|
Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba |
On July 27 2011 02:58 BloodNinja wrote: Phreak is probably the worst offender. He loves to zoom into a random character or model only to miss a big gank or team fight. Yuuuup...
I can't stand games being casted by Phreak or Grackis. Painful to watch t.t
|
On July 27 2011 03:23 Proxity wrote:Show nested quote +On July 27 2011 02:31 Corona` wrote:
I see this game as being positive for e-sports just because of the sheer volume of people. My hope is it is a stepping stone for people to get interested in e-sports and eventually move on to games that have a little more depth to them than LoL.
I agree with this, fantastic to see so many people just watching video games. But it really depends on what roads E-Sports is going to take in the future on picking games; Number of Viewers/Fans? Or the quality of the game as an ESport
Viewers/Fans of course. Just look at normal sports. There are a few thousand great sports, only like 20-30 have people that live by playing them...
As for LoL, fun game for a while. Makes me want to play DotA each time I play it though. So I do play DotA instead. I miss playing pure support and denying.
|
On July 27 2011 03:12 Alpino wrote:Show nested quote +On July 27 2011 02:31 Corona` wrote:
Reasons for popularity:
-You don't pay. -No one has to play a massive support role where they are completely gimped on levels. eg. no tri-lanes and pure support boots. -Learning curve is much smaller compared to dota/hon. -From MY experience 60% of the player base is under the age of 17. -You don't need to manage your mana and can just spam the shit out of your spells.
I see this game as being positive for e-sports just because of the sheer volume of people. My hope is it is a stepping stone for people to get interested in e-sports and eventually move on to games that have a little more depth to them than LoL.
I am(was  , actually I'm mad at Dota because it made me miss years of BW) a Dota guy, just played a couple of LoL matches, but people were kinda...hm...very bad, and when I found out about that WoW-like tree of talents and "buying champions" to use it lost all the interest as a competitive game to me. If these about not having a massive support role with no tri-lanes and no mana management are true...I am disappoint.
- there's no tri-laning because basically every team can have a jungler/forester - there are support chars - mana "management" is significantly less important... but it's more fun to be able to do things other than last hit/deny in a lane. It's a major reason why the game is so popular compared to others in the genre.
|
On July 27 2011 02:31 Corona` wrote:
Reasons for popularity:
-You don't pay. -No one has to play a massive support role where they are completely gimped on levels. eg. no tri-lanes and pure support boots. -Learning curve is much smaller compared to dota/hon. -From MY experience 60% of the player base is under the age of 17. -You don't need to manage your mana and can just spam the shit out of your spells.
I see this game as being positive for e-sports just because of the sheer volume of people. My hope is it is a stepping stone for people to get interested in e-sports and eventually move on to games that have a little more depth to them than LoL.
This is an interesting way to look at it. I've played thousands of games in: dota, hon and LoL.
No one can dispute the genre altering F2P model they have cleverly used to great financial success. Most of us here come from competitive games and want more than an engaging, free experience however. My complaints with the game are much more relevant now because of LoL shoving its way into our favorite LAN tournaments world wide. Including the MLG and IEM circuits. There was a great Lo3 segment that carmac appeared on about the "numbers" factor in terms of competitive gaming.
I don't think LoL has the legs to carry on as a competitive sport that I PERSONALLY care about. I don't find high level play fun, I don't really like the champions compared to DotA/HoN counterparts and I really think summoner spells are retarded. It obviously has the numbers, but the game just isn't difficult or impressive enough to keep my interest.
I hope that LoL keeps a steady flow of new talent coming into esports, but those talented players move on to DotA 2 or SC2 or something.
|
My 2cents on the whole thing. I've been playing LoL for ~6-7 weeks, already level 26, almost 27. I play A LOT with my friends, since its been summer.
I like how people buying stuff in the game with real money, doesn't actually affect the gameplay. Anything relating to gameplay can be accessed just buy playing, which is completely fine by me. One of the biggest turn offs for most FTP (free to play), is that there are always items that people always pay to get, that is somewhat imbalanced or ridiculous. However LoL has struck a good balance between Microtransactions and FTP.
