• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:12
CEST 03:12
KST 10:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4521 users

League of legends numbers revealed ! - Page 21

Forum Index > General Games
Post a Reply
Prev 1 19 20 21 22 23 24 Next All
Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 28 2011 04:21 GMT
#401
On July 28 2011 11:24 locodoco wrote:
+ Show Spoiler +
Locodoco (11:19): yo
callmevigoss (11:19): sup
Locodoco (11:19): is hon harder than lol?
callmevigoss (11:19): i think lol is harder
Locodoco (11:19): oh wow why?
callmevigoss (11:20): lol needs more teamwork
   hon can 1 v 3
   if ur fed
   lol
   lol even tho ur fed u still get kite and stuff
   so u acnt really 1 v 3
Locodoco (11:21): ppl keep telling me hon is harder with all the denying and shit
   lane phase is more "focused"
callmevigoss (11:21): lol
   its like last hitting
   thats it
Locodoco (11:21): why'd u switch over anyways?
   i thought u making a shit ton of cash in hon
callmevigoss (11:22): nah
   lol tournament is like
   5-10 times more #$
   lol
Locodoco (11:22): u guys havent made a penny from lol yet though zz
callmevigoss (11:22): lol

callmevigross= eddieP
he played for pandemic in dota and EG in hon
says lol is harder than hon

i've talked to every single one of the EG members from hon and they say lol is diffrent not easier (if not harder) and doesnt have a lower skill cap just a different skill cap but im pretty sure u guys played hon at a higher level than any of them~~

Locodoco telling us wat's up!

It makes sense though. In DotA and HoN, levels and farm continue to scale for a lot longer, while in LoL the maximum level and farm are approached much quicker. This way, the focus for LoL is much different than in DotA/HoN
garlicface
Profile Joined April 2010
Canada4196 Posts
July 28 2011 04:29 GMT
#402
On July 28 2011 13:16 Thereisnosaurus wrote:
+ Show Spoiler +
Sum IP of all current heroes: 284,700
Average IP per game: 100
284,700/100 = 2847 games
Each game is around about 30 minutes long not including queue times.
2847 x 30
=
85410 minutes
1423.5 hours
59.3125 days

In order to unlock just the champions I need to play almost 60 days not including queue times which of course are very short.


If you're going about systematically acquiring all heroes, you can divide this in two because all heroes rotate through a 50% off sale period. Further, if you're realistically going to play the game you don't want/need all heroes because going in virginal in a decent level game will lose you that game. You need to play a hero at least 4-5 times before you're vaguely competent, and it will usually take you a few games to re-acclimatize to a char until you have 30-50+ games with that char. So lets say you go for a more manageable upper end of 20 heroes, still ridiculous, I've never seen a pro use more than a roster of 10, even when they're using tourney accounts with all champs unlocked. but let's be generous to your argument. 20 champs, 50% 6300, 50% 3150, none of the cheap ones.

94,500 IP (/2 for sales)
= 47, 250 IP

so about 10 days played to get yourself a full roster of champs, not much more than leveling a WoW char to be ready to attempt top tier PVP or raiding, not much more than it takes to hit plat or so for a SC2 rookie. Though, honestly, the real cost of having such a deep roster is getting a full set of runes for every scenario. There's a lot of overlap, but most champions have a particular set that they need to be optimised that most others don't share and with a roster as deep as 20 you're going to need most.

Still, it's fairly clear you don't know what you're talking about. Even if you do go about the ludicrous task of unlocking every champ through IP alone, it'll only take half as long as you suggest.


Champs don't go on IP sales, only RP sales. So no, the time will not be "halved".
#TeamBuLba
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-28 04:32:52
July 28 2011 04:32 GMT
#403
On July 28 2011 13:16 Thereisnosaurus wrote:
Show nested quote +
Sum IP of all current heroes: 284,700
Average IP per game: 100
284,700/100 = 2847 games
Each game is around about 30 minutes long not including queue times.
2847 x 30
=
85410 minutes
1423.5 hours
59.3125 days

In order to unlock just the champions I need to play almost 60 days not including queue times which of course are very short.


