament is going to be a BW starleague format, with better organization this time.
Ok ok, I'll let it slide this time! I'm still at the Paleolithic Age of "gemini elf" so I have no clue what I'm watching for the most part, cards flip too fast so I can't read it. Still fun to watch, except these "synchro" summons seem overpowered? You don't even need to have the card in your hand.... what the hell is that.
On December 18 2011 06:16 DoctorHelvetica wrote: If none of these players log on to IRC or Duel Network before Kenpachi vs Talbuk is over they will be disqualified:
GreEny K TheAntZ Phelix Linna ggahSoO chaoticblack goldenkrnboi
OH FUCK IIIIIT.
Fucking TL time -,.- was like "posted 17 december" that it was tommorow so I asumed it was the 18th .-.-.-.--.-.-.-.-. COCK
I have a real deck but thats back in the day when there were no banned cards, you could run 2 swords of revealing light, 2 gravity binds, 3 trap holes, and exodia was best strategy ever :D
On December 18 2011 07:19 BrTarolg wrote: I'm too oldschool :<
I have a real deck but thats back in the day when there were no banned cards, you could run 2 swords of revealing light, 2 gravity binds, 3 trap holes, and exodia was best strategy ever :D
You can run 2 swords, 2 gravity, and 3 trap holes. Exodia not so much.
On December 18 2011 07:19 BrTarolg wrote: I'm too oldschool :<
I have a real deck but thats back in the day when there were no banned cards, you could run 2 swords of revealing light, 2 gravity binds, 3 trap holes, and exodia was best strategy ever :D
You can run 2 swords, 2 gravity, and 3 trap holes. Exodia not so much.
what about ragaeki, mirror force, harpys feather duster and black hole?
Really sucks that I had to drop out of the tourney while it was running : / I hadn't planed on really doing anything today but meh. Just sucks that I can't finish what I helped start. GG GL to everyone still left!
On December 18 2011 07:19 BrTarolg wrote: I'm too oldschool :<
I have a real deck but thats back in the day when there were no banned cards, you could run 2 swords of revealing light, 2 gravity binds, 3 trap holes, and exodia was best strategy ever :D
You can run 2 swords, 2 gravity, and 3 trap holes. Exodia not so much.
what about ragaeki, mirror force, harpys feather duster and black hole?
On December 18 2011 09:58 DoctorHelvetica wrote: 1st place: talbuk's plant synchro (in which he never synchroed) 2nd place: doctorhelvetica's karakuris
i dont feel too bad now that my first opponent was Talbuk. but still i feel i could have atleast won a game :<
The tournament was a lot of fun! Congrats Talbuk on winning it. Hopefully next time we won't have so much confusion on the start time and can get a bigger turnout.
Wow agent deck is so ridiculous. I have yet to lose a ranked match using it. edit: lost to plant deck, also ridiculous. Getting used to synchro and xyz summons is hard
Whoaa team liquid yu gi oh tournaments?! I wanna join in :D I haven't played Yu Gi Oh in years, and the only way I'd play again is online so I don't have to buy a 1000 dollar deck to be competitive. (FUN FACT One of my friends that I used to play with at my local comic book store won the national championship in 2009, crazy!)
I'm "xerus" on dueling network if anyone is out there looking for a game sometime.
Alright guys we are going to plan for a second tourney. This tourney will be held at the same time as last time ( 20:00 GMT (+00:00) ) and we are thinking about 3 dates, december 27. 28, and 29. The tournament will be the same rules as last time, but but we are going to do a group format, so it might take a bit longer or have to go into 2 days. poll below which date you would like the best.
Well, I saw this thread during finals and told myself I would revive this epic part of my teen years after classes ended...woohoo I'll start getting caught up and checking it out today! Thanks for posting this, it's been so long t.t
edit: kk just made my account, it's 'badfatpanda' like my TL user and I would say I have some experience but it's been 5-6 years since i've played lol
On December 24 2011 14:09 RogerX wrote: Lightsworn is so powerful o.O wonder why I don't see it as much.
You don't see Lightsworn much because they are inherently inconsistent due to the milling mechanic of the deck. That's why duelists usually combine the Lightsworn engine with another deck type that requires milling. Even in the heyday of 3 charge and 3 Lumina, they didn't win top spot.
On December 24 2011 14:09 RogerX wrote: Lightsworn is so powerful o.O wonder why I don't see it as much.
You don't see Lightsworn much because they are inherently inconsistent due to the milling mechanic of the deck. That's why duelists usually combine the Lightsworn engine with another deck type that requires milling. Even in the heyday of 3 charge and 3 Lumina, they didn't win top spot.
also there are cards that break a lightsworn deck. such as Dimensional Fissure and Banisher of the light if they are on the field you lost and chances are that you are going to either mill away or have milled away the cards you need to destroy them
On December 24 2011 17:02 GreYMisT wrote: guys so far only like 3 people have indicated intrest in the tournament
Don't forget that I was already "/in" in the character deck tournament. Even if it's on the 27th, considering that the tournament will be at a good time for Americans/Canadians/etc, I will probably be already at home.
On December 25 2011 01:09 Capped wrote: I would have played but with all the new cards and such, i cant get my head round it and it just doesnt appeal to me.
The fact that there are 100% no restrictions on DN itself is a put off too, too hard for me to learn the rules and get to grips with it.
Hope you guys have fun
Try playing the yugioh games for GBA/DS. They come out with a new world championship every year that adds the newest cards, so you can catch up with newer releases or go the full boat and just play the very latest. The AI all use the new themed decks of the time so you get to see how they play out. If you've never actually PLAYED yugioh before, it also does everything automatically so you quickly learn what you can and can't do. It's also fun in general.
Also I don't see the issue with no restrictions. If you've never been to a tournament before it's pretty much the exact same thing except a little faster paced. Or playing with a friend with actual cards.
I was at IRC for a bit on Christmas but there was no one there. Every time I'm on DN I'll be on IRC. But because of time zones everyone will probably be sleeping...
Really wish this game was automatic though, having a manual feature is so annoying. You'll make lots of mistakes unless your a veteran and your opponents will make mistakes vice versa.
On December 26 2011 20:15 RogerX wrote: Really wish this game was automatic though, having a manual feature is so annoying. You'll make lots of mistakes unless your a veteran and your opponents will make mistakes vice versa.
It would be way too time-consuming to program. If you're not sure about a ruling, just google it (example: "Gorz vs Thunder King Rai-Oh) and the first result will usually be a wikia link telling you the correct ruling.
Guys, can you tell me what happens when this scenario happens:
The opponent has Stardust Dragon and one face-down spell/trap. It's my turn and I use MST on the face-down card, he negates it via SD. I managed to summon Magi Magi Magician Gal and special summon his SD on my field. Battle Phase: SD declares an attack but he uses Mirror Force, I negate it via SD and it goes back to his grave. End Phase: Can he special summon SD because he activated its effect earlier? Can I use SD's effect under those circumstances? Can I special summon SD to my side of the field during the end phase?
On December 27 2011 19:13 PromisE wrote: Guys, can you tell me what happens when this scenario happens:
The opponent has Stardust Dragon and one face-down spell/trap. It's my turn and I use MST on the face-down card, he negates it via SD. I managed to summon Magi Magi Magician Gal and special summon his SD on my field. Battle Phase: SD declares an attack but he uses Mirror Force, I negate it via SD and it goes back to his grave. End Phase: Can he special summon SD because he activated its effect earlier? Can I use SD's effect under those circumstances? Can I special summon SD to my side of the field during the end phase?
Stardust's self-reviving effect is always activated by its owner (Since it activates in the graveyard). So it will always return to the owner's side of the field, no matter who used the destruction-negating effect.
Any specific rules or do you just pick your deck and go? Alternatively, could you link me to the post esplaining because I've checked a couple pages back and don't see one.
Anyone else experienced with nordics? They have pretty nice speed/engine and are mostly light/dark. The boss cards, the aesir have pretty nice effects like :
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters // Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
and then you got this nordic beast tanngnjostr:
When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
I like to run it with 2 tour bus, for leviair (nice combo with aisir cards), 2 alchemists (same), tragoedia (i like synchroing stuff), chaos sorcerer and envoy of the beginning. The general nordic beast engine of this deck allows for easy synchroes and a ton of speed, imo you can do a lot more with this deck then just nordic/chaos so go out and test! Let me hear what you guys think.
just realized that the combo i posted isnt possible ^^
Sorry guys for missing this one! I've been building my new computer and running to some problems here and there and when I finally got it working; well, Skyrim on ultra took away my time.
Hey guys, if anyone is on right now, I'm playing around with a hamster chaos build. It hasn't lost yet, but it also hasn't found a lot of challenging match-ups.
On December 29 2011 02:51 TheAwesomeAll wrote: Anyone else experienced with nordics? They have pretty nice speed/engine and are mostly light/dark. The boss cards, the aesir have pretty nice effects like :
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters // Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
I like to run it with 2 tour bus, for leviair (nice combo with aisir cards), 2 alchemists (same), tragoedia (i like synchroing stuff), chaos sorcerer and envoy of the beginning. The general nordic beast engine of this deck allows for easy synchroes and a ton of speed, imo you can do a lot more with this deck then just nordic/chaos so go out and test! Let me hear what you guys think.
just realized that the combo i posted isnt possible ^^
My brother was running nordics as an engine for a while (not really super comboing for the boss monsters). Post a decklist? I can edit and help.
3x super nimble mega hamster 3x mara of the nordic alfar 3x tanngnjostr of the nordic beasts 2x tanngrisnir of the nordic beasts 3x guldfaxe of the nordic beasts 2x tyr of the nordic champions 2x ljosalf of the nordic alfar 2x Vanadis of the nordic ascendent 2x tour guide 2x dimensional alchemist 1x chaos sorcerer 1x tragoedia 1x envoy of the beginning 1x foolish burial 1x monster reborn 1x Mystical space typhoon 1x heavy storm 2x call of the haunted 1x mirror of oaths 1x solemn judgment 2x gleipnir of Fenrir 1x Torrential tribute 1x Mirror Force 1x Starlight Road Alchemist and tour for speed, also they recyle removed from play tuners, which you use to special summon your boss cards. Nimble and Tanngnjostr and guldfaxe are your engine to turn out really strong tuners/aesir. Call of the haunted to special summon your Aesirs. Loki, foolish burial, and 2 call of the haunteds are very hard to get rid of.
You play it like this : you summon loki ( tuner in the grave for summon) he plays torrential tribute, you activate call of the haunted instead of using loki's effect (which is sp. summon by removing the tuner necesarry for this card, when you do so add 1 trap card from your grave to your hand) so that the next time he dies you recycle call of the haunted.
Looking at it i'll probably want to drop tyr for a dark hole. In general a problem with this kind of deck is speed so thats why i added a chaos engine. edit: also mirror of oaths is and starlight road are the 2 most bad ass trap cards. edit2 : another problem with this deck is... too many tuners. Especially with mara on your field you NEED 2 non tuners in your hand, preferably level 4. Feedback appreciated on this problem.
On December 31 2011 08:16 SpiriTx13 wrote: Sorry for noobie question, but i couldn't find an answer in this thread (didn't check it full though) - are there only 266 cards? How do i unlock more? Cuz old joey game on pc had like 1.3k of them already
The database has most of the currently released TCG and OCG cards added (Some might have been forgotten, and some cards havn't been released yet). But what you're looking at is something like ~5300 cards.
