• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:12
CET 10:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread YouTube Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1248 users

League of legends numbers revealed ! - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 All
Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-07-29 01:59:10
July 29 2011 01:54 GMT
#461
On July 28 2011 10:05 MidKnight wrote:
Things like adding 30 levels, which any at least slightly competitive player will reach in few weeks, shows that they wanted to 'hook' casuals up by introducing the favorite part of casual gamers - grinding.
This sort of gimmick shouldn't have a place in any competitive game.
This is exactly why MMOs are so popular, people enjoy their 'skill' to be measured by artificial means like levels/items/new skills instead of actually becoming better at the game at hand.


(Replied part is in bolded part. I understand you say not in a competitive game so this isn't about LoL but just MMOs).

In defense of casuals everywhere - Time = Skill (for the most part). Skill is a bit subjective but generally if you put time into practicing you get better (therefore more skill).

If someone grinds competitively at SC2, they get better (of course quality grinding that is. HuK in oGs team house for example).

People grind at MMO with probably roughly the same hours (or maybe less for "real casual players") as say maybe the average competitive SC2 player (I'm not sure but I know lots of people who spend 5+ hours a day on MMO).

However what's the point of grinding in SC2 if it's not fun to you or to that person? If you're going pro, sure but otherwise some don't have fun playing SC2 or "competitive games" so there's no point for them to spend time on it.

MMOs are more about social and relaxing fun (yes doing the same thing over and over can be relaxing as long as you're chatting with friends or having a great time). If you have had a rough day, you want to relax with a casual not competitive game. Sure some people relax by playing competitively but others prefer less competitive games to relax.

So I don't think all the negativity towards casuals are necessary. While it's true that games nowadays are a lot more "easier", I don't think it matters too much unless the game is built on competitive play (WoW and most MMOs aren't).

As for seemingly competitive games that appear to be too casual (Is LoL advertised as competitive)? Well that's another story but still casuals should get some slack.

Why does everything in life has to be some contest or competition .

Let's not be like this:
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
Last Edited: 2011-07-29 04:53:19
July 29 2011 04:43 GMT
#462
On July 27 2011 01:28 Mordiford wrote:
Show nested quote +
On July 27 2011 01:26 howerpower wrote:
DOTA players are still gonna deny that LoL is legit and that it has more players than DOTA.
Hater's gonna hate I suppose.

What's incredible is how much it has grown lately, it didn't seem this big just like 4 months ago.


I don't think anyone with any sense would try to argue with public information, even with the massive success DotA had in China.

Most people don't really argue with League of Legend's popularity...


Except... right now is the middle of the day in China, and a godforsaken time in western Russia, and.. 204063 on garena alone. [image loading]

That said, LoLs growth in the West is great for Esports.

Also most strangely, AOE 1 appears to have an active community of over 10,000 people logged in right now?? I never knew people even still played that. Apparently 9,000 of the 10,000 are in Vietnam, or are at least playing on the Vietnam server. So strange.
rabidch
Profile Joined January 2010
United States20289 Posts
July 29 2011 04:51 GMT
#463
On July 29 2011 13:43 InvalidID wrote:
Show nested quote +
On July 27 2011 01:28 Mordiford wrote:
On July 27 2011 01:26 howerpower wrote:
DOTA players are still gonna deny that LoL is legit and that it has more players than DOTA.
Hater's gonna hate I suppose.

What's incredible is how much it has grown lately, it didn't seem this big just like 4 months ago.


I don't think anyone with any sense would try to argue with public information, even with the massive success DotA had in China.

Most people don't really argue with League of Legend's popularity...


Except... right now is the middle of the day in china and.. 204063 on garena alone. [image loading]

That said, LoLs growth in the West is great for Esports.

most chinese dont play on garena. they have their own client most of those numbers come from the philippines and malaysia/sg and other countries in south east asia. i dont remember if there are sanguo players on garena but a lot of people play that too but it isnt dota
LiquidDota StaffOnly a true king can play the King.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
Last Edited: 2011-07-29 05:01:08
July 29 2011 04:55 GMT
#464
On July 29 2011 13:51 rabidch wrote:
Show nested quote +
On July 29 2011 13:43 InvalidID wrote:
On July 27 2011 01:28 Mordiford wrote:
On July 27 2011 01:26 howerpower wrote:
DOTA players are still gonna deny that LoL is legit and that it has more players than DOTA.
Hater's gonna hate I suppose.

What's incredible is how much it has grown lately, it didn't seem this big just like 4 months ago.


I don't think anyone with any sense would try to argue with public information, even with the massive success DotA had in China.

Most people don't really argue with League of Legend's popularity...


