*Although this is a StarCraft site, for this thread I hope we can all assume that "SC" stands for "Soul Calibur" lol*
After playing a bunch of SSF4 AE, MvC3 and a bunch of other fighters for a while, I wanted to try out a 3D fighter for a change. Although I've never been a big fan of the Soul Calibur series, I'm pretty damn hyped for this game. SC4 was considered to be the worst of the SC series but so far the SC community has been positive about the improvements made in the next game.
*I'll list Viola as a new character until Namco confirms or denies speculations that she is Amy **Technically he is Lizardman
Here are a couple HD quality videos of the build available for the last playable demo (back in September):
(The pauses in this game are due to a bug with the demo)
A recent "leaked" picture of the character select screen shows that Ezio Auditore da Firenze of the Assassin's Creed series, is in the game. In addition, you can see character portraits of Nightmare and who I assume to be Leixia and Raphael. + Show Spoiler +
I've never been too much of a fighting game person, but I've always loved Soul Calibur 2 (gamecube version the best :D). I still play it on breaks with a bunch of other people at work, and it has yet to get old. I've never really played any of the other sequels, but I may have to pick this one up.
Raphael, Nightmare, and Leixia confirmed with screenshots ^^ Also the 2D renders of the characters match their portraits in the leaked character select screen that showed Ezio. Just adds to the rumor's credibility
If Cervantes isn't in I wont buy it xD Been loving the series since the start, though I say SC2 was best tbh. I loved it sooooooooooooo much, 3 and 4 just dosn't have the same flow
Why was SC4 considered the worst? I didn't really like it because of the poor online experience (significant lag in a game that's all about low/mid/high/sidestep mixups) but I'm curious to know what the reason is for most people. Hopefully it goes beyond the Star Wars hate which I think everyone pretty much agrees was terrible.
I actually liked SC3 the best because I tested the game and therefore got a lot of time to practice it, having no real prior Soulcalibur experience. I also got really good at buffering Ivy's command throws and being super aggressive with Astaroth. I was pretty good with Xianghua too and had enough combos and reactions with Cassandra and Sophitia to hold my own.
SC4 changed the Ivy command throw inputs and I couldn't do them at all, and her gameplay along with X's and Cass's changed a lot so I had to stick with Astaroth and Sophitia who were almost the same.
I think SC still suffers way too much from character imbalance. Some characters just plainly suck donkey (vader, anyone? sure he's prolly a joke hero though) while others are clearly superior (say The Sisters)
I loved Algol in SC4 though he was badass, plus he looked abit like Magnus from W40k!!
Oh I forgot about the other new characters: Hilde and Algol. I played Algol also and was pretty good with him, even taking out some local tournament players. I got tons of hatemail for using him as well, which was awesome. I quit shortly before discovering that Hilde was broken, as the one and only tournament I went to was won by a Hilde player (Cedric), who at the time was thought to be low-tier.
This game is pretty ^_^ . SC3 was my favorite so far although i felt Zazamel was OD as hell but fun to play as. Hopefully Raphael is in this one also. I've been playing him since SC2 and I even won a few local tournaments with him.
On October 21 2011 03:10 Kingkosi wrote: This game is pretty ^_^ . SC3 was my favorite so far although i felt Zazamel was OD as hell but fun to play as. Hopefully Raphael is in this one also. I've been playing him since SC2 and I even won a few local tournaments with him.
I dunno what OD means, I'm guessing you mean OP? Zas was one of the weakest characters in SC3 though...
On October 21 2011 02:19 Excalibur_Z wrote: Why was SC4 considered the worst? I didn't really like it because of the poor online experience (significant lag in a game that's all about low/mid/high/sidestep mixups) but I'm curious to know what the reason is for most people. Hopefully it goes beyond the Star Wars hate which I think everyone pretty much agrees was terrible.
I actually liked SC3 the best because I tested the game and therefore got a lot of time to practice it, having no real prior Soulcalibur experience. I also got really good at buffering Ivy's command throws and being super aggressive with Astaroth. I was pretty good with Xianghua too and had enough combos and reactions with Cassandra and Sophitia to hold my own.
SC4 changed the Ivy command throw inputs and I couldn't do them at all, and her gameplay along with X's and Cass's changed a lot so I had to stick with Astaroth and Sophitia who were almost the same.
I think SC2 is the worst because it has auto-mine and MBS.
Just kidding.
Although really I think SC3 was considered the worst because 22G led to a lot of brokenness. You get frame advantage after you were GIed by someone because of 22G, lol.
SC4 started strong but Hilde became insanely broken. I stopped playing just because the local gathering moved from down the street to a city 30 miles away.
SC5 looks pretty good though. With a (former?) top US Tekken player on the play testing team, I have a lot of faith in it. However Namco netcode is terrible, so I dunno how it'll pan out.
I find that a lot of people who complain about balance with Soul Calibur are actually just random button mashers who suck at the game but for some reason they're really loud on the internet.
On October 21 2011 03:10 Kingkosi wrote: This game is pretty ^_^ . SC3 was my favorite so far although i felt Zazamel was OD as hell but fun to play as. Hopefully Raphael is in this one also. I've been playing him since SC2 and I even won a few local tournaments with him.
I dunno what OD means, I'm guessing you mean OP? Zas was one of the weakest characters in SC3 though...
Over dose.. sorry my room mate is from New York and I've picked up some of his lingo. I thought we was godlike but don't take my word for it, I never really followed tiers or anything in this game unlike street fighter.
Who's the top US Tekken player you're talking about? Do you mean Ricky? Because he's on mobile QA now, not console QA anymore. In fact he's on my team for Ace Combat mobile right now.
Also I inadvertently put G22 in SC3 after I wrote up a suggestion for them to take out stepguard. They took it out, much to everyone's surprise, but the aftereffect was G22 which nobody discovered until after release =[ Also in SC3 I abused G22 like crazy after it was found... don't break my Sophitia B throw or eat 40% damage :V
The original Dreamcast SC was just GODLY. I still play it from time to time.
I think some of the main factors why people consider the Soul series to have deteriorated are the story (increasingly dumb over time) and the fanservice. A little service is great, but it got too ridiculous. And too many characters, a number of which really weren't necessary. Even though you'd think it wouldn't matter at all for a fighting game, people like to bond to their characters.
EDIT: PS -- in desperate need of a Sophitia fix. Gimme gimme gimme. Please don't tell me she's gone!
On October 21 2011 03:35 Excalibur_Z wrote: Who's the top US Tekken player you're talking about? Do you mean Ricky? Because he's on mobile QA now, not console QA anymore. In fact he's on my team for Ace Combat mobile right now.
