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[wow] Mists of pandaria - Page 97

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 04 2013 18:58 GMT
#1921
Does anyone else miss double heroic dfo + as much pve gear as you could get away with lsd? I SURE DO!
ObviousOne
Profile Joined April 2012
United States3704 Posts
October 05 2013 04:19 GMT
#1922
On October 05 2013 02:49 Ethelis wrote:
Show nested quote +
On October 04 2013 09:19 ObviousOne wrote:
I'm ultra casual (unless you're referring to the derogatory form of the term, then I'm not that, and I find the term repulsive btw) and even I don't want to step foot in LFR much these days.

Kick protection (from being kicked too many times) lets the trolls and griefers get away with murder or go AFK or essentially do whatever they want. Stories of tanks going AFK with 4 hour kick protection. I experienced for myself a hunter pulling all of the trash before the first boss in Heart of Fear in LFR with misdirection and wiping the group several times before his kick protection ran out. For every nightmare, I'm sure there are tens or more of success stories where things just go relatively smoothly and bosses are downed.

Those nightmares are probably becoming more and more frequent given that Flex raiding (combined with Oqueue or OpenRaid) allowed people who don't want to tolerate that garbage an outlet for their casual raiding without the drawbacks of Blizzard-assembled groups. With the power now back in the hands of players for easier-than-normal raiding (my guild fell apart at Ambershaper btw, much like in Wrath my group probably only killed Malygos in EoE once because of the vehicle mechanic) I really feel like LFR is doomed to further fall down the scale of even being close to a raiding experience given the audience that uses/abuses it.

On October 04 2013 08:47 Ethelis wrote:
I think it's horrible to get gear spoonfed. It's really stupid to be able to be raid geared in like 3 hours. Really guys?


This argument is kind of weird. I mean it's the end of the expansion so getting 496 gear really isn't a big deal considering what is available from normal+ raiding. ToT normal was, what, 522? 496 for most slots is a decent way to gear up an alt if you want to try a new class, but generally people aren't even performing to the standards of their item level given their unfamiliarity with their classes and rotations. Weapons are the major component to every role's effectiveness (weapon damage for tanks, melee, hunters, and spell power for casters) so even with a 496 item in every other slot, it's just lipstick on a pig. So many factors go in to a player's capabilities that gear should generally be the last thing you're worried about, and yet it's a pervasive mindset that gear is somehow the end-all be-all of the game. Not 530 item level? Get the fuck out of my raid! Not 520 item level? Stay the fuck out of my heroic scenario! (Never mind that you only need 480 to queue for it.)

Where exactly do you see an issue with getting "raid geared" (I use this term loosely, timeless pieces are band-aids, let's just be honest here) when generally the people who use these items generally aren't even raiders. Remember, timeless isle had to be made somewhat challenging for even raiders, so everything hits like a truck and has millions of HP. Giving the players that want to explore there the ability to actually succeed in doing so can't honestly be bad, can it?


That's what kinda bothers me. I mean like, before if somebody had certain gear, you had an idea on how good/bad they were (lets just say, an expected "skill floor," obviously there were exceptions). I agree with the fact that it helps people get their alts on par and see if they like that class better or whatever but it's hell for other reasons imo. I'd find it horrible to have to go through tons of people to recruit for a guild with 0 guiding parameters (obviously there are DPS/healing meters etc, also im not saying gear was THE measuring stick). I think it'd be fine if ilvls went 'normal 5s < LFR < Heroic 5s < Normal raid's etc. and that blizz didn't make easy mode Heroic 5s (WoTLK anyone?). I think it'd keep the casual tier below all together, obviously it's not a super amazing fix but do you kinda get where im headed at?

No, I don't really get what you mean to be honest. Hasn't it always been this way since I started raiding back in BC? Badge gear as a catch up? Wrath, too? Cata had crafted gear and reputation gear. Mists has crafted, *used to have) reputation up until 5.4, Timeless, valor gear, etc. The most you can really tell about a player anymore based on their gear is how they treat it. Do they gem/enchant it? Is it reforged? Are they meeting their hit / expertise minimums? Is it valor-upgraded? Gear itself outside of the latest/greatest raid gear tells a very short story.