Except... right now is the middle of the day in china and.. 204063 on garena alone. [image loading]

That said, LoLs growth in the West is great for Esports.

most chinese dont play on garena. they have their own client most of those numbers come from the philippines and malaysia/sg and other countries in south east asia. i dont remember if there are sanguo players on garena but a lot of people play that too but it isnt dota


Hm? That may be true now, checking out the rooms it appears to be the case, but when I was active in playing dota ~1 year ago a ton of Chinese people were on it, and any international online game involving Chinese was played on it, but if anything it supports my point that DOTA has tremendous popularity outside of the west.

I don't see any sanguo rooms, outside of some empty China ones, so if people are playing it, they are playing it in DOTA rooms.
ztoa03
Profile Joined April 2010
Philippines181 Posts
July 29 2011 14:34 GMT
#465
On July 29 2011 13:55 InvalidID wrote:
Show nested quote +
On July 29 2011 13:51 rabidch wrote:
On July 29 2011 13:43 InvalidID wrote:
On July 27 2011 01:28 Mordiford wrote:
On July 27 2011 01:26 howerpower wrote:
DOTA players are still gonna deny that LoL is legit and that it has more players than DOTA.
Hater's gonna hate I suppose.

What's incredible is how much it has grown lately, it didn't seem this big just like 4 months ago.


I don't think anyone with any sense would try to argue with public information, even with the massive success DotA had in China.

Most people don't really argue with League of Legend's popularity...


Except... right now is the middle of the day in china and.. 204063 on garena alone. [image loading]

That said, LoLs growth in the West is great for Esports.

most chinese dont play on garena. they have their own client most of those numbers come from the philippines and malaysia/sg and other countries in south east asia. i dont remember if there are sanguo players on garena but a lot of people play that too but it isnt dota


Hm? That may be true now, checking out the rooms it appears to be the case, but when I was active in playing dota ~1 year ago a ton of Chinese people were on it, and any international online game involving Chinese was played on it, but if anything it supports my point that DOTA has tremendous popularity outside of the west.

I don't see any sanguo rooms, outside of some empty China ones, so if people are playing it, they are playing it in DOTA rooms.


I agree LoL has grown in numbers.
It's really hard to measure numbers regarding DotA because there are LAN/Computer Shops around. People like when it is lag free and hassle free unlike playing online. You need to check the ping everytime. (I've also heard about a Php100,000 bet on a single DotA (show)match. Think about that )
Gogogo! TL FTW!
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2011-07-29 14:42:11
July 29 2011 14:40 GMT
#466
It's still not impossible to believe Dota has more players overall, adding all diferent plataform, which is what the original quote refered to. People really underrate the amount of players on Asia.

That said, this really has nothing to do with LoL sucess as a game, it's just because Warcraft 3 easiness to pirate and how far it already was spread in LANs, etc, meant it Dota was an obvious choice for that region.
Microchaton
Profile Joined March 2011
France342 Posts
July 29 2011 17:25 GMT
#467
On July 28 2011 05:30 rabidch wrote:
Better for you not to say anything about HoN/DotA, I read through it and you concentrate too much on hard carry aspects ("carry"is an inaccurate name anyway) which is a factor and not enough on map and lane control but you're looking at HoN/DotA from an outsiders perspective, because these games have a lot of subtlety too. As for who criticize LoL, at least know the game first... I've hardly read any good arguments for either game in this thread.


Yeah I don't know anything about playing carry in HoN.

[image loading]

On a more related note, how do you think HoN going F2P will effect either game ? Is S2 doing some kind of "desperate" move to get more players in ? What do you think about the pace of hero releasing in HoN too. What about the separation between 'F2P' and "Verified only / legacy" accounts ? And the purchasable "early access" to heroes in PUBLIC GAMES ? Looks like pay2win to me.
Stormy
rabidch
Profile Joined January 2010
United States20289 Posts
July 29 2011 17:31 GMT
#468
S2 is desperate, no doubt about that. It's silly that they've gone from $30 to $10 and now free. They're trying to make those who had paid at least feel like they haven't wasted money but it's gonna be harder for newer players and less enjoyable for older players.
LiquidDota StaffOnly a true king can play the King.
Mordiford
Profile Joined April 2011
4448 Posts
July 29 2011 17:42 GMT
#469
On July 30 2011 02:25 Microchaton wrote:
Show nested quote +
On July 28 2011 05:30 rabidch wrote:
Better for you not to say anything about HoN/DotA, I read through it and you concentrate too much on hard carry aspects ("carry"is an inaccurate name anyway) which is a factor and not enough on map and lane control but you're looking at HoN/DotA from an outsiders perspective, because these games have a lot of subtlety too. As for who criticize LoL, at least know the game first... I've hardly read any good arguments for either game in this thread.