Tempo is when you have first monster summon, so you'd never be ahead in monster tempo if you're using it to break up boards. Not to mention combos aren't possible with it along with the fact that if you ever see stardust vs an experienced player it is usually with a solid m/t setup and mole is just gonna 1-1 with a trap and you end up eating 5000 dmg hoping for a 1 turn combo out.
Just played a guy who aimed at removing all cards from my deck so i lose when I haven't anymore in my deck.. I love playing those alternative decks, sad for him laval monsters are good are handling stuff like that :3
ah this is awesome, ive been looking for a yugioh with full ladder and un limited deck construction like this for ages. i use to play yugioh alot in high school and middle school, but ever since i graduated from high school i had no one to play yugioh with anymore so i pretty much stoped playing for years and lost most of the cards and decks i use to play with as time went by. i use to have a various ammount of decks ranging from dragons, rocks, zombies, etc. most fav were the dragon, dark, and light themed decks tho. hah i still remember when i used a chaos emeperor dragon themed deck to. fun days
however the ONLY semi competitive deck i have now is my gimmicky yubel deck which has collected dust in my drawer (but there all in protective sleeves so its cool). i loved that deck which is why i made sure it never got lost to time like my poor dragons did. i have no idea how good the deck is nowadays but i use to rape face with it back in high school. if i was to start playing on this site and use the yubel deck again, how good would u actually rate such a deck? good? bad? not reccomended?
On January 02 2012 20:09 Ballistixz wrote: ah this is awesome, ive been looking for a yugioh with full ladder and un limited deck construction like this for ages. i use to play yugioh alot in high school and middle school, but ever since i graduated from high school i had no one to play yugioh with anymore so i pretty much stoped playing for years and lost most of the cards and decks i use to play with as time went by. i use to have a various ammount of decks ranging from dragons, rocks, zombies, etc. most fav were the dragon, dark, and light themed decks tho. hah i still remember when i used a chaos emeperor dragon themed deck to. fun days
however the ONLY semi competitive deck i have now is my gimmicky yubel deck which has collected dust in my drawer (but there all in protective sleeves so its cool). i loved that deck which is why i made sure it never got lost to time like my poor dragons did. i have no idea how good the deck is nowadays but i use to rape face with it back in high school. if i was to start playing on this site and use the yubel deck again, how good would u actually rate such a deck? good? bad? not reccomended?
A well-built deck which keeps check with the meta could probably be tier2~ish. Don't expect anything absolutely amazing out of it though, if you're planning on playing ranked matches.
1x Dimensional Alchemist 1x Black luster soldier- envoy of the beginning 3x Inzektor centipede 3x inzektor dragonfly 3x inzektor hornet 1x neo spacian grand mole (yep) 3x Reborn Tengu 3x Tour guide from the Underworld 1x Sangan 1x Plaguespreader zombie 1x Gorz 1x Tragoedia
spells : 1x Dark hole 1x Monster reborn 1x Heavy storm 1x foolish burial
traps : 2x Call of the haunted 1x mirror force 1x solemn judgment 1x solemn warning 1x Torrential tribute 1x starlight road
suggestions/feedback appreciated, im doubting between 1 alchemist (the +1 and the getting back tuners you removed) and thunder king rai-oh (easy to get into the grave, really good card in general)
On January 01 2012 03:37 TheAwesomeAll wrote: this card is borderline broken, i cant see this card fail in any deck, pretty much kills any boss monster at a whopping 0 cards cost.
I agree, in real life I've been teching it in pretty much every deck and it WRECKS. It's bad against some decks but that's fine. Just side it own.
1x Dimensional Alchemist 1x Black luster soldier- envoy of the beginning 3x Inzektor centipede 3x inzektor dragonfly 3x inzektor hornet 1x neo spacian grand mole (yep) 3x Reborn Tengu 3x Tour guide from the Underworld 1x Sangan 1x Plaguespreader zombie 1x Gorz 1x Tragoedia
spells : 1x Dark hole 1x Monster reborn 1x Heavy storm 1x foolish burial
traps : 2x Call of the haunted 1x mirror force 1x solemn judgment 1x solemn warning 1x Torrential tribute 1x starlight road
suggestions/feedback appreciated, im doubting between 1 alchemist (the +1 and the getting back tuners you removed) and thunder king rai-oh (easy to get into the grave, really good card in general)
Why is this better than the wind-up or Summoner Monk alternatives?
I hate starlight road. It's inconsistent, in my opinion, and the stardust that it brings out doesn't even have its best effect.
I'd much rather have a dark bribe or two.
-1 starlight Road -1 Dimensional Alchemist
+2 Thunder King Rai-Oh
I'm also not in love with tengu in this deck, but that's preference I guess. I guess I'd have to test this, and I don't have time atm.
starlight is pure preference, denies torrential, mirror, dark hole, heavy storm, when they hurt most. Tengu + Tanngnjostr = so much field control, you can either get a lv8 or 7 synchro next turn and a normal summon. I dont know if its better then wind-up since wind-up is supposed to be op and i dont really get it. (1 card lv3 synchro woopdie doo) The idea behind alchemist is that its incredibly versatile in this deck, you can either recycle BLS material, Aesir material, or just get the plus 1 from his banish effect. And hes light so BLS material. Thunder king still might be better but i really like alchemist in this deck. Starlight and alchemist are less consistent then thunder king so ill consider the changes, ty for the input.
On January 05 2012 02:26 TheAwesomeAll wrote: starlight is pure preference, denies torrential, mirror, dark hole, heavy storm, when they hurt most. Tengu + Tanngnjostr = so much field control, you can either get a lv8 or 7 synchro next turn and a normal summon. I dont know if its better then wind-up since wind-up is supposed to be op and i dont really get it. (1 card lv3 synchro woopdie doo) The idea behind alchemist is that its incredibly versatile in this deck, you can either recycle BLS material, Aesir material, or just get the plus 1 from his banish effect. And hes light so BLS material. Thunder king still might be better but i really like alchemist in this deck. Starlight and alchemist are less consistent then thunder king so ill consider the changes, ty for the input.
I'm all about consistency, so while I agree starlight can be phenomenal and dimensional can be awesome, they can be a bit saccy.
First turn thunder king is so good, and he's great solemn bait later in the game. He's too strong against half the meta, which relies on searchers.
Just posting to say that I've become a DuelingNetwork Ruling admin. So now you can DEFINITELY pm me if you have any concerns or ruling questions Btw Greymist, should we try and brush this up a bit and schedule a new tourney?
hornet in the graveyard, wind-up shark in the graveyard, dragonfly in your hand. You normal summon dragonfly, attach hornet detach to destroy a card of your opponent and special summon centipede, you do the same to destroy another card on the field and search for dragonfly. At this point you destroyed 2 cards, special summoned a card and searched a card so thats a +4 Now you xyz for wind-up zenmaighty, detach a card to special summon wind-up rat, rats effect to get out wind-up hunter. You sacrifice zenmaighty to discard a card from your opponent, xyz for zenmaighty get out rat, repeat untill you discarded 3 cards. you end with a used rat and hunter on your field. thats makes for a +7. you end up with 2 cards on the field and a +6, dragonfly in your hand to repeat the +4 next turn. Did i somewhere mix up the rules or does this actually work?
On February 10 2012 16:23 DoctorHelvetica wrote: What's better Starlight Road or The Huge Revolution is Over? Sucks that this died out here
As far as I can tell, The Huge Revolution is Over is better than Starlight Road in almost all instances, maybe except in the event that you can't banish, such as with Gravekeepers, or Imperial Iron Wall (unlikely).
On February 10 2012 16:23 DoctorHelvetica wrote: What's better Starlight Road or The Huge Revolution is Over? Sucks that this died out here
As far as I can tell, The Huge Revolution is Over is better than Starlight Road in almost all instances, maybe except in the event that you can't banish, such as with Gravekeepers, or Imperial Iron Wall (unlikely).
I know it goes off on Warning but I feel like getting that extra ability to negate is worth it. Especially with MST at 3/HS 1 I'm not too worried about Warning tbh
So this ban list got rid of some staples, like Bulb (along with Spore), Dustshoot, and Trishula. BLS still unbanned which is surprising, and makes Twilight decks with 2 Lumina stronger, as jpak said, along with 2 copies of E-TelePort now. Torrential to 2, which is the only thing interesting in this format. Tengu down to 2 to limit Tengu abuse. LLAB to 2, I think that this and Gravity Bind will go unlimited soon, give a couple of banlists because of Exceed Summons.
Agents got a slight nerf, SixSam got another smoke signal (probably because of Shi-En still being one and the deck isn't as effective without it).
On February 19 2012 16:53 Brootalbro wrote: Okay guise, I have not played since they introduced syncros because I thought they were retarded. Should I make a comeback?
Synchros are fine, it seems like most people who hate synchros only do because they refuse to learn a new playing methods. XYZ is a lot easier to get out and more broken. So if you hates synchros you probably won't like the current format tbh
I think the new banlist is terrible. I understand that Agents win constantly in the OCG. Naturally they're waiting to hit wind-ups, inzektors, dino rabbit, etc. since they want to sell the cards.
I havent been playing much offlate due to exams, but Im so glad plants got hit. Can't tell how hard TG has been hit. I'll see if i can start playing more after exams.
Chaos Dragons are looking pretty good. Anyone wanna help me with my decklist? I'm doing alright with it but it's kinda inconsistent atm.
Thinking about incorporating a bit more lightsworns and spells, it's pretty monster heavy right now.
Monsters (22): Alexandrite Dragon x2 Axe Dragonute x2 Black Luster Soldier: Envoy of the Beginning x1 Dark Armed Dragon x2 Darkflare Dragon x1 Divine Dragon Apocralyph x2 Eclipse Wyvern x2 Gorz The Emissary of Darkness x1 Light And Darkness Dragon x1 Lightpulsar Dragon x1 Morphing Jar x1 Red-Eyes Darkness Metal Dragon x2 Ryko the Lightsworn Hunter x2 Sangan x1 Summoner Monk x1
Spells (9): Allure of Darkness x1 Future Fusion x1 Heavy Storm x1 Monster Reborn x1 Mystical Space Typhoon x2 Pot of Avarice x1 Pot of Duality x2
Traps (9): Dimensional Prison x2 Escape From The Dark Dimension x1 Mirror Force x1 Return From Different Dimension x1 Solemn Judgment x1 Solemn Warning x2 Torrential Tribute x1
Want to take out: Light and Darkness Dragon Sangan Pot of Duality
I'm testing a Beast Beatdown deck and it is really fun. I've won against dragon chaos, inzektors, and other really high tier decks with it so far. The main problem is no serious effect destruction, zenmaines in particular is really hard to deal with.
I dunno. It is an old thread. I just recently picked up playing YGO again. Casually though, rusty after 5 months of no play but I still remember a lot of the rules, the older meta, and have gotten better in decision making when it comes to my backrow. (i used to use BTH and Solemns on cards that basically weren't gonna do anything in the long term -.-).
name is nohbrows in game. Add me as a friend or something. Waiting for games becomes a bitch sometimes.
On February 22 2012 13:51 DoctorHelvetica wrote: Where did everyone go?
Played a lot, created some new decks. Don't like the elo system, so I stopped playing.
