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Netstorm remake project new pics! - Page 2

Forum Index > General Games
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Prev 1 2 3 4 Next All
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 06 2011 02:58 GMT
#21
Wow dude how many guys are on your team? This looks amazing, I love netstorm.

On December 06 2011 10:48 Durak wrote:
They look great -- but I'll still hate when they mess up my island layout. Residences are annoying.


I agree, residences don't add anything for me
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 08:37 GMT
#22
there are about five of us on the project, and we are all old time NS players so NS is in our blood
rwrzr
Profile Joined February 2010
United States1980 Posts
December 06 2011 18:42 GMT
#23
good luck!
FADC
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
December 06 2011 19:39 GMT
#24
Do you need any help with this project, I love this game and would like to assist.
Failure is not an option
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 19:51 GMT
#25
what are your skills? you worked on any projects before?
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
December 06 2011 20:00 GMT
#26
so is this a strategy game ? looks really nice, good job!
AKA: TelecoM[WHITE] Protoss fighting
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2011-12-06 21:29:07
December 06 2011 20:14 GMT
#27
On December 07 2011 05:00 GGzerG wrote:
so is this a strategy game ? looks really nice, good job!

NetStorm is an RTS that was released in '97 around the same time as SC. The campaign is pretty lame and it's based around the multiplayer (hence the name). This is a remake project of the game.

I made a pretty big blog post about NetStorm if you want to check it out.

Edit: http://www.teamliquid.net/blogs/viewblog.php?id=84665 is the link. You can click "Blog" on the top right of someone's post if they have blogged.
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 21:12 GMT
#28
In our version we are putting effort into putting in a real single player that will allow skirmishes against AI players that the player can select. where did you blog about netstorm Durak?
barnEbiss
Profile Joined September 2010
76 Posts
December 24 2011 21:29 GMT
#29
Merry Christmas from all the RS Dev team! and today we have a special gift for all who have been following the project first public release of RS for testing!! that's right this is the first build of RS that we feel is stable enough for the public to have a chance to play around with it.. although not all features are finished we feel all old time NS players will enjoy playing around with what is done so far... so with no farther delay here is the download page

http://tosos.com/RisingStorm/

[image loading] [image loading]

Once you have tried out and tested the RS first Alpha we ask that anyone that downloads and plays the test build to please sign up on our project forum and post bugs or feed back after playing the more feedback we get the better we are able to fix bugs now enjoy! and welcome back to the skies of Nimbus!

The projects main site is as always at this Url! www.risingstormhq.com
Durak
Profile Blog Joined January 2008
Canada3685 Posts
December 24 2011 22:03 GMT
#30
That's very cool. You still have a lot of work to do but I am happy a NS remake actually released. I also approve of having bulfs the default collector: best unit in the game.
barnEbiss
Profile Joined September 2010
76 Posts
December 24 2011 22:48 GMT
#31
I know we have a ways to go but its a big step from what we had when we started, did you try building all the units? also if you know any other NS old timers please have them check it out, also please post feed back on our project forum!
barnEbiss
Profile Joined September 2010
76 Posts
December 25 2011 21:40 GMT
#32
Has anyone else tried out the first alpha???
barnEbiss
Profile Joined September 2010
76 Posts
December 27 2011 05:37 GMT
#33
Image from in-game of first alpha!
[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
January 12 2012 17:11 GMT
#34
Feng our texture artist has finished up the inside of the gig base and got it fully animated and has sent in the textured and animated mesh, next alpha release will have working and finished animated whirligig base in-game.. Feng Has also got animations finished on Sun cannons for deployment and change of directions animations so Sun cannons will now have proper animations in game.

Now with no more delay here are some pictures of the finished and animated whirligig base, Feng added a little more details to the inside texture and added a few oil patches to make it look less dull .

[image loading]

[image loading]

[image loading]

Also I have been busy working on concept for the single player achievement medals that players can win in single and multi-player games and have just about finished up the concept for the Mastery Of Whirligigs achievement medal, I have done up a quick render of the almost finished medal below..

[image loading]

The feedback so far from the release of first alpha of Rising Storm has been really good and we are busy fixing the current list of know bugs and getting things ready for the release of Alpha 2 in coming weeks... the next release will have the fully animated Whirligig bases and Sun cannons in-game a long with a number of the bug fixes and further game player implementation..
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 12 2012 17:19 GMT
#35
That's great! Netstorm is an awesome game.

It will be fully 3D, right? But will the POV fixed (isometric view) or we will be able to rotate, pan and zoom freely?
Keep up the good work!
aka Wardo
barnEbiss
Profile Joined September 2010
76 Posts
January 12 2012 17:27 GMT
#36
player is currently able to zoom in and also rotate camera around giving freedom of view
barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-01-19 21:43:25
January 19 2012 21:41 GMT
#37
Been working past few days on the other upgrade stages of the sun-workshop! here is a quick render of how the upgrade stages look so far..

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
February 01 2012 02:14 GMT
#38
Well we are very pleased to announce that Alpha 2 of Rising Storm is now ready for download and testing by the public.. I have put together a list of current fixes in this build! we fixed a number of issues people have with Alpha 1 so Alpha 2 should be more stable...


http://tosos.com/RisingStorm


Alpha 2 Change List

Priest Selection fixed: Player can now click and select a priest when he
is standing next a building and it will select priest and not building.

Mouse Edge scrolling: Moving mouse cursor to edge of screen will now
scroll the view in that direction.

Made it possible to select a priest right next to a building

Ownership on a geyser only happens once


No more mysterious blue thing on the AI's land

Smartened up some of the resource gathering behavior (especially regarding
empties)

Bridges and other draggable items don't disappear when you go past the
edge of the map (still you can't place them of course)

Static units fixed won't be permanently grey when placed off bridges

Fixed some of the firing issues. Thunder cannon should be useful

Sun Disc Throwers should be able to hit passing gigs.

The whirli dies properly and the gigbase should die too

Fixed some more targeting

Fixed the top menu (may get stuck after a while... need to test further)

HARDWARE Cursors:

Only can build one altar at a time now

Darkened those icons for temple and altar once built

Meltdown/Salvage: mostly works. "The aftermath doesn't work yet"

Fixed the outpost cost

Fixed the starting resources in a geyser

Added the mouse cursor to the level editor

Tweaked the top menu

Updated the resolution so it stays either always full-screen or always
windowed (I don't recommend full-screen anytime soon... it can be hard to
get out of it)

Added some basic logging features.

Fixed WindSkate mesh so that sail is now correctly placed on mast, also
adjusted mesh so it now uses one texture instead of two separate textures
and combined the skate and the sail mesh into one object to reduce draw
calls.

Whirligig Base Deploy Animation: building now plays the build deploy
animation for gigs
barnEbiss
Profile Joined September 2010
76 Posts
February 16 2012 23:17 GMT
#39
New Rising Storm Game Play Video's from new Internal Build! showing game play elements and workshop upgrading..

barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-03-19 21:41:18
March 19 2012 20:50 GMT
#40
Big update today guys Feng_Long has posted the two new renders showing off the new texture work done on the outpost building and sun stone tower warning images may cause drooling :D

[image loading]

If you click on image it will take you to Feng_Longs Dev account where a much larger version for wall papers can be downloaded

And here is a promo render showing some of the detailing work on the outpost! still some tweaks to be done on the roof still but pretty much the outpost now looks way better then before when it had a temp texture slapped on it

[image loading]

Enjoy Guys
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