And yes differnt colored sun barricade beams are planned for the future!..
Netstorm remake project new pics! - Page 4
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barnEbiss
76 Posts
And yes differnt colored sun barricade beams are planned for the future!.. | ||
barnEbiss
76 Posts
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barnEbiss
76 Posts
Feng has also put together a short video to showcase the newly finished model! And besides the new model our two very very hard working coders Duhprey and Jharger have been hard at work in the depths of the RS code on implementing further of the lobby system features and new gui's a long with ensuring stability, work is also slowly getting done on new tools being added into the map editor to allow for smoother map creation along with campaign creation once that is ready to roll out! so stay posted and we hope to have a new playable release for the public to play test soon! | ||
barnEbiss
76 Posts
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barnEbiss
76 Posts
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Durak
Canada3684 Posts
P.S. Don't bump your thread. That's not how TL is used. | ||
barnEbiss
76 Posts
Currently MP is getting very stable with the team and testers with few crashes still some but its way more stable also the coder is going to be working on spending a little time adding in more to the single player AI for single player games soon. here are three pics showing how the new buildings and units look ingame ![]() ![]() ![]() ![]() | ||
topherthetoad
China130 Posts
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sandplasma
United States1 Post
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Shikyo
Finland33997 Posts
I loved Netstorm:Islands at War as a child and I think that along with Brood War it's the most hardcore RTS in existence. Really looking forward to seeing how this unfolds... | ||
TehWardy
1 Post
I've been watching the progress over at NSHQ for some time. I have been working on a game of my own with a Netstorm style theme too, but it's more of an MMO. I was debating on making something entirely different to Netstorm apart from the island based world however: Would you be interested in sharing your models and textures? I ask because I understand there is no money to be made here but despite my reasonable programming skills I have no knowledge of models / texture art and to get the level of quality you guys have put in to your models would take me years I suspect. Also, What engine / languages are you using (just curious as my project is running in unity with C#)? I am happy to share anything of value from my project with you guys too should you want it or even help out if you think there's any way I can be of use. Like many have said before me, Netstorm is legendary and should be brought back to life with such projects, true face lift!!! So far: I've been focusing on the environment and dynamically generating truely 3D islands using "noise", I'm currently looking at rendering clouds that the players can walk through to add another level of depth to the game environment. I've been considering the idea of using the weather to depict areas of peace / combat with the weather being typically netstorm in combat areas and more white cloud and sunny / bright in non combat zones, which isn't true to the original in any way but might be cool to add a level of depth to an MMO game where the world is considerably bigger than just the current conflict. Keep in touch, Paul | ||
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