Maybe there's a disconnect here because I don't look at someone's gear to judge them anymore, on account of not having to manually put raids together anymore. The only time I'll inspect someone is if they're fucking up big time or they're doing an impressive enough job that it makes me curious. Healers pulling off sick plays with what I would consider low amounts of health [in an age where the stamina is decided by item level, pretty easy to "feel out" when someone is more or less geared up than you], that's an inspectin'.

I could look at someone in a full set of current tier SoO normal gear today and be like, that's a dedicated raider. Eight weeks from now? How would I know the difference between a dedicated raider and someone who is just persistent enough to put up with pick-up groups? Would it even matter? There's more to a player's story than the armor they wear, I don't think it even begins to tell me much about the player if isn't up to date.

If you looked at my Death Knight when ToT was the current content, you would have rejected him straight away based on his gear I'd bet. That's the same DK topping the damage meter on Lei Shen not because his gear is good, but because he's following the mechanics and killing the Sparks, etc when barely anybody else is. You can't tell I follow the mechanics when my item level is upgraded gear from heroics and a smattering of valor gear. That's the life of a true casual player from my point of view at this point. There is too much content between Heroic Dungeons [463+] and Heroic Raiding [566+] to tell any semblance of a story about a player based on what they are wearing.

So how do you see it?
Fear is the only darkness. ~Destiny Fan Club operator~
Duka08
Profile Blog Joined July 2010
3391 Posts
October 05 2013 05:50 GMT
#1923
On October 05 2013 13:19 ObviousOne wrote:
Show nested quote +
On October 05 2013 02:49 Ethelis wrote:
On October 04 2013 09:19 ObviousOne wrote:
I'm ultra casual (unless you're referring to the derogatory form of the term, then I'm not that, and I find the term repulsive btw) and even I don't want to step foot in LFR much these days.

Kick protection (from being kicked too many times) lets the trolls and griefers get away with murder or go AFK or essentially do whatever they want. Stories of tanks going AFK with 4 hour kick protection. I experienced for myself a hunter pulling all of the trash before the first boss in Heart of Fear in LFR with misdirection and wiping the group several times before his kick protection ran out. For every nightmare, I'm sure there are tens or more of success stories where things just go relatively smoothly and bosses are downed.

Those nightmares are probably becoming more and more frequent given that Flex raiding (combined with Oqueue or OpenRaid) allowed people who don't want to tolerate that garbage an outlet for their casual raiding without the drawbacks of Blizzard-assembled groups. With the power now back in the hands of players for easier-than-normal raiding (my guild fell apart at Ambershaper btw, much like in Wrath my group probably only killed Malygos in EoE once because of the vehicle mechanic) I really feel like LFR is doomed to further fall down the scale of even being close to a raiding experience given the audience that uses/abuses it.

On October 04 2013 08:47 Ethelis wrote:
I think it's horrible to get gear spoonfed. It's really stupid to be able to be raid geared in like 3 hours. Really guys?


This argument is kind of weird. I mean it's the end of the expansion so getting 496 gear really isn't a big deal considering what is available from normal+ raiding. ToT normal was, what, 522? 496 for most slots is a decent way to gear up an alt if you want to try a new class, but generally people aren't even performing to the standards of their item level given their unfamiliarity with their classes and rotations. Weapons are the major component to every role's effectiveness (weapon damage for tanks, melee, hunters, and spell power for casters) so even with a 496 item in every other slot, it's just lipstick on a pig. So many factors go in to a player's capabilities that gear should generally be the last thing you're worried about, and yet it's a pervasive mindset that gear is somehow the end-all be-all of the game. Not 530 item level? Get the fuck out of my raid! Not 520 item level? Stay the fuck out of my heroic scenario! (Never mind that you only need 480 to queue for it.)

Where exactly do you see an issue with getting "raid geared" (I use this term loosely, timeless pieces are band-aids, let's just be honest here) when generally the people who use these items generally aren't even raiders. Remember, timeless isle had to be made somewhat challenging for even raiders, so everything hits like a truck and has millions of HP. Giving the players that want to explore there the ability to actually succeed in doing so can't honestly be bad, can it?