If you're going about systematically acquiring all heroes, you can divide this in two because all heroes rotate through a 50% off sale period. Further, if you're realistically going to play the game you don't want/need all heroes because going in virginal in a decent level game will lose you that game. You need to play a hero at least 4-5 times before you're vaguely competent, and it will usually take you a few games to re-acclimatize to a char until you have 30-50+ games with that char. So lets say you go for a more manageable upper end of 20 heroes, still ridiculous, I've never seen a pro use more than a roster of 10, even when they're using tourney accounts with all champs unlocked. but let's be generous to your argument. 20 champs, 50% 6300, 50% 3150, none of the cheap ones.

94,500 IP (/2 for sales)
= 47, 250 IP

so about 10 days played to get yourself a full roster of champs, not much more than leveling a WoW char to be ready to attempt top tier PVP or raiding, not much more than it takes to hit plat or so for a SC2 rookie. Though, honestly, the real cost of having such a deep roster is getting a full set of runes for every scenario. There's a lot of overlap, but most champions have a particular set that they need to be optimised that most others don't share and with a roster as deep as 20 you're going to need most.

Still, it's fairly clear you don't know what you're talking about. Even if you do go about the ludicrous task of unlocking every champ through IP alone, it'll only take half as long as you suggest.


You're confused I think, you divided the IP values by 2 but that makes no sense because sales to don't apply to IP, only RP. So unless they've changed something recently, it's more apt to say you're the one who "doesn't know what they're talking about".

His actual reasoning was pretty decent, sure you don't need every champion but as far as fun goes, I'd like most of them because I like variety, as far as competitive play goes, I'm not sure if this is even a real issue. Over a thousand games played, spent 35 dollars on the game and still found myself regularly saving up to get champions and being unable to keep up with the releases I wanted. The model just doesn't suit me I guess, I'd much prefer a standard unlock price.

But yeah, your reasoning is dead wrong.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2011-07-28 04:43:07
July 28 2011 04:33 GMT
#404
huh? I swear I got a champ for half off IP at some point. they use RP to announce the sale, but if you buy it with IP it costs half as much as well, though I admit I can't be certain.

edit: so yeah, redface time. Still, it doesn't take a ridiculous time to unlock a decent roster, and I guess the sales are still kinda handy if you're willing to fork out the cash. Runes are still the bitch, and you can still play decently without them. It's the one part of the system I dislike, runes cost far too much IP for it to be viable to get a decent set for a good roster without spending quite a lot of money.

Honestly, there's like 60 champs, I get plenty of fun learning 10 with 60-70+ lane matchups and then just playing the others during free week to get a feel for them. The system is great for me, I don't know why people want to have all the champs, it seems like a waste of effort and/or money. No way you'd use them all.

Poisonous Sheep counter Hydras
Mordiford
Profile Joined April 2011
4448 Posts
July 28 2011 04:36 GMT
#405
On July 28 2011 13:33 Thereisnosaurus wrote:
huh? I swear I got a champ for half off IP at some point. they use RP to announce the sale, but if you buy it with IP it costs half as much as well, though I admit I can't be certain.


No, you're mistaken. Unless you got by on a glitch somehow, I'm pretty certain you just messed up the math somehow. You were quite aggressive with your, "You don't know what you're talking about" but yeah... IP costs don't get reduced by sales.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 28 2011 04:38 GMT
#406
HoN and DotA emphasize mechanics and quick, on-your-feet-thinking more while LoL emphasizes strategy and decision making. Beginners find LoL easier because mechanics and such can be easily identified.
神は乗り越えられる試練しか与えない
Mordiford
Profile Joined April 2011
4448 Posts
July 28 2011 04:42 GMT
#407
On July 28 2011 13:38 AsianEcksDragon wrote:
HoN and DotA emphasize mechanics and quick, on-your-feet-thinking more while LoL emphasizes strategy and decision making. Beginners find LoL easier because mechanics and such can be easily identified.


See, I disagree there... I don't see how strategy and decision making is really more emphasized in LoL, it sort of seems that way because the other aspects have slightly less depth.

On a fundamental level, ignoring the nature of physical sports and it's near unlimited competitive skill-cap, let's say you had regular basketball and just a game of penalty shots, you could say that aim is emphasized more in the latter but that's only because of the absence of anything else. I'm not trying to say that there's nothing else to LoL, but I don't think any of these elements are "Deeper" in LoL, they're merely more emphasized because the other elements are shallower.
rabidch
Profile Joined January 2010
United States20289 Posts
July 28 2011 04:42 GMT
#408
On July 28 2011 13:38 AsianEcksDragon wrote:
HoN and DotA emphasize mechanics and quick, on-your-feet-thinking more while LoL emphasizes strategy and decision making. Beginners find LoL easier because mechanics and such can be easily identified.

