I remember once getting pretty far (I think it was hell or seomthing)
Then doing something stupid and dying. I ragequitted the game after that.
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Abenson
Canada4122 Posts
I remember once getting pretty far (I think it was hell or seomthing) Then doing something stupid and dying. I ragequitted the game after that. | ||
kuresuti
1393 Posts
On October 02 2011 05:28 Djabanete wrote: And for God's sake don't play roguelikes with graphical tilesets --- the learning curve is barely any different (you'll have to "look"-command at everything the first few times you play either way), and ultimately the ASCII is a lot clearer at a glance. That depends on the actual tileset no? I find ZangbandTK with Adam Bolt's Original Tileset to be much clearer (and more pleasant to play with as well) than Zangband without a tileset. I love roguelikes and have played them for many years, but I wish developers with money would find some and make a roguelike with the depth of the classic ones but with a modern package. | ||
Mothra
United States1448 Posts
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myopia
United States2928 Posts
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JingleHell
United States11308 Posts
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myopia
United States2928 Posts
Anyways I won't be playing the SLethe patch again, the level design is much cooler than the traditional gehennom mazes but the place is packed full of summon nasties mages - my most hated part of this game. Total time waster. actually this last run was such a miserable experience that I'm questioning my own preference for slash'em over vanilla. | ||
JingleHell
United States11308 Posts
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Djabanete
United States2786 Posts
On October 03 2011 00:24 kuresuti wrote: Show nested quote + On October 02 2011 05:28 Djabanete wrote: And for God's sake don't play roguelikes with graphical tilesets --- the learning curve is barely any different (you'll have to "look"-command at everything the first few times you play either way), and ultimately the ASCII is a lot clearer at a glance. That depends on the actual tileset no? I find ZangbandTK with Adam Bolt's Original Tileset to be much clearer (and more pleasant to play with as well) than Zangband without a tileset. I love roguelikes and have played them for many years, but I wish developers with money would find some and make a roguelike with the depth of the classic ones but with a modern package. I guess I phrased that a bit strongly, considering that it always comes down to personal preference --- but I've tried several roguelikes both ways and I've always been 500% happier with the ASCII. If you prefer tiles that's fine, but I know what my advice to a newbie would be ![]() Most roguelike games involve a fairly large chunk of map being on the screen at any given time, which means that tiles are necessarily fairly small. I don't like the "cramped" feel. However, a game like Diablo has a lot less map on the screen at once, so there's the luxury of having much bigger figures. In a game with hundreds of different kinds of monsters, it's pretty important to have a lot of visual simplicity. I haven't played roguelikes in a while, but my most recent favorite is the Heng/Entro branch of Angband. Good stuff. | ||
JingleHell
United States11308 Posts
Or at least, I'd assume so. By the time I saw the graphical tileset, I'd been using ASCII for years, and it didn't look or feel like the same game to me. The severity of the transition at that point is roughly akin to going from the first Doom to Crysis. | ||
sopporku
13 Posts
try Abandoned realms. surge is going on right now. spurts of time in the week for double exp to grind out some of the more difficult to level race/classes. its got a deviation of success across classes of +/-2%. get over here! http://www.abandonedrealms.com/ http://ar.invokation.net/logs/index.php log board for posting fights to see them. its like replays, but text. | ||
Nukm_
Germany104 Posts
(nethack is not exactly the prime example anymore) | ||
Beamer
United States242 Posts
EDIT: Made my post a little more Nethack-friendly | ||
myopia
United States2928 Posts
I haven't had much time to play recently, but I'm sticking with NAO for good now. I'm deciding between ascending a rogue or a wizard next. | ||
Hapahauli
United States9305 Posts
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Kring
Portugal70 Posts
I make love to this game in a menage á trois with starcraft 2. | ||
NoOdelZ
United States14 Posts
Deep down, after Sokoban... Dip sword in fountain hoping to get Excalibur.... nymph appears... next thing I know I'm fighting hallucinations. The wizard of Yendor appears before my eyes, and obliterates me. Good times. | ||
Zorkmid
4410 Posts
If you like Nethack, give Dwarf Fortress a try too. They are similar in that you can do a lot of interesting things because TDTTOE. | ||
Durak
Canada3684 Posts
On October 08 2011 13:03 Kring wrote: Oh the memories.... I make love to this game in a menage á trois with starcraft 2. Just so you know, it's ménage à trois. I just started playing The Binding of Isaac as it's easier to get into than other roguelikes. However, I'll probably try NetHack right after as I've heard good things. | ||
Zorkmid
4410 Posts
On October 12 2011 00:16 Durak wrote: Show nested quote + On October 08 2011 13:03 Kring wrote: Oh the memories.... I make love to this game in a menage á trois with starcraft 2. Just so you know, it's ménage à trois. I just started playing The Binding of Isaac as it's easier to get into than other roguelikes. However, I'll probably try NetHack right after as I've heard good things. I've played tons of roguelikes but I've always loved Nethack. It just has that certain something that other roguelikes lack. NAO is awesome too. | ||
Stossel
United States47 Posts
If you're looking to beat the game, Valkyrie is probably your best bet. | ||
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