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The bat bites! ------ |....| ---------- |.<..|####...@...$.| |....-# |...B....+ |....| |.d......| ------ -------|-- Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak
What the Hell? + Show Spoiler +What is Nethack? I know this is the question crossing the minds of many, right now, especially amongst the younger people here. Well, Nethack is the type of computer game known as an ASCII. It's known that way for one simple reason. It has no graphics. It uses the ASCII character set to represent objects in a randomly generated dungeon, where you batter your way through hordes of evil stuff that mostly wants you dead in an effort to recover the mighty Amulet of Yendor. Now for those of you who started panicking at the words "no graphics", don't worry, since it's original design back in the stone ages when people played it on ASCII terminals, Nethack has received an update, including a graphics tileset, and many spinoff games, some including graphics. Mind you, the system requirements for even the graphical version of vanilla Nethack run somewhere between "wristwatch" and "calculator" by today's tech. More literally, I'm fairly certain there's full ports available for cell phones, and if there aren't, it's due to nobody porting it, rather than lack of power. The system is loosely based off of second edition D&D, for my fellow fossils old enough to understand what that means. Don't worry though, the game calculates THAC0 for you. If you're a baby and don't understand what that means, don't worry about it, the game handles all the confusing stuff for you. Basic reading skills and a good memory are all this game requires out of you. (Oh, and patience.) I've played it off and on for about 15-16 years, although much more during the younger portion of that time frame, and I've never beaten it. And the great thing is, that's not even that abnormal. If you don't come into the game reading tons of spoilers right off the bat, odds are good you're going to die horribly on the first floor of the dungeon a couple thousand times. (Most people will anyway.) The whole game is turn based, and mostly involves running your little "@" that represents you around trying desperately to collect enough =, ", !, /, ?, [, (, and ) symbols to survive the next 30 seconds. If you're curious, those all represent some of the various types of magical items, armor, weapons, and other miscellaneous equipment in the Mazes of Menace. (But not all of it.) If you're now considering playing Nethack, instead of questioning my sanity like you should be, you should know the two main rules of Nethack. First, the RNG is out to get you. As in you personally. And secondly, the least dangerous monster within 5 dungeon levels of you will always get the killing blow on you, to ensure your embarrassment. I'm not going to try to type up a comprehensive guide, or even a vague one, because a vague guide would take most people at least an hour to read straight through, and a comprehensive one would make War and Peace look like Archie comics. (There I go showing my age again... remember when they published good stuff?) There's some cool stuff available these days that wasn't around when I was a kid, dying to newts every third step, and restarting the dungeon every ten minutes. (Oh yeah, you die, you start over, welcome to real gaming, kids.) For one, there's Nethack Wiki. Man, this resource is awesome. Trying to parse enough plain text to make a web page load slow (god, those old computers...) could be frustrating at the least, making trial and error very inviting. There's also NAO, a public server that lets people compare scores, watch games in progress, and has an IRC channel to chat in and get tips from. This is particularly cool because of Nethack's "Bones" feature. The game will occasionally store the level someone died on in a local file, and then randomly throw it at someone else, ghost, inventory, and whatever nasty killed the other player. With a bunch of people all playing across the server, you get more bones files, and more random ones, which is awesome, since you don't have 15 or 20 people all using the same machines anymore.
The Basics + Show Spoiler +Recently, you have begun to find yourself unfulfilled and distant in your daily occupation. Strange dreams of prospecting, stealing, crusading, and combat have haunted you in your sleep for many months, but you aren't sure of the reason. You wonder whether you have in fact been having those dreams all your life, and somehow managed to forget about them until now. Some nights you awaken suddenly and cry out, terrified at the vivid recollection of the strange and powerful creatures that seem to be lurking behind every corner of the dungeon in your dream. Could these details haunting your dreams be real? As each night passes, you feel the desire to enter the mysterious caverns near the ruins grow stronger. Each morning, however, you quickly put the idea out of your head as you recall the tales of those who entered the caverns before you and did not return. Eventually you can resist the yearning to seek out the fantastic place in your dreams no longer. After all, when other adventurers came back this way after spending time in the caverns, they usually seemed better off than when they passed through the first time. And who was to say that all of those who did not return had not just kept going?
