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League of legends numbers revealed ! - Page 3

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Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba
alkow
Profile Joined December 2010
United States192 Posts
July 26 2011 17:32 GMT
#41
15 million registered players is misleading. I think I have seven separate accounts.
Philip2110
Profile Joined April 2010
Scotland798 Posts
July 26 2011 17:34 GMT
#42
On July 27 2011 02:32 alkow wrote:
15 million registered players is misleading. I think I have seven separate accounts.


Of course it is everyone knows that, what isn't misleading is the rest of the figures
Master Sc2 - Diamond LoL - Eu W
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
July 26 2011 17:37 GMT
#43
On July 27 2011 01:49 Kappa09 wrote:
Show nested quote +
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Buying all the champions is ridiculously expensive and then you have to spend a RIDICULOUS amount of time grinding runes. I've played LoL since November last year I think and I don't have all the heroes, only maybe half of them, and far from having enough runes to be able to play any champion I like. That's just really bad. There needs to be a full version giving you access to all champions and maybe enough IP to buy roughly half of all rune types for $100-$150 or something like that.
alkow
Profile Joined December 2010
United States192 Posts
July 26 2011 17:40 GMT
#44
On July 27 2011 02:34 Philip2110 wrote:
Show nested quote +
On July 27 2011 02:32 alkow wrote:
15 million registered players is misleading. I think I have seven separate accounts.


Of course it is everyone knows that, what isn't misleading is the rest of the figures


What stopped me playing was the RP/IP system. To me, it made a competitive MOBA game feel like an MMO with an insane grind. Fun game though, but I prefer MOBAs where all game-altering content is available from the get-go.
Azuzu
Profile Joined August 2010
United States340 Posts
July 26 2011 17:45 GMT
#45
On July 27 2011 02:25 K_Dilkington wrote:
Just because a game is popular doesn't mean it's a good esport game. World of warcraft is the best example of this; it's hugely popular but it was never a good esport game. It was too random and simplistic in it's nature.


I think WoW's failure as an esport had nothing to do with simplicity, in a lot of ways you could compare it to 5v5 team fights in a MOBA, except instead of 4 spells, you have over 30 and can go on for half an hour. If anything, I would argue it's bad as an esport because specatation of matches isn't fun as you really can't tell what's going on half the time. It also doesn't have the element of hidden information from one team where the audience understands what is happening but the opposing team doesn't (SC/Poker/LoL).

As for LoL becoming an esport... I will give it a chance and watch some pro matches. What I've seen from playing it at least, aggression is highly rewarded which always makes for tense moments.

What I don't like about the game is the patching, and I think a lot SC players would agree with me. They NEVER let the meta game settle and roll out new nerfs/buffs very frequently. To me, a lot of them feel like knee jerk reactions to forum whining.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
July 26 2011 17:48 GMT
#46
Hopefully a free game being this successful will force other game publishers to step up their act.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2011-07-26 17:50:42
July 26 2011 17:48 GMT
#47
On July 27 2011 02:31 Corona` wrote:

Reasons for popularity:

-From MY experience 60% of the player base is under the age of 17.





Huge turn-off for e-sports (and older gamers in general), indirectly at least. You can't get people practicing 8 hours a day if they've still got school to go to.

I never really played the game myself (not interested in MOBA games at all) so I can't comment on balance, difficulty etc.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 26 2011 17:49 GMT
#48
Dota, HoN, Lol...they're all the same. Fun to play, but unfit as an esport. You basically has to have played the game to get any viewing pleasure whatsoever.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 26 2011 17:49 GMT
#49
On July 27 2011 02:45 Azuzu wrote:
Show nested quote +
On July 27 2011 02:25 K_Dilkington wrote:
Just because a game is popular doesn't mean it's a good esport game. World of warcraft is the best example of this; it's hugely popular but it was never a good esport game. It was too random and simplistic in it's nature.


I think WoW's failure as an esport had nothing to do with simplicity, in a lot of ways you could compare it to 5v5 team fights in a MOBA, except instead of 4 spells, you have over 30 and can go on for half an hour. If anything, I would argue it's bad as an esport because specatation of matches isn't fun as you really can't tell what's going on half the time. It also doesn't have the element of hidden information from one team where the audience understands what is happening but the opposing team doesn't (SC/Poker/LoL).

As for LoL becoming an esport... I will give it a chance and watch some pro matches. What I've seen from playing it at least, aggression is highly rewarded which always makes for tense moments.

What I don't like about the game is the patching, and I think a lot SC players would agree with me. They NEVER let the meta game settle and roll out new nerfs/buffs very frequently. To me, a lot of them feel like knee jerk reactions to forum whining.

