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League of legends numbers revealed ! - Page 22

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Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
July 28 2011 08:50 GMT
#421
a bare few months ago HoN/LoL were pitched to me as being basically the same game with no real difference in popularity between the two, down to fanboyism/preference. But now I barely ever see anyone talk about HoN and LoL is everything.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
bigjenk
Profile Joined September 2010
United States1543 Posts
July 28 2011 08:51 GMT
#422
If lol was so easy why is only doublelift the only legendary blitz player? Or westrice akali? etc etc.
Ignore my opinions I am bad
Vic.nQQ
Profile Blog Joined January 2009
Bulgaria88 Posts
July 28 2011 09:27 GMT
#423
I also agree that what riot managed to accomplish in this time span is incredible. They managed to create a game that is both very easy to get into and at the same time provides good ground for a competitive esport (hint hint - like all great sports?).

Playing DotA on and off for more than 7 years, to be honest it was easier for me to play my first LoL games than it was to play my first HoN game. For me it was probably for different reasons than for someone who is new to this type of game, but ill make a few points

* Recommended items - in HoN (especially when I tried it; also there were no guides like in today's HoN interface) i was trying to relate every hero to it's dota equivalent and then trying to find every dota item i'd like to make for him. This indeed is the wrong approach, but that was my 'instinct' for the first few games. In LoL I simply followed the recommended items one by one, until I got to understand what the rest of the items do and start making my own 'builds'

* Towers - being a newbie and not knowing what all the scary animations of the other heroes do, in LoL you have your tower as a safeguard - yes, tower dives are possible in LoL, but quite a bit harder to execute.

Blacksmith in hon (ogre magi) takes 9 tower hits to die on lvl 1 with no items
pretty much every LoL champion will die in 3 hits in the same conditions

This allows beginners to die less due to not knowing the game, as long as they stick back close to the tower, which on it's own allows them more play time, less rage and easier learning curve


In any case, I dont want to turn this more in a HoN vs LoL thing, but I do think that riot did a fantastic job and I sure hope they continue the same way.

P.S. till few weeks ago when we still had the 1-2 hour login ques, I used to get kinda angry with riot for the 'shitty' server support, but reading the numbers OP posted now, I even think its kinda natural and am actually happy that they managed to find a solution as fast as they did

I believe!
Raked
Profile Joined September 2010
Australia6 Posts
July 28 2011 11:06 GMT
#424
Meh Dota 2 will come out and will Shit all over LoL.

The End.

User was temp banned for this post.
Ottoxlol
Profile Blog Joined November 2010
735 Posts
July 28 2011 11:23 GMT
#425
On July 27 2011 02:49 LittLeD wrote:
Dota, HoN, Lol...they're all the same. Fun to play, but unfit as an esport. You basically has to have played the game to get any viewing pleasure whatsoever.


I don't think this is true. Why would be different for any game? When u first see a sc match you knew
what's happening? No. Maybe CS is easy to grasp what's happening but not SC. My friend got into DotA watching me playing and explaining him what's he's seeing... That's like casting/streaming right?
RickOrShay
Profile Joined August 2010
New Zealand132 Posts
Last Edited: 2011-07-28 11:42:53
July 28 2011 11:38 GMT
#426
This made me pretty sad reading this thread, hopefully the Dota2 community will be more refined due to it actually costing real life money(:O).
demonik187
Profile Joined August 2010
United States575 Posts
July 28 2011 11:44 GMT
#427
Hey guys don't forget about the Team Liquid channel in league of legends. LiquidParty you do have to capitalize the P
We march to victory!
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
July 28 2011 12:11 GMT
#428
haters gonna hate. sure lol isnt as hard as sc2 but its a pc game at least. i much rather see its success than a console shooters
Mordiford
Profile Joined April 2011
4448 Posts
July 28 2011 12:48 GMT
#429
On July 28 2011 15:21 Jermstuddog wrote:
Show nested quote +
On July 28 2011 14:53 Mordiford wrote:
On July 28 2011 14:48 Two_DoWn wrote:
A little logic experiment for anyone who STILL doesnt get the whole decision making is more important in lol than in hon or dota (from this point on to be generalized as hon) argument:

Fact 1: There are pros in both lol and hon. For the purposes of this discussion, this means people who will win the majority of their games, and generally crush lesser players.

Fact 2: Lol is less mechanically demanding than hon

Corollary to 2: This means that pros in lol have 1 less advantage when compared to pros in hon: Hon pros can rely on mechanics and hard carries to win, lol pros must ONLY rely on their game knowledge and decision making.