Asking around, you hear about a bauble, called the Amulet of Yendor by some, which, if you can find it, will bring you great wealth. One legend you were told even mentioned that the one who finds the amulet will be granted immortality by the gods. The amulet is rumored to be somewhere beyond the Valley of Gehennom, deep within the Mazes of Menace. Upon hearing the legends, you immediately realize that there is some profound and undiscovered reason that you are to descend into the caverns and seek out that amulet of which they spoke. Even if the rumors of the amulet's powers are untrue, you decide that you should at least be able to sell the tales of your adventures to the local minstrels for a tidy sum, especially if you encounter any of the terrifying and magical creatures of your dreams along the way. You spend one last night fortifying yourself at the local inn, becoming more and more depressed as you watch the odds of your success being posted on the inn's walls getting lower and lower.
In the morning you awake, collect your belongings, and set off for the dungeon. After several days of uneventful travel, you see the ancient ruins that mark the entrance to the Mazes of Menace. It is late at night, so you make camp at the entrance and spend the night sleeping under the open skies. In the morning, you gather your gear, eat what may be your last meal outside, and enter the dungeon...
This is the intro text you'll read maybe twice, ever, and then skip past every other time you start the game. (Several million, most likely.) Long story short, your objective is to battle your way down through the dungeon, into the depths of Gehennom, collect several potent magical artifacts, perform a magical invocation to break into the sanctuary of a vengeful deity's high priest, steal another magical artifact, and run like a scared rabbit back out of the dungeon, through the elemental planes, and up to the Astral plane, in an effort to sacrifice the Amulet and become a demi-god.
And yes, that's really the short version. The game is difficult, with significant depth and random elements to keep people coming back, even though the game is older than the majority of TL's users, even a lot of the people who've been here since the early BW days. (Yeah, how do YOU like being the young punks?) Given that the download itself is pretty tiny, you should definitely try it out.
Disclaimer and credits Neither myself, TL.net, any site linked here, or their affiliates, users, or creators are responsible for missed deadlines, lost sleep, forgotten birthdays or anniversaries, bad grades, forgotten commitments, missed flights, or missed appointments.
Link Consolidation+ Show Spoiler +PuTTY, a telnet/SSH client for Windows, lets you connect to the server at NAO. NAO, a public Nethack server if you want to play with other people's bones, and compete on scores instead of just being on your machine. Nethack Wiki, containing all the spoilers and information you need to beat it in under a decade. Nethack official site, kinda says it all. Roguelike Games group (RGRN) on Google groups.
All content that isn't mine or directly out of the game (not that much) was shamelessly plagiarized from one of the linked sites.
XazXio has a Let's Play thread for NH going.
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Seems to be the same sort of thing as dungeon crawl, which is a very nice and very hard roguelike rpg (you might also be reminded of the awesomity that is Dwarf Fortress). I currently don't have the time to play these things, but this looks interesting
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On October 02 2011 00:32 thfrgi wrote:Seems to be the same sort of thing as dungeon crawl, which is a very nice and very hard roguelike rpg (you might also be reminded of the awesomity that is Dwarf Fortress). I currently don't have the time to play these things, but this looks interesting From a quick glance around that site: Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria.
Hack (and Rogue), of course, being two of the direct predecessors to the current Nethack. So yeah, I'd expect a few similarities. There's tons of other similar games out there, this just happens to be my personal poison.
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Thanks for making this thread, I think a lot of people around here will be glad to be introduced to Nethack. Iv never actually beaten it but iv had a ton of fun messing around in it.
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Yeah, it's actually surprising there's so many of these and how active (relatively speaking) they still are. I think it's just a very refreshing alternative to the "big graphics, low difficulty, standard content" trend one might see in games today... It really isn't everyone's cup of tea though !
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On October 02 2011 00:49 thfrgi wrote: Yeah, it's actually surprising there's so many of these and how active (relatively speaking) they still are. I think it's just a very refreshing alternative to the "big graphics, low difficulty, standard content" trend one might see in games today... It really isn't everyone's cup of tea though !
Yeah, the challenge and randomness makes them addictive as all hell. High replay value, serious difficulty, requires a lot of thinking.
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I suggest you put more links to the game and servers like NAO and Pallas (and other things like PuTTY, nethackwiki, rgrn, example config files) in the OP.
I've played my share of Roguelikes (ADOM, DCSS, DoomRL, Dwarf Fortress, POWDER, Dredmore, 100Rogues) but nothing quite matches Slash'EM (fork of NetHack) for me. I've got a sweet lawful human flame mage going on the pallas server right now. Got a good chunk of my ascension kit assembled and a spare magic lamp while I work my way through the home quest and alignment quests. I'm dual wielding +6 excalibur/+6 crysknife and wrecking scrubs with my pet ki-rin.
nvm don't play slash'em (fickle much? haha) unless you enjoy spending hours slogging through summoned nasties. I had a bad experience.