Also I inadvertently put G22 in SC3 after I wrote up a suggestion for them to take out stepguard. They took it out, much to everyone's surprise, but the aftereffect was G22 which nobody discovered until after release =[ Also in SC3 I abused G22 like crazy after it was found... don't break my Sophitia B throw or eat 40% damage :V
oh, i meant filthierich, your community manager. although i'm not sure to what extent he's doing any testing. maybe balance changes? i don't know.
On October 21 2011 03:35 Excalibur_Z wrote: Who's the top US Tekken player you're talking about? Do you mean Ricky? Because he's on mobile QA now, not console QA anymore. In fact he's on my team for Ace Combat mobile right now.
Also I inadvertently put G22 in SC3 after I wrote up a suggestion for them to take out stepguard. They took it out, much to everyone's surprise, but the aftereffect was G22 which nobody discovered until after release =[ Also in SC3 I abused G22 like crazy after it was found... don't break my Sophitia B throw or eat 40% damage :V
oh, i meant filthierich, your community manager. although i'm not sure to what extent he's doing any testing. maybe balance changes? i don't know.
I dunno how much Rich is doing with this game beyond just showing it to press and community... Actually Project Soul is pretty outgoing this time around as you see from presenting it to Kayane and her friends, so I think a lot of the balance changes are probably going to come from their input.
Make sure one of the balance changes is "make Talim top tier" because I would love that. She has had some stupid air combos and decent grabs but has always had spacing problems
I loved Soul Calibur 2. SC3 was also decent but I slowly fell out of love with it when they removed Taki's EXC-Cancel. Lots of characters that were "fun" got nerfed to the point where everything that defined them was lost.
Example, Taki was a medium damage pressure style character. She didn't hit hard but she was always in your face. Now she's a high-damage punish style. Where she waits for you to screw up and then takes away 1/3 your hp. Yawn. And SC4 is just broken.
Quite honestly, I feel that since SC2 they've really dumbed-down a number of characters. Kinda disappointing. It had the potential to be one of the best (if not the best) fighters out there. It was so involved.
On October 21 2011 03:35 Excalibur_Z wrote: Who's the top US Tekken player you're talking about? Do you mean Ricky? Because he's on mobile QA now, not console QA anymore. In fact he's on my team for Ace Combat mobile right now.
were you talking about "Rickstah" ricky?
that guy is cool! i've know him since like, 2001 because of ddr, haha.
On October 21 2011 03:35 Excalibur_Z wrote: Who's the top US Tekken player you're talking about? Do you mean Ricky? Because he's on mobile QA now, not console QA anymore. In fact he's on my team for Ace Combat mobile right now.
were you talking about "Rickstah" ricky?
that guy is cool! i've know him since like, 2001 because of ddr, haha.
Dampierre announced as a pre-order bonus character for those of you planning on pre-ordering the game Chances are he will be a DLC character later on too.
http://www.ustream.tv/recorded/18159069 This is the Dev team tooling around showing off some characters. Unlike the french these guys actually use the block button. They also know what buttons to press which makes it the first real look at Zwei's potential
SC2 (on the gamecube, of course ) is my favorite game of all time. I was pretty disappointed by 3 on the PS2 and I skipped 4 completely, but I might just end up buying whatever console this is best on just for SC5. So exciting!
Did anyone try the online play in 4? I've never played a fighting game online before, does it work?
On November 02 2011 11:14 palmerdabbelt wrote: SC2 (on the gamecube, of course ) is my favorite game of all time. I was pretty disappointed by 3 on the PS2 and I skipped 4 completely, but I might just end up buying whatever console this is best on just for SC5. So exciting!
Did anyone try the online play in 4? I've never played a fighting game online before, does it work?
I liked 4 a lot, having only played 2 before. The character creation was awesome, I liked the characters, although I liked the single player in 2 much better.
Online was atrocious. I'm by no means good at fighting games, but I won maybe 10% of my games? The lag online was unbearable, you couldn't reactionary block even if you read it perfectly. It was pointless.
Meh. I don't even see a difference between this and the first part of the series. 3d fighters are so clunky, repetitive and gimmicky compared to 2d it's not even funny. Seriously, when you watch a tournament with top Tekken pros or something the screen looks just like your average living room bash.
Why can't they just make a good new 2d weapon-based game? Last Blade 2 was godlike...
so couple big things have happened for SC5 since last I posted.
2 new characters have been revealed, Algol and Edgemaster.
Fans of SC4 will remember him as the boss character that got banned at most tournaments. He will be returning and hopefully like Hilde, will be balanced enough to be playable ^^ + Show Spoiler +
Edgemaster from what I understand hasn't appeared since the original Soul Calibur and seems to be the "Mokujin" character of the game. + Show Spoiler +
Another huge anouncement, EVO has announced that Soul Calibur 5 will have a spot as one of the games for the EVO 2012 event ^^ For those of you unfamiliar with the fighting game scene, EVO is the biggest and most prestigious major event in the west and possibly in the world. Soul Calibur has been out of EVO since 2009 if I'm not mistaken, so coming back with a new installment is just what could boost the scene!
Thirdly, Namco has announced that they would be injecting pot bonuses in 2 upcoming major Soul Calibur 5 events. They will be adding on $1000 to Winter Brawl (Feb 18-19) and $5000 to Final Round (March 2-4). This is sure to get the fighting game community pumped for the release ^^
I've never played a Soul Calibur before, but I'm really hyped for this one to come out. Hopefully online isn't fail like MK since there's not much of a fight community here.
This game doesnt look good. Asian fighting games are actually loosing to western fighting games now, which is unbelievable. They havent evolved in 10 years, its still the "splash splash splash" in different colors when you hit each other, there is no real tecnique other than comboes. Same with the Dear or Alive series and Tekken, they feel old now.
Look at how awesome Mortal Kombat 9 feels, every hit feels proper and you see wounds and blood not colorful particle effects. Now UFC 3 is coming also soon, i really dont see a place for asian fighting games anymore. They need to evolve. This is 2012, not 1995 anymore.
On January 27 2012 21:21 Avean wrote: This game doesnt look good. Asian fighting games are actually loosing to western fighting games now, which is unbelievable. They havent evolved in 10 years, its still the "splash splash splash" in different colors when you hit each other, there is no real tecnique other than comboes. Same with the Dear or Alive series and Tekken, they feel old now.
Look at how awesome Mortal Kombat 9 feels, every hit feels proper and you see wounds and blood not colorful particle effects. Now UFC 3 is coming also soon, i really dont see a place for asian fighting games anymore. They need to evolve. This is 2012, not 1995 anymore.