Yeah I don't know anything about playing carry in HoN.

[image loading]

On a more related note, how do you think HoN going F2P will effect either game ? Is S2 doing some kind of "desperate" move to get more players in ? What do you think about the pace of hero releasing in HoN too. What about the separation between 'F2P' and "Verified only / legacy" accounts ? And the purchasable "early access" to heroes in PUBLIC GAMES ? Looks like pay2win to me.


How on earth is what you mentioned any more "Pay to win" than in League of Legends? If you don't have IP and I don't have IP, you can just pay to get access to a champion earlier than me, wouldn't "early access" to heroes be pretty much the same thing? IP Boosts are an easy way of circumventing the "paying for power" idea, "Oh, you're still playing, it's not just paying!", also if you actually think about it, if I have 15000IP and you have 15000IP, and you buy your champions with RP, who is going to have better Runes? The time-frame is roughly similar, I don't see how you can suggest that one would be "pay2win" unless you want to consider the other to be "pay2win", either they both would be/are or neither are.

Such a crock of rubbish... Honestly.

From all this nonsense about LoL having higher level of teamwork to better decision making, to more end-game shit going on, none of this makes any sense. It's absolutely equivalent in HoN, and now this about how if HoN did go F2P and use early access to heroes, it would be paying to win. If you consider something that simple to be paying to win, then LoL is pay2win as well.
Microchaton
Profile Joined March 2011
France342 Posts
July 29 2011 17:48 GMT
#470
No, the point was that only "verified only" (aka paid accounts) who paid an extra (per champion) could have access to that. Sure, you can pay for IP boosts, but in the end everybody is still technically able (and tons of people do so) and equally entitled to getting a new champion as soon as he is released. The only thing "exclusive" on LoL are some special skins.
Anyway, I'm calling tons of "verified" accounts rolling on new "F2P" players games using Monkey King :p
Stormy
TheYango
Profile Joined September 2008
United States47024 Posts
July 29 2011 18:06 GMT
#471
On July 30 2011 02:42 Mordiford wrote:
Show nested quote +
On July 30 2011 02:25 Microchaton wrote:
On July 28 2011 05:30 rabidch wrote:
Better for you not to say anything about HoN/DotA, I read through it and you concentrate too much on hard carry aspects ("carry"is an inaccurate name anyway) which is a factor and not enough on map and lane control but you're looking at HoN/DotA from an outsiders perspective, because these games have a lot of subtlety too. As for who criticize LoL, at least know the game first... I've hardly read any good arguments for either game in this thread.


Yeah I don't know anything about playing carry in HoN.

[image loading]

On a more related note, how do you think HoN going F2P will effect either game ? Is S2 doing some kind of "desperate" move to get more players in ? What do you think about the pace of hero releasing in HoN too. What about the separation between 'F2P' and "Verified only / legacy" accounts ? And the purchasable "early access" to heroes in PUBLIC GAMES ? Looks like pay2win to me.


How on earth is what you mentioned any more "Pay to win" than in League of Legends? If you don't have IP and I don't have IP, you can just pay to get access to a champion earlier than me, wouldn't "early access" to heroes be pretty much the same thing? IP Boosts are an easy way of circumventing the "paying for power" idea, "Oh, you're still playing, it's not just paying!", also if you actually think about it, if I have 15000IP and you have 15000IP, and you buy your champions with RP, who is going to have better Runes? The time-frame is roughly similar, I don't see how you can suggest that one would be "pay2win" unless you want to consider the other to be "pay2win", either they both would be/are or neither are.

Such a crock of rubbish... Honestly.

From all this nonsense about LoL having higher level of teamwork to better decision making, to more end-game shit going on, none of this makes any sense. It's absolutely equivalent in HoN, and now this about how if HoN did go F2P and use early access to heroes, it would be paying to win. If you consider something that simple to be paying to win, then LoL is pay2win as well.

Because if everything is accessible through playing the game, then at competitive levels, any differences in hero/rune accessibility vanishes because everyone is playing enough to earn everything as it's released. Most top-level streamers own everything they want and are still floating something like 20k-30k IP. This is obviously not true at middle levels, but players at those levels are also unlikely to be relevant to big competitive events.
Moderator
Mordiford
Profile Joined April 2011
4448 Posts
July 29 2011 22:17 GMT
#472
On July 30 2011 03:06 TheYango wrote:
Show nested quote +
On July 30 2011 02:42 Mordiford wrote:
On July 30 2011 02:25 Microchaton wrote:
On July 28 2011 05:30 rabidch wrote:
Better for you not to say anything about HoN/DotA, I read through it and you concentrate too much on hard carry aspects ("carry"is an inaccurate name anyway) which is a factor and not enough on map and lane control but you're looking at HoN/DotA from an outsiders perspective, because these games have a lot of subtlety too. As for who criticize LoL, at least know the game first... I've hardly read any good arguments for either game in this thread.