Corollary to 1&2: If pros in lol and hon both win similar percentages of games, but lol players can only rely on game knowledge instead of mechanics, then decision making is more important to success in lol than in hon.

Conclusion: Hon players can rely on 2 things to carry them to victory, superior mechanics and decision making. LoL players just have decision making. This means that decision making is more important to lol than it is in hon.


See, I addressed that earlier though, that's not particularly a positive for LoL. Let's use that same example the fundamentals of basketball vs a game based around shooting hoops. In the latter, aim is more important than in the former because you can't rely on movement, dribbling, dunks and things like that, but that doesn't mean the latter is ahead in terms of the depth of aim, it's just behind in the other elements.

So yeah, sure you can say LoL places more importance on decision making, but that isn't a positive or a neutral statement really, what you highlighted genuinely means a lower skill ceiling since in one department the players have two things they have to be good at to be competitive in and in the other, they have one thing. The mechanical elements aren't the only thing in regards to DotA/HoN and LoL either, things such as denying aren't exactly mechanical, but add a lot more focus and activity to the laning phase.


Equally though, your fallacy here is assuming that doing more = better. What if you had to juggle with your other hand, while skipping in order to move in "basketball+"? That doesn't make the sport any better.

Removing aspects of a game don't necessarily make it a "lesser game" and adding more to it isn't always for the best.


I already adressed that prior. Once again, ignoring the nature of physical sport, If you had a basketball game where you had to whack your head and ass every time you dribbled the ball, it would be harder, but it's a pointless mechanical addition that doesn't make the game more active or competitive, removing those things won't make a huge diference. That's why I feel that BroodWar to SC2 is a little different in comparison to DotA to LoL, it was some alleviation and simplification of mechanics, things like MBS and auto-mine were just extra clicks that didn't pit you directly against your opponent, even then, they did increase the skill cap but it's still relatively high with both games.

Now, on the other hand, if you removed dribbling and lowered the net by 4 feet, that would make the game kind of stale, slow and require a lot less skill to play.

It's not a fallacy and I didn't say it was entirely necessary, I just flipped the previous posters logic to point why that idea doesn't work either. There are games where some simplification can be beneficial, I think Starcraft 2 is one of those examples to be honest. There are also cases where the simpler game, while fun isn't as fit for competitive play... I'd never want to see a tic-tac-toe competition over a Chess competition.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 28 2011 12:55 GMT
#430
lol at EddieP saying LoL is harder than HoN/DotA, well...let's just say callmevigoss is an appropriate name.

1v3 if you're fed, rofl cause your team had absolutely nothing to do with that right Eddie? You just carried tPD, EG, n2p, hi2u, etc. all by your lonesome right?
Get it by your hands...
Valenti
Profile Joined October 2010
United States16 Posts
July 28 2011 13:17 GMT
#431
LoL has the worst community or people that I've ever seen anywhere period. They are 95% seriously BM and nerd raging all the time. It's disgusting and a seirious turn-off when you try and play a game competetively and almost everyone in every game gives up or whines the entire game when little things go wrong. I think it would be seriously bad for e-sports if this really became one of the "big" ones. It has the worst community by a long shot and all the big streamers prefer to whine and play solo queue while streaming rather than actually putting in practice hours,learning the game, and developing team dynamics. Not only that but on a professional level the amount of champions they release is ludicrous. How can you ever expect a game to be truly balanced when a new hero is coming out every other week.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
July 28 2011 13:19 GMT
#432
On July 28 2011 20:38 RickOrShay wrote:
This made me pretty sad reading this thread, hopefully the Dota2 community will be more refined due to it actually costing real life money(:O).


Wait how do you think now? Both dota (I know you can download wc3 and play using irc channels/garena) and HoN costs money and they are the ones bashing LoL for being "easy".
Serious Business
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 28 2011 14:39 GMT
#433
On July 28 2011 22:17 Valenti wrote:
LoL has the worst community or people that I've ever seen anywhere period. They are 95% seriously BM and nerd raging all the time. It's disgusting and a seirious turn-off when you try and play a game competetively and almost everyone in every game gives up or whines the entire game when little things go wrong. I think it would be seriously bad for e-sports if this really became one of the "big" ones. It has the worst community by a long shot and all the big streamers prefer to whine and play solo queue while streaming rather than actually putting in practice hours,learning the game, and developing team dynamics. Not only that but on a professional level the amount of champions they release is ludicrous. How can you ever expect a game to be truly balanced when a new hero is coming out every other week.