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Uhm, there are links to NAO, nethackwiki, and nethack.org. I guess PuTTY would make sense, but the rgrn and pallas I'm not sure what you mean. Happy to update the OP with useful stuff as needed though.
Also, if people want to post their config files, (mine's pretty basic and I don't know much about them), preferably with at least a bit of documentation, I'll add a section for it.
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There any easy links/guides to getting it to a more graphical interface, rather than ACSI? Probably easier to get people to try if it isn't so hard to decipher for a new player.
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On October 02 2011 05:08 ThaZenith wrote: There any easy links/guides to getting it to a more graphical interface, rather than ACSI? Probably easier to get people to try if it isn't so hard to decipher for a new player. there's a graphical interface included when you download nethack from the official site if i recall correctly. Makes it easier to recognize things because every monster has a distinct picture.
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I've always wanted to try nethack but it looks to hard to learn. I don't wanna start any games that will take tons of time, as I'm trying not to get distracted from improving in SC2
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NetHack is awesome. I haven't played it that much (I prefer certain other roguelikes), but it's just a great game. Roguelikes in general are deceptively deep and if you're ever looking for a game to try out, do yourself a favor and give NetHack a spin. Seriously.
(Or Angband, or Crawl )
The ASCII graphics are no issue. All it means is that the game is visually extremely easy to parse. The commands take a little while to learn, but it's all there in the help menu. (Press "?".)
And for God's sake don't play roguelikes with graphical tilesets --- the learning curve is barely any different (you'll have to "look"-command at everything the first few times you play either way), and ultimately the ASCII is a lot clearer at a glance.
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On October 02 2011 05:10 Perguvious wrote:Show nested quote +On October 02 2011 05:08 ThaZenith wrote: There any easy links/guides to getting it to a more graphical interface, rather than ACSI? Probably easier to get people to try if it isn't so hard to decipher for a new player. there's a graphical interface included when you download nethack from the official site if i recall correctly. Makes it easier to recognize things because every monster has a distinct picture.
Yeah, there is, although I've actually never been able to stand the graphical tileset. I just use ; and : to identify stuff I'm not sure about.
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I lost my very promising ranger yesterday to some winged gargoyle. Just spammed attack thinking he was small fry, then my hp was down to like 5. Then I just stepped back on reaction without thinking lol. I even had a magicbane to engrave and magic flute and various other ways to deal with it.
I think once you get past the learning curve, most of the death will come from stupid mistakes from impatience and complacence. I dont know how many times i died from holding the directional key in a hallway then running into some dangerous monster. Also, I have this habit of quaffing unidentified potions when i become burdened in the early game lol. Hallucination will most probably ruin your character in the early game.
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How do you get into it? I know of it, I have had a lot of friends that play it, but I also know there's so much accumulated knowledge that is required to win, that maybe it would be better to read hundreds of pages of nethack information then to spend a couple years learning by dying.
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just start playing. It will take a while until you get comfortable with the controls. Every single thing needs to be micromanaged. After you know how to do the common actions, you should start looking at the nethack wiki to learn the general tips for item identification and surviving the early game. Then you just play and look at the wiki as things come up or try to figure it out yourself.
But some parts of this game is nearly impossible to figure out without the wiki. I mean who can know how to do the invocation ritual without reading the wiki (im sure there is some clue in the game but i sure as hell havnt found it).
After you get past the learning curve, the large majority of your deaths will come from inattention and impatience. Barring some unavoidable deaths that does happen, many situations actually can be solved if played correctly. And learn to use Elbereth. Inscribing Elbereth over and over with your fingers in the early game is sometimes the only thing u can do when soldier ants or lynx or soemthing comes at u.
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On October 02 2011 17:48 igotmyown wrote: How do you get into it? I know of it, I have had a lot of friends that play it, but I also know there's so much accumulated knowledge that is required to win, that maybe it would be better to read hundreds of pages of nethack information then to spend a couple years learning by dying.
You get into it by diving in head first. And with the wiki, you don't need to learn by dying or memorize several hundred pages of info. Just search everything you come across.
And yes, death is (almost) always complacency and impatience.