Heck, I win 5 games and get 15 elo in total(3 each game), then I lose one game and get -14 in elo? Seems kinda unfair. And I always played players around my skill level.
On February 23 2012 05:47 E-Coffee wrote: i'll probably start posting in this thread a lot. Haven't played since ~battle city was on tv. All these new terms and strats are so confusing :S
Synchros/XYZ are pretty easy to learn. XYZ is a lot more complicated because of the ranks/materials.
On February 23 2012 05:47 E-Coffee wrote: i'll probably start posting in this thread a lot. Haven't played since ~battle city was on tv. All these new terms and strats are so confusing :S
Synchros/XYZ are pretty easy to learn. XYZ is a lot more complicated because of the ranks/materials.
Yeah I'm sort of okay with those two new summoning methods but I just played with friends at school and everybody just used a straight forward beatdown deck with no real synergy between cards. I'm really having trouble figuring out how cards in something like a "dino rabbit" deck combo and such.
On January 15 2012 20:40 TheAwesomeAll wrote: hornet in the graveyard, wind-up shark in the graveyard, dragonfly in your hand. You normal summon dragonfly, attach hornet detach to destroy a card of your opponent and special summon centipede, you do the same to destroy another card on the field and search for dragonfly. At this point you destroyed 2 cards, special summoned a card and searched a card so thats a +4 Now you xyz for wind-up zenmaighty, detach a card to special summon wind-up rat, rats effect to get out wind-up hunter. You sacrifice zenmaighty to discard a card from your opponent, xyz for zenmaighty get out rat, repeat untill you discarded 3 cards. you end with a used rat and hunter on your field. thats makes for a +7. you end up with 2 cards on the field and a +6, dragonfly in your hand to repeat the +4 next turn. Did i somewhere mix up the rules or does this actually work?
So take for example Pot of Greed. Pot of Greed is a +1.
You lose one card (Pot of Greed) and gain 2 cards. 2-1 = 1, therefore +1. Often destruction will be referred to as +, so if you destroy 2 cards on the field and search/draw 2 cards that's +4.
+ = good - = bad unless the effect is otherwise really really good or central to your win condition
On February 23 2012 09:42 E-Coffee wrote: I guess dino type xyz monsters are just the best choice for using rescue rabbit then?
Anyway, you're a god among men Helvetica I couldn't find this on yugioh wiki, so tyvm.
You could run Verz with Rescue Rabbit. Verz Bahamut is really good but the Dinosaur XYZ monsters are a lot better, definitely the best to run with RR at the moment. A lot of people hate using top tier decks but I think it's important to at least play them and understand how they run.
On February 23 2012 10:50 GreYMisT wrote: god rescue rabbits.
The painful memories abound
One of the most skill-less decks of all time? I think so
the game in general has a lot of dumb stuff right now. Rabbit is definitely no worse than samurai was though, on occasion rabbit gets bad draws and it actually has to play. Samurai would get bad hands and just lose. A lot of Dark Strike Fighter decks back in summer of 09 were pretty silly. x-sabers in summer of 2010 were also a huge case of durdle.
Oh, and lightsworn from 2008 all the way to when the banlist finally ruined the deck in 2010 was the king of durdle.
Rabbit is pretty dumb though. So are wind-ups though.
I think February 2011 Sams were worse than Tele-DAD. 3 gateway was absolutely nuts, and the mizuho-shinai loop was pretty broken. I'd still have to crown either Sams or Rabbit as the derpiest decks ever
On February 23 2012 11:44 DoctorHelvetica wrote: teledad
lol? The Teledad mirror was extremely skill intensive, proven by the fact the same players would top event after event during the format. I think Cesar Gonzales strung something like 8 back to back top 16s at one point. If any deck was a problem during that format, it was the random lightsworn decks that prevented any kind of rogue deck from competing.
On February 23 2012 11:44 DoctorHelvetica wrote: teledad
lol? The Teledad mirror was extremely skill intensive, proven by the fact the same players would top event after event during the format. I think Cesar Gonzales strung something like 8 back to back top 16s at one point. If any deck was a problem during that format, it was the random lightsworn decks that prevented any kind of rogue deck from competing.
My understanding of Teledad wasn't that it was too derpy but that it was just too strong. There wasn't a whole lot of variation.
On February 23 2012 11:44 DoctorHelvetica wrote: teledad
lol? The Teledad mirror was extremely skill intensive, proven by the fact the same players would top event after event during the format. I think Cesar Gonzales strung something like 8 back to back top 16s at one point. If any deck was a problem during that format, it was the random lightsworn decks that prevented any kind of rogue deck from competing.
My understanding of Teledad wasn't that it was too derpy but that it was just too strong. There wasn't a whole lot of variation.
Teledad was the only deck that could really abuse synchros at the time, so yeah, it was a little on the strong side. However, it was the combination of Teledad and Lightsworn in the metagame that prevented other decks from being able to compete. In order for a rogue deck to have a good Teledad matchup, you had to sacrifice the Lightsworn matchup to the point of near unwinnability, and enough people played Lightsworn that you couldn't go x-1 or x-2 at an event if your matchup was that bad. Little City is the best example of this, where it actually had a really favorable teledad matchup (70% or better preboard, similar if not better numbers post) but the Lightsworn matchup was miserable (probably somewhere around 40% preboard, and 15-20% post because of decrees)
The real problem with the Teledad format was cost. Maliciouses were $60 each, as were DDraws. DADs were pushing 200-250. Crush Card Virus was somewhere over 300 if I remember correctly. The deck cost something around $1500 to build.
Just a question guys. What is the purpose behind having triple tour guides in a Dino Rabbit deck? I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck.
Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat.
On February 23 2012 15:25 nohbrows wrote: Just a question guys. What is the purpose behind having triple tour guides in a Dino Rabbit deck? I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck.
Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat.
open with zenmaines early on with tour guide for tour guide
then get sangan with your next tour guide and make leviair to get back one of your rescue rabbits and make another xyz summon with it
zenmaines + laggia/dolkka on the field is ridiculous, everything just gets negated
You don't have to look through them all, you can search for the cards you want. If you have absolutely no knowledge of cards or how the game works then this is not a useful program.
On February 23 2012 15:25 nohbrows wrote: Just a question guys. What is the purpose behind having triple tour guides in a Dino Rabbit deck? I was going to make one on Dueling Network, but looking at deck lists, apart from Sangan, there doesn't seem to be any other fiend monsters in the deck.
Edit: Whoops, apart from getting itself out and then overlaying for a lvl 3 exceed off the bat.
Along with the things DoctorHelvetica said, Tour Guide is simply the best card in adv right now. It can be any of the following: a 2500 vanilla (strictly better than other <lv4 vanillas like gene warped warwolf, or alexandrite dragon) a 3000 beater with acid golem (also strictly better than it's maindeckable counterparts) a wall who destroys things (there isn't a similar card in the game) a mini DDR (the closest thing being Different Dimension Master, a level 5 monster who requires you to discard a card, and even he saw fringe play in later DDT builds.) a sangan (in that you tutor it out and don't exceed)
Tour Guide is the most versatile card in the game, and singlehandedly makes bad hands good. The only decks that shouldn't be running TGU right now are decks that play skill drain, and maybe something like samurai with can generally make better use of it's normal summon.
How should we do it? I would say disallow tier 1 because I wanna try some of my untiered decks and it's more fun when it's not all dino rabbit/inzeks/windups/tg's
Dunno if I'll play beast or gradius, I'm having a blast with both. If you're interested just respond and I'll PM people who used to be active here.
I side like 5 cards specifically against the wind-up loop
Having a lot of fun with Holy Marks right now. I took out two forbidden lances recently only to really need them in my recent duels when they were dead draws before
If you find enough people, I guess I'm in as well. Friday/Saturday is fine, Sunday...not too late since I'm European and have to get up early the following day.
An event with no inzektors/wind-up/rabbit would definitely be fun. Just to make the rules clear, can you explicitly say what is not allowed though? For example, can a random elemental hero deck run burstinitrix/sparkman and try to combo off with rabbit into shinings/leviairs, or is rabbit just banned in general? What about wind-ups, do you disallow people splashing wind-up rabbit in non-dedicated wind-up decks, or do you just disallow people to run the dedicated deck?
Making a slightly modified banlist just to clarify the rules of the competition would be beneficial, if I may propose: banned: Evolkaiser Laggia Evolkaiser Dolkka - these bans kill the current "rabbit deck" while leaving rabbit legal for other fun, legitimate decks to be played. Banning these I feel has the least negative impact on potential creativity.
Wind-up Carrier Zenmaighty -Kills the wind-up deck while not impacting other decks that want to do something like splash rabbit. It also lets people play a more fair wind-up deck that can't loop if they want to.
Inzektor Hornet -kills the engine of the deck, pretty sure this renders it unplayable, though I really don't consider inzektors much of a threat anyway.
And just as a general thing: Tour Guide from the Underworld -this card does nothing but promote degeneracy. The game has pretty much degenerated into: 1. Play Tour Guide. 2. Play Skill Drain to deal with Tour Guide. 3. Play Inzektors to deal with Tour Guide plays.
No card, other than maybe Cyber Stien has ever warped the metagame this much(it got to the point that people maindecked burn to get their opponent below the 5000 life total/kill them in response to stien.) Even with all the current top decks not legal, Tour Guide will still be the best card in the format by far due to it's insane versatility. Guide might be the best non-combo monster in the history of the game.
Put me on the tournament roster, I'll probably play no matter what ruleset you choose. I'm not sure what times I'll be online, but I'll try to work my schedule around it. I even have a pretty fun brew in mind to run, I love me some Volcanic Garden, deck hasn't been playable in over a year. I might try to get a couple friends to join too, sounds like something they'd enjoy.
edit: banning something like shi en just to prevent those shenanigans might not be a bad idea either.
Edit2: As an aside, is anyone interested in playing Traditional format? It's actually a fairly deep format, nowhere near as ftk based as people would like you to believe, even if heralds/crow/banisher/veiler are staples because of ftk decks. Ftks lose to a turbo'd Imperial Order, and generally don't have room for disruption to prevent the opponent from ftking. Post side they can't do too much, since so much of their deck is card draw. Their best bet is some kind of transformational board so you side in the wrong hate. Magical scientist is absolutely nuts, but he also loses to all the hate lights except banisher.
Banning Tour Guide and Zenmaighty would be fine. I actually like the Dino monsters and don't have a ton of problems dealing with them if I side or just play slower. Dino's punish people who overextend really hard and I think because YGO is such a fast game people aren't used to playing against control and cry about it too much. I think dino's are good for the metagame, maybe not the way or the speed with which they're coming out, but the actual monsters I have no problem with.
On March 01 2012 04:57 DoctorHelvetica wrote: Banning Tour Guide and Zenmaighty would be fine. I actually like the Dino monsters and don't have a ton of problems dealing with them if I side or just play slower. Dino's punish people who overextend really hard and I think because YGO is such a fast game people aren't used to playing against control and cry about it too much. I think dino's are good for the metagame, maybe not the way or the speed with which they're coming out, but the actual monsters I have no problem with.
Rabbit isn't a control deck by any means. "Control" implies it plays for a lategame, which it doesn't have. It has 2 rabbits unless it sacks into an avarice, it doesn't have any play after those normals are out of their deck. It's a permission combo deck, that aims to lock the game down quickly and not let the opponent play, not a control deck.