That's what kinda bothers me. I mean like, before if somebody had certain gear, you had an idea on how good/bad they were (lets just say, an expected "skill floor," obviously there were exceptions). I agree with the fact that it helps people get their alts on par and see if they like that class better or whatever but it's hell for other reasons imo. I'd find it horrible to have to go through tons of people to recruit for a guild with 0 guiding parameters (obviously there are DPS/healing meters etc, also im not saying gear was THE measuring stick). I think it'd be fine if ilvls went 'normal 5s < LFR < Heroic 5s < Normal raid's etc. and that blizz didn't make easy mode Heroic 5s (WoTLK anyone?). I think it'd keep the casual tier below all together, obviously it's not a super amazing fix but do you kinda get where im headed at?

No, I don't really get what you mean to be honest. Hasn't it always been this way since I started raiding back in BC? Badge gear as a catch up? Wrath, too? Cata had crafted gear and reputation gear. Mists has crafted, *used to have) reputation up until 5.4, Timeless, valor gear, etc. The most you can really tell about a player anymore based on their gear is how they treat it. Do they gem/enchant it? Is it reforged? Are they meeting their hit / expertise minimums? Is it valor-upgraded? Gear itself outside of the latest/greatest raid gear tells a very short story.

Maybe there's a disconnect here because I don't look at someone's gear to judge them anymore, on account of not having to manually put raids together anymore. The only time I'll inspect someone is if they're fucking up big time or they're doing an impressive enough job that it makes me curious. Healers pulling off sick plays with what I would consider low amounts of health [in an age where the stamina is decided by item level, pretty easy to "feel out" when someone is more or less geared up than you], that's an inspectin'.

I could look at someone in a full set of current tier SoO normal gear today and be like, that's a dedicated raider. Eight weeks from now? How would I know the difference between a dedicated raider and someone who is just persistent enough to put up with pick-up groups? Would it even matter? There's more to a player's story than the armor they wear, I don't think it even begins to tell me much about the player if isn't up to date.

If you looked at my Death Knight when ToT was the current content, you would have rejected him straight away based on his gear I'd bet. That's the same DK topping the damage meter on Lei Shen not because his gear is good, but because he's following the mechanics and killing the Sparks, etc when barely anybody else is. You can't tell I follow the mechanics when my item level is upgraded gear from heroics and a smattering of valor gear. That's the life of a true casual player from my point of view at this point. There is too much content between Heroic Dungeons [463+] and Heroic Raiding [566+] to tell any semblance of a story about a player based on what they are wearing.

So how do you see it?

Just posting to say: thank you for getting it
Agh
Profile Blog Joined July 2010
United States1098 Posts
October 07 2013 05:48 GMT
#1924
On October 05 2013 02:49 Ethelis wrote:

No, I don't really get what you mean to be honest. Hasn't it always been this way since I started raiding back in BC? Badge gear as a catch up? Wrath, too? Cata had crafted gear and reputation gear. Mists has crafted, *used to have) reputation up until 5.4, Timeless, valor gear, etc. The most you can really tell about a player anymore based on their gear is how they treat it. Do they gem/enchant it? Is it reforged? Are they meeting their hit / expertise minimums? Is it valor-upgraded? Gear itself outside of the latest/greatest raid gear tells a very short story.

Maybe there's a disconnect here because I don't look at someone's gear to judge them anymore, on account of not having to manually put raids together anymore. The only time I'll inspect someone is if they're fucking up big time or they're doing an impressive enough job that it makes me curious. Healers pulling off sick plays with what I would consider low amounts of health [in an age where the stamina is decided by item level, pretty easy to "feel out" when someone is more or less geared up than you], that's an inspectin'.

I could look at someone in a full set of current tier SoO normal gear today and be like, that's a dedicated raider. Eight weeks from now? How would I know the difference between a dedicated raider and someone who is just persistent enough to put up with pick-up groups? Would it even matter? There's more to a player's story than the armor they wear, I don't think it even begins to tell me much about the player if isn't up to date.

If you looked at my Death Knight when ToT was the current content, you would have rejected him straight away based on his gear I'd bet. That's the same DK topping the damage meter on Lei Shen not because his gear is good, but because he's following the mechanics and killing the Sparks, etc when barely anybody else is. You can't tell I follow the mechanics when my item level is upgraded gear from heroics and a smattering of valor gear. That's the life of a true casual player from my point of view at this point. There is too much content between Heroic Dungeons [463+] and Heroic Raiding [566+] to tell any semblance of a story about a player based on what they are wearing.