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This is so amazingly hard. I remember once getting pretty far (I think it was hell or seomthing) Then doing something stupid and dying. I ragequitted the game after that.
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On October 02 2011 05:28 Djabanete wrote: And for God's sake don't play roguelikes with graphical tilesets --- the learning curve is barely any different (you'll have to "look"-command at everything the first few times you play either way), and ultimately the ASCII is a lot clearer at a glance.
That depends on the actual tileset no?
I find ZangbandTK with Adam Bolt's Original Tileset to be much clearer (and more pleasant to play with as well) than Zangband without a tileset.
I love roguelikes and have played them for many years, but I wish developers with money would find some and make a roguelike with the depth of the classic ones but with a modern package.
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Better to play with tileset than not at all. I like Dungeon Crawl Stone Soup because it has a nice tileset and interface.
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I thought this Lethe patch would be cool but the grind is really starting to get to me; I'm on dlvl 67 and I have no idea when it will end. I've killed all the demon lords but haven't found the wizard's tower, and every dungeon floor is filled with these ungenocidable demon mage pricks that summon nasties over and over. The only thing that's keeping me sane is the magic mapping spell.
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Well, with Nethack, knowing the ASCII is good, if you want to play on NAO. Which does have it's upsides.
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WELP got crushed by a drawbridge when I was about to grab the amulet on dlvl 72, must've been destroyed while I was standing on it because it was already open. Why I was screwing around with wands of opening when I could've just blown the drawbridge up, I don't really know. The wizard and cthulu were in a fight to the death. didn't get to see who would win.
Anyways I won't be playing the SLethe patch again, the level design is much cooler than the traditional gehennom mazes but the place is packed full of summon nasties mages - my most hated part of this game. Total time waster.
actually this last run was such a miserable experience that I'm questioning my own preference for slash'em over vanilla.
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Damn. Sounds like a harsh experience. I've been playing casters all day to train myself to use E properly.
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On October 03 2011 00:24 kuresuti wrote:Show nested quote +On October 02 2011 05:28 Djabanete wrote: And for God's sake don't play roguelikes with graphical tilesets --- the learning curve is barely any different (you'll have to "look"-command at everything the first few times you play either way), and ultimately the ASCII is a lot clearer at a glance. That depends on the actual tileset no? I find ZangbandTK with Adam Bolt's Original Tileset to be much clearer (and more pleasant to play with as well) than Zangband without a tileset. I love roguelikes and have played them for many years, but I wish developers with money would find some and make a roguelike with the depth of the classic ones but with a modern package. I guess I phrased that a bit strongly, considering that it always comes down to personal preference --- but I've tried several roguelikes both ways and I've always been 500% happier with the ASCII. If you prefer tiles that's fine, but I know what my advice to a newbie would be
Most roguelike games involve a fairly large chunk of map being on the screen at any given time, which means that tiles are necessarily fairly small. I don't like the "cramped" feel. However, a game like Diablo has a lot less map on the screen at once, so there's the luxury of having much bigger figures. In a game with hundreds of different kinds of monsters, it's pretty important to have a lot of visual simplicity.
I haven't played roguelikes in a while, but my most recent favorite is the Heng/Entro branch of Angband. Good stuff.
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I'm with you. If nothing else, I'd say it's kind of like learning to drive a car. There's almost as much to keep up with in the graphical ones, like in driving an automatic, but if you learn in ASCII, or a stick shift, the transition will be easier than the other direction.
Or at least, I'd assume so. By the time I saw the graphical tileset, I'd been using ASCII for years, and it didn't look or feel like the same game to me.
The severity of the transition at that point is roughly akin to going from the first Doom to Crysis.
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dood, u guys want a text based game rich in detail yet designed for completely balanced PvP/PKing centered around skills and timing as well as proper weapon/armor selection?
try Abandoned realms. surge is going on right now. spurts of time in the week for double exp to grind out some of the more difficult to level race/classes.
its got a deviation of success across classes of +/-2%. get over here!
http://www.abandonedrealms.com/
http://ar.invokation.net/logs/index.php
log board for posting fights to see them. its like replays, but text.
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I remember playing Nethack a few years back. The first 5 or so times, I died within the first 3 or 4 levels, but whatever. Then, the next time, I made it past dungeon level 5! What an awesome feeling. I found some cool equipment too, so I felt like I was pro at the game. Then a bee attacked me and I died. Oh well, that's what Nethack does to you, it kills you and makes you want to play again.
