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Soul Calibur V - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 29 2012 06:46 GMT
#61
Thank goodness we have moderators here.

Let's not linger on bad air.

Apparently a new glitch has been found by Aris and Insomnosek.
Autoguarding 8G.

+ Show Spoiler +



Game's not out and we already found broken things
*sigh
moo...for DRG
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
January 29 2012 07:55 GMT
#62
lol that looks broken as hell... hopefully gonna be patched soon, unlike Marvel's DHC glitch which had to wait for an entire new game release XD
Dubzex
Profile Joined October 2010
United States6994 Posts
January 29 2012 08:19 GMT
#63
On January 29 2012 15:46 neoghaleon55 wrote:
Thank goodness we have moderators here.

Let's not linger on bad air.

Apparently a new glitch has been found by Aris and Insomnosek.
Autoguarding 8G.

+ Show Spoiler +

http://www.youtube.com/watch?v=Tz4tZ1aTfyw&feature=player_embedded


Game's not out and we already found broken things
*sigh

Wow that has to be unintended because an autoguard is just silly. Take away a lot of skill out of knowing the different moves in the game and when/how to block each of them.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
drivec
Profile Joined May 2009
United States354 Posts
January 29 2012 08:54 GMT
#64
i love the soul calibur series but ever since i gone pc only i really miss all these games.
starcraft is chess at warp speed
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 29 2012 10:18 GMT
#65
On January 29 2012 17:54 drivec wrote:
i love the soul calibur series but ever since i gone pc only i really miss all these games.


It's not too late to come back!
Hey, even I've been away for a while.
But the fighting game community is very welcoming when I got back this week.

I feel so lucky to have both TL.net and 8wayrun for support.
<3
moo...for DRG
Spaceneil8
Profile Joined February 2011
United States317 Posts
January 30 2012 06:29 GMT
#66
This game needs more love <3
Thermia
Profile Joined August 2010
United States866 Posts
January 30 2012 06:47 GMT
#67
Is it worth it to get SCV? I haven't played any of them since SCII on gamecube (lol) but it was pretty fun, even though I never really got good at it.
Sufficiently advanced stupidity is indistinguishable from trolling. IGN: Mierin
Jealous
Profile Blog Joined December 2011
10422 Posts
January 30 2012 07:03 GMT
#68
I want to agree with people that said SC2 was the best so far. People who get SCV, please let us know how it stacks up to 2 and what the major differences are!

Also, I agree that the lack of Cassandra is a crime. I believe her to be a core character in the series. As long as they have Rafa I'm happy.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 30 2012 07:11 GMT
#69
lack of cassandra isn't so bad ...considering there are THREE complete different sword and shield styles to choose from.
(Patroklos, Pyrrha and Omega Pyrrha)
>_<

By the way, is anyone else highly disturbed by the fact that Setsuka is now a guy?

:O

+ Show Spoiler +






.....
Patsuka


+ Show Spoiler +

[[image loading]quote]


moo...for DRG
MilesTeg
Profile Joined September 2010
France1271 Posts
January 30 2012 07:14 GMT
#70
On January 29 2012 01:02 neoghaleon55 wrote:
I honestly hate games like MvC3, Tekken 6 and Blazblue because they're very 1 dimensional in that it basically comes down to memorizing combos and executing them. Combos in these games take up to 60-80% of health. In that regards, they are not very dynamic, you mess up once and the game is over. That's just poor design.

Soul Calibur, in contrast, is very dynamic (with the exception of Hilde in SC4, who got banned). It's a battle of wits the entire way through. There are also less 50/50 coin flip attacks than SSF4. Throws can be riposte (looking at you Zangief!). You can see attacks coming a mile away, identify the animation and react accordingly. MK9 is similar, but definitely not as deep.
And oh yea...no fireball spamming!


As a long time fighting game fan with a decent level in a couple of them, I couldn't agree more (although I like other series as well). They do need to focus on balance though, as Hilde was an abomination. I wonder if they really take the competition seriously, I guess we'll see with this one!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 30 2012 10:52 GMT
#71
24 hours left!!
SO excited!!!!
moo...for DRG
Youthius
Profile Joined July 2010
Sweden5 Posts
January 30 2012 14:48 GMT
#72
I'm in need for more SCV gameplay anyone knows where i can find it?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 30 2012 14:54 GMT
#73
On January 30 2012 23:48 Youthius wrote:
I'm in need for more SCV gameplay anyone knows where i can find it?


Go to 8wayrun.com
That's the teamliquid.net of soul calibur-ness
:D
moo...for DRG
Youthius
Profile Joined July 2010
Sweden5 Posts
January 30 2012 15:05 GMT
#74
On January 30 2012 23:54 neoghaleon55 wrote:
Show nested quote +
On January 30 2012 23:48 Youthius wrote:
I'm in need for more SCV gameplay anyone knows where i can find it?


Go to 8wayrun.com
That's the teamliquid.net of soul calibur-ness
:D

Oh nice then i can stalk some more over there.
Rookie6
Profile Blog Joined June 2011
Brazil583 Posts
January 30 2012 15:07 GMT
#75
Oh this will be awesome!

I'm a big fan of the series and I personally liked SC3 the most.

Btw as you can see, Nightmare is my favourite character.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-01-30 15:42:22
January 30 2012 15:36 GMT
#76
SC3 was probably my favorite one, too...single player wise...


...Multiplayer wise, it almost destroyed the entire community!!!


The G22 glitch made the game unplayable, broken beyond belief!

For those of you unfamiliar with this...
There was a glitch in SC3 that allowed ANY character to cancel out of almost ANY animation by pressing Guard, down, down (G22). You can even cancel out the animation of your character being damaged, guard impacted and thrown!