So how do you see it?


the tl;dr version is that gear has lost its meaningfulness because it is just handed out now. (You can afk/autofollow through a LFG raid and still get loot)



as far as BC was concerned, badge gear was only a viable catch up towards the very end (later patch). Even then, that gear was significantly below the current raid tier gear. So you got that gear to allow you to enter the previous tier, then progress from there to the current tier.
This (imo, at least), was a good model.


It's easier to see who is progressed and putting in the effort when there is a larger gap.

The decrease of this gap (from the implementation in BC to where pandas is at now) is what most people are upset about.



However, if you look at it through the eyes of a veteran(progressed player, pseudo-elitest), nothing has changed because if you aren't wearing the final contents gear (or for now you could say Heroic version of that gear), you're generally considered 'bad'.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2013-10-07 06:31:44
October 07 2013 06:20 GMT
#1925
On October 07 2013 14:48 Agh wrote:
Show nested quote +
On October 05 2013 02:49 Ethelis wrote:

No, I don't really get what you mean to be honest. Hasn't it always been this way since I started raiding back in BC? Badge gear as a catch up? Wrath, too? Cata had crafted gear and reputation gear. Mists has crafted, *used to have) reputation up until 5.4, Timeless, valor gear, etc. The most you can really tell about a player anymore based on their gear is how they treat it. Do they gem/enchant it? Is it reforged? Are they meeting their hit / expertise minimums? Is it valor-upgraded? Gear itself outside of the latest/greatest raid gear tells a very short story.

Maybe there's a disconnect here because I don't look at someone's gear to judge them anymore, on account of not having to manually put raids together anymore. The only time I'll inspect someone is if they're fucking up big time or they're doing an impressive enough job that it makes me curious. Healers pulling off sick plays with what I would consider low amounts of health [in an age where the stamina is decided by item level, pretty easy to "feel out" when someone is more or less geared up than you], that's an inspectin'.

I could look at someone in a full set of current tier SoO normal gear today and be like, that's a dedicated raider. Eight weeks from now? How would I know the difference between a dedicated raider and someone who is just persistent enough to put up with pick-up groups? Would it even matter? There's more to a player's story than the armor they wear, I don't think it even begins to tell me much about the player if isn't up to date.

If you looked at my Death Knight when ToT was the current content, you would have rejected him straight away based on his gear I'd bet. That's the same DK topping the damage meter on Lei Shen not because his gear is good, but because he's following the mechanics and killing the Sparks, etc when barely anybody else is. You can't tell I follow the mechanics when my item level is upgraded gear from heroics and a smattering of valor gear. That's the life of a true casual player from my point of view at this point. There is too much content between Heroic Dungeons [463+] and Heroic Raiding [566+] to tell any semblance of a story about a player based on what they are wearing.

So how do you see it?


the tl;dr version is that gear has lost its meaningfulness because it is just handed out now. (You can afk/autofollow through a LFG raid and still get loot)



as far as BC was concerned, badge gear was only a viable catch up towards the very end (later patch). Even then, that gear was significantly below the current raid tier gear. So you got that gear to allow you to enter the previous tier, then progress from there to the current tier.
This (imo, at least), was a good model.


It's easier to see who is progressed and putting in the effort when there is a larger gap.

The decrease of this gap (from the implementation in BC to where pandas is at now) is what most people are upset about.



However, if you look at it through the eyes of a veteran(progressed player, pseudo-elitest), nothing has changed because if you aren't wearing the final contents gear (or for now you could say Heroic version of that gear), you're generally considered 'bad'.

The gap is still large now. You have 4 different tiers of ilvl(LFR, Flex, Normal and Heroic), that is about 52 ilvls difference before you count he XYZ-forged mess. If you are looking for meaningful gear, search for the "heroic" tag on items (add "XYZ-forged" if you absolutely love RNG).

Quick comaprison with the end of TBC: + Show Spoiler +

Badge stuff has 141 ilvl (146 for weapons);
Sunwell stuff has 154, 159, 164 ilvl;
Hyjal and BT stuff has 141 ilvl (with 151 dropping off Illidan).