EDIT: Made my post a little more Nethack-friendly
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Guys I know you mean well but this isn't a roguelike thread - this is a NetHack thread. Searching will give you threads on DCSS or roguelikes in general.
I haven't had much time to play recently, but I'm sticking with NAO for good now. I'm deciding between ascending a rogue or a wizard next.
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Ah, probably the best RPG ever made. It's one of the few games that has nearly infinite replay value. I've been playing the game on and off for a decade, and probably will for many years more.
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Oh the memories....
I make love to this game in a menage á trois with starcraft 2.
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Ahhh... I too have memories... Deep down, after Sokoban... Dip sword in fountain hoping to get Excalibur.... nymph appears... next thing I know I'm fighting hallucinations. The wizard of Yendor appears before my eyes, and obliterates me. Good times.
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I love this game, as my name suggests. I've never actually ascended, but it's such a cool game.
If you like Nethack, give Dwarf Fortress a try too. They are similar in that you can do a lot of interesting things because TDTTOE.
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On October 08 2011 13:03 Kring wrote: Oh the memories....
I make love to this game in a menage á trois with starcraft 2. Just so you know, it's ménage à trois.
I just started playing The Binding of Isaac as it's easier to get into than other roguelikes. However, I'll probably try NetHack right after as I've heard good things.
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On October 12 2011 00:16 Durak wrote:Show nested quote +On October 08 2011 13:03 Kring wrote: Oh the memories....
I make love to this game in a menage á trois with starcraft 2. Just so you know, it's ménage à trois. I just started playing The Binding of Isaac as it's easier to get into than other roguelikes. However, I'll probably try NetHack right after as I've heard good things.
I've played tons of roguelikes but I've always loved Nethack. It just has that certain something that other roguelikes lack.
NAO is awesome too.
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I ascended 2-3 times. Always wanted to ascend a Rogue or a Ranger but never got around to it. I mostly play Dungeon Crawl now for my roguelikes because as fun as Nethack is, auto-explore is a feature I can't do without these days. Nothing will top the crazy nethack deaths though.
If you're looking to beat the game, Valkyrie is probably your best bet.
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Yeah, Nethack is one of my first gaming loves, and these days, it's like having an old friend that turned into a professional dominatrix as a friend with... benefits?
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Thanks for the heads up, it's in the OP.
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how hard is this game compared to Angband?
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Haven't played Angband, but most of the old Rogue-likes are all considered fairly difficult.
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On October 13 2011 11:33 Supamang wrote: how hard is this game compared to Angband?
I haven't actually played Nethack, but afaik you can't scum levels which might make it harder.
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UnNetHack 3.6 is so slick, auto prompt for unlocking doors if you've got the right tool. The online server hasn't been updated yet (what gives :| ) so I'm just playing locally for now
UnNetHack even has autoexplore.
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Differences of note between UnNetHack 3.6.0 and vanilla Nethack.
- Press 'v' for autoexplore.
- Unlocked doors automatically open when pressed against - if locked you will be prompted to use any unlocking tool in your inventory
- Intelligent autopickup: If an item is manually dropped, you will never grab it through autopickup. Very handy when working with stashes; no more turning it on and off or accidentally picking up a million potions and spellbooks.
- Lots of small UI improvements.
- Wishing nerfs: wands start with less charges and cannot be recharged. Djinni wishes can no longer give you magic items (no scrolls, artifacts, wands, rings, anything) but magic lamps can be polymorphed (not sure how useful 'infinite' non-magic wishes is *I think the most useful non-magic wishes are athames and shields of reflection*). I don't know about fountain wishes, but I bet they're the same as lamp wishes. Thrones can't give wishes.
- Randomized dragon scales: Dragons have all been renamed and their scale benefits are randomized every game. (e.g. gray dragon is now called sirrush, and its scales can provide mres one game and poison res the next) soooo wishing for gdsm (now sirrush scale mail) just became risky.
- Scroll of Genocide nerf: blessed scrolls act like vanilla unblessed, unblessed only kill all of a certain type on the current floor.
- Unihorns no longer restore stats - restore ability just got 100x more useful.
- Elbereth no longer works against named demons or any quest nemesis. I really hope this game doesn't force you to fight demogorgon.
- The Black Market (from Slash'EM). Gold is actually useful beyond protection now. This is a big deal.
- Lots of changes to gehennom layout. Can't offer an opinion here because I haven't made it that far but I pray it doesn't involve a million sources of summoned nasties.
