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On February 08 2012 10:02 neoghaleon55 wrote: The data is the increased number of players available at 8wayrun.com many of which are non-3D players, who came from SRK.
lol so fucking what?
You make a few vague statements and call that "backing up your facts"? If you're going to actually be a smart ass about my post, then post some figures showing the increase in players, along with your sources to show how you get these figures. Then find out what kind of increase in activity spiked when previous versions of Soul Calibur were released and show me the difference. How about you show me the boom in tournaments and the prize money being announced, and again, compare that to previous releases? How about presenting opinions of top players on how the game plays compared to previous iterations?
Or dont. I don't care. I posted an opinion, I don't really need to present a 20 page piece complete with evidence to back it up. If you love the game, good for you. I don't anymore.
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I have no intentions to argue with you Brett, just drop it. If you don't like SCV, off you go...do not waste time on this thread any longer.
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United States12224 Posts
On February 09 2012 06:27 Brett wrote:Show nested quote +On February 08 2012 10:02 neoghaleon55 wrote: The data is the increased number of players available at 8wayrun.com many of which are non-3D players, who came from SRK.
lol so fucking what? You make a few vague statements and call that "backing up your facts"? If you're going to actually be a smart ass about my post, then post some figures showing the increase in players, along with your sources to show how you get these figures. Then find out what kind of increase in activity spiked when previous versions of Soul Calibur were released and show me the difference. How about you show me the boom in tournaments and the prize money being announced, and again, compare that to previous releases? How about presenting opinions of top players on how the game plays compared to previous iterations? Or dont. I don't care. I posted an opinion, I don't really need to present a 20 page piece complete with evidence to back it up. If you love the game, good for you. I don't anymore.
Obviously it's too early to tell whether the game will last. However, so far every game has had issues that the fighting game community considered too problematic for lasting tournament play.
SC2: Step-Guard. The ability to basically option-select your sidesteps into automatic guards, rendering most attacks except throws and horizontal lows much less effective. When I heard that we would soon be testing SC3 at Namco, I popped into the caliburforum IRC and asked what the most egregious problems were with SC2 that needed to be fixed in SC3. Step-Guard was the top complaint by far. SC3: Variable Cancel, or G22. The ability to cancel any stagger state (guard impact stagger, throw break stagger) by inputting G22. When I entered Step-Guard as a bug in the database to be fixed, it was fixed but it created this gamebreaking issue as a side effect (about a week before certification), and it wasn't caught in time for release. The game was immediately discounted as tournament viable. SC3AE came out and had this issue fixed along with some balance changes, but it was too late by that point, the game was dead. SC4: Hilde and Vader/Yoda. The tournament scene was behind this game for quite a while, a couple of months or so, before it was discovered that Hilde was really broken. The Star Wars guest characters were banned in most tournaments because it was unfair to players who were only familiar with one console's exclusive character. Hilde was banned in some tournaments but it didn't matter by that point because so many players had given up on the game. It also didn't help that the netplay was pretty bad, but that's not directly related to tournaments.
We'll see how SC5 does. So far there's been unanimous praise over the Edge Meter and the netcode. The only complaints have been from players who miss some of the fighting styles (like Talim, Zasalamel, Cassandra, Rock, Yun-Seong, Seung Mi-Na).
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was apprentice banned in sc4 tournaments along with the other starwars chars?
and wuuuuuuut they got rid of talim/yun-seong? damn
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i don't think apprentice was banned. i think most people just thought he sucked.
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United States12224 Posts
On February 09 2012 09:19 kainzero wrote: i don't think apprentice was banned. i think most people just thought he sucked.
Yeah. Turns out he's the best character though??? I was surprised to see an Apprentice in the Grand Finals of one of the most recent SC4 tournaments.
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I love the new DLC songs. SCII old music for the win!! <3 Hubris
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United States12224 Posts
For anyone that missed it, Winter Brawl top 8 was full of amazing SC5 games. 8wayrun is going to put up all the VODs in HD tomorrow.
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Spoilered about Winter Brawl top 8
+ Show Spoiler +So much hype in top 8! Most interesting story for me: a 14-year old kid made it very far in the tournament. What makes this special is that this kid really knows how to read opponents, adapt, and play using his head instead of just relying on muscle memory/mashing. He made it far in MK as well + Show Spoiler +Babalitied Tom Brady 3 times in casuals, sent Chris G to losers, eliminated Arturo Sanchez . This kid's one to watch!
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I got SCV this weekend. I've done the story mode + Show Spoiler +(the last time you fight nightmare is hard, i actually had to go into training to get to know zwei a little better) , now I'm doing that mode in which you fight AI opponents for unlocks so that I can get to know one of the characters really well to play online. Seems like good fun so far.
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I can't believe they removed Taki.
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On February 20 2012 16:22 Mjolnir wrote:
I can't believe they removed Taki.
they replaced her with a much much better version of taki...that does insane damage and has invincibility frames!
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The winner of the katsucon SC5 tourney was natsu, I switched to viola just so I wouldn't pale in comparison so badly. He was insanely good like Flash of SC5 rofl.
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They took out a lot of good fighters IMO
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On February 20 2012 16:24 neoghaleon55 wrote:they replaced her with a much much better version of taki...that does insane damage and has invincibility frames!
I dunno, I've been hearing that Natsu isn't as good as people first thought she was. Maybe they're wrong.