Overall a 23 ilvl difference between Badge gear and Sunwell drops.

Now you have:
Heroic ToT and Burden of Eternity gear is 535;
LFR SoO is 528;
Flex SoO is 540;
Normal SoO is 553;
Heroic SoO is 566;

Overall a 31 ilvl difference between Burden gear and HSoO (without counting upgrading or Warforged items).

Considering ilvl scales exponentially, the relative increase in power should be bigger. Also take into account very good Burden gear is really hard to acquire thanks to randomness.


Edit: I'd also say that raiding is harder now because not only do you need to watch out for various encounter abilities, but rotations have become much, much more complex. Even a MoP Destro Warlock (a rotation I consider very easy) is still harder than any rotation in TBC.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2013-10-07 08:46:58
October 07 2013 07:06 GMT
#1926
The only difference now is what the gear is called.

People trip out because the gear has a similar model and name as the tiers above it, but for all intents and purposes the gear gap hasn't changed at all, the jump from LFR to Normal to Heroic is still huge, as large as gaps between tiers were in the past.
aka: KTVindicare the Geeky Bartender
Rokevo
Profile Joined September 2009
Finland1033 Posts
October 07 2013 16:16 GMT
#1927
On October 05 2013 03:58 bo1b wrote:
Does anyone else miss double heroic dfo + as much pve gear as you could get away with lsd? I SURE DO!

About as much as double shadowmourne
Warri
Profile Joined May 2010
Germany3208 Posts
October 07 2013 17:25 GMT
#1928
On October 07 2013 14:48 Agh wrote:
Show nested quote +
On October 05 2013 02:49 Ethelis wrote:

No, I don't really get what you mean to be honest. Hasn't it always been this way since I started raiding back in BC? Badge gear as a catch up? Wrath, too? Cata had crafted gear and reputation gear. Mists has crafted, *used to have) reputation up until 5.4, Timeless, valor gear, etc. The most you can really tell about a player anymore based on their gear is how they treat it. Do they gem/enchant it? Is it reforged? Are they meeting their hit / expertise minimums? Is it valor-upgraded? Gear itself outside of the latest/greatest raid gear tells a very short story.

Maybe there's a disconnect here because I don't look at someone's gear to judge them anymore, on account of not having to manually put raids together anymore. The only time I'll inspect someone is if they're fucking up big time or they're doing an impressive enough job that it makes me curious. Healers pulling off sick plays with what I would consider low amounts of health [in an age where the stamina is decided by item level, pretty easy to "feel out" when someone is more or less geared up than you], that's an inspectin'.

I could look at someone in a full set of current tier SoO normal gear today and be like, that's a dedicated raider. Eight weeks from now? How would I know the difference between a dedicated raider and someone who is just persistent enough to put up with pick-up groups? Would it even matter? There's more to a player's story than the armor they wear, I don't think it even begins to tell me much about the player if isn't up to date.

If you looked at my Death Knight when ToT was the current content, you would have rejected him straight away based on his gear I'd bet. That's the same DK topping the damage meter on Lei Shen not because his gear is good, but because he's following the mechanics and killing the Sparks, etc when barely anybody else is. You can't tell I follow the mechanics when my item level is upgraded gear from heroics and a smattering of valor gear. That's the life of a true casual player from my point of view at this point. There is too much content between Heroic Dungeons [463+] and Heroic Raiding [566+] to tell any semblance of a story about a player based on what they are wearing.

So how do you see it?


the tl;dr version is that gear has lost its meaningfulness because it is just handed out now. (You can afk/autofollow through a LFG raid and still get loot)



as far as BC was concerned, badge gear was only a viable catch up towards the very end (later patch). Even then, that gear was significantly below the current raid tier gear. So you got that gear to allow you to enter the previous tier, then progress from there to the current tier.
This (imo, at least), was a good model.


It's easier to see who is progressed and putting in the effort when there is a larger gap.

The decrease of this gap (from the implementation in BC to where pandas is at now) is what most people are upset about.



However, if you look at it through the eyes of a veteran(progressed player, pseudo-elitest), nothing has changed because if you aren't wearing the final contents gear (or for now you could say Heroic version of that gear), you're generally considered 'bad'.

