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Netstorm remake project new pics!

Forum Index > General Games
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barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2011-11-27 17:29:51
November 27 2011 15:58 GMT
#1
Its been a while since I posted any pictures from the project I am working on but we recently have gotten a bunch more stuff implemented and I am very pleased to showcase some brand new images from the RS project that show off shadows cast by buildings and better lighting on islands and also the newly implemented air units that have recently been implemented and are now in-game..

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
November 27 2011 16:01 GMT
#2
Very cool. NetStorm was my very first multiplayer game, always liked it, and the fact that there's still an active community around after all these years says a lot about the game's quality and potential.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
November 27 2011 16:27 GMT
#3
holy crap you're remaking Netstorm?

oh man, such a good game, will definitely follow this
: o )
Otori
Profile Joined June 2011
Sweden164 Posts
November 27 2011 16:42 GMT
#4
Man netstorm is so nostalgic, LOVED it
barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2011-11-27 18:07:47
November 27 2011 17:33 GMT
#5
Glad you guys like the images we will soon have the island below ground home finished so that the islands will be looking more like the original islands and will also be getting the finished island edge farms detail meshes in.


We are just about finished with getting a playable alpha and already the current build feel like the original NS.

One thing I should mention is yes bridge are built in segments as original netstorm but they also erode bit by bit over time when damaged or not attached to units or other islands, in the one screenshot you can see bridge is starting to crack.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
November 27 2011 17:57 GMT
#6
On November 28 2011 01:27 ShloobeR wrote:
holy crap you're remaking Netstorm?

oh man, such a good game, will definitely follow this

I think we only ever played one or two games of NS and then that fell through. We should do some more and 2s this time.

Good work on the remake! I think the whirligigs+whirlibases and the bridges look especially good. The stone used for the water temple and geysers look porous so I'm not a huge fan but it's still okay.

P.S. You should just have one thread for RisingStorm and update it.
barnEbiss
Profile Joined September 2010
76 Posts
November 27 2011 18:04 GMT
#7
The rain temple and geysers are earlier models that were done earlier on in the project before we got the new model texture artist to help us and we will be re-texturing them once we get the rest of the models finished.

Here is a little promo image showing some of the unit models finished so far for RisingStorm.

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
November 28 2011 16:30 GMT
#8
Not yet finished but here is a little sneak peek showing progress on the below ground home mesh for islands.
[image loading]
Brew
Profile Joined August 2010
11 Posts
November 28 2011 16:36 GMT
#9
Completly forgot about netstorm over time, but i would absolutely love to play ure version.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 28 2011 16:39 GMT
#10
Please finish this.

Please.
ProgamerAustralian alcohol user follow @iaguzSC2
barnEbiss
Profile Joined September 2010
76 Posts
November 28 2011 16:47 GMT
#11
I should note the above below ground home model is not yet finished, but the stones around the well and on the path are not part of the mesh but are part of the texture with a normal map bumping applied to make it look much more higher detail, also the mesh does not have the lighting applied to it so that is why areas look so bright on the mesh.
barnEbiss
Profile Joined September 2010
76 Posts
November 28 2011 17:16 GMT
#12
showing off the wind skate
[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
November 28 2011 23:34 GMT
#13
More pictures from in-game showing more down on ground level view and sun barricade in action

[image loading]

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
December 02 2011 18:46 GMT
#14
Our coder should have a new build for the team to test perhaps tonight or tomorrow night that will include the thunder arc spire and the sail skate working in-game. Once we have tested the new build I will be sure to post some new images of the new units in-game!
barnEbiss
Profile Joined September 2010
76 Posts
December 04 2011 08:16 GMT
#15
As promised a few more pics showing the following units now in-game
Sun Balloon
Sail Skater
Wind Airship

[image loading]
[image loading]



ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
December 04 2011 08:34 GMT
#16
On November 28 2011 02:57 Durak wrote:
Show nested quote +
On November 28 2011 01:27 ShloobeR wrote:
holy crap you're remaking Netstorm?

oh man, such a good game, will definitely follow this

I think we only ever played one or two games of NS and then that fell through. We should do some more and 2s this time.