Do you just judge an entire group of games based on their aesthetic qualities? Besides that, MK9 loses to SSF4, MvC3, Tekken 6, and even Blazblue in gameplay. I would like to hear you elaborate on "no real technique other than combos."
On January 27 2012 16:39 neoghaleon55 wrote: I am baffled why we have three charade characters....Kilik, Elysium and Edgemaster. Seriously?! Do we need three of the same?
They could have made another style. Or heck give back old sophitia style to Elysium.
Although Kilik and Elysium are just leaks, it's extremely disappointing how they seem to be mimic characters. What's even more disappointing is how Namco has many fighting styles from the previous games that could have been in their places (Zasalamel, Yun Seong, and Seong Mi Na just to name a few).
On January 27 2012 21:21 Avean wrote: This game doesnt look good. Asian fighting games are actually loosing to western fighting games now, which is unbelievable. They havent evolved in 10 years, its still the "splash splash splash" in different colors when you hit each other, there is no real tecnique other than comboes. Same with the Dear or Alive series and Tekken, they feel old now.
Look at how awesome Mortal Kombat 9 feels, every hit feels proper and you see wounds and blood not colorful particle effects. Now UFC 3 is coming also soon, i really dont see a place for asian fighting games anymore. They need to evolve. This is 2012, not 1995 anymore.
Whaaaaaat???? Are you trolling?
So visual effects are now more valuable gameplay mechanics? Are you sure to be posting on the right site?
And to be honest, MK9 not only plays like shit, it looks like it too. (lol @ stupid ridiculous messy gorish effects trying to hide how bad a game is)
I honestly hate games like MvC3, Tekken 6 and Blazblue because they're very 1 dimensional in that it basically comes down to memorizing combos and executing them. Combos in these games take up to 60-80% of health. In that regards, they are not very dynamic, you mess up once and the game is over. That's just poor design.
Soul Calibur, in contrast, is very dynamic (with the exception of Hilde in SC4, who got banned). It's a battle of wits the entire way through. There are also less 50/50 coin flip attacks than SSF4. Throws can be riposte (looking at you Zangief!). You can see attacks coming a mile away, identify the animation and react accordingly. MK9 is similar, but definitely not as deep. And oh yea...no fireball spamming!
On January 29 2012 01:02 neoghaleon55 wrote: I honestly hate games like MvC3, Tekken 6 and Blazblue because they're very 1 dimensional in that it basically comes down to memorizing combos and executing them. Combos in these games take up to 60-80% of health. In that regards, they are not very dynamic, you mess up once and the game is over. That's just poor design.
Soul Calibur, in contrast, is very dynamic (with the exception of Hilde in SC4, who got banned). It's a battle of wits the entire way through. There are also less 50/50 coin flip attacks than SSF4. Throws can be riposte (looking at you Zangief!). You can see attacks coming a mile away, identify the animation and react accordingly. MK9 is similar, but definitely not as deep. And oh yea...no fireball spamming!
I've never flamed in this forum before because I respect and love TL.net. However, within the 10 commandments of TL.net, you're allowed to flame someone if they deserve it.'
In response to your shitty post without content or telling people why you think I do not understand what I saying...
I am a tournament player for SC2 and 4. I am a well known player and contributor to 8wayrun.com
I've never flamed in this forum before because I respect and love TL.net. However, within the 10 commandments of TL.net, you're allowed to flame someone if they deserve it.'
In response to your shitty post without content or telling people why you think I do not understand what I saying...
I am a tournament player for SC2 and 4. I am a well known player and contributor to 8wayrun.com
You might want to think before you post insults to people. You clearly don't understand how not to be a jackass.
I was referring to you saying that Blazblue and MvC3 were all about 'memorizing combos' and if you knew anything about those games (or 2D fighters in general) then you'd know how wrong you are. There are incredibly deep spacing and mind games in both titles. That's like saying Starcraft is 'just about clicking fast'.
I actually have nothing against Soul Calibur and am interested in playing Soul Calibur V since it's a series I'm not too familiar with and like the sound of the game (faster than previous games, has super meter and supers, Viola looks like a blast), but I couldn't let comments about those other 2D fighters (and tekken, but you can shit on tekken 'cause i don't like it) slide.
YOU'RE the one being a fucking asshole doing EXACTLY what you've accused me of doing.
I accuse you of posting a shitty 4 word sentence that does not address anything but is a blatant flame. In that sense, I am not doing "EXACTLY" what I accuse you of.
On January 29 2012 15:04 neoghaleon55 wrote: I accuse you of posting a shitty 4 word sentence that does not address anything but is a blatant flame. In that sense, I am not doing "EXACTLY" what I accuse you of.
My post wasted no words, unlike you pretending to be on the moral high ground and flashing credentials. The only reason someone could make a statement like you did was if yof time. I don't take issue with you or anyone who plays Soul Calibur, or that you even dislike MvC3 and Blazblue. I take issue with you stating complete fabrications as if they were fact.
Game's not out and we already found broken things *sigh
Wow that has to be unintended because an autoguard is just silly. Take away a lot of skill out of knowing the different moves in the game and when/how to block each of them.
I want to agree with people that said SC2 was the best so far. People who get SCV, please let us know how it stacks up to 2 and what the major differences are!
Also, I agree that the lack of Cassandra is a crime. I believe her to be a core character in the series. As long as they have Rafa I'm happy.
lack of cassandra isn't so bad ...considering there are THREE complete different sword and shield styles to choose from. (Patroklos, Pyrrha and Omega Pyrrha) >_<
By the way, is anyone else highly disturbed by the fact that Setsuka is now a guy?
On January 29 2012 01:02 neoghaleon55 wrote: I honestly hate games like MvC3, Tekken 6 and Blazblue because they're very 1 dimensional in that it basically comes down to memorizing combos and executing them. Combos in these games take up to 60-80% of health. In that regards, they are not very dynamic, you mess up once and the game is over. That's just poor design.
Soul Calibur, in contrast, is very dynamic (with the exception of Hilde in SC4, who got banned). It's a battle of wits the entire way through. There are also less 50/50 coin flip attacks than SSF4. Throws can be riposte (looking at you Zangief!). You can see attacks coming a mile away, identify the animation and react accordingly. MK9 is similar, but definitely not as deep. And oh yea...no fireball spamming!
As a long time fighting game fan with a decent level in a couple of them, I couldn't agree more (although I like other series as well). They do need to focus on balance though, as Hilde was an abomination. I wonder if they really take the competition seriously, I guess we'll see with this one!
SC3 was probably my favorite one, too...single player wise...
...Multiplayer wise, it almost destroyed the entire community!!!
The G22 glitch made the game unplayable, broken beyond belief!