Banning rabbit is an alternitive, if you like that guiba -> guiba -> laggia exists, though aside from that I really don't think there is any legitimate use for laggia, and I honestly question how fair even that is.
Dino rabbits is the best deck of the format bar none, so if you wanna keep the tournament fair and allow for weaker decks to have a chance, rabbit should just be cut completely, along with tour guide.
Limits which should be put in place: Carrier Zenmaity. Inzektor Dragonfly.
And with that you have pretty much slowed down the top-top meta decks to let other decks have a chance.
I only beat Rabbits with Gradius if I draw really well and manage to combo into 2 Burei's and 1 buriedo in the first couple turns and draw like crazy off bureido and that almost never happens
I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha.
I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do.
On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha.
I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do.
Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG.
On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha.
I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do.
Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG.
Agreed, Tour Guide combos so well within itself, and with Sangan with deck thinning, bringing out Leviairs, etc. The only reason why the banlist hasn't hit it yet is that the TCG follows the OCG banlist, without regard for the slightly different metagame.
On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha.
I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do.
Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG.
Agreed, Tour Guide combos so well within itself, and with Sangan with deck thinning, bringing out Leviairs, etc. The only reason why the banlist hasn't hit it yet is that the TCG follows the OCG banlist, without regard for the slightly different metagame.
Up in the air for the tournament this weekend.
If that were the case, Tengu wouldn't have been bombed in tomorrow's list >.<
On March 01 2012 08:26 Zeke50100 wrote: I think Wind-Ups without either Hunter or Zenmaity would be fine. With both of them in the same deck, it gets annoying to deal with, and doesn't make for a fun casual tournament, haha.
I think Tour Guide is fine to have. It's not impossible to deal with and plays much more of a supportive role compared to something like Rabbit. Tour Guide + Genex Ally Birdman is so fun to do.
Tour Guide is just so blatantly the best card in the format, and not in a good way. It literally does everything better than everything else that would fill a similar role. I'd much rather play with rabbits than tour guides, guide gives so much consistency to the rabbit deck. Guide is the biggest reason the TCG meta is so different from the OCG.
Agreed, Tour Guide combos so well within itself, and with Sangan with deck thinning, bringing out Leviairs, etc. The only reason why the banlist hasn't hit it yet is that the TCG follows the OCG banlist, without regard for the slightly different metagame.
Up in the air for the tournament this weekend.
If that were the case, Tengu wouldn't have been bombed in tomorrow's list >.<
My mistake, I don't follow the scene anymore, but traditionally Konami (once taken over UDE) did it this way. The days of Lightsworn running rampant because Charge was a TCG exclusive for the longest time with 3, and was not on the banlist as a result.
Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero
On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero
Perfect! :d.....but why i should have "long ass turns ?
On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero
Perfect! :d.....but why i should have "long ass turns ?
Decks that focus on drawing out or burning/LP manipulation take a long time to get going. Your exodia deck is terrible compared to dragon/royal library exodia decks or empty jar but these decks are incredibly annoying to play against and very easy to side against. I think it's in bad taste. Annoy a duelist for a few minutes while you try to get exodia, if you don't do it in 1 or 2 turns you pretty much auto lose, either way it's a shit game.
On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero
Perfect! :d.....but why i should have "long ass turns ?
Decks that focus on drawing out or burning/LP manipulation take a long time to get going. Your exodia deck is terrible compared to dragon/royal library exodia decks or empty jar but these decks are incredibly annoying to play against and very easy to side against. I think it's in bad taste. Annoy a duelist for a few minutes while you try to get exodia, if you don't do it in 1 or 2 turns you pretty much auto lose, either way it's a shit game.
The problem with Exodia FTK decks is that they're not fun to play against, for both players, because there is no interaction in the duel. The opponent sits there, waiting for you to finish you off your combos (the derogatory term is "touching yourself"). The person that's playing the deck is drawing out cards, hoping to win in one turn, or else most modern decks will go into OTK mode the next turn. This makes for the game into a 5 minute snoozefest, where most of the time is spent shuffling cards. The more likely result of these duels is FTK wins first, other duelist sides and wins games 2 and 3.
Burn takes way too long to set up, as DrH stated. Frustrating to play against because it's the opposite of FTK decks, they take way too long with all the defensive cards used.
On March 01 2012 17:15 DoctorHelvetica wrote: Those decks are no fun, they make the other player wait for your long ass turn and are completely autopilot. There is zero skill involved in burn/exodia/ftk, absolutely zero
Perfect! :d.....but why i should have "long ass turns ?
Decks that focus on drawing out or burning/LP manipulation take a long time to get going. Your exodia deck is terrible compared to dragon/royal library exodia decks or empty jar but these decks are incredibly annoying to play against and very easy to side against. I think it's in bad taste. Annoy a duelist for a few minutes while you try to get exodia, if you don't do it in 1 or 2 turns you pretty much auto lose, either way it's a shit game.
The problem with Exodia FTK decks is that they're not fun to play against, for both players, because there is no interaction in the duel. The opponent sits there, waiting for you to finish you off your combos (the derogatory term is "touching yourself"). The person that's playing the deck is drawing out cards, hoping to win in one turn, or else most modern decks will go into OTK mode the next turn. This makes for the game into a 5 minute snoozefest, where most of the time is spent shuffling cards. The more likely result of these duels is FTK wins first, other duelist sides and wins games 2 and 3.
Burn takes way too long to set up, as DrH stated. Frustrating to play against because it's the opposite of FTK decks, they take way too long with all the defensive cards used.
I see no reason to discourage these deck types, whats the point of having a side deck if you don't plan on playing said decks? why don't you just make the tournament mono-deck type if thats the game, what you're encouraging people to do is play 20min no rush, I say go ahead and play your ftk/exodia/burn, it keeps people on their toes.
Dragon exodia is actually extremely difficult to build/play correctly, idk what you guys are talking about. Of course there is very little interaction, but it's definitely skill testing.
Defensive exodia, however, just loses to naturia beast/barkion/shien/laggia/decree/warning/judgment/etc. If you want to run stuff like hope for escape and stall, Final Countdown is so much better than a slow exodia build. I had a really solid build posted up on my youtube channel about a year ago, but the samurai matchup was so bad I was never able to do anything with it.
On March 02 2012 09:34 DoctorHelvetica wrote: I think we should do Ro8 on Sunday, last time we tried 16 there were a lot of noshows.
Sunday sounds good depending on what time it starts, I probably won't be available until 4:30ish est better than friday/saturday for me where I just pretty much cannot play due to playtesting for ptq/ptq.
If anyone wants to play next thursday (around 4:30-5:00 EST) I'll see if we can get enough players and I'll make a tournament bracket. Would you guys prefer playing with stuff like tour guide and zenmaighty banned, or just the real format?
On March 09 2012 23:04 trynet wrote: If anyone wants to play next thursday (around 4:30-5:00 EST) I'll see if we can get enough players and I'll make a tournament bracket. Would you guys prefer playing with stuff like tour guide and zenmaighty banned, or just the real format?
real format, i'm testing a deck for my locals so i'd like to play vs meta shit
I just got verbally abused by a guy who said I couldn't send his Red Nova Dragon to grave. It's immune to destruction but "send to graveyard" is not the same thing right? He was very mean
On March 19 2012 17:28 Sanku wrote: Yup, sending to grave =/= destroying. Also, people dont seem to understand that you have to reveal the card you choose with Gold Sarcophagus
Kind of the same as wind up hunter not discarding during the loop. So dark world cards don't activate. That is something I've never understood
On March 19 2012 17:14 DoctorHelvetica wrote: I just got verbally abused by a guy who said I couldn't send his Red Nova Dragon to grave. It's immune to destruction but "send to graveyard" is not the same thing right? He was very mean
That's what happens when you duel with newcomers. It's like that time when some guy got mad at me when he thought that you can't use fusion materials that are in your hand. I was using fusion gate btw.
On March 19 2012 17:28 Sanku wrote: Yup, sending to grave =/= destroying. Also, people dont seem to understand that you have to reveal the card you choose with Gold Sarcophagus
Kind of the same as wind up hunter not discarding during the loop. So dark world cards don't activate. That is something I've never understood
Oh man, trying to explain that dws dont work with costs is always fun as well.
12 Spells 1 Allure of Darkness 1 Charge of the Light Brigade 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 1 Monster Reincarnation 3 Pot of Duality 3 Solar Recharge
What should I take out? Should I try to make it 40 cards? Any good cards to think about adding? Any feedback would be appreciated. Thank you.
12 Spells 1 Allure of Darkness 1 Charge of the Light Brigade 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 1 Monster Reincarnation 3 Pot of Duality 3 Solar Recharge
What should I take out? Should I try to make it 40 cards? Any good cards to think about adding? Any feedback would be appreciated. Thank you.
interplanetary purplethorny dragon could work in this deck as could witch of the black rose
12 Spells 1 Allure of Darkness 1 Charge of the Light Brigade 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 1 Monster Reincarnation 3 Pot of Duality 3 Solar Recharge
What should I take out? Should I try to make it 40 cards? Any good cards to think about adding? Any feedback would be appreciated. Thank you.
interplanetary purplethorny dragon could work in this deck as could witch of the black rose
I was thinking of maybe taking out Allure and Eclipse Wyvern for a Pot of Avarice. Maybe add a 2nd Wulf or a RotA.
Should I also think about trying to incorporate tour guides?
Had an idea for a deck, maybe y'all can help me out.
The idea was a variant of Gravekeepers for even more dominant field control. Focused on using Gkeeps Desc&Chief and DAD to constantly clear the field (every monster you tribute with Desc can be banished for DAD for 2x card removal). Then I combined that with Malefic SDs to get more reliable bruising power out any time I wanted. Here's where I am now:
(I know I still need to add the Stardust Dragons to my Extra).
Concerns: Insufficient swarming capability to feed Desc while getting a Chief out. I feel like I should add some Double Summons and either Guards, Watchers, or Priestesses. Side note: Does having a priestess on the field count as a field for Malefic?
Malefic takes up too much space in the deck, you'd have a lot more control/versatility running tour guides in that place and you can get out 3k beatsticks easy.
I recommend trying Genex Ally Crusher for a lot more field removal power.
I found I learnt the most just be watching some of the high ranked duels. You'll learn the basic top tier decks that people use and the rules from there. Then from there I started playing around with my own decks. However unfortunately most of the time all you see is Wind up, Dino rabbits, and Inzektor.
On March 26 2012 13:54 eagle wrote: i have samurai deck can beat wind up and insectror lose to exdioxia every game
You see an Exodia deck, just quit on the get go. that deck shouldn't be allowed to exist, imo, and I think it got away from being banned totally because it was made during the era where there werent powerful draw engines.
I'm still waiting for the day Exodia just disappears off the map period. Along with every FTK deck out there.
I'm still waiting for the day Exodia just disappears off the map period. Along with every FTK deck out there.
As long as Konami restricts the engines to make the decks inconsistent enough to make it truly meta I'm fine with having just a few of them around. Good to have some unknown threat factor in any given tournament.
On March 24 2012 10:04 iGrok wrote: Updated:
Took out the malefic claws, now malefic is only 3 cards in my deck. With 3 Double Summon and Necroface, this seems like it should work.
I'll check out Genex Ally Crusher though, thanks
Really? This shit still works? Nothing much has changed since I quit it seems.