Good work on the remake! I think the whirligigs+whirlibases and the bridges look especially good. The stone used for the water temple and geysers look porous so I'm not a huge fan but it's still okay.

P.S. You should just have one thread for RisingStorm and update it.


Yeah dude for sure, I'd be up for that :p
: o )
barnEbiss
Profile Joined September 2010
76 Posts
December 04 2011 22:52 GMT
#17
Here are a few more image showing more of the air units in action and also update on the sun bar barricade beam effect! enjoy guys

[image loading]

[image loading]

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 01:22 GMT
#18
After a long while we are pleased to show for the first time the newly finished Nimbian below ground home deco mesh for players islands, our main texture artist has been working hard for the past few months getting the mesh unwrapped and textured and normal mapped and today he sent in the final version for us to show case to the public and now we are very pleased to show the two brand new renders of the the Nimbian below ground home mesh...

[image loading]

[image loading]

The next test build of Rising Storm will have the newly finished below ground homes implemented with the islands so islands will have even more of a classic feel to them!
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 06 2011 01:48 GMT
#19
They look great -- but I'll still hate when they mess up my island layout. Residences are annoying.
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
December 06 2011 02:53 GMT
#20
Wow really beautiful work. Can't wait to try it out. Keep us posted.
"Just read game like book" -WhiteRa
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 06 2011 02:58 GMT
#21
Wow dude how many guys are on your team? This looks amazing, I love netstorm.

On December 06 2011 10:48 Durak wrote:
They look great -- but I'll still hate when they mess up my island layout. Residences are annoying.


I agree, residences don't add anything for me
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 08:37 GMT
#22
there are about five of us on the project, and we are all old time NS players so NS is in our blood
rwrzr
Profile Joined February 2010
United States1980 Posts
December 06 2011 18:42 GMT
#23
good luck!
FADC
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
December 06 2011 19:39 GMT
#24
Do you need any help with this project, I love this game and would like to assist.
Failure is not an option
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 19:51 GMT
#25
what are your skills? you worked on any projects before?
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
December 06 2011 20:00 GMT
#26
so is this a strategy game ? looks really nice, good job!
AKA: TelecoM[WHITE] Protoss fighting
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2011-12-06 21:29:07
December 06 2011 20:14 GMT
#27
On December 07 2011 05:00 GGzerG wrote:
so is this a strategy game ? looks really nice, good job!

NetStorm is an RTS that was released in '97 around the same time as SC. The campaign is pretty lame and it's based around the multiplayer (hence the name). This is a remake project of the game.

I made a pretty big blog post about NetStorm if you want to check it out.

Edit: http://www.teamliquid.net/blogs/viewblog.php?id=84665 is the link. You can click "Blog" on the top right of someone's post if they have blogged.
barnEbiss
Profile Joined September 2010
76 Posts
December 06 2011 21:12 GMT
#28
In our version we are putting effort into putting in a real single player that will allow skirmishes against AI players that the player can select. where did you blog about netstorm Durak?
barnEbiss
Profile Joined September 2010
76 Posts
December 24 2011 21:29 GMT
#29
Merry Christmas from all the RS Dev team! and today we have a special gift for all who have been following the project first public release of RS for testing!! that's right this is the first build of RS that we feel is stable enough for the public to have a chance to play around with it.. although not all features are finished we feel all old time NS players will enjoy playing around with what is done so far... so with no farther delay here is the download page

http://tosos.com/RisingStorm/

[image loading] [image loading]

Once you have tried out and tested the RS first Alpha we ask that anyone that downloads and plays the test build to please sign up on our project forum and post bugs or feed back after playing the more feedback we get the better we are able to fix bugs now enjoy! and welcome back to the skies of Nimbus!