Personally I feel that the biggest obstacle for competitive LoL gaining popularity are the casters. I watch the ESL games every week and I'm constantly amazed by how little the casters know what the hell they're talking about.

*huge fight going on*
*colby, (controlling the camera) is looking at dragon*
"uhhh and yeah, killing this dragon here gives everyone a gold bonus"
*massive teamfight still going on*
"but before you kill it you should put a ward here, and-"
*someone dies*
"Oh there's a fight going on!"
*fight is over and both teams are retreating*
I admire your commitment to being *very* oily
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
July 26 2011 17:51 GMT
#50
On July 27 2011 02:49 LittLeD wrote:
Dota, HoN, Lol...they're all the same. Fun to play, but unfit as an esport. You basically has to have played the game to get any viewing pleasure whatsoever.

On the contrary, since the game is free, more people will have played the game. So therefore more people will enjoy watching it.
BloodNinja
Profile Joined June 2010
United States2791 Posts
Last Edited: 2011-07-26 18:07:38
July 26 2011 17:58 GMT
#51
On July 27 2011 02:48 maartendq wrote:
Show nested quote +
On July 27 2011 02:31 Corona` wrote:

Reasons for popularity:

-From MY experience 60% of the player base is under the age of 17.





Huge turn-off for e-sports (and older gamers in general), indirectly at least. You can't get people practicing 8 hours a day if they've still got school to go to.

I never really played the game myself (not interested in MOBA games at all) so I can't comment on balance, difficulty etc.


And how has that affected BW/SC2 whose pros are for the most part the same age as the LoL pros. That might be the most ridiculous argument in any of the "Is LoL viable as an ESPORT" arguments I have seen.


On July 27 2011 02:49 Haemonculus wrote:
Show nested quote +
On July 27 2011 02:45 Azuzu wrote:
On July 27 2011 02:25 K_Dilkington wrote:
Just because a game is popular doesn't mean it's a good esport game. World of warcraft is the best example of this; it's hugely popular but it was never a good esport game. It was too random and simplistic in it's nature.


I think WoW's failure as an esport had nothing to do with simplicity, in a lot of ways you could compare it to 5v5 team fights in a MOBA, except instead of 4 spells, you have over 30 and can go on for half an hour. If anything, I would argue it's bad as an esport because specatation of matches isn't fun as you really can't tell what's going on half the time. It also doesn't have the element of hidden information from one team where the audience understands what is happening but the opposing team doesn't (SC/Poker/LoL).

As for LoL becoming an esport... I will give it a chance and watch some pro matches. What I've seen from playing it at least, aggression is highly rewarded which always makes for tense moments.

What I don't like about the game is the patching, and I think a lot SC players would agree with me. They NEVER let the meta game settle and roll out new nerfs/buffs very frequently. To me, a lot of them feel like knee jerk reactions to forum whining.

Personally I feel that the biggest obstacle for competitive LoL gaining popularity are the casters. I watch the ESL games every week and I'm constantly amazed by how little the casters know what the hell they're talking about.

*huge fight going on*
*colby, (controlling the camera) is looking at dragon*
"uhhh and yeah, killing this dragon here gives everyone a gold bonus"
*massive teamfight still going on*
"but before you kill it you should put a ward here, and-"
*someone dies*
"Oh there's a fight going on!"
*fight is over and both teams are retreating*


Agreed here, the casters for LoL are really bad at the moment. I hope at some point a few people are able to step up and fill this role. There is no Tastosis or Day9/DjWheat/Chill combo at the moment. Of the situation you described above, Phreak is probably the worst offender. He loves to zoom into a random character or model only to miss a big gank or team fight.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 26 2011 18:02 GMT
#52
Problem with WoW was that

1. None of the players played to win. Everyone tried to act all high and mighty by playing the same comps that they played since TBC even if they werent viable anymore. Made the scene extremely boring to watch. The only team that tried to actually play competitively was checksix, and look at that they dominated the scene for the games last year as an esport.

2. Blizzard has no support for the pvp scene. If theres a problem with a pve boss it gets fixed in a day. If theres a problem with the arena system blizzard fixes it in terms of months.

3. Game wasnt very interesting to watch
DOOMsheep
Profile Joined July 2011
Canada4 Posts
July 26 2011 18:06 GMT
#53
LoL is understandably popular; it's free, easy to play, colourful and stylized. As Esports go however, I don't think it is a valid game. The skill cap is very low, and getting lower with each patch. HoN has a much higher skill cap and is generally extremely fun to watch at the competitive level, but is not as much fun to play because its community is quite unforgiving of any play other than perfect.