For those of you unfamiliar with this... There was a glitch in SC3 that allowed ANY character to cancel out of almost ANY animation by pressing Guard, down, down (G22). You can even cancel out the animation of your character being damaged, guard impacted and thrown!
IT also led to the ability to execute some ridiculous combos and infinites such as executing multiple throws in one chain. Competitive wise, the game was utterly trash.
SC3 was a dark dark part of the soul calibur history in which many of us are still trying to forget!
Whats good TL! Poppin in here to show some love to the SC2 people looking to pickup SCV! If you guys have any questions related to gameplay or tournaments or even just causal stuff feel free to hit me up via PM. I dunno how often I'm gonna remember to check in over here, I will do my best but I'm also an admin on 8wr and I'm all over the tournament scene competing and doing commentary... So I will probably forget this thread exists even though I check out this website all the time to check out the streams and events.
For those of you wondering about the gameplay as it compares to SC2, it's WAY different. That isn't such a bad thing as all of my beefs with SC2 (the Soul Calibur one) were fixxed with this version of the game. Namely there are many ways to punish passive defense where in SC2 you could safely step guard and there was no way to punish that besides beating the guard. Now the Guard Gauge will build up damage until it bursts and gives a free combo.
The moves that build it up the most are the ones that are vulnerable to sidestep or backstep. So if your defense is more active and you use sidestep it won't be an issue, but if you want to just sit there blocking your meter is going to build up really fast and you might find yourself getting bursted every couple rounds. There are many other gameplay elements that have changed and I'm in the process of writing a primer to them for 8way so I will post a link up in here once that's done.
For the people wondering if the option select jump (option select is where you input something and the system will always pick the right answer) will break the game. I can say it's not going to be nearly an issue, the main reason being using the OS puts you there standing with guard and in this game the Guard Meter damage really racks up when you throw out linear moves. You can also see the opponent twitching if they are spamming the OS. When you put those 2 things together they are literally telling you when to murder their guard. Not saying there aren't specific applications that really fuck with the intended meta, for example Seigfreid stance mixups are totally blown up by that, but he can attack the guard gauge instead of going for mid/low mixups.
In a nutshell, the game rewards active and aggressive play while giving you multiple ways to punish passive play. So while you can play defensively, the hold G and force you to hit low or throw shit is done. You have to take risks to see rewards... and that means that no matter what level you play at the gameplay doesn't reward lame it out strategies when you are willing to take a few steps to counter things people want to try and abuse. Because for everything that seems abuse-able there are a couple ways to deal with it. You just need to find one you want to run with
Finally if any of you are in the NY/NJ/PA area (or anywhere with good latency to there and a local scene to latch onto) and you are looking at making a run at competitive SCV I am still looking for some players to participate in a show I created. The show is called Breaking in the New Blood and it's going to track a few new players picking up SCV as their first foray into competitive SC. I'm looking specifically for people with NO EXPERIENCE in competitive fighting games. You simply have to put in practice time that's weekend warrior status when you compare it to the pro starcraft gamers, video blog on a weekly basis over a skype call and show up to community events at least once a month (Going to Evo is REQUIRED!)... Oh and please keep this on the low as I haven't done any announcements that the show will exist and I want to pick people from outside the FG community as the ones with no experience. PM me if you are interested and I can go over the specifics
My friend got the game yesterday since he's a game reviewer (official EU release is Feb 3). Just played a few sets with him and it feels pretty slick. It feels a bit uncomfortable switching to a 3D fighter after over a year of only playing 2D fighters.
I'm getting my own copy today probably so I can put in some actual lab work. Viola is so fun to play with XD
Thanks for the insight on the game Bibulus. It'll give me something to keep in mind while starting SC5. Also, that show you're planning seems like an awesome idea. If just I were eligible, I would consider participating . Either ways, I'll be lurking around 8wr regularly as soon as I get the game, so if the show does go through, hope I can catch it sometime. GL with the show!
Just got the game yesterday and having a great time so far. This is the best online mode on a fighter yet. The lag is almost not there and i just love how they set everything up. Day one online is fun also. I'm more of a tekken player but not that familiar with SC5 yet, but I guess my exp is carrying me for now cause I'm about 45-17.
On January 29 2012 01:02 neoghaleon55 wrote: I honestly hate games like MvC3, Tekken 6 and Blazblue because they're very 1 dimensional in that it basically comes down to memorizing combos and executing them. Combos in these games take up to 60-80% of health. In that regards, they are not very dynamic, you mess up once and the game is over. That's just poor design.
I don't remember the newest version of BB having 60-80% combos or at least without using up a ton of meter.
On January 29 2012 01:02 neoghaleon55 wrote: Soul Calibur, in contrast, is very dynamic (with the exception of Hilde in SC4, who got banned). It's a battle of wits the entire way through. There are also less 50/50 coin flip attacks than SSF4. Throws can be riposte (looking at you Zangief!). You can see attacks coming a mile away, identify the animation and react accordingly. MK9 is similar, but definitely not as deep.
The only thing I'm gathering from all this, is that high level SC is a reactive guessing game. Low/mid/high fuzzy guard anyone? However, I seriously doubt that it's anywhere near as bad as DoA (which is basically rock/paper/scissors with tits).
On January 29 2012 01:02 neoghaleon55 wrote: And oh yea...no fireball spamming!
You clearly don't understand the concept of space control, and I play mostly rushdown... :/
I am so god awful at this game yet I am having way too much fun. Easily my favorite fighter since third strike and I normally hate 3D fighting games.
Using a combination of SC5's replay exporter + the PS3 video upload tool you can upload replays straight to Youtube with no technical know-how which is really cool. Unfortunately SC5 doesn't give an option to export in HD.
(Don't watch if really low level play offends you :p)
From what I have been told by comments on my videos it isn't possible with the 360 version of the game.
For the PS3 you need to save a replay after a match (or from the list of you previous 8 games) and then select the option to export to .avi by pressing start. Once the replays finishes playing you will have an .avi on your PS3's HDD which you can then export to Youtube/Facebook with the XMB video editing tool.
I just got the game last night. Other than the disappointing story mode, the sub par arcade mode and overall lack of other single player distractions, the game is pretty fun ^^
I'm surprised at how comfortable Pyrrha feels to play in comparison to Patroklos. I may mess around with her while trying to get accustomed to the game's system before switching to someone like Viola or something XD
As a person who has barely played fighting games, the last I remember playing was Tekkan Tag Tournament on PS2 but I was only like 10, and some Super smash bros on N64, if thats counted as a fighting game. Whats the difference between a 2D fighter and 3D? :S
Got to play some SC5 last night and I gotta say It is a lot of fun was a little worried though with the loss of my favorite character Xianghua, but I am loving Leixia at the moment and have also found Natsu and Viola alot of fun.