The projects main site is as always at this Url! www.risingstormhq.com
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 24 2011 22:03 GMT
#30
That's very cool. You still have a lot of work to do but I am happy a NS remake actually released. I also approve of having bulfs the default collector: best unit in the game.
barnEbiss
Profile Joined September 2010
76 Posts
December 24 2011 22:48 GMT
#31
I know we have a ways to go but its a big step from what we had when we started, did you try building all the units? also if you know any other NS old timers please have them check it out, also please post feed back on our project forum!
barnEbiss
Profile Joined September 2010
76 Posts
December 25 2011 21:40 GMT
#32
Has anyone else tried out the first alpha???
barnEbiss
Profile Joined September 2010
76 Posts
December 27 2011 05:37 GMT
#33
Image from in-game of first alpha!
[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
January 12 2012 17:11 GMT
#34
Feng our texture artist has finished up the inside of the gig base and got it fully animated and has sent in the textured and animated mesh, next alpha release will have working and finished animated whirligig base in-game.. Feng Has also got animations finished on Sun cannons for deployment and change of directions animations so Sun cannons will now have proper animations in game.

Now with no more delay here are some pictures of the finished and animated whirligig base, Feng added a little more details to the inside texture and added a few oil patches to make it look less dull .

[image loading]

[image loading]

[image loading]

Also I have been busy working on concept for the single player achievement medals that players can win in single and multi-player games and have just about finished up the concept for the Mastery Of Whirligigs achievement medal, I have done up a quick render of the almost finished medal below..

[image loading]

The feedback so far from the release of first alpha of Rising Storm has been really good and we are busy fixing the current list of know bugs and getting things ready for the release of Alpha 2 in coming weeks... the next release will have the fully animated Whirligig bases and Sun cannons in-game a long with a number of the bug fixes and further game player implementation..
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 12 2012 17:19 GMT
#35
That's great! Netstorm is an awesome game.

It will be fully 3D, right? But will the POV fixed (isometric view) or we will be able to rotate, pan and zoom freely?
Keep up the good work!
aka Wardo
barnEbiss
Profile Joined September 2010
76 Posts
January 12 2012 17:27 GMT
#36
player is currently able to zoom in and also rotate camera around giving freedom of view
barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-01-19 21:43:25
January 19 2012 21:41 GMT
#37
Been working past few days on the other upgrade stages of the sun-workshop! here is a quick render of how the upgrade stages look so far..

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
February 01 2012 02:14 GMT
#38
Well we are very pleased to announce that Alpha 2 of Rising Storm is now ready for download and testing by the public.. I have put together a list of current fixes in this build! we fixed a number of issues people have with Alpha 1 so Alpha 2 should be more stable...


http://tosos.com/RisingStorm


Alpha 2 Change List

Priest Selection fixed: Player can now click and select a priest when he
is standing next a building and it will select priest and not building.

Mouse Edge scrolling: Moving mouse cursor to edge of screen will now
scroll the view in that direction.

Made it possible to select a priest right next to a building

Ownership on a geyser only happens once


No more mysterious blue thing on the AI's land

Smartened up some of the resource gathering behavior (especially regarding
empties)

Bridges and other draggable items don't disappear when you go past the
edge of the map (still you can't place them of course)

Static units fixed won't be permanently grey when placed off bridges

Fixed some of the firing issues. Thunder cannon should be useful

Sun Disc Throwers should be able to hit passing gigs.

The whirli dies properly and the gigbase should die too

Fixed some more targeting

Fixed the top menu (may get stuck after a while... need to test further)

HARDWARE Cursors:

Only can build one altar at a time now

Darkened those icons for temple and altar once built

Meltdown/Salvage: mostly works. "The aftermath doesn't work yet"

Fixed the outpost cost

Fixed the starting resources in a geyser

Added the mouse cursor to the level editor

Tweaked the top menu

Updated the resolution so it stays either always full-screen or always
windowed (I don't recommend full-screen anytime soon... it can be hard to
get out of it)

Added some basic logging features.

Fixed WindSkate mesh so that sail is now correctly placed on mast, also
adjusted mesh so it now uses one texture instead of two separate textures
and combined the skate and the sail mesh into one object to reduce draw
calls.