People dislike LoL's champ rotation concept, unlike Dota where all champs are free. I really like the champ rotation idea, its really noob friendly. If you handed me HoN or DOTA, the first 100 games would all be with different champions, and I wouldn't get good until I've played a thousand games. By limiting the number of champions shown a week, it does 1 of 2 things. First it quickly allows noobs to acclimate to a small packet of heroes every week, 2ndly it allows players to test drive champs, and make them want to buy a champ later on. For example the first game of LoL I played was with Heimerdinger, he was free that week. I fell in love instantly, I soon quickly saved up a shit ton of IP just to purchase him, and I played the shit out of him. Then moved onto another champ. I don't think I've purchased a single champ that I haven't test played with during a free week, which is something I love about it.
Why I don't think LoL will be a good esports game. It suffers the same thing Street Fighter suffers from, it's simply too fast. Yes the observers can see whats going on around the map, however the main problem is that team battles are too fast, and that the audience can't catch the nuances of the battle. Also the battle happens to fast for the commentators to actually commentate. Unlike SC2 where actions are fairly easy to notice (feedbacks/snipes/fungals/positioning/ so on), its also slow enough to where commentators can commentate on a lot of the deliberate action of the players.
Just my 2 cents, fairly reasonable examination of the game. Congrats to riot gaming, hope you guys continue to grow, can't wait for season 2!
|
I play the shit out of League of Legends and I think it's a fun game (with friends), but I think Riot does a lot of things that make them the laughing stock of the esports community. When they finally add replay viewing and spectator mode, the growth of the game and it's competitive scene will increase. A bunch of new casters will arise and we (hopefully) don't have to deal with the terrible casters we currently have.
|
On July 27 2011 03:41 LoLAdriankat wrote: I play the shit out of League of Legends and I think it's a fun game (with friends), but I think Riot does a lot of things that make them the laughing stock of the esports community. When they finally add replay viewing and spectator mode, the growth of the game and it's competitive scene will increase. A bunch of new casters will arise and we (hopefully) don't have to deal with the terrible casters we currently have.
This. LoL is one of the easiest games to play with a friend. It doesn't require much in terms of l33t computer, is absolutely free (to a complete newb it doesn't matter if they don't have the 6300 champions), and is a team game that can be taught with ease (fast learning curve).
In my old high school there used to be like 20-30 people playing that I knew of, pretty crazy.
|
One of the main reasons the IP/RP system works so well for League of Legends is the free champion rotation. You could play every hero in the game without ever having to spend IP on one, let alone real money. In addition you get to try out heroes before you spend IP or real money on them.
It's just such an amazing balance between having access to all of the champions without spending money or theoretically any time, a free to play game, and an incredible sense of progression. IMO it's the number one reason LoL has had so much success. It's infinitely more accessible to new players with limited champions available from the start, and for me personally, the progression makes it better than DOTA/HoN.
|
On July 27 2011 03:41 LoLAdriankat wrote: I play the shit out of League of Legends and I think it's a fun game (with friends), but I think Riot does a lot of things that make them the laughing stock of the esports community. When they finally add replay viewing and spectator mode, the growth of the game and it's competitive scene will increase. A bunch of new casters will arise and we (hopefully) don't have to deal with the terrible casters we currently have.
It'll take a lot more than just replay viewing and better casters to make LoL and other MOBA games more appealing to the pure spectator.
To enjoy the game you need to understand what's going on. The sheer amount of items and champions makes for a very difficult viewing experience if you don't know what the items and champions are capable of, and there's only so much a caster can do.
All of this can be overcome, but it'll take time and commitment from Riot.
|
On July 27 2011 03:51 Novalisk wrote:Show nested quote +On July 27 2011 03:41 LoLAdriankat wrote: I play the shit out of League of Legends and I think it's a fun game (with friends), but I think Riot does a lot of things that make them the laughing stock of the esports community. When they finally add replay viewing and spectator mode, the growth of the game and it's competitive scene will increase. A bunch of new casters will arise and we (hopefully) don't have to deal with the terrible casters we currently have. It'll take a lot more than just replay viewing and better casters to make LoL and other MOBA games more appealing to the pure spectator. To enjoy the game you need to understand what's going on. The sheer amount of items and champions makes for a very difficult viewing experience if you don't know what the items and champions are capable of, and there's only so much a caster can do. All of this can be overcome, but it'll take time and commitment from Riot.
They've got all the time in the world. Valve time is inception-esque.
|
On July 27 2011 01:29 rawrx wrote: I'm curious as to what's going to happen once DotA 2 is released...