On February 03 2012 18:51 SnowyPsilocybin wrote: As a person who has barely played fighting games, the last I remember playing was Tekkan Tag Tournament on PS2 but I was only like 10, and some Super smash bros on N64, if thats counted as a fighting game. Whats the difference between a 2D fighter and 3D? :S
The biggest difference is that 2D is played on an x, y plain and 3D is played on an x, y, z plain. You will certainly need to approach 2D and 3D differently due to the presence or absence of a z axis but the systematic and mechanical differences aren't necessarily tied to them being either 3D or 2D.
Most 2D fighting games use a direction to block by pressing the opposite direction of your opponent using the D-pad or stick. But there are exceptions like Smash Bros and Mortal Kombat that use a button for blocking. Most 3D fighters use 1 or more buttons for blocking often having a high block and low block button. A 2D game like Street Fighter 4 does not have very long or fancy practical combos. Most combos are done on the ground without much fancy air juggling. But 2D games like Blazblue and Melty Blood have long series of combos that often bring you and your opponent into the air to be knocked around some more. All 3 of these games feature 1v1 fights with multiple rounds. 2D games like Marvel vs. Capcom 3 or King of Fighters 13 have teams of 3 fighters and a match lasts until one person loses all 3 characters with no extra rounds. In Marvel vs. Capcom 3 your characters that aren't actively fighting on screen can be called in occasionally to perform a move as an "assist" either to shore up weaknesses in your point character or help extend combos even further. In King of Fighters 13 only the character you currently have out can do anything and you can't use your other 2 characters in any way until your first one is defeated.
There are as many similarities and dissimilarities in 3D fighting games. Soul Caliber 5 is a weapon based fighting game. Tekken is primarily uses punches and kicks. In Dead or Alive you can't be knocked out of the stage and lose like you can in Soul Caliber. In Tekken games characters don't have 'fireballs' or projectile moves but in a game like Rival Schools almost the entire cast has a projectile. The most typical way long combos work in 3D fighting games is to knock an opponent into the air while you stay grounded and juggle them until they hit the ground. Some enjoy Tekken's more realistic approach to fighting but some games like Dragon Ball Budokai go over the top as is typical with Dragon Ball in general.
TL;DR I think if you've played Smash and Tekken Tag you already know the major differences between 2D and 3D fighting games.
Played a couple hours, looks really fantastic so far. The gameplay is really dynamic, it looks amazing, and the music is even better than in the previous episodes.
On February 03 2012 23:40 Hemling wrote: sorry if this question have already been asked but does this mean namco will start working on tekken vs streetfighter?
I believe Namco's next release would be the console ports of Tekken Tag 2 in the summer I believe (games such as Armored Core V and Naruto "whetever the next game is" are only published by Namco so I won't count them). Other than TTT2 though, I don't think they have another game announced so it's likely TxSF is next
Ranked just put me against a Natsu player who was several ranks above me with an 80% win ratio. I'm hovering around 25-30% right now.
I think he was toying with me the first few rounds as his play completely changed near the end when he realized that he could potentially lose the match.
Im extremely skeptical about this game. You can only cry wolf for so long i mean... series have been going downhill and people seemed to be on hype high.
I gotta give credit to sc for getting me into fighting scene. But ive since moved on and im not even sure if i can rate sc1/sc2 that high other than nostalgia. Then again i may be overly criticizing games of today because its just not the same anymore. Sf4 and mvc3 also has issues as well imo.
Imma keep on eye on this one. Im not sold yet. It is nice to see lot of old and new players from other titles gather up in this game tho.
Most of the complaint I've seen has been that they've removed some old fighting styles from the game namely Zasalamel (friend of mine said it's like a horror story, where they killed off the black guy first! But he was suppose to be immortal and they still killed him off!!!)
That and a lack of story... ...seriously, complaining about story in a fighting game. people need to learn that there are RPGs around.
On February 04 2012 17:56 neoghaleon55 wrote: Most of the complaint I've seen has been that they've removed some old fighting styles from the game namely Zasalamel (friend of mine said it's like a horror story, where they killed off the black guy first! But he was suppose to be immortal and they still killed him off!!!)
That and a lack of story... ...seriously, complaining about story in a fighting game. people need to learn that there are RPGs around.
Soul Calibur has always been very popular for the single player though. As far as I'm concerned, this is the first iteration where a decent percentage of people were really interested in it for competitive multiplayer. Before then you had multiple branching storylines for every character with intro videos and ending videos and now you got whatever that Patroklos mode is which, let's be honest, forcing you to play one character in a fighting game (an annoying prick at that) is really dumb. Compared to what you used to have with Weapon Master, Chronicle of Souls, Story Modes and so on, I can fully understand the complaints.
Either way, I'm fiddling about with Tira after not being any good at her in 3. If I can't figure her out I'll go to Aeon. I got Nightmare to fall back on though. He's a badass. I'd quite like to try Omega Pyrrha if I can stomach playing through the story mode.
The thing is competitive scene was better the further you take the series back. Still there were even more casuals as well So you might be right after all.
So, this is coming from a complete scrub, but while I feel the single player is lacking (quick battle just doesn't hold a candle to the old Weapon Master stuff), SCV has the best damn online play of any fighter. Lagouts don't show up on your record positively or negatively, and lag hasn't been much of an issue in general for me. The player lobby system is amazing with the ability to chat and watch matches as they happen. It also doesn't feel like there a lot of fighters with very similar styles (Astaroth v Rock, Kilik v Seung Mina, Sophitia v Cassandra). It feels like this could create a decent competitive community which can make up for lack of single player options. My only worry is that they simplified some characters, but the addition of Edge meter may make up for that
On February 04 2012 17:56 neoghaleon55 wrote: Most of the complaint I've seen has been that they've removed some old fighting styles from the game namely Zasalamel (friend of mine said it's like a horror story, where they killed off the black guy first! But he was suppose to be immortal and they still killed him off!!!)
That and a lack of story... ...seriously, complaining about story in a fighting game. people need to learn that there are RPGs around.
Soul Calibur has always been very popular for the single player though. As far as I'm concerned, this is the first iteration where a decent percentage of people were really interested in it for competitive multiplayer. Before then you had multiple branching storylines for every character with intro videos and ending videos and now you got whatever that Patroklos mode is which, let's be honest, forcing you to play one character in a fighting game (an annoying prick at that) is really dumb. Compared to what you used to have with Weapon Master, Chronicle of Souls, Story Modes and so on, I can fully understand the complaints.