Whirligig Base Deploy Animation: building now plays the build deploy
animation for gigs
barnEbiss
Profile Joined September 2010
76 Posts
February 16 2012 23:17 GMT
#39
New Rising Storm Game Play Video's from new Internal Build! showing game play elements and workshop upgrading..

barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-03-19 21:41:18
March 19 2012 20:50 GMT
#40
Big update today guys Feng_Long has posted the two new renders showing off the new texture work done on the outpost building and sun stone tower warning images may cause drooling :D

[image loading]

If you click on image it will take you to Feng_Longs Dev account where a much larger version for wall papers can be downloaded

And here is a promo render showing some of the detailing work on the outpost! still some tweaks to be done on the roof still but pretty much the outpost now looks way better then before when it had a temp texture slapped on it

[image loading]

Enjoy Guys
NamespaceSTD
Profile Joined August 2010
United States5 Posts
March 19 2012 21:13 GMT
#41
Awesome xD. I used to play netstorm a ton. This is so nostalgic.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
March 19 2012 21:18 GMT
#42
Nice renders. I'm happy to see your progress because there are too many dead NetStorm remakes. Looks fantastic so far -- and there's a playable alpha!

P.S. You linked the first image incorrectly
barnEbiss
Profile Joined September 2010
76 Posts
March 19 2012 21:42 GMT
#43
I fixed the link and it should work now!
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
April 18 2012 19:21 GMT
#44
The alpha video sure does look good. Great to see the project coming along.
barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-05-09 13:03:07
May 09 2012 02:41 GMT
#45
Ladies and Gentlemen Today I am very pleased to announce we have some brand new content updates from the Rising Storm fan tribute project to showcase!

These following pictures where first posted on the Colony of gamers forum this morning the COG site got first look and are now being posted here..

To start off we have a brand new rain player unit ready to showcase that is the ever handy Acid barricade!

[image loading]

[image loading]

So as droplets of the rains of life can bring life to parched soils and land so can the elements of rain erode and dissolve! Unknown Rain Priest


Feng has also finalized the ice cannon along with its ice shard projectile!

[image loading]


Feng our head texture artist and modeler has also done new island textures to allow for unit platforms for rain player to now have an icy snow cover and main islands owned by rain to also have snow these updates will be implemented soon!


Lastly here is a group shot showing the new platforms and rain units all together!

[image loading]

Not that very visible but in background of the group shot is the rain temple! Feng has started re-skinning the temple and bring it up to quality to match all other rain units and also fix errors that were with the temple! Once the rain temple is re-textured it will look much better in-game and also be more optimized.
imanoobcs
Profile Joined January 2012
184 Posts
May 09 2012 02:44 GMT
#46
Wow, work is really coming along. The pictures all look incredible!
Karshe
Profile Joined November 2010
United States212 Posts
May 09 2012 05:59 GMT
#47
Looks AMAZING!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 09 2012 06:11 GMT
#48
I... wow! I can't believe how good this looks!
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barnEbiss
Profile Joined September 2010
76 Posts
May 09 2012 12:59 GMT
#49
Thanks guys all these new rain units will be showing up in the next set of public alpha's so users will soon have a reason to play rain faction and not just the sun and wind faction that has been the most implemented so far! also it should be noted that the man o war pool is already finished and the only other rain unit left todo is the ice tower that blocks incoming fire and we already have the basic model finished for that one..

barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-06-02 19:11:35
June 02 2012 19:01 GMT
#50
Small update: Our new coder working alongside our other coder has recently implemented the below islands details so islands are no longer flat! there are still adjustments to be made to correct the texture the undersides use so they match up with islands side detail texture then it will be a seamless look for both the islands edges and the undersides!

[image loading]
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 03 2012 02:14 GMT
#51
I cannot believe how hard you guys are working on this. Are you allowed to have kickstarters for this kind of thing? What are your end goals?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-06-03 15:39:59
June 03 2012 15:36 GMT
#52
This is a strictly fan tribute project and we are not allowed at this time to raise any funding for the project since we promised the people that made the first game that we would not try to make money off it in anyway..