- New layouts for minetown, sokoban, other special levels.
- Sokoban is only 3 floors, down from 4, and you get a choice of holding/amulet/cloak now. This is amazing IMO.
So yeah. I'm sure there's more that I missed but from what I've experienced, UnNetHack improves on vanilla in big ways. Lots of interesting additions while nerfing the stupidly broken things in intelligent ways. Assuming the tweaked end game isn't a grind of death dealbreaker, I can't see a reason to play vanilla NetHack ever again.
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so after losing my rogue at dlvl 25 due to "i forgot what but it was stupid," I made a knight called Knghty Night. Yes, i spelled it wrong
So I start on a room with a fountain. Sure why not? My stats were bad anyways. First quaff summons a genie with a wish lol. GDSM in first room nice. I go down to the mines, lose my horse to level teleport. For some reason I thought he went to somewhere on the main dungeon so I go back out. I see the sokoban stairs so i figure i might as well get the bag or reflect ammy, both of which would help me greatly. Found a bunch of wands and the BOH. I engrave test the stack on wands. First one was a wand of wishing lol. First time i got this before castle. I think for a bit and just get the charging scrolls. I decide to fix my luck before using the wand furthur. I go down to mines end get the luckstone, and decide to just quaff a fountain there. Another wish lol. I found reflection ammy somewhere along the way, I got speed boots, and 18/20 str or soemthing so I just go for Mitre of holiness. Then i use my wand to wish for a ki-rin. 3 more wishes left on the wand.
If i dont ascend with this guy i should just quit playing alltogether lol.
btw is there a way to increase tameness for ki-rins. I was kicking shit out of the stair square and he got hit by some arrow. Now it keeps neighing and makes me fall off a couple times when i try to ride it;;
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I have a quick question please help. When you engrave with a weapon to try to bring it down to +5 enchantment, does it show the new enchantment value? I have a +6 blessed rustproof lance. I engraved 1 letter... nothing happend, so i engraved another letter.. nothing. So I tried engraving 2 letters... still nothing. I was scared that maybe it was deducting enchantment but just wasnt showing. So I tried to identify it but its already identified so it doesnt show up.... Im kinda confused lol.
Also, if a pet wields a excaliber, does the automagic serching trigger for him?
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ok i feel kind of retarded right now, but what is the command for using stairs? Also how does one go about breaking a boulder? It just hurts me when i kick it, and the kick command is pretty much all i've got.
I can see myself wasting a ton of time on this game, if i can just get the basics down. What class is good for a beginner?
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On October 24 2011 02:12 Varpulis wrote:ok i feel kind of retarded right now, but what is the command for using stairs? Also how does one go about breaking a boulder? It just hurts me when i kick it, and the kick command is pretty much all i've got.
< or > for stairs. To break a boulder you need a pickaxe/mattock and then you "a"pply it.
I can see myself wasting a ton of time on this game, if i can just get the basics down. What class is good for a beginner? Personally I think Ranger and Knight are the easiest to win with but most people seem to think Barbarian or Valkyrie (perhaps because it's annoying, especially with the default interface, to use ranged attacks so often (Ranger) or to jump a ton (Knight)).
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wizard is most definitely easiest. Start with COMR, Get magicbane garanteed, branchport, unlimited(almost) mp.
Umm and can someone answer my question 2 posts up lol
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yeah I love neutral human Ranger, cloak of displacement is even more useful than mres cloak for early game survival IMO, and you get a massive stack of +2 arrows. Decent chance of getting gifted magicbane. Only downside is no dual wielding.
On October 24 2011 01:07 gameguard wrote: I have a quick question please help. When you engrave with a weapon to try to bring it down to +5 enchantment, does it show the new enchantment value? I have a +6 blessed rustproof lance. I engraved 1 letter... nothing happend, so i engraved another letter.. nothing. So I tried engraving 2 letters... still nothing. I was scared that maybe it was deducting enchantment but just wasnt showing. So I tried to identify it but its already identified so it doesnt show up.... Im kinda confused lol.
Also, if a pet wields a excaliber, does the automagic serching trigger for him?
Yes, I just tried engraving Elbereth with a +1 dagger, it's now -3.
I'm pretty sure no.
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as far as wishing for artifacts go, does your own quest artifact factor into your chances of getting the wish?