Bad generalization. There is as much strategy and decision making in HoN and DotA as in LoL, but the approach to thinking is different because of the difference in gameplay for all 3 games.
LiquidDota StaffOnly a true king can play the King.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
July 28 2011 04:51 GMT
#409
On July 28 2011 13:21 Ryuu314 wrote:
Show nested quote +
On July 28 2011 11:24 locodoco wrote:
+ Show Spoiler +
Locodoco (11:19): yo
callmevigoss (11:19): sup
Locodoco (11:19): is hon harder than lol?
callmevigoss (11:19): i think lol is harder
Locodoco (11:19): oh wow why?
callmevigoss (11:20): lol needs more teamwork
   hon can 1 v 3
   if ur fed
   lol
   lol even tho ur fed u still get kite and stuff
   so u acnt really 1 v 3
Locodoco (11:21): ppl keep telling me hon is harder with all the denying and shit
   lane phase is more "focused"
callmevigoss (11:21): lol
   its like last hitting
   thats it
Locodoco (11:21): why'd u switch over anyways?
   i thought u making a shit ton of cash in hon
callmevigoss (11:22): nah
   lol tournament is like
   5-10 times more #$
   lol
Locodoco (11:22): u guys havent made a penny from lol yet though zz
callmevigoss (11:22): lol

callmevigross= eddieP
he played for pandemic in dota and EG in hon
says lol is harder than hon

i've talked to every single one of the EG members from hon and they say lol is diffrent not easier (if not harder) and doesnt have a lower skill cap just a different skill cap but im pretty sure u guys played hon at a higher level than any of them~~

Locodoco telling us wat's up!

It makes sense though. In DotA and HoN, levels and farm continue to scale for a lot longer, while in LoL the maximum level and farm are approached much quicker. This way, the focus for LoL is much different than in DotA/HoN


More people need to recognize this. A pro DotA/HoN player calling LoL more difficult. One person's opinion isn't proof, but a pro saying this compared to a bunch of people who didn't hit level 5 calling LoL shit and HoN/DotA the best puts things in perspective.

Anyone who's bashing LoL in this thread should read what Loco brought up and consider it.
Hey! How you doin'?
soulist
Profile Blog Joined April 2011
United States932 Posts
July 28 2011 04:54 GMT
#410
LoL is a good casual game but I don't think it has the same skill level that sc does.
Evil Geniuses<3
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 28 2011 04:54 GMT
#411
On July 28 2011 11:24 locodoco wrote:
+ Show Spoiler +
Locodoco (11:19): yo
callmevigoss (11:19): sup
Locodoco (11:19): is hon harder than lol?
callmevigoss (11:19): i think lol is harder
Locodoco (11:19): oh wow why?
callmevigoss (11:20): lol needs more teamwork
   hon can 1 v 3
   if ur fed
   lol
   lol even tho ur fed u still get kite and stuff
   so u acnt really 1 v 3
Locodoco (11:21): ppl keep telling me hon is harder with all the denying and shit
   lane phase is more "focused"
callmevigoss (11:21): lol
   its like last hitting
   thats it
Locodoco (11:21): why'd u switch over anyways?
   i thought u making a shit ton of cash in hon
callmevigoss (11:22): nah
   lol tournament is like
   5-10 times more #$
   lol
Locodoco (11:22): u guys havent made a penny from lol yet though zz
callmevigoss (11:22): lol

callmevigross= eddieP
he played for pandemic in dota and EG in hon
says lol is harder than hon

i've talked to every single one of the EG members from hon and they say lol is diffrent not easier (if not harder) and doesnt have a lower skill cap just a different skill cap but im pretty sure u guys played hon at a higher level than any of them~~


Use of the acronym Laugh Out Loud should be banned in all conversations related to League of Legends. Perhaps (as a certain Mr. Martin has suggested) it would be best to use LQTM - Laughing Quietly to Myself; no confusion, and more honest.