Glad you like the new progress update and we should soon have a new playable build with more units and features implmented for the public to play test

Our end goal is to have the game fully finished with a complete online lobby system like first Netstorm had with battle rings and ability for player to make account and compete in game events.. we have a number of game play modes planned for MP games, also once finished players will also have ability to add AI players to battle rings so players will also be able to play humans vs AI if there are not enough players in the lobby...

PH
Profile Blog Joined June 2008
United States6173 Posts
June 04 2012 07:42 GMT
#53
This looks so cool. I've heard a ton of great things about Netstorm.
Hello
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 04 2012 07:51 GMT
#54
Amazing, extremely impressed. I never played netstorm (but I remember reading about it when it came out etc) and your version would be perfect to try it out for the first time. Hope you complete it, great to hear that you even have consent of the makers so it won't be shut down mid-development.
barnEbiss
Profile Joined September 2010
76 Posts
June 04 2012 20:24 GMT
#55
Thanks for the kind words we are working hard to do the orginal game justice in our 3D tribute version.. I hope to soon have some more screens to show soon!
barnEbiss
Profile Joined September 2010
76 Posts
August 22 2012 03:36 GMT
#56
It is far easier to pour water from a gourd then it is to coax water to flow up into a tower! Nimbian Saying!

Feng our head texture artist has been busy working out of sight finishing up the latest rain faction units and today we are pleased to present a showcase promo render he has submitted of the newly finished Rains Man O War and the Ice tower units!

These newly finished units should make it in-game soon but I cant say which exact release they will be in but having these rain units finished has helped shrink the to do list of units for factions that need to be done! Superb work as always Feng!

[image loading]

Jharger and Duphrey have also not been idle and have been "Very Busy" with the coding side of the project! Jharger has been working on the much requested "Tool Tip" feature for in-game for making it easier to tell what everything on the interface does and Duhprey has been busy working on dedicated server hosting for connection issues and some coding tweaks and improvements to reduce some of the many lines of code that he has done along with squashing some of the currently reported bugs from previous Alpha release and readying things for the upcoming release. Once the upcoming Alpha is ready a full separate news post that lists in more depth all changes that our two high priest coders Duhprey and Jharger have done and what brand new features have been implemented by both will be posted!

Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 22 2012 03:46 GMT
#57
OH. My. God.

How did I not see this thread before? Netstorm was my first RTS. In fact it was the first game I ever played online - on a 56k dialup modem and a Pentium 166.

It's also the first game where I saw competitive players and attempted to imitate them (without much success).

Nostalgia bomb. :3
soullogik
Profile Joined April 2010
United States1171 Posts
August 22 2012 04:18 GMT
#58
damn, forgot about this game

so old school

looking forward to seeing it in action
young ho
barnEbiss
Profile Joined September 2010
76 Posts
Last Edited: 2012-08-22 04:29:31
August 22 2012 04:29 GMT
#59
Sadistx and Soullogik if you have not checked out our site its www.risingstormhq.com you are more then welcome to signup on the forum and become part of the community part of this projects aim is to help bring the Netstorm community back together we are always happy to have old timer NS players come onto the site!
Durak
Profile Blog Joined January 2008
Canada3684 Posts
August 22 2012 04:30 GMT
#60
The models are looking good. I hope the code works out well: make sure you add different colours for sun barricades!

On August 22 2012 12:46 Sadistx wrote:
OH. My. God.

How did I not see this thread before? Netstorm was my first RTS. In fact it was the first game I ever played online - on a 56k dialup modem and a Pentium 166.

It's also the first game where I saw competitive players and attempted to imitate them (without much success).

Nostalgia bomb. :3

You should check out my blog from a few years back. The player base is pretty small now but the game is still excellent (probably better than you remember thanks to the community patches).
barnEbiss
Profile Joined September 2010
76 Posts
August 22 2012 04:34 GMT
#61
yeah also the Netstorm community is still alive but small and its still being patched by the fan base that is keeping the 2D version alive at www.netstormhq.com

And yes differnt colored sun barricade beams are planned for the future!..
barnEbiss
Profile Joined September 2010
76 Posts
August 23 2012 18:09 GMT
#62
This is a quick render Feng did of the Ice tower before he did the final adjustments and renders for the promo, this was first originally an internal render for the team but since I have gotten a number of messages on other sites asking if there was a picture showing the different sides and since we already have released the promo render I think its OK to now show the internal team render of just the tower..