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how feasible would it be to beat the game with permanent hallucination? There is actually a patch for this lol. Obviously, having pets would be impossible. Once you get your ascension gear it shouldnt be too impossible, but getting to that point would be ridiculous since u have no way of determining the early dangerous monsters.
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Hot DOG the UnNetHack server was updated a few days ago. I'm eeviac @ us.un.nethack.nu. Real men play this fork, check it out.
On October 24 2011 23:48 gameguard wrote: as far as wishing for artifacts go, does your own quest artifact factor into your chances of getting the wish? 99% sure that any artifact counts towards the total. The wiki would point the exception out otherwise I'd think.
On October 26 2011 23:04 gameguard wrote: how feasible would it be to beat the game with permanent hallucination? There is actually a patch for this lol. Obviously, having pets would be impossible. Once you get your ascension gear it shouldnt be too impossible, but getting to that point would be ridiculous since u have no way of determining the early dangerous monsters. Considering that the greatest challenge in NetHack is learning the appropriate response to a thousand different forms of death, it sounds virtually impossible to win with permanent hallucination. Is that monster a lichen or a floating eye? You'll never know.
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really offtopic but, jinglehells icon says hes banned?!
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I cannot get autopickup exceptions to work in slash'em. Whats the deal? Im not running GTK thing and i dont wish to if its possible.
It keeps saying bad option line... anyone know about this?
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Well i just choked to death. My god lol.
I had full ascension gear on my priest. +7 staff of aesculapius, Eye of imbaness, Orb of fate, mitre of holiness, all good spells, a blessed figurine of archon, 2 freaking magic markers. I had EVERYTHING and 2 wishes left. I wasnt paying attention to my hunger bar and ate a nymph and died T_T
Man i didnt even get any early breaks on this priest. It was a tough run... I was using +1 vorpal blade this whole time and i finally got to castle for the wand. Ugh,..
I guess ill go back and finish my knight. This guy has a pet titan with speed boots, shield of reflection and +7 grayswandir. Pet rapes more than my ki-rin knight with +7 lance -__-;
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The learning curve for this game is rather high. After around 50 deaths or so, I still have very little idea what I am even doing. How frequently should I be searching for secret passages early in the game?
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On November 05 2011 10:24 Cool Cat wrote: The learning curve for this game is rather high. After around 50 deaths or so, I still have very little idea what I am even doing. How frequently should I be searching for secret passages early in the game? You only need to search if you're reasonably certain that a passage exists, which usually means you need to find it to find the stairs to the next floor or something similar.
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shops are often hidden in corners too. If you look at the map, and there is one corner thats empty, its likely that there is a room there. And you can guess the path that the hallway would take if there was a room in taht corner then search the wall that will likely lead there.
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Okay, so I downloaded unnethack and i cant see any walls. lmao anyone know whats up with that? all I can see when I start is my character, dog and stairs.
also, how do I turn on vi keys? idk how to config file format works
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it might be because of IBMgraphics. Go to options and turn it off or go to config file and disable it.
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picked up nethack again a couple of days ago and ascended with samurai. I've only ever ascended with samurai and valkyrie, and I want to try more roles now. It's amazing how much time can be spent on this game without getting boring.
Starting to learn wizard. As a Samurai I didn't even know the Z command existed
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On April 16 2013 07:27 Perguvious wrote:picked up nethack again a couple of days ago and ascended with samurai. I've only ever ascended with samurai and valkyrie, and I want to try more roles now. It's amazing how much time can be spent on this game without getting boring. Starting to learn wizard. As a Samurai I didn't even know the Z command existed
My brother has ascended with tourist and says wizard is the easiest to ascend with. I think wizard hits the endgame requirements a lot easier than other characters but just has a bit of a hard time near the start
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On April 16 2013 07:36 BrTarolg wrote:Show nested quote +On April 16 2013 07:27 Perguvious wrote:picked up nethack again a couple of days ago and ascended with samurai. I've only ever ascended with samurai and valkyrie, and I want to try more roles now. It's amazing how much time can be spent on this game without getting boring. Starting to learn wizard. As a Samurai I didn't even know the Z command existed My brother has ascended with tourist and says wizard is the easiest to ascend with. I think wizard hits the endgame requirements a lot easier than other characters but just has a bit of a hard time near the start Yeah, I find early to early-mid game wizard to be significantly harder than it was with samurai. There's a lot more running and picking your fights. I feel though, that once I get used to the role and get past early and mid game it should be smooth sailing. I'm really digging spellcasting to kill monsters instead of smacking them, it's a refreshing change.
