Nethack, or "F*** You Too, RNG!" - Page 4
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Cool Cat
United States1644 Posts
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crate
United States2474 Posts
On November 05 2011 10:24 Cool Cat wrote: The learning curve for this game is rather high. After around 50 deaths or so, I still have very little idea what I am even doing. How frequently should I be searching for secret passages early in the game? You only need to search if you're reasonably certain that a passage exists, which usually means you need to find it to find the stairs to the next floor or something similar. | ||
gameguard
Korea (South)2131 Posts
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Manit0u
Poland17172 Posts
http://genesismud.org/ | ||
whatusername
Canada1181 Posts
also, how do I turn on vi keys? idk how to config file format works | ||
gameguard
Korea (South)2131 Posts
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Perguvious
United States1783 Posts
Starting to learn wizard. As a Samurai I didn't even know the Z command existed | ||
BrTarolg
United Kingdom3574 Posts
On April 16 2013 07:27 Perguvious wrote: picked up nethack again a couple of days ago and ascended with samurai. I've only ever ascended with samurai and valkyrie, and I want to try more roles now. It's amazing how much time can be spent on this game without getting boring. Starting to learn wizard. As a Samurai I didn't even know the Z command existed My brother has ascended with tourist and says wizard is the easiest to ascend with. I think wizard hits the endgame requirements a lot easier than other characters but just has a bit of a hard time near the start | ||
Perguvious
United States1783 Posts
On April 16 2013 07:36 BrTarolg wrote: My brother has ascended with tourist and says wizard is the easiest to ascend with. I think wizard hits the endgame requirements a lot easier than other characters but just has a bit of a hard time near the start Yeah, I find early to early-mid game wizard to be significantly harder than it was with samurai. There's a lot more running and picking your fights. I feel though, that once I get used to the role and get past early and mid game it should be smooth sailing. I'm really digging spellcasting to kill monsters instead of smacking them, it's a refreshing change. | ||
Bog
Netherlands49 Posts
This is without a doubt the game that single handedly changed my perception on games in general. To the point where I no longer find any game satisfying when there are no consequences for screwing up. ('checkpoint every 20 steps-games' I'm looking at you!) The value of a goal is proportional with the associated risk of trying to reach said goal, a wisdom I feel is lacking in many of our more youthful gamers. List of most influential games of all time? You'd better include a roguelike! (Except Angband, which sucks) Someday, I WILL ascend! | ||
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Therapist.
United States207 Posts
I love this game so much. I remember so many funny moments. I remember one time I was hallucinating and a succubus seduced me and I got the amazing line, "Time stands still while you and the giant slug lie in each other's arms." Or hilariously silly deaths like the first time I got blinded right after killing a cockatrice and moved onto its square while not wearing gloves. "You feel around on the floor... do you want your possessions identified?" I remember as I was developing there were always key things I learned that massively improved my performance. The first was hanging around the mines until I had a full set of dwarvish gear. The second was realizing that if I got an Amulet of Reflection from Sokoban, ascension was basically guarunteed. After you are properly equipped and geared (and dig a few vaults for a few rounds of divine protection), you are basically totally prepared to handle most of the Dungeons of Doom pre-castle, which is enough time to get a well upgraded artifact weapon and most other good stuff you need. The only stupid thing that can kill you are rays or death/disintegration. So having the reflection from sokoban basically assured victory with correct play. And finally, the thing that removed all the randomness from Nethack for me - the wand of polymorph. Polypiling scrolls ensured that you basically had all the genocide/enchant armor/enchant weapon/identify/whatever you ever needed. That meant that you didn't need to waste wishes on too many magic markers or whatnot, so you could totally deck yourself out in perfect gear. Once I discovered how to polypile properly, I would use 0-3 wishes from the wand of wishing per game (usually first wish was always a wand of polymorph lol). Love love love this game. Ask me anything if you want. ♥ Gonna start playing again because of this thread. EDIT: Wanted to add that my favorite combination is Neutral Human Archeologist dual wielding Grayswandir/Silver Saber with Magic Mapping as their class spell so they can always cast it 100%. Best weapon combo in the game and easy Gehennom. Yay. <3 I also consider Neutral Monk to be my most consistent combination. Lawful Knight is especially consistent too (and their magic missile with the magic mirror of merlin is pretty fun too late game). Archeologist wins for crawling the Dungeons of Doom though since Dwarven Mattock is so ridiculous. I know, I know. Most people consider Wizard to be the most consistent, and THEORETICALLY it probably is. But I just don't like it as much or I'm just not normally patient enough in the early game. | ||
BrTarolg
United Kingdom3574 Posts
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Syxygy
558 Posts
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Bermuda
Belgium411 Posts
I used to lurk the newsgroup a lot a few years ago. Learned a lot but only ever ascended as a wizard. Probably because I never really play anything else. The ability to teleport / jump / identify / ray of death / polymorph / summons / magic map and so forth at will... the life of a wizard is just too comfy to go back to another class. But I promised myself I'll ascend a tourist one day. Tried a few other roguelike as well but never found something like nethack. | ||
crate
United States2474 Posts
knight can jump so you just always jump never die ranger/rogue have really good ranged attacks and ranged attacks are much better than melee so you can kill everything | ||
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