[image loading]
barnEbiss
Profile Joined September 2010
76 Posts
December 29 2012 19:00 GMT
#63
The Rising Storm project team is very pleased to announce that our texture and model artist Fenglong has just finished redesigning and modeling the new Thunder cannon for the Thunder faction! With that said today we are happy to unveil for public showing the new thunder unit in all its glory!


Feng has also put together a short video to showcase the newly finished model!



And besides the new model our two very very hard working coders Duhprey and Jharger have been hard at work in the depths of the RS code on implementing further of the lobby system features and new gui's a long with ensuring stability, work is also slowly getting done on new tools being added into the map editor to allow for smoother map creation along with campaign creation once that is ready to roll out! so stay posted and we hope to have a new playable release for the public to play test soon!
barnEbiss
Profile Joined September 2010
76 Posts
December 29 2012 19:04 GMT
#64
Hope everyone likes the new thunder cannon unit! also hope to hear what everyone thinks
barnEbiss
Profile Joined September 2010
76 Posts
December 30 2012 16:48 GMT
#65
no one has any comment about the latest update?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2012-12-30 18:52:36
December 30 2012 18:52 GMT
#66
The thunder cannon (tc) looks pretty sick. I'd love to see it animated because that's the coolest part of the unit.

P.S. Don't bump your thread. That's not how TL is used.
barnEbiss
Profile Joined September 2010
76 Posts
April 14 2013 16:11 GMT
#67
Small update we recently released a new build of Rising Storm that added in the newly textured Wind Temple HQ building and also a brand new Wind workshop building model that replaced the original wind workshop model we had when we first started the project, also added in is brand new X-bow that replaced the older X-bow unit model..

Currently MP is getting very stable with the team and testers with few crashes still some but its way more stable also the coder is going to be working on spending a little time adding in more to the single player AI for single player games soon.

here are three pics showing how the new buildings and units look ingame
[image loading]

[image loading]

[image loading]

topherthetoad
Profile Joined September 2008
China130 Posts
April 14 2013 16:27 GMT
#68
looks fantastic. great work!
sandplasma
Profile Joined January 2013
United States1 Post
April 25 2013 16:49 GMT
#69
Looks awesome! I can't wait to play. Will the interface remain 2D and easy to navigate or will there be 3d complexities?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 25 2013 17:21 GMT
#70
Oh wow o.O

I loved Netstorm:Islands at War as a child and I think that along with Brood War it's the most hardcore RTS in existence. Really looking forward to seeing how this unfolds...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TehWardy
Profile Joined May 2013
1 Post
May 28 2013 12:41 GMT
#71
Hey guys,

I've been watching the progress over at NSHQ for some time.
I have been working on a game of my own with a Netstorm style theme too, but it's more of an MMO.

I was debating on making something entirely different to Netstorm apart from the island based world however:

Would you be interested in sharing your models and textures?
I ask because I understand there is no money to be made here but despite my reasonable programming skills I have no knowledge of models / texture art and to get the level of quality you guys have put in to your models would take me years I suspect.

Also,
What engine / languages are you using (just curious as my project is running in unity with C#)?

I am happy to share anything of value from my project with you guys too should you want it or even help out if you think there's any way I can be of use.
Like many have said before me, Netstorm is legendary and should be brought back to life with such projects, true face lift!!!

So far:
I've been focusing on the environment and dynamically generating truely 3D islands using "noise", I'm currently looking at rendering clouds that the players can walk through to add another level of depth to the game environment.

I've been considering the idea of using the weather to depict areas of peace / combat with the weather being typically netstorm in combat areas and more white cloud and sunny / bright in non combat zones, which isn't true to the original in any way but might be cool to add a level of depth to an MMO game where the world is considerably bigger than just the current conflict.

Keep in touch,

Paul
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