Your post is both ignorant and uninformed.
No, gear has not lost its meaningfulness. As stated a few posts above, the gap between LFR and Heroic is HUGE.
A few more examples: previous tier, ToT was 502(i think) LFR, 522 normal, 535 heroic. Current tier is 528 LFR, 540 flex, 553 normal 566 heroic. On top of that, normal and hc items have a chance to be "xxxforged" when they drop, increasing their ilvl by 6. So LFR is always worse than previous tiers hc gear.
On top of that, you can judge how well one cares about his gear by his upgrades (250 vp per upgrade, 2 upgrades per item), enchants and correct reforging.
Duka08
Profile Blog Joined July 2010
3391 Posts
October 07 2013 17:44 GMT
#1929
On October 07 2013 14:48 Agh wrote:
Show nested quote +
On October 05 2013 02:49 Ethelis wrote:

No, I don't really get what you mean to be honest. Hasn't it always been this way since I started raiding back in BC? Badge gear as a catch up? Wrath, too? Cata had crafted gear and reputation gear. Mists has crafted, *used to have) reputation up until 5.4, Timeless, valor gear, etc. The most you can really tell about a player anymore based on their gear is how they treat it. Do they gem/enchant it? Is it reforged? Are they meeting their hit / expertise minimums? Is it valor-upgraded? Gear itself outside of the latest/greatest raid gear tells a very short story.

Maybe there's a disconnect here because I don't look at someone's gear to judge them anymore, on account of not having to manually put raids together anymore. The only time I'll inspect someone is if they're fucking up big time or they're doing an impressive enough job that it makes me curious. Healers pulling off sick plays with what I would consider low amounts of health [in an age where the stamina is decided by item level, pretty easy to "feel out" when someone is more or less geared up than you], that's an inspectin'.

I could look at someone in a full set of current tier SoO normal gear today and be like, that's a dedicated raider. Eight weeks from now? How would I know the difference between a dedicated raider and someone who is just persistent enough to put up with pick-up groups? Would it even matter? There's more to a player's story than the armor they wear, I don't think it even begins to tell me much about the player if isn't up to date.

If you looked at my Death Knight when ToT was the current content, you would have rejected him straight away based on his gear I'd bet. That's the same DK topping the damage meter on Lei Shen not because his gear is good, but because he's following the mechanics and killing the Sparks, etc when barely anybody else is. You can't tell I follow the mechanics when my item level is upgraded gear from heroics and a smattering of valor gear. That's the life of a true casual player from my point of view at this point. There is too much content between Heroic Dungeons [463+] and Heroic Raiding [566+] to tell any semblance of a story about a player based on what they are wearing.

So how do you see it?


the tl;dr version is that gear has lost its meaningfulness because it is just handed out now. (You can afk/autofollow through a LFG raid and still get loot)



as far as BC was concerned, badge gear was only a viable catch up towards the very end (later patch). Even then, that gear was significantly below the current raid tier gear. So you got that gear to allow you to enter the previous tier, then progress from there to the current tier.
This (imo, at least), was a good model.


It's easier to see who is progressed and putting in the effort when there is a larger gap.

The decrease of this gap (from the implementation in BC to where pandas is at now) is what most people are upset about.



However, if you look at it through the eyes of a veteran(progressed player, pseudo-elitest), nothing has changed because if you aren't wearing the final contents gear (or for now you could say Heroic version of that gear), you're generally considered 'bad'.

As others have said, the gap is just as big as ever, if not bigger. The only difference is that its PURPLEEEEEE.

Oh no, bad players can get purples that are below ilvl 500 so ez, I need a way to differentiate my ilvl 550+ purples.

Yeah that's called being a better player. If you think there's no gear gap you either haven't played in the last 6+ months (or ever in MoP?) or you legitimately hold such a grudge with bad players having purple gear that it bothers you. Which apparently it does, judging by your post. Even though those bad kids are still the ones laying on the ground drooling onto the sleeves of their robes in LFRs. The only difference being the robes they're staining aren't from dungeons anymore. Oh snap! Why's that bother you so much?
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
October 07 2013 22:39 GMT
#1930
looking to come back to kill garrosh heard something magical about doing monkeys but now its nerfed

best 85-90 route?

heard someone say get a summon to timeless isle and farm elites how viable is thjat?
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
October 07 2013 23:26 GMT
#1931
On October 08 2013 07:39 Denzil wrote:
looking to come back to kill garrosh heard something magical about doing monkeys but now its nerfed

best 85-90 route?

heard someone say get a summon to timeless isle and farm elites how viable is thjat?