Yeah I don't know anything about playing carry in HoN.

[image loading]

On a more related note, how do you think HoN going F2P will effect either game ? Is S2 doing some kind of "desperate" move to get more players in ? What do you think about the pace of hero releasing in HoN too. What about the separation between 'F2P' and "Verified only / legacy" accounts ? And the purchasable "early access" to heroes in PUBLIC GAMES ? Looks like pay2win to me.


How on earth is what you mentioned any more "Pay to win" than in League of Legends? If you don't have IP and I don't have IP, you can just pay to get access to a champion earlier than me, wouldn't "early access" to heroes be pretty much the same thing? IP Boosts are an easy way of circumventing the "paying for power" idea, "Oh, you're still playing, it's not just paying!", also if you actually think about it, if I have 15000IP and you have 15000IP, and you buy your champions with RP, who is going to have better Runes? The time-frame is roughly similar, I don't see how you can suggest that one would be "pay2win" unless you want to consider the other to be "pay2win", either they both would be/are or neither are.

Such a crock of rubbish... Honestly.

From all this nonsense about LoL having higher level of teamwork to better decision making, to more end-game shit going on, none of this makes any sense. It's absolutely equivalent in HoN, and now this about how if HoN did go F2P and use early access to heroes, it would be paying to win. If you consider something that simple to be paying to win, then LoL is pay2win as well.

Because if everything is accessible through playing the game, then at competitive levels, any differences in hero/rune accessibility vanishes because everyone is playing enough to earn everything as it's released. Most top-level streamers own everything they want and are still floating something like 20k-30k IP. This is obviously not true at middle levels, but players at those levels are also unlikely to be relevant to big competitive events.


Yeah, but how does that make the idea of early access heroes not available in tournaments, "Pay2Win"?

The post you quoted doesn't say anything about the impact of the system at competitive levels, I think you misread it. It merely states that the idea of giving players earlier access to heroes because they've been around for a while and actually purchased the game, is no more "Pay2Win" than the system that's currently existent in League of Legends since you can pay outright as opposed to saving up IP.

Neither system really makes a difference at the top level, particularly with the inclusion of client for tournament play.

I just don't like the idea of being unable to purchase a roster outright without having to get nickel and dimed every couple of weeks as a personal preference, this has nothing to do with competitive play and I've gone into detail on this particular point in earlier posts.

Alaron
Profile Joined August 2010
United States225 Posts
July 30 2011 22:44 GMT
#473
On July 30 2011 02:48 Microchaton wrote:
No, the point was that only "verified only" (aka paid accounts) who paid an extra (per champion) could have access to that. Sure, you can pay for IP boosts, but in the end everybody is still technically able (and tons of people do so) and equally entitled to getting a new champion as soon as he is released. The only thing "exclusive" on LoL are some special skins.
Anyway, I'm calling tons of "verified" accounts rolling on new "F2P" players games using Monkey King :p


Do some research before you make posts.

F2P accounts become verified at level 5. Pay2Win is a fucking joke. Anything competitive has new heroes banned for a month before they can actually be picked.
Prev 1 22 23 24 All
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 53716
GuemChi 1105
BeSt 340
Larva 316
actioN 280
Jaedong 268
Mini 100
Sharp 100
sorry 35
Backho 34
[ Show more ]
ToSsGirL 31
yabsab 28
Soma 27
zelot 24
910 18
Bale 12
ajuk12(nOOB) 12
soO 10
Shine 6
Sacsri 5
Terrorterran 5
HiyA 5
Light 1
Dota 2
NeuroSwarm109
League of Legends
JimRising 475
Counter-Strike
m0e_tv825
shoxiejesuss678
allub249
olofmeister210
Super Smash Bros
Mew2King156
Other Games
summit1g8005
crisheroes287
Sick248
Liquid`RaSZi198
Livibee62
Organizations
Other Games
gamesdonequick628
Counter-Strike
PGL79
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt519
• Jankos383
• HappyZerGling172
Upcoming Events
The PondCast
48m
KCM Race Survival
48m
WardiTV Winter Champion…
2h 48m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
14h 48m
Ultimate Battle
1d 2h
Light vs ZerO
WardiTV Winter Champion…
1d 2h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 14h
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.