Why the Chief, Face and Double Summon though? Is it for XYZ shenanigans?
Does anyone still play this? I'd like to have some people to play with that actually speak english and know the rulings/what their cards do. I just had a guy trying to negate torrential with solemn warning, and the amount of people who try to negate with MST is astounding, for example.
I'm not really that good so I don't play a lot of rated because I don't feel like getting stomped, but I know my rulings and I'd just like to play the game without having to walk a person who barely speaks english through what his card does.
But isn't it how it works on the shows? The players play a card and then proceed to explain to the other person what it does, when clearly the other person should know.
On April 06 2012 21:49 WoolySheep wrote: But isn't it how it works on the shows? The players play a card and then proceed to explain to the other person what it does, when clearly the other person should know.
in the show it seems like cards are more unique, nobody has the same deck or plays the same cards at all
On April 06 2012 21:32 Canas wrote: Does anyone still play this? I'd like to have some people to play with that actually speak english and know the rulings/what their cards do. I just had a guy trying to negate torrential with solemn warning, and the amount of people who try to negate with MST is astounding, for example.
I'm not really that good so I don't play a lot of rated because I don't feel like getting stomped, but I know my rulings and I'd just like to play the game without having to walk a person who barely speaks english through what his card does.
Took out the malefic claws, now malefic is only 3 cards in my deck. With 3 Double Summon and Necroface, this seems like it should work.
I'll check out Genex Ally Crusher though, thanks
I don't think that you're going to get more field control out of a deck like that than a standard gravekeeper's deck, if anything you sacrifice control for more offensive power. I would suggest swapping to maelific cyber ends if you wanted to continue to use a similar deck but do keep in mind that necrovalley will block DADs removal effect. I'd also take out at least one Stele, probably all three.
My handle on DN is ZebraQuake, if anybody is interested. I hardly ever play rated (I've played 2 rated matches; it's not that I'm afraid of losing, I just like casual matches more). My favorite decks to run are:
Plants (w/o Tengu, Spore, Glow-Up, etc. since they're banned, although Tengu Plant Synchro was definitely my favorite deck ever) Wind-Ups (without Hunter, since I got tired of looping people all of the time) Inzektors (But not solely focused on pop-Xyzing) T.G.s (Not T.G. Skill Drain; just stuff with T.G.s, hehe) Random Stuff
I prefer running Synchro-focused decks, although the occasional Xyz deck is fun, too. Shoot me a message so I remember to add you.
Why does sangan's effect work after being special summoned by tour guide? I know sangan's effect doesn't work if it's exceed into a rank 3 and detached, but lots of people bring out sangan first turn with tour guide and don't overlay for its effect even though tour guide's effect states that the summoned monster's effect is negated. Is it just because sangan's effect activates in the grave and is unaffected by tour guide there?
On April 12 2012 12:29 E-Coffee wrote: Why does sangan's effect work after being special summoned by tour guide? I know sangan's effect doesn't work if it's exceed into a rank 3 and detached, but lots of people bring out sangan first turn with tour guide and don't overlay for its effect even though tour guide's effect states that the summoned monster's effect is negated. Is it just because sangan's effect activates in the grave and is unaffected by tour guide there?
Yes. When a monsters effect is negated on the field it is essentially "reset" when it's in the graveyard. Same reason why certain cards work around skill drain like Sangan/Beast King/etc.
On April 12 2012 15:55 Loes wrote: I played for about an hour, ran into stardust dragon every game and couldn't kill it. I'll never get that hour back =(.
Got a decklist?
Stardust isn't too hard to deal with in the current meta with the tier 1 decks but if you're not prepared for it, a well timed stardust can win duels with his constant protection.
It's important to side deck cards that can get rid of stuff from their field without destroying it if you have no other options in your main board (monsters with over 2500 atk, cards that banish, cards that send to grave, cards that return from hand)
good cards to run in general vs stardust and most synchros/xyz that u can splash: dimensional prison penguin soldier (not a lot of people consider this splashable, i think its better than compuls) compulsory evacuation device book of moon effect veiler d.d. crow solemn warning thunder king raioh
OOParts is very very good new card Illusion Snatch is going to give a huge boost to all forms of frog decks (monarchs, sea lancer, god cards)
Madolce seems a bit like Gusto where it generates a ton of advantage/floating but doesn't actually get you to any kind of win condition. It goes well with Eatos, dunno if u can still get effects from them off D Fissure and Macro. If you can, macro madolce will be a sick anti meta deck.
Magical is good but will be underrated because it's not as fast as YGO players are used to going and people are saying cards like pigeonholding are garbage. imo a huge mistake of ygo players is seeing everything in terms of +/- and not always looking at what kind of plays a card actually generates
On April 13 2012 16:54 nohbrows wrote: How good are karakuri these days in light of the current meta and upcoming meta?
tier 2 at best imo
it's not that they're slow or anything it's just burei/bureido don't compare to the monsters in tier 1 decks and also they have no control/destruction immunity so inzektors and dino's just lock you down and shit on you
Is there any reason chain burn isn't more popular than it currently is? I've not had the time to play a lot, but it seems really strong whenever I've tried it out, maybe a little bit incosistant at times, but unless you draw like 3 scarecrows, 3 battle tuners, followed by like 3 accumulated fortunes or something ridiculous, you're generally going to be just fine.
I understand royal decree just shuts down chain burn really hard, but if you think someone's going to side that in, you can side in MST's and heavy storm?
I don't really see what's wrong with burn, it's no worse than something like inzektors (imo, at least).
And I was under the impression that exodia decks aren't very popular because it's basically a one trick pony deck that will lose 99% (if not 100%) of the games where it cannot draw all 5 exodia cards, which just isn't the case with burn decks. I can see how it can feel stupid to play against if the opponent starts with 3-5 exodia cards in his hand on the first turn and just gets and OTK or something like that, but lots of decks have OTK potential, so I'm not sure what's so special about exodia.
Though I'm probably missing something since I am pretty bad.
On April 14 2012 11:26 Canas wrote: I don't really see what's wrong with burn, it's no worse than something like inzektors (imo, at least).
And I was under the impression that exodia decks aren't very popular because it's basically a one trick pony deck that will lose 99% (if not 100%) of the games where it cannot draw all 5 exodia cards, which just isn't the case with burn decks. I can see how it can feel stupid to play against if the opponent starts with 3-5 exodia cards in his hand on the first turn and just gets and OTK or something like that, but lots of decks have OTK potential, so I'm not sure what's so special about exodia.
Though I'm probably missing something since I am pretty bad.
burn/exodia/empty jar = solitaire essentially
It's far worse than Inzektors because Inzektors players have multiple plays they can make and there are mindgames/decisions involved. Chain burn and decks that involve drawing/milling are not the same. Basically u know what to do when you draw your hand and you just burn through your first play which can take a long time with all your draw cards, then next turn you do the same thing.
There is still some skill left in Inzektors/Dino Rabbit because ultimately you have to react to your opponent and understand what they're doing in order to make the right plays.
It doesn't feel satisfying to beat a burn player because I know all it means is that they didn't draw the right hands. It doesn't really matter what choices I make or vice-versa unless I for some reason sidedecked specifically against burn. It doesn't feel satisfying to win with burn for me because I know it's not because of the decisions or plays I made but because I drew the right cards in the right order or they didn't get their laggia/shien/judgment/seven tools out
On April 14 2012 11:20 Nesserev wrote: I used to play Yu-Gi-Oh in the early beginning, but only kept playing some of the old games over the years on the gameboy and stuff. I never really played it competitively, but I was kinda interested when I saw this, so I was wondering wether or not you guys think it's a good idea to learn how to play the more recent rules at the hand of a game, and which game I should buy (probably the most recent one) ? I'm not familiar at all with 'elementals' and all that stuff.
I kinda liked the yu-gi-oh games because you started with a starter deck and got to build it out on your own pace, discovering new good cards with every 'booster pack' you bought. Reasons I'd prefer this than just playing with a deck from wikipedia on Dueling Network is that I also learn about the new cards and stuff and get my own personalized deck instead of 'Rabbits' or whatever.
TL;DR : Is there a NDS/PC game like the old yu-gi-oh games on the GBC/A to learn more about the current gameplay and new cards like for example elementals? Is Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus good for this ?
Or should I just pick up a deck and start playing and discovering the game on Dueling Network ?
Pick up and start playing some unrated. You can netdeck something, I recommend something that doesn't make heavy use of extra deck like Sea Lancer, Frog Monarchs, Dark Worlds, or Gravekeepers decklist. You could also run Gishkis which focus on ritual monsters which have been around pretty much since the beginning.
Or you can watch some games on DN to see how synchros/xyz and stuff work. I'm not sure what you mean by elementals though.
synchros work like this: when you have a "tuner" monster and any other monster not a tuner on the field, you can "tune" them together. you add their levels up, send them to the graveyard, and special summon a monster with that level from your extra deck.
so a level 4 tuner and a level 4 non-tuner can make a level 8 synchro monster. for example: stardust dragon, scrap dragon, thoughtruler archfiend. some synchros have specific requirements. for example, naturia synchro monsters require the tuner to be EARTH attribute as well as the non-tuner
xyz's work like this: when you have 2 monsters on the field that are the same level, you put them on top of eachother to special summon an xyz monster with the same rank as their level. those monsters become "xyz materials" that are used for their effects.
so when you have 2 level 4 monsters on the field you put them on top of eachother, then "overlay" Number 39: Utopia who is a rank 4 xyz monster. that monsters effects lets you detach one of the materials to negate an attack from your opponent.
xyz's are the weirdest ones but actually very easy to summon once you understand it.
Defender Decks are so annoying, especially when they just keep putting on defence monsters, waste of time and annoying. And since they don't attack your monsters, the whole field is full and you can't even send them to the grave. The Destiny Defender was the most annoying since I had 5 fusions, yep, 5 fusions, yet I still couldn't kill it. Then a second one came out. Worst part was I had 2 more cards that could have made me win, the two super polys that I had left out of 10 cards left which was annoying. I don't think that anyone watching the duel could possibly know how hard it was unless they tried themselves. So I found out I couldn't destroy my own monster and since my oppenent never attack, I was basicly waiting for my end. And I could have won if it wasn't for one little rule. Now I just don't feeling like playing anymore
On April 14 2012 11:32 DoctorHelvetica wrote: burn/exodia/empty jar = solitaire essentially
It's far worse than Inzektors because Inzektors players have multiple plays they can make and there are mindgames/decisions involved. Chain burn and decks that involve drawing/milling are not the same. Basically u know what to do when you draw your hand and you just burn through your first play which can take a long time with all your draw cards, then next turn you do the same thing.
There is still some skill left in Inzektors/Dino Rabbit because ultimately you have to react to your opponent and understand what they're doing in order to make the right plays.
It doesn't feel satisfying to beat a burn player because I know all it means is that they didn't draw the right hands. It doesn't really matter what choices I make or vice-versa unless I for some reason sidedecked specifically against burn. It doesn't feel satisfying to win with burn for me because I know it's not because of the decisions or plays I made but because I drew the right cards in the right order or they didn't get their laggia/shien/judgment/seven tools out
Don't know if I'd fully agree, there is some decision making regarding how/when to use things like torrential, magic cylinder, setting them at a bad time and just losing them to a heavy storm or something can be game ending, though I guess that applies to pretty much any deck to some extent, more so for chain burn since you rely on that kind of card to not die, though. But yeah, I see your point, was a pretty easy deck to build though, so I went with it. Are chaos decks viable? It used to be my favourite kind of deck back when I played in like 2004-2005.