I really hope DotA2 takes the best of both games because I do believe there is room in Esports for this genre of game.
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2011-07-26 18:12:12
July 26 2011 18:12 GMT
#54
On July 27 2011 02:31 Corona` wrote:

Reasons for popularity:

-You don't pay.
-No one has to play a massive support role where they are completely gimped on levels. eg. no tri-lanes and pure support boots.
-Learning curve is much smaller compared to dota/hon.
-From MY experience 60% of the player base is under the age of 17.
-You don't need to manage your mana and can just spam the shit out of your spells.

I see this game as being positive for e-sports just because of the sheer volume of people. My hope is it is a stepping stone for people to get interested in e-sports and eventually move on to games that have a little more depth to them than LoL.





I am(was , actually I'm mad at Dota because it made me miss years of BW) a Dota guy, just played a couple of LoL matches, but people were kinda...hm...very bad, and when I found out about that WoW-like tree of talents and "buying champions" to use it lost all the interest as a competitive game to me. If these about not having a massive support role with no tri-lanes and no mana management are true...I am disappoint.
20/11/2015 - never forget EE's Ember
Microchaton
Profile Joined March 2011
France342 Posts
July 26 2011 18:15 GMT
#55
The thing to take into account also, is the possibility if LoL becomes hugs esports/sponsorwise that DotA and HoN "stars" will play it at high level. One of the problems of the game atm is that top teams arent that fantastic individualities wise. They have great teamplay usually but are often lackluster "skillwise".

If DotA2 isnt that much of a success (I do hope it is, don't take me wrong) it might very well happen too.
Stormy
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
July 26 2011 18:16 GMT
#56
I love league of legends, For a free game I find the quality outstanding and its cool to see the growth it has accomplished. It is definitely not perfect; the servers are occasionally unreliable, the chat breaks quite often, people disconnect all the time, the client bugs out and hotkeys wont work or health bars won't show up. But again, the game is free and the fun I have outweighs these cons.

As an epsort it can be awkward to watch, so much happens on the map at the same time that even good commentators won't catch it wall. Despite this there were more than 100k people watching the LoL stream during Dreamhack. It is still quite watchable and I think that as commentators get better this will be less of an issue.

The game does have some balance issues, a few champions are broken to some extent but there are few situations where this causes an autowin. There are not very many true hard counters and even the OPish champs have their own counters.

My biggest complaint with the game are the people who play it. The LoL community has been described as "caustic" which is quite accurate and even a nice way of putting it. Trash talk and flaming is seemingly mandatory. This seems to be a MOBA thing in general but I hate it. Watch any pro team member stream and you will find that successful teamwork at high level play revolves around which team says "what the fuck", "get raped", and "nigga" the most.

The BM is easy to avoid. I play almost exclusively with RL friends and good mannered people I've met in matchmaking.

Anyway grats to Riot on the growth.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-07-26 18:20:09
July 26 2011 18:18 GMT
#57
For how many champions LoL has I always thought the game wasn't too badly balanced. It has a few issues, but it's constantly being worked on right?

Anyways the success isn't surprising. It's a pretty fun game imo.


On July 27 2011 02:40 alkow wrote:
Show nested quote +
On July 27 2011 02:34 Philip2110 wrote:
On July 27 2011 02:32 alkow wrote:
15 million registered players is misleading. I think I have seven separate accounts.


Of course it is everyone knows that, what isn't misleading is the rest of the figures


What stopped me playing was the RP/IP system. To me, it made a competitive MOBA game feel like an MMO with an insane grind. Fun game though, but I prefer MOBAs where all game-altering content is available from the get-go.



honestly for anyone that should consider theirself a gamer, it takes no time at all to get whatever content you want.

and for people who don't consider theirself gamers, I don't see why it should matter
Looky
Profile Joined April 2010
United States1608 Posts
July 26 2011 18:20 GMT
#58
doubt LoL will be an esport game. Valve Dota2 will bring all the competitive MOBA players together i think. leaving LoL with only the casual players.

Proxity
Profile Joined March 2011
United States126 Posts
July 26 2011 18:23 GMT
#59
On July 27 2011 02:31 Corona` wrote:



I see this game as being positive for e-sports just because of the sheer volume of people. My hope is it is a stepping stone for people to get interested in e-sports and eventually move on to games that have a little more depth to them than LoL.






I agree with this, fantastic to see so many people just watching video games.

But it really depends on what roads E-Sports is going to take in the future on picking games; Number of Viewers/Fans? Or the quality of the game as an ESport
"Imagination is more important than knowledge."
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
July 26 2011 18:25 GMT
#60
On July 27 2011 03:20 Looky wrote:
doubt LoL will be an esport game. Valve Dota2 will bring all the competitive MOBA players together i think. leaving LoL with only the casual players.



LoL had ~200k viewers during DreamHack while Sc2 had 60k and Sc2 is very much an esport game. At what point does a game become an esport game?
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