I played a ton of DOTA way back in the day, though no experience with HoN, and it confused me to see debates on comparative game difficulty, as they felt pretty damn similar to me. Good to get a pro player's opinion on it.
rabidch
Profile Joined January 2010
United States20289 Posts
July 28 2011 05:01 GMT
#412
On July 28 2011 13:51 Zdrastochye wrote:
Show nested quote +
On July 28 2011 13:21 Ryuu314 wrote:
On July 28 2011 11:24 locodoco wrote:
+ Show Spoiler +
Locodoco (11:19): yo
callmevigoss (11:19): sup
Locodoco (11:19): is hon harder than lol?
callmevigoss (11:19): i think lol is harder
Locodoco (11:19): oh wow why?
callmevigoss (11:20): lol needs more teamwork
   hon can 1 v 3
   if ur fed
   lol
   lol even tho ur fed u still get kite and stuff
   so u acnt really 1 v 3
Locodoco (11:21): ppl keep telling me hon is harder with all the denying and shit
   lane phase is more "focused"
callmevigoss (11:21): lol
   its like last hitting
   thats it
Locodoco (11:21): why'd u switch over anyways?
   i thought u making a shit ton of cash in hon
callmevigoss (11:22): nah
   lol tournament is like
   5-10 times more #$
   lol
Locodoco (11:22): u guys havent made a penny from lol yet though zz
callmevigoss (11:22): lol

callmevigross= eddieP
he played for pandemic in dota and EG in hon
says lol is harder than hon

i've talked to every single one of the EG members from hon and they say lol is diffrent not easier (if not harder) and doesnt have a lower skill cap just a different skill cap but im pretty sure u guys played hon at a higher level than any of them~~

Locodoco telling us wat's up!

It makes sense though. In DotA and HoN, levels and farm continue to scale for a lot longer, while in LoL the maximum level and farm are approached much quicker. This way, the focus for LoL is much different than in DotA/HoN


More people need to recognize this. A pro DotA/HoN player calling LoL more difficult. One person's opinion isn't proof, but a pro saying this compared to a bunch of people who didn't hit level 5 calling LoL shit and HoN/DotA the best puts things in perspective.

Anyone who's bashing LoL in this thread should read what Loco brought up and consider it.

There isn't much point to it. Pros of various skill levels (not all pros in are equal skill level and most cannot be considered top players) have both called LoL a good game, a fun game but bad for competitive play, and a bad game. I think it's just better to give it a rest, judge for yourself, and see in the long run how LoL develops.
LiquidDota StaffOnly a true king can play the King.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 28 2011 05:48 GMT
#413
A little logic experiment for anyone who STILL doesnt get the whole decision making is more important in lol than in hon or dota (from this point on to be generalized as hon) argument:

Fact 1: There are pros in both lol and hon. For the purposes of this discussion, this means people who will win the majority of their games, and generally crush lesser players.

Fact 2: Lol is less mechanically demanding than hon

Corollary to 2: This means that pros in lol have 1 less advantage when compared to pros in hon: Hon pros can rely on mechanics and hard carries to win, lol pros must ONLY rely on their game knowledge and decision making.

Corollary to 1&2: If pros in lol and hon both win similar percentages of games, but lol players can only rely on game knowledge instead of mechanics, then decision making is more important to success in lol than in hon.

Conclusion: Hon players can rely on 2 things to carry them to victory, superior mechanics and decision making. LoL players just have decision making. This means that decision making is more important to lol than it is in hon.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-07-28 05:53:05
July 28 2011 05:51 GMT
#414
On July 28 2011 14:48 Two_DoWn wrote:
A little logic experiment for anyone who STILL doesnt get the whole decision making is more important in lol than in hon or dota (from this point on to be generalized as hon) argument:

Fact 1: There are pros in both lol and hon. For the purposes of this discussion, this means people who will win the majority of their games, and generally crush lesser players.

Fact 2: Lol is less mechanically demanding than hon

Corollary to 2: This means that pros in lol have 1 less advantage when compared to pros in hon: Hon pros can rely on mechanics and hard carries to win, lol pros must ONLY rely on their game knowledge and decision making.

Corollary to 1&2: If pros in lol and hon both win similar percentages of games, but lol players can only rely on game knowledge instead of mechanics, then decision making is more important to success in lol than in hon.