On April 14 2012 17:34 SupahDude123 wrote: Defender Decks are so annoying, especially when they just keep putting on defence monsters, waste of time and annoying. And since they don't attack your monsters, the whole field is full and you can't even send them to the grave. The Destiny Defender was the most annoying since I had 5 fusions, yep, 5 fusions, yet I still couldn't kill it. Then a second one came out. Worst part was I had 2 more cards that could have made me win, the two super polys that I had left out of 10 cards left which was annoying. I don't think that anyone watching the duel could possibly know how hard it was unless they tried themselves. So I found out I couldn't destroy my own monster and since my oppenent never attack, I was basicly waiting for my end. And I could have won if it wasn't for one little rule. Now I just don't feeling like playing anymore
Maybe I'm missing something here, but destiny hero defender only has 2700 defense, how could he possibly be an issue if you have 5 fusion summoned monsters out on the field?
On April 14 2012 11:20 Nesserev wrote: I used to play Yu-Gi-Oh in the early beginning, but only kept playing some of the old games over the years on the gameboy and stuff. I never really played it competitively, but I was kinda interested when I saw this, so I was wondering wether or not you guys think it's a good idea to learn how to play the more recent rules at the hand of a game, and which game I should buy (probably the most recent one) ? I'm not familiar at all with 'elementals' and all that stuff.
I kinda liked the yu-gi-oh games because you started with a starter deck and got to build it out on your own pace, discovering new good cards with every 'booster pack' you bought. Reasons I'd prefer this than just playing with a deck from wikipedia on Dueling Network is that I also learn about the new cards and stuff and get my own personalized deck instead of 'Rabbits' or whatever.
TL;DR : Is there a NDS/PC game like the old yu-gi-oh games on the GBC/A to learn more about the current gameplay and new cards like for example elementals? Is Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus good for this ?
Or should I just pick up a deck and start playing and discovering the game on Dueling Network ?
You can try one of the newer 5D's games on psp (I assume I don't have to tell you where to get them). You can get a general feel for how the game works. However, you should find a friend who is bored enough to play with you on DN, just copy Tier 1 decks and have some fun.
On April 14 2012 17:34 SupahDude123 wrote: Defender Decks are so annoying, especially when they just keep putting on defence monsters, waste of time and annoying. And since they don't attack your monsters, the whole field is full and you can't even send them to the grave. The Destiny Defender was the most annoying since I had 5 fusions, yep, 5 fusions, yet I still couldn't kill it. Then a second one came out. Worst part was I had 2 more cards that could have made me win, the two super polys that I had left out of 10 cards left which was annoying. I don't think that anyone watching the duel could possibly know how hard it was unless they tried themselves. So I found out I couldn't destroy my own monster and since my oppenent never attack, I was basicly waiting for my end. And I could have won if it wasn't for one little rule. Now I just don't feeling like playing anymore
What are you running because of the cards I was having difficulty with that certainly wasn't one (zemn, hunter, stardust). I mean what about compul evac device, dark hole, brionac, stardust, smashing ground etc?? I wouldn't feel demoralised everybody missplays but I wouldn't describe it being one little rule that you can't destroy your own monsters randomly!
Just read top decklists and learn what they all do.
I'll think about writing a general YGO guide that explains some concepts like card advantage, +/-, utilizing traps , and how to predict your opponent and stuff like that
the best way to get better is to think ahead like you do in chess. a lot of new players always just play their strongest combos but you don't need to go crazy every turn cause if you blow everything to summon your big monster and they negate it, you have nothing left to play with
On April 16 2012 17:18 DoctorHelvetica wrote: Just read top decklists and learn what they all do.
I'll think about writing a general YGO guide that explains some concepts like card advantage, +/-, utilizing traps , and how to predict your opponent and stuff like that
the best way to get better is to think ahead like you do in chess. a lot of new players always just play their strongest combos but you don't need to go crazy every turn cause if you blow everything to summon your big monster and they negate it, you have nothing left to play with
no need to reinvent the wheel, just link to old jae kim/evan vargas/metagame articles.
a lot can be learned just from simple sayings like: Card advantage is only meaningful if you can convert it into something that matters. Possiblity is more important than probability. Hold your removal until there is a reason to use it. Big dudes are only as big as the protection backing them. (Just killing them is the best form of protection.)
Their seems to be a lot of lack of content in terms of advanced deck building and such in yugioh still, as was when I stopped playing a long time ago. Sad about that though,I loved the game. Just when I was able to compare it to stuff like magic where it has really awesome video and written content (in terms of even books and protour vods and such) yugioh was so much smaller.
Has this changed or is it still very similar and not a lot of content is produced on the written or visual side of things?
One thing I did like in comparsion to magic was that I could use cards of any age, wether they be from the first set or from the most recent one. I could use them all. In magic I couldn't, so it was a big money sink if you took breaks often like I did haha.
YGO is just as bad as magic in a lot of regards because even though old cards are legal they are unplayable due to being terrible
deck building is pretty straightforward in yugioh and a lot of people run the exact same cards, most of the differences come in what we call "tech" and in sideboards. tech is a card that is used to counter other decks or isn't part of a decks main engine and while there are cards that you see a lot (starlight road, effect veiler, etc.) you can still surprise people with your choices.
i hate playing ygo right now because decks are just too fast. hieratic for instance is so anti-fun it's unbelievable. each turn takes 5+ minutes and it's rare they can't set the field up with at least 3-4 of their big summons every single turn
Every other ranked match I see is either Dino-Rabbit or Hieratics >.< The occasional Heroes, Dark World, blah blah blah, but I'm sick of seeing so many Rabbits. You would think people would use DN as a creative outlet, and not as a way to show off how lucky you are at drawing Rabbit first turn with 4 backrow or something like that, but apparently, people care too much about rating to give fun matches :/
If you're just looking for fun games, you should only play against friends, or unrated games. The alternative is playing a deck built to beat those kinds of decks (heroes has a great rabbit matchup, TG has a great hero matchup, dark world has a great hero/TG matchup)
On April 19 2012 13:44 Zeke50100 wrote: Every other ranked match I see is either Dino-Rabbit or Hieratics >.< The occasional Heroes, Dark World, blah blah blah, but I'm sick of seeing so many Rabbits. You would think people would use DN as a creative outlet, and not as a way to show off how lucky you are at drawing Rabbit first turn with 4 backrow or something like that, but apparently, people care too much about rating to give fun matches :/
I was waondering if you folks knew of any good resources in terms of solid video and witten content other than whats on the main page. Like high quality youtube videos and articles. Like high level written, not like a lot of whats out there.
Sort of like a Starcity of yugioh. or do not many of those sites exist in yugioh?
also do people stream yugioh like people stream magic, or is that sort of stuff not happening?
On April 20 2012 01:32 masterbreti wrote: I was waondering if you folks knew of any good resources in terms of solid video and witten content other than whats on the main page. Like high quality youtube videos and articles. Like high level written, not like a lot of whats out there.
Sort of like a Starcity of yugioh. or do not many of those sites exist in yugioh?
also do people stream yugioh like people stream magic, or is that sort of stuff not happening?
On April 20 2012 01:32 masterbreti wrote: I was waondering if you folks knew of any good resources in terms of solid video and witten content other than whats on the main page. Like high quality youtube videos and articles. Like high level written, not like a lot of whats out there.
Sort of like a Starcity of yugioh. or do not many of those sites exist in yugioh?
also do people stream yugioh like people stream magic, or is that sort of stuff not happening?
Few questions. I basically have no idea about Synchro monsters and XYZ monsters. I read about them in the OP but I still don't have a good idea of how they work in regular gameplay. When would you normally summon one? How many tuners should you have in your deck? Etc, etc.
On April 20 2012 07:44 neobowman wrote: Few questions. I basically have no idea about Synchro monsters and XYZ monsters. I read about them in the OP but I still don't have a good idea of how they work in regular gameplay. When would you normally summon one? How many tuners should you have in your deck? Etc, etc.
Also, how do you find matches?
synchro monsters/xyz monsters are usually summoned for their effects, although many do have high attack power as well (stardust, scrap dragon, utopia, ect..) If your deck is dependent on synchros for your main power, then I fell like a little under half of your monsters need to be tuners unless you have great searching power. If you find that alot of the monsters in your deck are the same level, and are easy to bring out, then xyz's are probably the way to go.
To find matches go to the Duel room. Advanced unrated are normal, unranked games, and Advanced Rated are the normal ranked games. Traditional means that the duels do not follow the banlist, and all cards are allowed. To join a game simply click on the name of the person hosting it, and they will accept you.
On April 20 2012 01:32 masterbreti wrote: I was waondering if you folks knew of any good resources in terms of solid video and witten content other than whats on the main page. Like high quality youtube videos and articles. Like high level written, not like a lot of whats out there.
Sort of like a Starcity of yugioh. or do not many of those sites exist in yugioh?
also do people stream yugioh like people stream magic, or is that sort of stuff not happening?
pojo forums is the best there is unfortunately
The most common meme in yugioh is "lol pojo" generally used to express that no one outside of pojo could possible be so stupid as to post what was just written. http://duelistgroundz.com/ or http://yugioh.tcgplayer.com/ are going to give you on average much better results for everything.
On April 20 2012 01:32 masterbreti wrote: I was waondering if you folks knew of any good resources in terms of solid video and witten content other than whats on the main page. Like high quality youtube videos and articles. Like high level written, not like a lot of whats out there.
Sort of like a Starcity of yugioh. or do not many of those sites exist in yugioh?
also do people stream yugioh like people stream magic, or is that sort of stuff not happening?
pojo forums is the best there is unfortunately
The most common meme in yugioh is "lol pojo" generally used to express that no one outside of pojo could possible be so stupid as to post what was just written. http://duelistgroundz.com/ or http://yugioh.tcgplayer.com/ are going to give you on average much better results for everything.
the articles on pojo are stupid bad though
i think one of the card reviewers t here for the frontpage called the shining the worst e hero fusion lol
So people don't stream the game, or even stream major competititons? That kind of sucks T_T. does anyone record major tournament on youtube or something. Any high quality visual content, so to speak, or podcasts?
yea as far as I know no comps allow cameras during games aside from their own press staff. Probably the closest you'll get is big names youtubing their locals or playing with friends or breaking down new decks/coming cards and how they might impact the meta.
1x Elder of the Six Samurai 1x Enishi, Shien's chanceller 3x Grandmaster of the Six Samurai 2x Great Shogun Shien 1x Hand of the Six Samurai 1x Kagemushi of the Six Samurai 3x Legendary Six Samurai Enishi 3x Legendary Six Samurai Kageki 3x Legendary Six Samurai Kizan 1x Sangan 2x Shien's Squire 1x Book of Moon 1x Dark Hole 1x Gateway of the Six 1x Heavy Storm 1x Monster Reborn 3x Pot of Duality 1x Reinforcement of the army 1x Shien's Dojo 2x Shien's smoke signal 3x Six Samurai United 1x The Warrior Returning Alive 1x Backs to the Wall 3x Royal Decree
Side deck: (I have literally no idea what to put in here) 1x Shien's advisor 1x Debunk 1x Rivalry of Warlords
Extra deck: (I have a tiny bit of an idea of what to do here) 1x Colossal Fighter 1x Legendary Six Samurai Shi En 1x Naturia Barkian 1x Naturia Beast 1x Scarred Warrior 1x Blade Armor Ninja 1x Number 39: Utopia
Could someone help me out please? What do I need to take out, what do I need to put in? What the hell will make this thing tick and how will it work?