The community is FAR worse in Dota and HoN where you can carry a whole team and still be called a n00b. At least in Lol most people seem to respect people who play decently.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 28 2011 15:18 GMT
#434
The other 5% are extremely skilled, well-mannered players, and that's a lot when your userbase is in the millions.
I'm on GOLD CHAIN
dgReborn
Profile Joined August 2010
United States453 Posts
July 28 2011 15:29 GMT
#435
On July 29 2011 00:18 ZERG_RUSSIAN wrote:
The other 5% are extremely skilled, well-mannered players, and that's a lot when your userbase is in the millions.


5% of 500,000 consecutive players during peek hours=25,000.

25,000= A slight bit less then the average consecutive playerbase of most games...period...Imo I can be happy with that.

I'm really happy for Riot and there success.

Now if only they would release Surprise Party Fiddle.
I have no enemies, But i'm intensely disliked by my friends.
Atasu
Profile Joined April 2011
Canada98 Posts
July 28 2011 15:40 GMT
#436
LoL is a great game and people need to back off with their hater comments. I swear most TL'ers are hypocrites, when it comes to SC2 growth, everyone is on the yay eSport growing bandwagon, and when its a game they dont like/biased towards they totally ignore it/bash it even though its promoting a casual eSport scene, SOMETHING SC2 cant possibly do. Good on riot to create a fun enjoyable game. Also to the people saying the community is terrible are either lying or experienced a streak of bad luck were they run across BM players (ya they exist in every game) because the LoL community is actually chill and layed back just like the game.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 28 2011 15:45 GMT
#437
On July 28 2011 21:48 Mordiford wrote:
Show nested quote +
On July 28 2011 15:21 Jermstuddog wrote:
On July 28 2011 14:53 Mordiford wrote:
On July 28 2011 14:48 Two_DoWn wrote:
A little logic experiment for anyone who STILL doesnt get the whole decision making is more important in lol than in hon or dota (from this point on to be generalized as hon) argument:

Fact 1: There are pros in both lol and hon. For the purposes of this discussion, this means people who will win the majority of their games, and generally crush lesser players.

Fact 2: Lol is less mechanically demanding than hon

Corollary to 2: This means that pros in lol have 1 less advantage when compared to pros in hon: Hon pros can rely on mechanics and hard carries to win, lol pros must ONLY rely on their game knowledge and decision making.

Corollary to 1&2: If pros in lol and hon both win similar percentages of games, but lol players can only rely on game knowledge instead of mechanics, then decision making is more important to success in lol than in hon.

Conclusion: Hon players can rely on 2 things to carry them to victory, superior mechanics and decision making. LoL players just have decision making. This means that decision making is more important to lol than it is in hon.


See, I addressed that earlier though, that's not particularly a positive for LoL. Let's use that same example the fundamentals of basketball vs a game based around shooting hoops. In the latter, aim is more important than in the former because you can't rely on movement, dribbling, dunks and things like that, but that doesn't mean the latter is ahead in terms of the depth of aim, it's just behind in the other elements.

So yeah, sure you can say LoL places more importance on decision making, but that isn't a positive or a neutral statement really, what you highlighted genuinely means a lower skill ceiling since in one department the players have two things they have to be good at to be competitive in and in the other, they have one thing. The mechanical elements aren't the only thing in regards to DotA/HoN and LoL either, things such as denying aren't exactly mechanical, but add a lot more focus and activity to the laning phase.


Equally though, your fallacy here is assuming that doing more = better. What if you had to juggle with your other hand, while skipping in order to move in "basketball+"? That doesn't make the sport any better.

Removing aspects of a game don't necessarily make it a "lesser game" and adding more to it isn't always for the best.


I already adressed that prior. Once again, ignoring the nature of physical sport, If you had a basketball game where you had to whack your head and ass every time you dribbled the ball, it would be harder, but it's a pointless mechanical addition that doesn't make the game more active or competitive, removing those things won't make a huge diference. That's why I feel that BroodWar to SC2 is a little different in comparison to DotA to LoL, it was some alleviation and simplification of mechanics, things like MBS and auto-mine were just extra clicks that didn't pit you directly against your opponent, even then, they did increase the skill cap but it's still relatively high with both games.

Now, on the other hand, if you removed dribbling and lowered the net by 4 feet, that would make the game kind of stale, slow and require a lot less skill to play.