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NetHack, so we meet again. I must have spent over a 1000 hours on this game. Even played it on my old AmigaPC >15 years ago! My best run got to the Plane of Air with a Knight (the magic mirror + magic missile is just OP), but I've never Ascended.
This is without a doubt the game that single handedly changed my perception on games in general. To the point where I no longer find any game satisfying when there are no consequences for screwing up. ('checkpoint every 20 steps-games' I'm looking at you!) The value of a goal is proportional with the associated risk of trying to reach said goal, a wisdom I feel is lacking in many of our more youthful gamers.
List of most influential games of all time? You'd better include a roguelike! (Except Angband, which sucks)
Someday, I WILL ascend!
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let's do this.
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Just noticed this thread for the first time. Just wanted to say that this is my first and favorite Roguelike. I never knew a game that looked so simple could be so incredibly engaging. Nethack is actually one of the LEAST random Roguelikes that I've played. Once you know how to handle the game, you can achieve some 90-95% win rate which was where I was when I stopped playing a couple years ago.
I love this game so much. I remember so many funny moments. I remember one time I was hallucinating and a succubus seduced me and I got the amazing line, "Time stands still while you and the giant slug lie in each other's arms."
Or hilariously silly deaths like the first time I got blinded right after killing a cockatrice and moved onto its square while not wearing gloves. "You feel around on the floor... do you want your possessions identified?"
I remember as I was developing there were always key things I learned that massively improved my performance. The first was hanging around the mines until I had a full set of dwarvish gear. The second was realizing that if I got an Amulet of Reflection from Sokoban, ascension was basically guarunteed. After you are properly equipped and geared (and dig a few vaults for a few rounds of divine protection), you are basically totally prepared to handle most of the Dungeons of Doom pre-castle, which is enough time to get a well upgraded artifact weapon and most other good stuff you need. The only stupid thing that can kill you are rays or death/disintegration. So having the reflection from sokoban basically assured victory with correct play.
And finally, the thing that removed all the randomness from Nethack for me - the wand of polymorph. Polypiling scrolls ensured that you basically had all the genocide/enchant armor/enchant weapon/identify/whatever you ever needed. That meant that you didn't need to waste wishes on too many magic markers or whatnot, so you could totally deck yourself out in perfect gear. Once I discovered how to polypile properly, I would use 0-3 wishes from the wand of wishing per game (usually first wish was always a wand of polymorph lol).
Love love love this game. Ask me anything if you want. ♥ Gonna start playing again because of this thread.
EDIT: Wanted to add that my favorite combination is Neutral Human Archeologist dual wielding Grayswandir/Silver Saber with Magic Mapping as their class spell so they can always cast it 100%. Best weapon combo in the game and easy Gehennom. Yay. <3
I also consider Neutral Monk to be my most consistent combination. Lawful Knight is especially consistent too (and their magic missile with the magic mirror of merlin is pretty fun too late game). Archeologist wins for crawling the Dungeons of Doom though since Dwarven Mattock is so ridiculous.
I know, I know. Most people consider Wizard to be the most consistent, and THEORETICALLY it probably is. But I just don't like it as much or I'm just not normally patient enough in the early game.
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lol damn you actually wish for a wand of polymorph that's hardcore
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If you don't already have a wand of polymorph it's one of the best things to wish for, especially if Ludios is generated so you don't have to make your own stash of random armor/weapons to finish your ascension kit, or to polymorph those 500 unihorns you've been collecting to get a stash of magic markers. Less useful in slash'em as polymorph isn't permanent unless you #dip into a potion of restore ability.
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Wishing for a wand of polymorph isn't hardcore. Try farming 5k pudding with that awesome -2 iron dagger and then sorting through all the junk (and of course dying stupidly in the process after many many hours and a level filled with crap and pudding). :p
I used to lurk the newsgroup a lot a few years ago. Learned a lot but only ever ascended as a wizard. Probably because I never really play anything else. The ability to teleport / jump / identify / ray of death / polymorph / summons / magic map and so forth at will... the life of a wizard is just too comfy to go back to another class. But I promised myself I'll ascend a tourist one day.
Tried a few other roguelike as well but never found something like nethack.
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knight or ranger/rogue are the easiest imo
knight can jump so you just always jump never die
ranger/rogue have really good ranged attacks and ranged attacks are much better than melee so you can kill everything
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