Generally I think you should put things that can negate common cards. Ex: Maybe put a couple copies of shadow-imprisoning mirror in your side deck to switch if you face inzektors [as long as you don't hurt yourself with it too much], effect veiler, maxx c, etc
1x Elder of the Six Samurai 1x Enishi, Shien's chanceller 3x Grandmaster of the Six Samurai 2x Great Shogun Shien 1x Hand of the Six Samurai 1x Kagemushi of the Six Samurai 3x Legendary Six Samurai Enishi 3x Legendary Six Samurai Kageki 3x Legendary Six Samurai Kizan 1x Sangan 2x Shien's Squire 1x Book of Moon 1x Dark Hole 1x Gateway of the Six 1x Heavy Storm 1x Monster Reborn 3x Pot of Duality 1x Reinforcement of the army 1x Shien's Dojo 2x Shien's smoke signal 3x Six Samurai United 1x The Warrior Returning Alive 1x Backs to the Wall 3x Royal Decree
Side deck: (I have literally no idea what to put in here) 1x Shien's advisor 1x Debunk 1x Rivalry of Warlords
Extra deck: (I have a tiny bit of an idea of what to do here) 1x Colossal Fighter 1x Legendary Six Samurai Shi En 1x Naturia Barkian 1x Naturia Beast 1x Scarred Warrior 1x Blade Armor Ninja 1x Number 39: Utopia
Could someone help me out please? What do I need to take out, what do I need to put in? What the hell will make this thing tick and how will it work?
burn is very viable but everyone will hate you for playing it
i'd never play a full match against a burn deck, i'd wait out the first game and then quit
1x Elder of the Six Samurai 1x Enishi, Shien's chanceller 3x Grandmaster of the Six Samurai 2x Great Shogun Shien 1x Hand of the Six Samurai 1x Kagemushi of the Six Samurai 3x Legendary Six Samurai Enishi 3x Legendary Six Samurai Kageki 3x Legendary Six Samurai Kizan 1x Sangan 2x Shien's Squire 1x Book of Moon 1x Dark Hole 1x Gateway of the Six 1x Heavy Storm 1x Monster Reborn 3x Pot of Duality 1x Reinforcement of the army 1x Shien's Dojo 2x Shien's smoke signal 3x Six Samurai United 1x The Warrior Returning Alive 1x Backs to the Wall 3x Royal Decree
Side deck: (I have literally no idea what to put in here) 1x Shien's advisor 1x Debunk 1x Rivalry of Warlords
Extra deck: (I have a tiny bit of an idea of what to do here) 1x Colossal Fighter 1x Legendary Six Samurai Shi En 1x Naturia Barkian 1x Naturia Beast 1x Scarred Warrior 1x Blade Armor Ninja 1x Number 39: Utopia
Could someone help me out please? What do I need to take out, what do I need to put in? What the hell will make this thing tick and how will it work?
-3 POD +3 Upstart Goblin -2 Great Shogun +2 Kagemusha -3 Royal Decree +1 Elder of the Six +2 Asceticism
All right quick fixes, at a debate tourney now can help you more later.
1x Elder of the Six Samurai 1x Enishi, Shien's chanceller 3x Grandmaster of the Six Samurai 2x Great Shogun Shien 1x Hand of the Six Samurai 1x Kagemushi of the Six Samurai 3x Legendary Six Samurai Enishi 3x Legendary Six Samurai Kageki 3x Legendary Six Samurai Kizan 1x Sangan 2x Shien's Squire 1x Book of Moon 1x Dark Hole 1x Gateway of the Six 1x Heavy Storm 1x Monster Reborn 3x Pot of Duality 1x Reinforcement of the army 1x Shien's Dojo 2x Shien's smoke signal 3x Six Samurai United 1x The Warrior Returning Alive 1x Backs to the Wall 3x Royal Decree
Side deck: (I have literally no idea what to put in here) 1x Shien's advisor 1x Debunk 1x Rivalry of Warlords
Extra deck: (I have a tiny bit of an idea of what to do here) 1x Colossal Fighter 1x Legendary Six Samurai Shi En 1x Naturia Barkian 1x Naturia Beast 1x Scarred Warrior 1x Blade Armor Ninja 1x Number 39: Utopia
Could someone help me out please? What do I need to take out, what do I need to put in? What the hell will make this thing tick and how will it work?
-1 Enishi, Shien's Chancellor -1 Grandmaster of the Six Samurai -2 LSS Enishi -2 Great Shogun Shien -1 Sangan -1 Shien's Squire -1 LSS Kageki -3 Pot of Duality -1 Warrior Returning Alive -1 Backs to the Wall -3 Royal Decree
+2 Kagemusha of the Six Samurai +1 Elder of the Six Samurai +3 Asceticism of the Six Samurai +2 MST +2 Solemn Warning +1 Solemn Judgment +2 Musakani Magatama +2 Torrential Tribute +2 Fiendish Chain
Goal of the deck is to get out Shien/Naturia Beast/Naturia Barkion and protect them, while dropping a bunch of Kizans/Grandmasters to wreck face.
Also, I'm taking Scrap Stun to regionals tomorrow, if anyone could make any suggestions that would be awesome ^^
1x Elder of the Six Samurai 1x Enishi, Shien's chanceller 3x Grandmaster of the Six Samurai 2x Great Shogun Shien 1x Hand of the Six Samurai 1x Kagemushi of the Six Samurai 3x Legendary Six Samurai Enishi 3x Legendary Six Samurai Kageki 3x Legendary Six Samurai Kizan 1x Sangan 2x Shien's Squire 1x Book of Moon 1x Dark Hole 1x Gateway of the Six 1x Heavy Storm 1x Monster Reborn 3x Pot of Duality 1x Reinforcement of the army 1x Shien's Dojo 2x Shien's smoke signal 3x Six Samurai United 1x The Warrior Returning Alive 1x Backs to the Wall 3x Royal Decree
Side deck: (I have literally no idea what to put in here) 1x Shien's advisor 1x Debunk 1x Rivalry of Warlords
Extra deck: (I have a tiny bit of an idea of what to do here) 1x Colossal Fighter 1x Legendary Six Samurai Shi En 1x Naturia Barkian 1x Naturia Beast 1x Scarred Warrior 1x Blade Armor Ninja 1x Number 39: Utopia
Could someone help me out please? What do I need to take out, what do I need to put in? What the hell will make this thing tick and how will it work?
-1 Enishi, Shien's Chancellor -1 Grandmaster of the Six Samurai -2 LSS Enishi -2 Great Shogun Shien -1 Sangan -1 Shien's Squire -1 LSS Kageki -3 Pot of Duality -1 Warrior Returning Alive -1 Backs to the Wall -3 Royal Decree
+2 Kagemusha of the Six Samurai +1 Elder of the Six Samurai +3 Asceticism of the Six Samurai +2 MST +2 Solemn Warning +1 Solemn Judgment +2 Musakani Magatama +2 Torrential Tribute +2 Fiendish Chain
Goal of the deck is to get out Shien/Naturia Beast/Naturia Barkion and protect them, while dropping a bunch of Kizans/Grandmasters to wreck face.
Also, I'm taking Scrap Stun to regionals tomorrow, if anyone could make any suggestions that would be awesome ^^
The changes above are incredibly solid, but I'd also recommend adding in 2-3 double-edged sword technique, due to the fact that its a good recycling tool for synchros. maybe -1 more shien's squire and -1 hand?
For your extra deck, I'm assuming that budget isn't a constraint, so I would add 1 leviathan, 1 brionac, 1 gaia, 1 catastor and MAYBE 1 hyper librarian (I find it dies WAY to easily). If it is, then just get a gaia and leviathan. You can add a stardust if you're running starlight road. Otherwise, I feel that its just too hard to get out (and not worth it IMO).
On April 22 2012 17:12 masterbreti wrote: I've been fiddling around with a dark world deck, getting used to everything. Its a lot of fun once you get the hang of things.
speaking of which. Doesny anyone have a good idea for a E-Hero deck? I'm thinking Neos focus with some major attack power.
Here is a skeleton, you want to end up running a decent amount of traps (10+). You can add more monsters if you want but it is really unnessecary, that 7 is all you really need although you could consider dropping to 2 bubbleman.
got a simple deck up. won my first match which was nice, He actually just quit after like 5-6 turns. He used monster reborn to summon neos and I countered it with bottomless trap hole, I had a 2700, a 100, and a 1500 on the field and he had 6700 life left. If he didn't leave I would have been able to fusion and got 2 2700 heroes out on the field.
I have this fear of playing against random people in the thing because I have no idea what most of the cards do, haha. Might take too long reading everything.
On April 23 2012 02:52 neobowman wrote: I have this fear of playing against random people in the thing because I have no idea what most of the cards do, haha. Might take too long reading everything.
I found that as long as I joined games with low ranked people or made a room that said I was a newb, that people were generally nice and willing to wait if you asked to read what a card did during a game.
On April 22 2012 17:12 masterbreti wrote: I've been fiddling around with a dark world deck, getting used to everything. Its a lot of fun once you get the hang of things.
speaking of which. Doesny anyone have a good idea for a E-Hero deck? I'm thinking Neos focus with some major attack power.
you MUST run in your extra deck: 2-3 e. hero the shining 1-2 e. hero absolute zero 2-3 blade armor ninja 2-3 heroic champion excalibur (imo)
your OTK is when you have bubbleman/e-call, stratos, monster reborn, and the rest are all spells and traps in your hand: set all spells special summon bubbleman (search with e-call if you dont have bubbleman) normal summon stratos add bubbleman to your hand with stratos eff special summon bubbleman overlay bubbleman and stratos to summon H.C. excalibur or blade armor ninja deattach stratos special summon stratos with monster reborn add neos alius to your hand or a third bubbleman overlay the other bubbleman and stratos for another H.C. excalibur or another blade armor ninja detach stratos/bubbleman
now you have 2200 and a 2200 on the field who can both attack twice (8400 dmg) or two 4000 atk monsters
photon thrasher is an easy special summon, level 4 warrior (rota/wra-able) and will let u overlay more.
Am I the only one that dislikes the Bubblebeat variant? I find it inconsistent as fuck. If I were running Heroes right now, I'd run something similar to Joe Giorlando's build from LB. Barbaros is just nuts right now, Skill Drain/Barnabos forces so many decks to scoop right now
I'm trying to build an Evols deck utilizing mainly Solda (of course, Laggia, Dolkka, and even Tiras and Adreus can be made), but I'm having trouble getting a good build for consistency.