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Seconding posts made above: There was some serious kick ass SCV gameplay on 8wayrun this weekend. If you don't want to wait for the individual VODs, just hit up 8wayrun's Twitch videos page and check out the full lists.
http://www.twitch.tv/8wayrun/videos
Most of the GVN Winter Brawl videos have some good stuff in them, even when just running casuals. If nothing else, you should watch the eight hour long video (8:16:37), which has the full ro8 -> grand finals. They ran some pretty good casuals for a few hours leading into it, but if you want to skip those, the tournament matches start at ~3:15:00.
+ Show Spoiler [Major tournament spoilers] +I loved watching the 14 year old newcomer Viola pad user getting third (and winning an arcade stick - good times), and freaking Ivy winning the tournament in amazing fashion. Oh, and Siegfried got 4th. Get owned, tier whores. 
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On February 20 2012 18:11 Aylear wrote:Seconding posts made above: There was some serious kick ass SCV gameplay on 8wayrun this weekend. If you don't want to wait for the individual VODs, just hit up 8wayrun's Twitch videos page and check out the full lists. http://www.twitch.tv/8wayrun/videosMost of the GVN Winter Brawl videos have some good stuff in them, even when just running casuals. If nothing else, you should watch the eight hour long video (8:16:37), which has the full ro8 -> grand finals. They ran some pretty good casuals for a few hours leading into it, but if you want to skip those, the tournament matches start at ~3:15:00. + Show Spoiler [Major tournament spoilers] +I loved watching the 14 year old newcomer Viola pad user getting third (and winning an arcade stick - good times), and freaking Ivy winning the tournament in amazing fashion. Oh, and Siegfried got 4th. Get owned, tier whores. 
Thanks for the link. Those games were insane! <3 link
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On February 09 2012 07:49 Excalibur_Z wrote:Show nested quote +On February 09 2012 06:27 Brett wrote:On February 08 2012 10:02 neoghaleon55 wrote: The data is the increased number of players available at 8wayrun.com many of which are non-3D players, who came from SRK.
lol so fucking what? You make a few vague statements and call that "backing up your facts"? If you're going to actually be a smart ass about my post, then post some figures showing the increase in players, along with your sources to show how you get these figures. Then find out what kind of increase in activity spiked when previous versions of Soul Calibur were released and show me the difference. How about you show me the boom in tournaments and the prize money being announced, and again, compare that to previous releases? How about presenting opinions of top players on how the game plays compared to previous iterations? Or dont. I don't care. I posted an opinion, I don't really need to present a 20 page piece complete with evidence to back it up. If you love the game, good for you. I don't anymore. Obviously it's too early to tell whether the game will last. However, so far every game has had issues that the fighting game community considered too problematic for lasting tournament play. SC2: Step-Guard. The ability to basically option-select your sidesteps into automatic guards, rendering most attacks except throws and horizontal lows much less effective. When I heard that we would soon be testing SC3 at Namco, I popped into the caliburforum IRC and asked what the most egregious problems were with SC2 that needed to be fixed in SC3. Step-Guard was the top complaint by far. SC3: Variable Cancel, or G22. The ability to cancel any stagger state (guard impact stagger, throw break stagger) by inputting G22. When I entered Step-Guard as a bug in the database to be fixed, it was fixed but it created this gamebreaking issue as a side effect (about a week before certification), and it wasn't caught in time for release. The game was immediately discounted as tournament viable. SC3AE came out and had this issue fixed along with some balance changes, but it was too late by that point, the game was dead. SC4: Hilde and Vader/Yoda. The tournament scene was behind this game for quite a while, a couple of months or so, before it was discovered that Hilde was really broken. The Star Wars guest characters were banned in most tournaments because it was unfair to players who were only familiar with one console's exclusive character. Hilde was banned in some tournaments but it didn't matter by that point because so many players had given up on the game. It also didn't help that the netplay was pretty bad, but that's not directly related to tournaments. We'll see how SC5 does. So far there's been unanimous praise over the Edge Meter and the netcode. The only complaints have been from players who miss some of the fighting styles (like Talim, Zasalamel, Cassandra, Rock, Yun-Seong, Seung Mi-Na).
I always wondered how they managed to add VC to SC3 between the demo disc and release. SC3:AE was dead not because it came out too late. Rather because it was arcade only and they nerfed everyone to be extremely boring except asta who was already top tier and got buffed.
There are plenty of complaints about SCV already. Collision detection is broken. Step a/b/k~g killing horizontal/vertical mixups QS~4g killing even more horizontal/vertical mixups Fuzzy guard killing low/mid mixups Moves coming out after being interrupted and holding g Unable to buffer 8wr moves without getting QS The terrible placement and visual design of the edge guage making it nearly impossible to tell if you have enough meter for a BE and having to move your eyes far away from the action to check it.
Still it does enough things right that it might succeed anyways..
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Just tried this out last night with a couple of friends (PS3). Took a little while to get used to since the button-mapping has changed since SC2, which I played a lot. I played very little SC3 because everything felt kinda clunky. Didn't play 4, but anyway..
They removed high/low guard impacting and replaced with one all-encompassing guard impact command? Why..?
Also, what's with the Taki/Kilik/Cassandra clones?
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On February 20 2012 16:22 Mjolnir wrote:
I can't believe they removed Taki.
Why the fuck would they remove Taki
Natsu can't move. I just don't get it.
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