Netstorm remake project new pics! - Page 3
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NamespaceSTD
United States5 Posts
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Durak
Canada3685 Posts
P.S. You linked the first image incorrectly | ||
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barnEbiss
76 Posts
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Shockk
Germany2269 Posts
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barnEbiss
76 Posts
Today I am very pleased to announce we have some brand new content updates from the Rising Storm fan tribute project to showcase!These following pictures where first posted on the Colony of gamers forum this morning the COG site got first look and are now being posted here.. To start off we have a brand new rain player unit ready to showcase that is the ever handy Acid barricade! ![]() ![]() So as droplets of the rains of life can bring life to parched soils and land so can the elements of rain erode and dissolve! Unknown Rain Priest Feng has also finalized the ice cannon along with its ice shard projectile! ![]() Feng our head texture artist and modeler has also done new island textures to allow for unit platforms for rain player to now have an icy snow cover and main islands owned by rain to also have snow these updates will be implemented soon! Lastly here is a group shot showing the new platforms and rain units all together! ![]() Not that very visible but in background of the group shot is the rain temple! Feng has started re-skinning the temple and bring it up to quality to match all other rain units and also fix errors that were with the temple! Once the rain temple is re-textured it will look much better in-game and also be more optimized. | ||
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imanoobcs
184 Posts
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Karshe
United States212 Posts
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UniversalSnip
9871 Posts
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barnEbiss
76 Posts
all these new rain units will be showing up in the next set of public alpha's so users will soon have a reason to play rain faction and not just the sun and wind faction that has been the most implemented so far! also it should be noted that the man o war pool is already finished and the only other rain unit left todo is the ice tower that blocks incoming fire and we already have the basic model finished for that one.. | ||
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barnEbiss
76 Posts
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UniversalSnip
9871 Posts
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barnEbiss
76 Posts
Glad you like the new progress update and we should soon have a new playable build with more units and features implmented for the public to play test ![]() Our end goal is to have the game fully finished with a complete online lobby system like first Netstorm had with battle rings and ability for player to make account and compete in game events.. we have a number of game play modes planned for MP games, also once finished players will also have ability to add AI players to battle rings so players will also be able to play humans vs AI if there are not enough players in the lobby... | ||
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PH
United States6173 Posts
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Tobberoth
Sweden6375 Posts
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barnEbiss
76 Posts
we are working hard to do the orginal game justice in our 3D tribute version.. I hope to soon have some more screens to show soon! | ||
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barnEbiss
76 Posts
Feng our head texture artist has been busy working out of sight finishing up the latest rain faction units and today we are pleased to present a showcase promo render he has submitted of the newly finished Rains Man O War and the Ice tower units! These newly finished units should make it in-game soon but I cant say which exact release they will be in but having these rain units finished has helped shrink the to do list of units for factions that need to be done! Superb work as always Feng! ![]() Jharger and Duphrey have also not been idle and have been "Very Busy" with the coding side of the project! Jharger has been working on the much requested "Tool Tip" feature for in-game for making it easier to tell what everything on the interface does and Duhprey has been busy working on dedicated server hosting for connection issues and some coding tweaks and improvements to reduce some of the many lines of code that he has done along with squashing some of the currently reported bugs from previous Alpha release and readying things for the upcoming release. Once the upcoming Alpha is ready a full separate news post that lists in more depth all changes that our two high priest coders Duhprey and Jharger have done and what brand new features have been implemented by both will be posted! | ||
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Sadistx
Zimbabwe5568 Posts
How did I not see this thread before? Netstorm was my first RTS. In fact it was the first game I ever played online - on a 56k dialup modem and a Pentium 166. It's also the first game where I saw competitive players and attempted to imitate them (without much success). Nostalgia bomb. :3 | ||
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soullogik
United States1171 Posts
so old school looking forward to seeing it in action | ||
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barnEbiss
76 Posts
we are always happy to have old timer NS players come onto the site! | ||
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Durak
Canada3685 Posts
On August 22 2012 12:46 Sadistx wrote: OH. My. God. How did I not see this thread before? Netstorm was my first RTS. In fact it was the first game I ever played online - on a 56k dialup modem and a Pentium 166. It's also the first game where I saw competitive players and attempted to imitate them (without much success). Nostalgia bomb. :3 You should check out my blog from a few years back. The player base is pretty small now but the game is still excellent (probably better than you remember thanks to the community patches). | ||
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Today I am very pleased to announce we have some brand new content updates from the Rising Storm fan tribute project to showcase!![[image loading]](http://www.uskaarj.com/RisingStorms/COGPromoShots/01-ABarricade-Solo.png)
![[image loading]](http://www.uskaarj.com/RisingStorms/COGPromoShots/02-AcidBarricade-Dissolve.png)
![[image loading]](http://www.uskaarj.com/RisingStorms/COGPromoShots/03-IceCannon-Solo.png)
![[image loading]](http://i.imgur.com/Bap1f.jpg)
![[image loading]](http://i.imgur.com/p8o9g.jpg)
![[image loading]](http://i.imgur.com/Ay11H.png)