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Netstorm remake project new pics! - Page 4

Forum Index > General Games
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barnEbiss
Profile Joined September 2010
76 Posts
August 22 2012 04:34 GMT
#61
yeah also the Netstorm community is still alive but small and its still being patched by the fan base that is keeping the 2D version alive at www.netstormhq.com

And yes differnt colored sun barricade beams are planned for the future!..
barnEbiss
Profile Joined September 2010
76 Posts
August 23 2012 18:09 GMT
#62
This is a quick render Feng did of the Ice tower before he did the final adjustments and renders for the promo, this was first originally an internal render for the team but since I have gotten a number of messages on other sites asking if there was a picture showing the different sides and since we already have released the promo render I think its OK to now show the internal team render of just the tower..

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
December 29 2012 19:00 GMT
#63
The Rising Storm project team is very pleased to announce that our texture and model artist Fenglong has just finished redesigning and modeling the new Thunder cannon for the Thunder faction! With that said today we are happy to unveil for public showing the new thunder unit in all its glory!


Feng has also put together a short video to showcase the newly finished model!



And besides the new model our two very very hard working coders Duhprey and Jharger have been hard at work in the depths of the RS code on implementing further of the lobby system features and new gui's a long with ensuring stability, work is also slowly getting done on new tools being added into the map editor to allow for smoother map creation along with campaign creation once that is ready to roll out! so stay posted and we hope to have a new playable release for the public to play test soon!
barnEbiss
Profile Joined September 2010
76 Posts
December 29 2012 19:04 GMT
#64
Hope everyone likes the new thunder cannon unit! also hope to hear what everyone thinks
barnEbiss
Profile Joined September 2010
76 Posts
December 30 2012 16:48 GMT
#65
no one has any comment about the latest update?
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2012-12-30 18:52:36
December 30 2012 18:52 GMT
#66
The thunder cannon (tc) looks pretty sick. I'd love to see it animated because that's the coolest part of the unit.

P.S. Don't bump your thread. That's not how TL is used.
barnEbiss
Profile Joined September 2010
76 Posts
April 14 2013 16:11 GMT
#67
Small update we recently released a new build of Rising Storm that added in the newly textured Wind Temple HQ building and also a brand new Wind workshop building model that replaced the original wind workshop model we had when we first started the project, also added in is brand new X-bow that replaced the older X-bow unit model..

Currently MP is getting very stable with the team and testers with few crashes still some but its way more stable also the coder is going to be working on spending a little time adding in more to the single player AI for single player games soon.

here are three pics showing how the new buildings and units look ingame
[image loading]

[image loading]

[image loading]

topherthetoad
Profile Joined September 2008
China130 Posts
April 14 2013 16:27 GMT
#68
looks fantastic. great work!
sandplasma
Profile Joined January 2013
United States1 Post
April 25 2013 16:49 GMT
#69
Looks awesome! I can't wait to play. Will the interface remain 2D and easy to navigate or will there be 3d complexities?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 25 2013 17:21 GMT
#70
Oh wow o.O

I loved Netstorm:Islands at War as a child and I think that along with Brood War it's the most hardcore RTS in existence. Really looking forward to seeing how this unfolds...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TehWardy
Profile Joined May 2013
1 Post
May 28 2013 12:41 GMT
#71
Hey guys,

I've been watching the progress over at NSHQ for some time.
I have been working on a game of my own with a Netstorm style theme too, but it's more of an MMO.

I was debating on making something entirely different to Netstorm apart from the island based world however:

Would you be interested in sharing your models and textures?
I ask because I understand there is no money to be made here but despite my reasonable programming skills I have no knowledge of models / texture art and to get the level of quality you guys have put in to your models would take me years I suspect.

Also,
What engine / languages are you using (just curious as my project is running in unity with C#)?

I am happy to share anything of value from my project with you guys too should you want it or even help out if you think there's any way I can be of use.
Like many have said before me, Netstorm is legendary and should be brought back to life with such projects, true face lift!!!

So far:
I've been focusing on the environment and dynamically generating truely 3D islands using "noise", I'm currently looking at rendering clouds that the players can walk through to add another level of depth to the game environment.

I've been considering the idea of using the weather to depict areas of peace / combat with the weather being typically netstorm in combat areas and more white cloud and sunny / bright in non combat zones, which isn't true to the original in any way but might be cool to add a level of depth to an MMO game where the world is considerably bigger than just the current conflict.

Keep in touch,

Paul
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