IT also led to the ability to execute some ridiculous combos and infinites such as executing multiple throws in one chain. Competitive wise, the game was utterly trash.

SC3 was a dark dark part of the soul calibur history in which many of us are still trying to forget!



+ Show Spoiler +





moo...for DRG
Bibulus
Profile Joined August 2010
United States25 Posts
February 01 2012 10:03 GMT
#77
Whats good TL! Poppin in here to show some love to the SC2 people looking to pickup SCV! If you guys have any questions related to gameplay or tournaments or even just causal stuff feel free to hit me up via PM. I dunno how often I'm gonna remember to check in over here, I will do my best but I'm also an admin on 8wr and I'm all over the tournament scene competing and doing commentary... So I will probably forget this thread exists even though I check out this website all the time to check out the streams and events.

For those of you wondering about the gameplay as it compares to SC2, it's WAY different. That isn't such a bad thing as all of my beefs with SC2 (the Soul Calibur one) were fixxed with this version of the game. Namely there are many ways to punish passive defense where in SC2 you could safely step guard and there was no way to punish that besides beating the guard. Now the Guard Gauge will build up damage until it bursts and gives a free combo.

The moves that build it up the most are the ones that are vulnerable to sidestep or backstep. So if your defense is more active and you use sidestep it won't be an issue, but if you want to just sit there blocking your meter is going to build up really fast and you might find yourself getting bursted every couple rounds. There are many other gameplay elements that have changed and I'm in the process of writing a primer to them for 8way so I will post a link up in here once that's done.

For the people wondering if the option select jump (option select is where you input something and the system will always pick the right answer) will break the game. I can say it's not going to be nearly an issue, the main reason being using the OS puts you there standing with guard and in this game the Guard Meter damage really racks up when you throw out linear moves. You can also see the opponent twitching if they are spamming the OS. When you put those 2 things together they are literally telling you when to murder their guard. Not saying there aren't specific applications that really fuck with the intended meta, for example Seigfreid stance mixups are totally blown up by that, but he can attack the guard gauge instead of going for mid/low mixups.

In a nutshell, the game rewards active and aggressive play while giving you multiple ways to punish passive play. So while you can play defensively, the hold G and force you to hit low or throw shit is done. You have to take risks to see rewards... and that means that no matter what level you play at the gameplay doesn't reward lame it out strategies when you are willing to take a few steps to counter things people want to try and abuse. Because for everything that seems abuse-able there are a couple ways to deal with it. You just need to find one you want to run with

Finally if any of you are in the NY/NJ/PA area (or anywhere with good latency to there and a local scene to latch onto) and you are looking at making a run at competitive SCV I am still looking for some players to participate in a show I created. The show is called Breaking in the New Blood and it's going to track a few new players picking up SCV as their first foray into competitive SC. I'm looking specifically for people with NO EXPERIENCE in competitive fighting games. You simply have to put in practice time that's weekend warrior status when you compare it to the pro starcraft gamers, video blog on a weekly basis over a skype call and show up to community events at least once a month (Going to Evo is REQUIRED!)... Oh and please keep this on the low as I haven't done any announcements that the show will exist and I want to pick people from outside the FG community as the ones with no experience. PM me if you are interested and I can go over the specifics

Thanks for reading
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
February 01 2012 11:39 GMT
#78
My friend got the game yesterday since he's a game reviewer (official EU release is Feb 3). Just played a few sets with him and it feels pretty slick. It feels a bit uncomfortable switching to a 3D fighter after over a year of only playing 2D fighters.

I'm getting my own copy today probably so I can put in some actual lab work. Viola is so fun to play with XD


Thanks for the insight on the game Bibulus. It'll give me something to keep in mind while starting SC5. Also, that show you're planning seems like an awesome idea. If just I were eligible, I would consider participating . Either ways, I'll be lurking around 8wr regularly as soon as I get the game, so if the show does go through, hope I can catch it sometime. GL with the show!
Dizmaul
Profile Joined March 2010
United States831 Posts
February 01 2012 15:42 GMT
#79
Just got the game yesterday and having a great time so far. This is the best online mode on a fighter yet. The lag is almost not there and i just love how they set everything up. Day one online is fun also. I'm more of a tekken player but not that familiar with SC5 yet, but I guess my exp is carrying me for now cause I'm about 45-17.
It is what it is
hotbreakfest
Profile Joined May 2011
United States145 Posts
Last Edited: 2012-02-01 22:44:08
February 01 2012 22:43 GMT
#80
On January 29 2012 01:02 neoghaleon55 wrote:
I honestly hate games like MvC3, Tekken 6 and Blazblue because they're very 1 dimensional in that it basically comes down to memorizing combos and executing them. Combos in these games take up to 60-80% of health. In that regards, they are not very dynamic, you mess up once and the game is over. That's just poor design.

I don't remember the newest version of BB having 60-80% combos or at least without using up a ton of meter.

On January 29 2012 01:02 neoghaleon55 wrote:
Soul Calibur, in contrast, is very dynamic (with the exception of Hilde in SC4, who got banned). It's a battle of wits the entire way through. There are also less 50/50 coin flip attacks than SSF4. Throws can be riposte (looking at you Zangief!). You can see attacks coming a mile away, identify the animation and react accordingly. MK9 is similar, but definitely not as deep.

The only thing I'm gathering from all this, is that high level SC is a reactive guessing game. Low/mid/high fuzzy guard anyone? However, I seriously doubt that it's anywhere near as bad as DoA (which is basically rock/paper/scissors with tits).

On January 29 2012 01:02 neoghaleon55 wrote:
And oh yea...no fireball spamming!

You clearly don't understand the concept of space control, and I play mostly rushdown... :/
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