It's not a fallacy and I didn't say it was entirely necessary, I just flipped the previous posters logic to point why that idea doesn't work either. There are games where some simplification can be beneficial, I think Starcraft 2 is one of those examples to be honest. There are also cases where the simpler game, while fun isn't as fit for competitive play... I'd never want to see a tic-tac-toe competition over a Chess competition.

ok, so the tl;dr of this whole conversation is that there's not actually a direct correlation between mechanical complexity and depth of a game. it's possible to add meaningless mechanics that add nothing to a game and it's possible to remove mechanics that were adding depth to the game. we get it, moving on.

the mechanical skills in LoL are certainly less than DotA (can't speak on HoN because I haven't played HoN), but I don't really care tbh . sure, there's no one in LoL who shows off your gosu bursts of 400 APM to cycle through slick Invoker combos, but I still find top level play incredibly interesting in terms of players utilizing their skills at maximum efficiency and making great snap-judgement calls. At the end of the day, the only difference is that they didn't have to cycle through 60 keypresses in 2 seconds to do it. Franky I don't care if you cycle through 60 keypresses or 10 keypresses if the resulting gameplay is based on similarly impressive timing and decision making. That contrived mechanical barrier isn't necessary for a game to be a successful e-sport.

whether the actual game mechanics (not physical mechanics) are too dumbed down is frankly a matter of opinion so long as it doesn't create blatantly imbalanced or boring gameplay. SC2 and LoL both strike me as sufficiently balanced and interesting to succeed as e-sports. An example of a failed sequel in this respect would be Smash Brothers Brawl IMO. High level Brawl play is plagued by overly defensive and boring play due to a large number of game mechanics that ultimately limited offensive options and combo potential, which makes the game much less fun to watch when compared to high level Melee play. I don't get that same sense when I go from watching BW -> SC2, or from DotA -> LoL. I sense that the game is different, but I still see many of the same core concepts and I still see plenty of rewarding pro-active play in both.
mogwaismusings.wordpress.com
Microchaton
Profile Joined March 2011
France342 Posts
July 28 2011 16:25 GMT
#438
LQTM @ people "stating" fallacies. If you're not sure you're correctly informed please refrain from posting "absolute truths because I think so". It's not helpful nor does it make you look smart.
More related : does anybody have been keeping contact with some DotA "legends" (k3v, hex0r, vigoss and such). Anybody knows what are they playing atm and what they think of the different games ? I think loda tried LoL, not 100% sure, but he didn't like it because he couldnt carry people as in DotA/HoN :p. Might be mistaken though.
"Pros" opinions are always welcome. We'll be able to see what happens to LoL viewership in next MLG and Gamescom. Hopefully numbers will confirm Dreamhacks' so we can settle the "fake numbers" argument.
Stormy
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 28 2011 16:58 GMT
#439
well, as long as it's in quotes, I'm pretty sure I qualify as a LoL "Pro" My elo has been hovering around 2100 +/- 50 or so for the past couple months (places me between ~100-200 on the ladder) and I was the captain of the TL community LoL team that took 6th in the ESL Premier League. My DotA experience was pretty brief, as I got into it just as my friends were switching over to LoL, but I got at least good enough to know what all the characters and items did and had a general idea of how to not suck dick at the game.

CallMeVigoss on LoL is Vigoss I believe and he's pretty good but doesn't play a lot. Not sure what his opinion of the game is. Chu8 migrated from HoN to LoL and stated that he liked HoN better but still found LoL fun and thought it was a good game, also quite good at LoL, hit #1 on the ladder at one point iirc, but couldn't hold it for more than a day or two. Generally speaking, DotA pros dislike the changes to losing gold on death and denying creeps most notably, but as far as I can tell this is more of a preference/stuck-in-their-ways issue rather than an objectively bad aspect of LoL.

I personally just think those changes are just that... changes. They change the way the game is played and it's not necessarily for better or for worse. I argue that they're for better, but it's based on my preferences of how I'd like the game to be played and see perfectly valid points from the other side of the argument. What's not really debatable is whether they make the game more accessible, as the entire concept of denying feels contrived and counter-intuitive and dying and losing thousands of gold for it makes players more upset. So regardless of whether you think it's good or bad for high level play (which again, feels subjective to me), it's definitely better for getting more people playing.

General ease of use and ease of following fights feels better in LoL too. The cartoony graphics are actually very good for highlighting what's going on IMO (which again, is better for it's spectators) and there's really no contest between the DotA and HoN shops vs. the LoL Shop, not to mention the difference in ease of use of LoL skills vs. DotA skills.
mogwaismusings.wordpress.com
Microchaton
Profile Joined March 2011
France342 Posts
July 28 2011 17:29 GMT
#440
I was more looking for the "DotA" pros side of the argument tbh ^^ In my opinion even "dreamhack" quality players atm are not all good enough to be qualified "pros" and to enter the same category as Vigoss and others... And remember I'm the "super-pro-LoL" guy !
All of you guys who apparently "beat the crap out of the game" are welcome to team up, play tournaments and win everything.
Stormy
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