Either way, I'm fiddling about with Tira after not being any good at her in 3. If I can't figure her out I'll go to Aeon. I got Nightmare to fall back on though. He's a badass. I'd quite like to try Omega Pyrrha if I can stomach playing through the story mode.
So you can avoid the stomach pain, you can unlock her just by raising your player level.
On February 05 2012 01:41 NIJ wrote: The thing is competitive scene was better the further you take the series back.
Was it? I had the impression that SC4 was the best in that regard. It's the first I played seriously though so I'mm not sure.
There was a very solid competitive scene built around Soul Calibur 2, I think it was pretty downhill from there.
This used to be an incredible series
What a terrible post. No evidence to back up the slightest of what you're saying.
What makes you think it isn't still an incredible series. Lately there has been a huge boom of players in anticipation of SCV With it's arrival, we've gained a monumental number of newblood and returning fans at 8wayrun.com SCV is also announced as a featured game at EVO 2012. Things are looking up if anything.
How is any of that any indicator that things are looking up. New game in the series having a boom in the beginning is totally not out of the norm and if it didn't happen it would indicate just how bad that game is for it to fail right from the beginning. You can release a garbage sequel and there's still SOME hype initially regardless of quality. Evo featuring is obvious when they just want to follow on the hype. It still remains to be seen if this game will stick around for the long haul.
On February 07 2012 14:37 NIJ wrote: How is any of that any indicator that things are looking up. New game in the series having a boom in the beginning is totally not out of the norm and if it didn't happen it would indicate just how bad that game is for it to fail right from the beginning. You can release a garbage sequel and there's still SOME hype initially regardless of quality. Evo featuring is obvious when they just want to follow on the hype. It still remains to be seen if this game will stick around for the long haul.
Then what is your indicator for things looking up? The game's just released, I am just going from that data that is available. That is better than just blankly say that the series is dead or downhill without presenting any scrap of data.
On October 21 2011 02:19 Excalibur_Z wrote: Why was SC4 considered the worst? I didn't really like it because of the poor online experience (significant lag in a game that's all about low/mid/high/sidestep mixups) but I'm curious to know what the reason is for most people. Hopefully it goes beyond the Star Wars hate which I think everyone pretty much agrees was terrible.
I was ranked like 40th or higher at SC4 online in "Special Mode" at one point, and maintained top100 for a long time. The game was very playable online, and I actually didn't mind the mechanics change all that much. Although I must concede that SC2 for the Gamecube was my favorite Soul Calibur game by far!
I expected a lot more praise and attention for this game on TL. I picked it up and I think it's great. The edge meter really brings a lot to the game, and the netcode has exceeded all expectations. Managed to grind out all the titles in Quick Battle and unlocked all the weapons and armor for Creation mode.
I'm a little disappointed that there were so many carryover creation items from SC4, many of which are niche items which disallow some of the more clever customization, but some of the other additions like stickers and accessory placement are absolutely excellent. I wish there were more generic hairstyles in the game, as it's currently too easy to take a quick glance at a created character's hair and say "that's Ivy hair, that's Hilde hair, that's Tira hair."
I think I'll make a stronger effort to play online in this game since as I mentioned before, SC4's netcode was relatively bad even at 5 bars, but I even played a 1-2 bar game with someone in Brazil in SC5 and I could still react to most attacks.
If anyone is looking to play online, feel free to add me on XBL. Gamertag is SummonSuffering.
I'm going to get this game on PS3 next week ! Can't wait WOOHOO !! I've always been a fan of the soulcalibur franchise, back when the first one was released on dreamcast, we used to organize KoTH matches during lunch break, man that was electrifying. I want this franchise to make it big on the competitive scene.
About the "lack of story" argument which was mentionned a few posts ealier, here's my opinion: this is a bit disappointing. What about the "Transcending history and the world, a tale of souls and swords eternally retold" ?
Honestly there isnt a competetive scene in fighting games and never have been outside of Asia. There are so many fighting games spread on two different consoles. For any esports game to succeed there needs to be a common platform and focus for years like Starcraft, Starcraft 2 and Counter-Strike.
If i should focus on fighting games right now and win alot of money ? What would i do ? Buy Soul Calibur IV ? What about Mortal Kombat 9 ? Or Tekken 6 ? Or wait... Tekken 6 is going to be replaced by Tekken Tag 2 or what about Street Fighter IV ? No its going to be replaced by Street Fighter x Tekken. Did i mention Tekken x Street Fighter is coming also ? Confused yet ? haha
There is a tournament going to happen in Oslo, Norway soon. In Soul Calibur IV, but only PS3 so they are forgetting a whole another scene of gamers on Xbox360. I really cant take esports on console seriously cause of this.
On February 09 2012 04:24 Avean wrote: Honestly there isnt a competetive scene in fighting games and never have been outside of Asia. There are so many fighting games spread on two different consoles. For any esports game to succeed there needs to be a common platform and focus for years like Starcraft, Starcraft 2 and Counter-Strike.
If i should focus on fighting games right now and win alot of money ? What would i do ? Buy Soul Calibur IV ? What about Mortal Kombat 9 ? Or Tekken 6 ? Or wait... Tekken 6 is going to be replaced by Tekken Tag 2 or what about Street Fighter IV ? No its going to be replaced by Street Fighter x Tekken. Did i mention Tekken x Street Fighter is coming also ? Confused yet ? haha
There is a tournament going to happen in Oslo, Norway soon. In Soul Calibur IV, but only PS3 so they are forgetting a whole another scene of gamers on Xbox360. I really cant take esports on console seriously cause of this.
Wut. Those are two completely different games.
The fighting game scene has also been around longer than (arguably) any other scene. While they were fragmented for a long time (2000-2009) the release of SF4 unified the community into what it is now. SF4 revitalized the fighting game scene and gave developers an incentive to start making new games. That's why within the span of 3 years we saw HD Remix, MvC2 re-released, 2 updates for SF4, MvC3/UMvC3, new Tekken games, a new Soul Calibur, SFxT, TxSF, even Skull Girls. To an outsider, this may seem like the fighting game community has no focus, but top level fighting game pros can play multiple games at the highest level. You just don’t see this in other communities; so while the games may be different (and numerous), the players are the same for the most part.
On February 08 2012 10:02 neoghaleon55 wrote: The data is the increased number of players available at 8wayrun.com many of which are non-3D players, who came from SRK.
lol so fucking what?
You make a few vague statements and call that "backing up your facts"? If you're going to actually be a smart ass about my post, then post some figures showing the increase in players, along with your sources to show how you get these figures. Then find out what kind of increase in activity spiked when previous versions of Soul Calibur were released and show me the difference. How about you show me the boom in tournaments and the prize money being announced, and again, compare that to previous releases? How about presenting opinions of top players on how the game plays compared to previous iterations?