Just quest. It's honestly the fastest way.

My route is

1. 85-86 Jade Forest
2. 86-87 Kasarang Wilds
3. 87-88 Kun'Lai Summit
4. 88-89 Townlong Steppes
5. 89-90 Dread Wastes
aka: KTVindicare the Geeky Bartender
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 08 2013 00:34 GMT
#1932
On October 08 2013 07:39 Denzil wrote:
looking to come back to kill garrosh heard something magical about doing monkeys but now its nerfed

best 85-90 route?

heard someone say get a summon to timeless isle and farm elites how viable is thjat?


LFG... Seriously I leveled in about 30 hours do quests while looking for a random dungeon and just chain them and see if you can get the group to stay and do a bunch 85-89 you get almost 1/4 of a level per dungeon it's bonkers. Though I was Blue XP all the way through.
I am Godzilla You are Japan
Duka08
Profile Blog Joined July 2010
3391 Posts
October 08 2013 01:41 GMT
#1933
LFG is actually really fast for leveling in MoP content, I can verify this. Especially if you're rested. It's pretty cool.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 08 2013 07:35 GMT
#1934
They nerfed the XP you need to do 85-90 anyway, it can be done casually in 7 days imo (2-3hoursr a night). Like others have said imo the best way is to quest, it is annoying but it is by far the best way.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ObviousOne
Profile Joined April 2012
United States3704 Posts
October 08 2013 08:54 GMT
#1935
On October 08 2013 16:35 Pandemona wrote:
They nerfed the XP you need to do 85-90 anyway, it can be done casually in 7 days imo (2-3hoursr a night). Like others have said imo the best way is to quest, it is annoying but it is by far the best way.

Seek out the rare spawns as well, since those give hundreds of thousands of XP each.
Fear is the only darkness. ~Destiny Fan Club operator~
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 08 2013 09:14 GMT
#1936
Yeah NPC scan addon will help you with that. Also you can get nice stuff from the rares! Brawlers pass for one <3
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
softee
Profile Joined January 2011
United States75 Posts
October 08 2013 09:21 GMT
#1937
Is there a TL guild for WoW?
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 08 2013 09:23 GMT
#1938
Not that i know of Softee
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
softee
Profile Joined January 2011
United States75 Posts
October 08 2013 09:25 GMT
#1939
Should start one up!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-10-08 09:50:18
October 08 2013 09:48 GMT
#1940
So... My hunt for old dungeons advandced this WE. I started mop a little because the gear is EXTREMLY POWERFULL facing cata gear (i have a shit gear... Really). So i made quest until i hit 86 and went back to dungeons.

For now : (level 86 chaman. Elem/heal).
Molten Core
- Done entirely. I had to go back to heal spec for the big elementary boss that patrol really quick. All other boss done in elem spec quite easily.
Black wing lair
- Impossible to solo first boss. So i did the dungeon with a level90 guildmate. Really easy (he is quite stuffed).
Stratholm
- No problem. 31 tries for now. Didn't drop the mount.
Kharazan
- Can't kill the dragon with the 3 rays
- Had to go to heal spec for the giant girl.
AQ 20
- No difficulties
AQ 40
- I killed the big slime (it was quite hard to kill him when he is frozen but got it on 3rd tries did not die).
- I just can't kill the princess and the other (Vem, Skri etc...) it's impossible. Fear and heal full life each time
- All other bosses quite easy (did not get to the twins. But i don't think it's doable).
Onyxia
- Killed all the trash no problem
- Realised when facing Onyxia that it is not level 60 anymore. She killed me quite fast.
Keltarion ? the raid 25 level 70 at the start of the dark portal ? (sorry i don't know english name for those)
- Done in elem spec. Quite long but not that hard.
- Did all heroic around no problem (it's a lot easier now with mop gear i os all the trash even in heal spec).

So do someone know if Onyxia is doable solo (level 90 ?) and AQ40 ? Or how to kill the dragon in Kerazhan (solo of course) ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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