Conclusion: Hon players can rely on 2 things to carry them to victory, superior mechanics and decision making. LoL players just have decision making. This means that decision making is more important to lol than it is in hon.

that is true
but the argument is whether it takes MORE decision making to win in LoL than HoN/DotA, which is a fuzzy question and imo, as unanswerable and pointless as the argument about whether or not SC2 requires a more strategic mind than BW does
LiquidDota StaffOnly a true king can play the King.
Mordiford
Profile Joined April 2011
4448 Posts
July 28 2011 05:53 GMT
#415
On July 28 2011 14:48 Two_DoWn wrote:
A little logic experiment for anyone who STILL doesnt get the whole decision making is more important in lol than in hon or dota (from this point on to be generalized as hon) argument:

Fact 1: There are pros in both lol and hon. For the purposes of this discussion, this means people who will win the majority of their games, and generally crush lesser players.

Fact 2: Lol is less mechanically demanding than hon

Corollary to 2: This means that pros in lol have 1 less advantage when compared to pros in hon: Hon pros can rely on mechanics and hard carries to win, lol pros must ONLY rely on their game knowledge and decision making.

Corollary to 1&2: If pros in lol and hon both win similar percentages of games, but lol players can only rely on game knowledge instead of mechanics, then decision making is more important to success in lol than in hon.

Conclusion: Hon players can rely on 2 things to carry them to victory, superior mechanics and decision making. LoL players just have decision making. This means that decision making is more important to lol than it is in hon.


See, I addressed that earlier though, that's not particularly a positive for LoL. Let's use that same example the fundamentals of basketball vs a game based around shooting hoops. In the latter, aim is more important than in the former because you can't rely on movement, dribbling, dunks and things like that, but that doesn't mean the latter is ahead in terms of the depth of aim, it's just behind in the other elements.

So yeah, sure you can say LoL places more importance on decision making, but that isn't a positive or a neutral statement really, what you highlighted genuinely means a lower skill ceiling since in one department the players have two things they have to be good at to be competitive in and in the other, they have one thing. The mechanical elements aren't the only thing in regards to DotA/HoN and LoL either, things such as denying aren't exactly mechanical, but add a lot more focus and activity to the laning phase.
TheMusiC
Profile Joined January 2004
United States1054 Posts
July 28 2011 06:19 GMT
#416
On July 28 2011 13:51 Zdrastochye wrote:
Show nested quote +
On July 28 2011 13:21 Ryuu314 wrote:
On July 28 2011 11:24 locodoco wrote:
+ Show Spoiler +
Locodoco (11:19): yo
callmevigoss (11:19): sup
Locodoco (11:19): is hon harder than lol?
callmevigoss (11:19): i think lol is harder
Locodoco (11:19): oh wow why?
callmevigoss (11:20): lol needs more teamwork
   hon can 1 v 3
   if ur fed
   lol
   lol even tho ur fed u still get kite and stuff
   so u acnt really 1 v 3
Locodoco (11:21): ppl keep telling me hon is harder with all the denying and shit
   lane phase is more "focused"
callmevigoss (11:21): lol
   its like last hitting
   thats it
Locodoco (11:21): why'd u switch over anyways?
   i thought u making a shit ton of cash in hon
callmevigoss (11:22): nah
   lol tournament is like
   5-10 times more #$
   lol
Locodoco (11:22): u guys havent made a penny from lol yet though zz
callmevigoss (11:22): lol

callmevigross= eddieP
he played for pandemic in dota and EG in hon
says lol is harder than hon

i've talked to every single one of the EG members from hon and they say lol is diffrent not easier (if not harder) and doesnt have a lower skill cap just a different skill cap but im pretty sure u guys played hon at a higher level than any of them~~

Locodoco telling us wat's up!

It makes sense though. In DotA and HoN, levels and farm continue to scale for a lot longer, while in LoL the maximum level and farm are approached much quicker. This way, the focus for LoL is much different than in DotA/HoN


More people need to recognize this. A pro DotA/HoN player calling LoL more difficult. One person's opinion isn't proof, but a pro saying this compared to a bunch of people who didn't hit level 5 calling LoL shit and HoN/DotA the best puts things in perspective.