Had you asked me that 2 years ago, I would have just said, people would have ended up trying out the new fad for a while till they got bored. However over the last 6 months, with it's growth and all... I would say it would at the very least need to launch as F2P, and even then, your talking about facing off against a growing player base of people who have grown to cherish every champion/skin they decide to buy...
Just saying you would sooner try to move a mountain than try and make that many players abandon what they now own for whatever model DOTA2 decides to try... and seeing who currently owns the rights, they will probably make it F2P with options to buy hats.
|
hey, if it's for the growth of ESPORTS, im always down.
|
Even though I don't like LoL, it's pretty good for gaming and e-sports.
|
Man, those are some big numbers. I hope the success of LoL leads to more F2P games in the future.
|
It doesn't seem that surprising. At PAX East, Riot announced that their player base had been doubling every three months. That's just a stupidly high growth rate.
|
On July 27 2011 03:51 Novalisk wrote: It'll take a lot more than just replay viewing and better casters to make LoL and other MOBA games more appealing to the pure spectator.
To enjoy the game you need to understand what's going on. The sheer amount of items and champions makes for a very difficult viewing experience if you don't know what the items and champions are capable of, and there's only so much a caster can do.
All of this can be overcome, but it'll take time and commitment from Riot. I think Riot's plan for this might just be "get everyone in the world to play the game". Problem solved!
The numbers are impressive, but not terribly surprising to me. All indications I'd seen were pointing at the playerbase being immense, and Riot decided to confirm that.
|
i dont like games as an esport or sport in general, where everything done looks like some random guy could pull it off as well. lol just doesnt have those wow-moments where i think: damn, that were super impressive skills and there was probably lots of practice behind this.
dont get me wrong, i like lol and i still see it as an ok esport, because its kinda fun to watch, but lol as a prime esport would be terribe for progaming and a huge setback after we had games like q3 or of course bw.
|
I play Lol a long time but now I leave the game. Why? because the login time was 3 hours (ok now they fix it). Then lol has 2 maps (soon 3) but 80 champions. So i would play lol if they have 6 maps but 3 maps are boring after 2000 matches. (not kidding)
and free to play ofc but my friend pay for skins and other things 80€.... and now i get a ban for my opinion....
User was banned for this post.
|
On July 27 2011 03:51 Novalisk wrote:Show nested quote +On July 27 2011 03:41 LoLAdriankat wrote: I play the shit out of League of Legends and I think it's a fun game (with friends), but I think Riot does a lot of things that make them the laughing stock of the esports community. When they finally add replay viewing and spectator mode, the growth of the game and it's competitive scene will increase. A bunch of new casters will arise and we (hopefully) don't have to deal with the terrible casters we currently have. It'll take a lot more than just replay viewing and better casters to make LoL and other MOBA games more appealing to the pure spectator. To enjoy the game you need to understand what's going on. The sheer amount of items and champions makes for a very difficult viewing experience if you don't know what the items and champions are capable of, and there's only so much a caster can do. All of this can be overcome, but it'll take time and commitment from Riot.
Honestly, I think Starcraft is harder to understand. New players don't even understand the benefits of expanding and constant worker production, and they actually play the game. Unless the game in a early rush, someone with not experience whatsoever playing an RTS will probally not understand it at all. Have you seen those videos were they are trying to teach someone and they don't even know how to mine minerals?
They don't need to understand how each item or hero works, noone with zero experience will understand things like that about any game. You won't know the moves of a figthing game either, even if they are lot fewer than the items on a MOBA. An FPS is probally the only genre I can think off where someone clueless about the game can ussually see what the weapons do very easily. As long it's not a weird futuristic game.
The problem with MOBAs is that there is too much action going on in diferent places, it's hard to show the right lane in the beggining if you haven't seen the game before. It's also too long, most of the time, with small peaks with a lot of action surrounded by a lot of passivity. I can't point out what's the exact problem, but it definatelly is not one of the most viewer friendly genres.
I do think, though, that games to be sucessfull don't need to attract people to watch if they don't play them. They should attract people to play it, and then watch it. If the game looks fun enough for a viewer to try it, even if he is not actually understanding much, and it's free on top of it, that's probally the best way for it to grow. I'm not sure we will ever reach a point where a significant margin of viewers have never played the game at all.
|
Oh wow I knew it was big, but not THAT big. O_O I don't really play LoL, just when my friends call me to fill their team. I feel like it is a great casual game to play with some friends, but I would never join a random session by myself. <_<
Let's see if DotA 2 will break those big numbers tho. :D
|
|
|
|