Or dont. I don't care. I posted an opinion, I don't really need to present a 20 page piece complete with evidence to back it up. If you love the game, good for you. I don't anymore.
On February 08 2012 10:02 neoghaleon55 wrote: The data is the increased number of players available at 8wayrun.com many of which are non-3D players, who came from SRK.
lol so fucking what?
You make a few vague statements and call that "backing up your facts"? If you're going to actually be a smart ass about my post, then post some figures showing the increase in players, along with your sources to show how you get these figures. Then find out what kind of increase in activity spiked when previous versions of Soul Calibur were released and show me the difference. How about you show me the boom in tournaments and the prize money being announced, and again, compare that to previous releases? How about presenting opinions of top players on how the game plays compared to previous iterations?
Or dont. I don't care. I posted an opinion, I don't really need to present a 20 page piece complete with evidence to back it up. If you love the game, good for you. I don't anymore.
Obviously it's too early to tell whether the game will last. However, so far every game has had issues that the fighting game community considered too problematic for lasting tournament play.
SC2: Step-Guard. The ability to basically option-select your sidesteps into automatic guards, rendering most attacks except throws and horizontal lows much less effective. When I heard that we would soon be testing SC3 at Namco, I popped into the caliburforum IRC and asked what the most egregious problems were with SC2 that needed to be fixed in SC3. Step-Guard was the top complaint by far. SC3: Variable Cancel, or G22. The ability to cancel any stagger state (guard impact stagger, throw break stagger) by inputting G22. When I entered Step-Guard as a bug in the database to be fixed, it was fixed but it created this gamebreaking issue as a side effect (about a week before certification), and it wasn't caught in time for release. The game was immediately discounted as tournament viable. SC3AE came out and had this issue fixed along with some balance changes, but it was too late by that point, the game was dead. SC4: Hilde and Vader/Yoda. The tournament scene was behind this game for quite a while, a couple of months or so, before it was discovered that Hilde was really broken. The Star Wars guest characters were banned in most tournaments because it was unfair to players who were only familiar with one console's exclusive character. Hilde was banned in some tournaments but it didn't matter by that point because so many players had given up on the game. It also didn't help that the netplay was pretty bad, but that's not directly related to tournaments.
We'll see how SC5 does. So far there's been unanimous praise over the Edge Meter and the netcode. The only complaints have been from players who miss some of the fighting styles (like Talim, Zasalamel, Cassandra, Rock, Yun-Seong, Seung Mi-Na).
So much hype in top 8! Most interesting story for me: a 14-year old kid made it very far in the tournament. What makes this special is that this kid really knows how to read opponents, adapt, and play using his head instead of just relying on muscle memory/mashing. He made it far in MK as well + Show Spoiler +
Babalitied Tom Brady 3 times in casuals, sent Chris G to losers, eliminated Arturo Sanchez
I got SCV this weekend. I've done the story mode + Show Spoiler +
(the last time you fight nightmare is hard, i actually had to go into training to get to know zwei a little better)
, now I'm doing that mode in which you fight AI opponents for unlocks so that I can get to know one of the characters really well to play online. Seems like good fun so far.
The winner of the katsucon SC5 tourney was natsu, I switched to viola just so I wouldn't pale in comparison so badly. He was insanely good like Flash of SC5 rofl.
Seconding posts made above: There was some serious kick ass SCV gameplay on 8wayrun this weekend. If you don't want to wait for the individual VODs, just hit up 8wayrun's Twitch videos page and check out the full lists.
Most of the GVN Winter Brawl videos have some good stuff in them, even when just running casuals. If nothing else, you should watch the eight hour long video (8:16:37), which has the full ro8 -> grand finals. They ran some pretty good casuals for a few hours leading into it, but if you want to skip those, the tournament matches start at ~3:15:00.
I loved watching the 14 year old newcomer Viola pad user getting third (and winning an arcade stick - good times), and freaking Ivy winning the tournament in amazing fashion. Oh, and Siegfried got 4th. Get owned, tier whores.
On February 20 2012 18:11 Aylear wrote: Seconding posts made above: There was some serious kick ass SCV gameplay on 8wayrun this weekend. If you don't want to wait for the individual VODs, just hit up 8wayrun's Twitch videos page and check out the full lists.
Most of the GVN Winter Brawl videos have some good stuff in them, even when just running casuals. If nothing else, you should watch the eight hour long video (8:16:37), which has the full ro8 -> grand finals. They ran some pretty good casuals for a few hours leading into it, but if you want to skip those, the tournament matches start at ~3:15:00.
I loved watching the 14 year old newcomer Viola pad user getting third (and winning an arcade stick - good times), and freaking Ivy winning the tournament in amazing fashion. Oh, and Siegfried got 4th. Get owned, tier whores.
Thanks for the link. Those games were insane! <3 link
On February 08 2012 10:02 neoghaleon55 wrote: The data is the increased number of players available at 8wayrun.com many of which are non-3D players, who came from SRK.
lol so fucking what?
You make a few vague statements and call that "backing up your facts"? If you're going to actually be a smart ass about my post, then post some figures showing the increase in players, along with your sources to show how you get these figures. Then find out what kind of increase in activity spiked when previous versions of Soul Calibur were released and show me the difference. How about you show me the boom in tournaments and the prize money being announced, and again, compare that to previous releases? How about presenting opinions of top players on how the game plays compared to previous iterations?
Or dont. I don't care. I posted an opinion, I don't really need to present a 20 page piece complete with evidence to back it up. If you love the game, good for you. I don't anymore.
Obviously it's too early to tell whether the game will last. However, so far every game has had issues that the fighting game community considered too problematic for lasting tournament play.
SC2: Step-Guard. The ability to basically option-select your sidesteps into automatic guards, rendering most attacks except throws and horizontal lows much less effective. When I heard that we would soon be testing SC3 at Namco, I popped into the caliburforum IRC and asked what the most egregious problems were with SC2 that needed to be fixed in SC3. Step-Guard was the top complaint by far. SC3: Variable Cancel, or G22. The ability to cancel any stagger state (guard impact stagger, throw break stagger) by inputting G22. When I entered Step-Guard as a bug in the database to be fixed, it was fixed but it created this gamebreaking issue as a side effect (about a week before certification), and it wasn't caught in time for release. The game was immediately discounted as tournament viable. SC3AE came out and had this issue fixed along with some balance changes, but it was too late by that point, the game was dead. SC4: Hilde and Vader/Yoda. The tournament scene was behind this game for quite a while, a couple of months or so, before it was discovered that Hilde was really broken. The Star Wars guest characters were banned in most tournaments because it was unfair to players who were only familiar with one console's exclusive character. Hilde was banned in some tournaments but it didn't matter by that point because so many players had given up on the game. It also didn't help that the netplay was pretty bad, but that's not directly related to tournaments.