Anyone who's bashing LoL in this thread should read what Loco brought up and consider it.


eddie says lol is more difficult, chu (who was also a member of pandemic and one of hon's top players) has said that he thinks hon is the better game. you're ignoring the other side here... i don't really see the strength in this argument.

lol is quite a fun game tho, but i would never play it competitively (mostly because i don't have time anymore, but once dota 2 comes out i'm sure i'll make time). i find lol to be a lot more fun than hon if i'm just looking to play a quick casual game (whereas i can't do that with hon -- i have to win). one of my friends is a caster for the smaller NASL tourneys, so often i'll just jump on with his group vs a bunch of lvl 30's even though i'm only at 13 right now. sucks balls when you lane against a lvl 30 with a couple of pages of runes (destroying the skill difference, or widening it if they're better players than i am), but it is quite satisfying when i manage to win.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
July 28 2011 06:21 GMT
#417
On July 28 2011 14:53 Mordiford wrote:
Show nested quote +
On July 28 2011 14:48 Two_DoWn wrote:
A little logic experiment for anyone who STILL doesnt get the whole decision making is more important in lol than in hon or dota (from this point on to be generalized as hon) argument:

Fact 1: There are pros in both lol and hon. For the purposes of this discussion, this means people who will win the majority of their games, and generally crush lesser players.

Fact 2: Lol is less mechanically demanding than hon

Corollary to 2: This means that pros in lol have 1 less advantage when compared to pros in hon: Hon pros can rely on mechanics and hard carries to win, lol pros must ONLY rely on their game knowledge and decision making.

Corollary to 1&2: If pros in lol and hon both win similar percentages of games, but lol players can only rely on game knowledge instead of mechanics, then decision making is more important to success in lol than in hon.

Conclusion: Hon players can rely on 2 things to carry them to victory, superior mechanics and decision making. LoL players just have decision making. This means that decision making is more important to lol than it is in hon.


See, I addressed that earlier though, that's not particularly a positive for LoL. Let's use that same example the fundamentals of basketball vs a game based around shooting hoops. In the latter, aim is more important than in the former because you can't rely on movement, dribbling, dunks and things like that, but that doesn't mean the latter is ahead in terms of the depth of aim, it's just behind in the other elements.

So yeah, sure you can say LoL places more importance on decision making, but that isn't a positive or a neutral statement really, what you highlighted genuinely means a lower skill ceiling since in one department the players have two things they have to be good at to be competitive in and in the other, they have one thing. The mechanical elements aren't the only thing in regards to DotA/HoN and LoL either, things such as denying aren't exactly mechanical, but add a lot more focus and activity to the laning phase.


Equally though, your fallacy here is assuming that doing more = better. What if you had to juggle with your other hand, while skipping in order to move in "basketball+"? That doesn't make the sport any better.

Removing aspects of a game don't necessarily make it a "lesser game" and adding more to it isn't always for the best.
As it turns out, marines don't actually cost any money -Jinro
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
July 28 2011 06:42 GMT
#418
Whoever did the IP calculating to get all heroes: Are you not going to buy runes? I wouldn't wanna play with you.

:3
Mojar
Profile Joined January 2011
Australia185 Posts
July 28 2011 07:55 GMT
#419
On July 27 2011 01:26 howerpower wrote:
DOTA players are still gonna deny that LoL is legit and that it has more players than DOTA.
Hater's gonna hate I suppose.

What's incredible is how much it has grown lately, it didn't seem this big just like 4 months ago.


I am a DOTA fan but i don't deny how large LoL is. Doesn't change the fact its a extremely casual friendly game with no where near the depth of DOTA. Its a fun game and i enjoy playing it but if i look from a competitive viewpoint it really is a joke of a game.

User was temp banned for this post.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 28 2011 08:41 GMT
#420
Most people who claim LoL is n00b-friendly and doesn't work competitively are just whining about minor stuff, such as creep denying not being possible. While creep deny is a skill-based aspect, it doesn't make a game a "joke", and won't be a big impact in a pro match.
Prev 1 19 20 21 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 188
Nina 132
SpeCial 101
ProTech100
ROOTCatZ 1
StarCraft: Brood War
Britney 19494
Rain 3372
GuemChi 3082
Artosis 618
Dota 2
LuMiX1
League of Legends
Doublelift4465
JimRising 363
Counter-Strike
summit1g8824
Coldzera 1034
taco 56
minikerr14
Super Smash Bros
hungrybox372
Mew2King142
Other Games
Day[9].tv843
shahzam700
PiGStarcraft305
ToD222
ViBE188
Maynarde162
Organizations
Other Games
gamesdonequick38181
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv843
Upcoming Events
Replay Cast
7h 48m
CrankTV Team League
9h 48m
OSC
15h 48m
Replay Cast
22h 48m
Replay Cast
1d 8h
CrankTV Team League
1d 9h
OSC
1d 11h
Replay Cast
1d 22h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.