The current version of the deck (I'll have the text listed below the image, in case you don't know what some of the cards are): + Show Spoiler [Evol Deck] +
2x Mystical Space Typhoon 1x Heavy Storm 1x Dark Hole 1x Monster Reborn 1x Book of Moon 1x Pot of Avarice 2x Pot of Duality 2x Enemy Controller 3x Evo-Variance (or Evo-Diversity) 3x Evo-Force 1x Forbidden Lance
The main premise of the deck is to swarm the field with Evolzars (or any Xyz monsters, really). The point is to get out Solda, and, if possible, a Laggia or Dolkka to augment it. There are no Effect Veilers or Fiendish Chains in the deck (they're listed in the side deck just as reminders of what I could be running instead, not as an actual side deck), so the deck has difficulty stop large pushes or even attacks, but I want to get the consistency to a point where I can get out Solda before they have a chance to swarm the field themselves. There are barely any traps (I feel that Torrential is really not worth much in this deck, as I almost always want to keep something on the field) and probably waaaay too many spells.
Having a turn one Najasho and Evo-Force is pretty much a game winner (it's pretty much like having Rabbit turn one), except if I have no Elias in hand and 2 level 4 Evolsaurs, I can make both Solda and Laggia/Dolkka. Evo-Variance and Evo-Force is essentially the same, since Variance searches out Najasho (or Westlo if I need it). Elginero is there because I want to try it out. It nets a draw, and lets you put away an Evolsaur that you don't want in your hand to search out a Najasho or Westlo instead, which is really good.
The problem with that is I need more cards to use tributes as costs/effects. Originally, I had Caius, since it was nice as a utility card, but I almost always preferred saving my normal summon for a Westlo instead. Furthermore, because of the two Elias and Darwinos, there were just too many conditional monsters in my hand at times. A Darwino in hand really sucks if there is no outlet such as Najasho to Special Summon stuff. To somewhat mitigate this, I replaced Caius with an Enemy Controller, meaning there are now 5 spell cards that can activate the effects of Najasho and Elginero. I had to cut an MST, and because I recently took the Diplo in my deck for Pelta (having a 2500 defense monster in cases where I need it is useful), there might be too little S/T removal.
The biggest problem I'm having right now is drawing into too many dead Evolsaurs (particularly Vulcano). They really don't serve any purpose in the hand, and right now, the only way to recycle them is to use Elginero or Primordial Soup (which is really just a continuous Magical Mallet for Evolsaurs). If I don't start with a Westlo in hand, or Elginero/Najasho with a Tribute outlet, I have a tough time getting any momentum going in the first few turns. I added the two Pots of Duality to help a bit, but I'm still wondering about the balance of the deck as a whole.
Also, Maxx "C" sort of destroys this deck. Solda can only somewhat mitigate the amount of cards the opponent draws.
The deck isn't always super inconsistent. A couple hours ago, while dueling a friend of mine, I started off with Evo-Force and Najasho in my hand, so I got a first-turn Solda on the field, with another Evo-Force in hand. I drew into Najasho, so I got out Dolkka, then within the next couple of turns, I drew into Westlo, Najasho, and another Evo-Force, so I ended the duel with a Solda, a Dolkka, a Tiras, and a Laggia on the board. Feels good man. Gorz ain't savin' ya now.
Hey guys I have played other TCG's before but Ive never had the chance to learn Yugioh. Whats a good place to start in understanding the game? MTG is the game that I played the most, but this seems it be a lot different.
On April 24 2012 08:20 Dizmaul wrote: Hey guys I have played other TCG's before but Ive never had the chance to learn Yugioh. Whats a good place to start in understanding the game? MTG is the game that I played the most, but this seems it be a lot different.
To be honest, if you don't feel like buying one of the starter decks and reading/trying to understand the actual rulebook (as it can be quite a lot to take in), obtaining one of the yugioh-related games could help you get started, as they use fairly non-complicated cards and automatic gameplay.
The easiest one to get a hold of (If you don't wanna spend too much money) is Yu-Gi-Oh! Power of Chaos: Joey the Passion for the PC. After having played based on what I thought were correct rulings for more than a year back in 03-04, this game is what first taught me in a really good fashion to really understand the basic mechanics.
It's fairly outdated though, and does no include commonly used cards such as Synchros or Xyzs. If you want something a bit more up to date, then you're gonna have to spend the cash on something like this or this.
Another way of doing it, and of course the most economical way, is simply asking one of the fine gentlemen in this thread to teach you, using the glorious platform of http://www.duelingnetwork.com/. I love helping people, so shoot me a PM here or on my DN ID: OneManShow when I'm online and we'll see what we can do.
ohh, I found this nice new program that reminds me a lot of yugioh online. its called YGOPro, its pretty cool. I'm using that and YVD and DN to play some matches. each one has their pros and cons. Its a fun break from pro sc2 haha.
But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.
Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.
These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
On April 26 2012 06:41 LittLeD wrote: We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799
But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.
Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.
These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
The day has finally come where the TCG rules follows the OCG ruleset. This is going to be hard for TCG players to get used to with calling priority on certain cards, like Stratos.
On April 26 2012 06:52 DoctorHelvetica wrote: So TCG is just adjusting to OCG ruling then? This is good news. Time for double bottomless in every deck
Indeed, Bottomless just became a staple at 2 with this change. We could even see more Trap Holes.
On April 26 2012 06:41 LittLeD wrote: We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799
But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.
Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.
These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
On April 26 2012 06:41 LittLeD wrote: We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799
But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.
Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.
These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
Holy shit this is huge!
Where are your gem knights now LittLeD?!
Crying in a corner, whereas Effect Veiler beats them in the head with a lollipop.
On April 26 2012 06:41 LittLeD wrote: We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799
But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.
Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.
These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
Holy shit this is huge!
Where are your gem knights now LittLeD?!
Crying in a corner, whereas Effect Veiler beats them in the head with a lollipop.
Well i just realized that my Red-eyes darkness metal dragon is crying over there with them
The popularity of Rescue Rabbit is going to tank, and the popularity of Effect Veiler is going to skyrocket. Also, say hello to Bottomless Trap Hole. I'm sure Warning will still be run, but 1/1 might be more popular than 2/0 Warning/BTH. I've already started to stick Bottomless into decks over a second Warning.
Anyway, I've revised my Evol deck a bit. Anybody want to help me test it?
i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
On April 26 2012 09:15 S[o]ul wrote: i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
I feel its good depending on your deck. A lot of decks no a days focus on mass special summons, so maxx c can really get you a card advantage.
On April 26 2012 09:15 S[o]ul wrote: i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
Best way I think to get RL cards in YGO is to get a Starter/Structure Deck that covers those harder to get cards.
Maxx C can be main-deck worthy, as this card either stops your opponent's special summons for a turn, or gains card advantage if the opponent continues with his plan. Space for this card can be an issue, because there are cards that you want to run. For me, I never tend to draw the Maxx C when testing, so I always leave it on the side board.
On April 26 2012 09:15 S[o]ul wrote: i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
I buy pretty much all of my cards from TrollandToad.com and StrikeZone.com. (Hopefully this doesn't count as advertising? Remove if so.)
On April 26 2012 09:15 S[o]ul wrote: i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
I thought that Maxx "c" fell out of favor due to the fact that when it is most powerful (early game), newer top decks don't mass summon as previous synchro decks did. I could be wrong. I don't main it in Dino Rabbits on DN. I find Veiler to be a lot more useful (and can bust out that catastor whenever I need it).
Also, check to see if you have any local card shops/trade shows-esque type things in your area. Epspecially for staples such as MST, Dark Hole, Heavy Storm, Monster Reborn, etc, since you can get used copies for real cheap (I snagged myself a really beat up copy of Monster Reborn for 25 cents.). Unless you care about quality, as long as the card is genuine, it is tournament legal. An MST is an MST regardless of rarity.
On April 26 2012 06:41 LittLeD wrote: We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799
But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.
Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.
These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
The day has finally come where the TCG rules follows the OCG ruleset. This is going to be hard for TCG players to get used to with calling priority on certain cards, like Stratos.
Wait, what? You realize that Stratos is a Trigger effect, not an Ignition effect, right? Cards that say "When this card is (Normal/Flip/Special/whatever) Summoned, you can..." are completely unaffected by the change.
On April 26 2012 09:15 S[o]ul wrote: i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
It was when wind-ups were big and people didn't know how to beat rabbits yet. It's usually sided now, and I tend to agree wtih that.
I would buy them from trollandtoad.com or alterrealitygames.com (the ladder is my home store so I'm biaded towards them)
edit: It's worth noting that it's about to become maindeck worthy again with the advent of hieroglyphics and geargia karakuri's. The problem is that those decks are so fast, they just kill you so hand adv is meaningless.
edit2: Twilight dragons are good but when you ask how to beat them what do you mean? Do you want a maindeck that matches up well? Do you want to know what sides/maindeck choices to make? what deck are you piloting atm?
Now that Ignition effects cannot be used in response to a summon (or any non-chain starting action), Bottomless Trap Hole works great against dragons. Actually, it works great against a lot of stuff. I'm running 1/1 Warning/Bottomless because it's so useful at times.
Also, for anybody worried about Geargis being great once Return of the Duelist is out, you shouldn't worry too much. I've been playing almost non-stop against a friend using Evols, and Macro Cosmos seems to destroy their combo potential (Big Eye is useful, too). I haven't played against Hieratics yet, but Macro hurts them as well, I believe.
On April 26 2012 09:15 S[o]ul wrote: i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.
Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
Try TrollAndToad.
Yes you can main Maxx C. I do in Dino Rabbit and i can always find a way to get atleast 1 draw back from it. It also obviously shits on Wind-ups. The best way to get to know if it fits in your deck or not is just trying.
wow twilight dragon seems so broken: lightpulsar + darkness metal = sort of an infinite loop darkpulsar dragon can get red-eyes darkness metal dragon with wyern. I find the 3 lyla and the 3 ryko very strong against the macro monsters too. The deck just seems to have too much synergy.
On April 29 2012 00:52 Zeke50100 wrote: Now that Ignition effects cannot be used in response to a summon (or any non-chain starting action), Bottomless Trap Hole works great against dragons. Actually, it works great against a lot of stuff. I'm running 1/1 Warning/Bottomless because it's so useful at times.
Also, for anybody worried about Geargis being great once Return of the Duelist is out, you shouldn't worry too much. I've been playing almost non-stop against a friend using Evols, and Macro Cosmos seems to destroy their combo potential (Big Eye is useful, too). I haven't played against Hieratics yet, but Macro hurts them as well, I believe.
my main deck irl gets owned by macro so I'm looking for other solutions.
Also, macro might slow down hieratic mildly. But most of them time not enough.
Do not buy from troll and toad :/ they are almost always the most expensive source to buy from. Tcgplayer.com allows for comparison shopping between multiple competing vendors, and generally have the lowest prices, often lower than ebay. On troll, you'd pay 1.99 + shipping for one common mst. Most of the vendors on tcgplayer have it for a dollar plus shipping.
I really don't understand why people still use trollandtoad for anything other than their buylist.
On May 02 2012 00:06 trynet wrote: Do not buy from troll and toad :/ they are almost always the most expensive source to buy from. Tcgplayer.com allows for comparison shopping between multiple competing vendors, and generally have the lowest prices, often lower than ebay. On troll, you'd pay 1.99 + shipping for one common mst. Most of the vendors on tcgplayer have it for a dollar plus shipping.
I really don't understand why people still use trollandtoad for anything other than their buylist.
Because troll and toad has 99 cent shipping for up to 100 cards and a fantastic selection so you can buy in one place (which also cuts down on shipping) Ebay is usually cheapest when you take into account shipping but charges fees at the end of the month