We'll see how SC5 does. So far there's been unanimous praise over the Edge Meter and the netcode. The only complaints have been from players who miss some of the fighting styles (like Talim, Zasalamel, Cassandra, Rock, Yun-Seong, Seung Mi-Na).
I always wondered how they managed to add VC to SC3 between the demo disc and release. SC3:AE was dead not because it came out too late. Rather because it was arcade only and they nerfed everyone to be extremely boring except asta who was already top tier and got buffed.
There are plenty of complaints about SCV already. Collision detection is broken. Step a/b/k~g killing horizontal/vertical mixups QS~4g killing even more horizontal/vertical mixups Fuzzy guard killing low/mid mixups Moves coming out after being interrupted and holding g Unable to buffer 8wr moves without getting QS The terrible placement and visual design of the edge guage making it nearly impossible to tell if you have enough meter for a BE and having to move your eyes far away from the action to check it.
Still it does enough things right that it might succeed anyways..
Just tried this out last night with a couple of friends (PS3). Took a little while to get used to since the button-mapping has changed since SC2, which I played a lot. I played very little SC3 because everything felt kinda clunky. Didn't play 4, but anyway..
They removed high/low guard impacting and replaced with one all-encompassing guard impact command? Why..?
Also, what's with the Taki/Kilik/Cassandra clones?
Some of those changes are pretty weird though, like Siegfried getting nothing but nerfs?? Fuzzy guard is fixed, not sure if QS4G is fixed, anyway guess we'll know for sure how everything pans out once the patch is released. I do like the approach the team had with it though: there was fan speculation over a patch about a month and a half ago, but no details. Now they announce that the patch will be released within a week. That's way better than the SF4 AE DLC where everyone had to wait like 3 months!
QS4G has been fixed it's lumped into the fix of 4G increase vulnerability frames. What's more interesting is that this completely nerfs nightmare's 44G...something that was a part of many pro-nightmare's games since his backstep was so damn good and gives him space to do his midrange setups. Now it's no longer safe.
Like the SC2 prizefight from yesterday, there's a poll between Mortal Kombat and Soul Calibur 5 on which should be the next one. I'm hoping this thread catches some soul calibur fans and misses all the MK fans because they're destroying us right now =P
Go to the site, click Poll on the right, vote for SC5. If you click the "back to poll" link below after you've voted, you can vote again, up to 50 times (per time period, not sure how long that time period is). Don't feel bad about doing this because after 50 votes they tell you you're out of votes, so the poll is set up this way!
The MK guys here are out to make it 99% to 1% and I feel they'll be able to do it without some community support. I don't want to see SC5 get that destroyed just because the MK community has a big heads up. It doesn't look like MLG has tried to contact anyone significant from either community because the MK community didn't know till some member told them about it, and I don't think the SC5 community knew until I told them about it. I've tried to get 8wayrun in on it so we'll see how that goes, but I'm a starcraft 2 guy so I'm not sure where else to turn
Like the SC2 prizefight from yesterday, there's a poll between Mortal Kombat and Soul Calibur 5 on which should be the next one. I'm hoping this thread catches some soul calibur fans and misses all the MK fans because they're destroying us right now =P
Go to the site, click Poll on the right, vote for SC5. If you click the "back to poll" link below after you've voted, you can vote again, up to 50 times (per time period, not sure how long that time period is). Don't feel bad about doing this because after 50 votes they tell you you're out of votes, so the poll is set up this way!
The MK guys here are out to make it 99% to 1% and I feel they'll be able to do it without some community support. I don't want to see SC5 get that destroyed just because the MK community has a big heads up. It doesn't look like MLG has tried to contact anyone significant from either community because the MK community didn't know till some member told them about it, and I don't think the SC5 community knew until I told them about it. I've tried to get 8wayrun in on it so we'll see how that goes, but I'm a starcraft 2 guy so I'm not sure where else to turn
I'll tell Rich about it tomorrow morning. Maybe he can get some tweets out.
Like the SC2 prizefight from yesterday, there's a poll between Mortal Kombat and Soul Calibur 5 on which should be the next one. I'm hoping this thread catches some soul calibur fans and misses all the MK fans because they're destroying us right now =P
Go to the site, click Poll on the right, vote for SC5. If you click the "back to poll" link below after you've voted, you can vote again, up to 50 times (per time period, not sure how long that time period is). Don't feel bad about doing this because after 50 votes they tell you you're out of votes, so the poll is set up this way!
The MK guys here are out to make it 99% to 1% and I feel they'll be able to do it without some community support. I don't want to see SC5 get that destroyed just because the MK community has a big heads up. It doesn't look like MLG has tried to contact anyone significant from either community because the MK community didn't know till some member told them about it, and I don't think the SC5 community knew until I told them about it. I've tried to get 8wayrun in on it so we'll see how that goes, but I'm a starcraft 2 guy so I'm not sure where else to turn
I'll tell Rich about it tomorrow morning. Maybe he can get some tweets out.
<3 :D Sounds great. May the best game win really, though I'm just happy that it's actually a competition now. I didn't want to see MK destroy SC5 and it end up being a message to MLG to not support soul calibur.
I just don't think any Soul Calibur is gonna come close to the first. I played all the subsequent ones, and none of them seemed right. I think they should replay Soul Blade/Edge and remember how even a clunky and ghetto feeling fighter can have great gameplay.
On June 10 2012 04:42 Cel.erity wrote: Anybody watching MLG? Tokido vs Keev, the match is hype as fk, but the commentary is terrible. -_-
Just tuned in. Good match between those two. Keev is such a monster =( That move (I think it's 3AA?) is unsafe but I don't think Viola has the range to punish it.
BrewtusBibulus and Juicebox on commentary... not so great for analysis, their commentary is more like "WHOA! WOW! OOOOH!" hahaha
Damnit I missed the SCV matches between Tokido and Keev. And ... is there a fighting game Tokido doesn't automatically know how to play? lol, that kid's like a FG genius.
On June 10 2012 05:25 KissBlade wrote: Damnit I missed the SCV matches between Tokido and Keev. And ... is there a fighting game Tokido doesn't automatically know how to play? lol, that kid's like a FG genius.
He went out pretty early. Aside from that France taking it home when Stephano can't deliver. Though the translating from Kayane was quite bad, especially since she has to translate for the guy who beat her.