• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:29
CET 11:29
KST 19:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1333 users

League of legends numbers revealed ! - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2011-07-26 17:05:48
July 26 2011 16:51 GMT
#21
On July 27 2011 01:49 Kappa09 wrote:
Show nested quote +
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.

Some people just want to plop-down $50-100 to be able to play all the characters whenever they want, but instead the model makes buying all the champions cost much, much more, and that's not including skins thrown-in.

That said, I actually like the current system. I'm a competitive guy, but not serious enough to want to drop money on the game -- I'm completely fine with purchasing the heroes I truly like and am or want to get good at. This is something I think Riot doesn't get enough credit for: encouraging people to actually get good at the game through one character a time.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
SonSon
Profile Joined June 2011
United States106 Posts
July 26 2011 16:52 GMT
#22
I'm not surprised at all. LoL is a very fun and friendly game. I'm glad that LoL has attracted so many players that hopefully some of them were first time gamers. It's always great to increase the gaming scene.
Monsen
Profile Joined December 2002
Germany2548 Posts
July 26 2011 16:52 GMT
#23
Never tried it myself. Just read how Chu claimed it was a way inferior game (compared to HoN) after he switched for the bigger money- so I never was really interested.
11 years and counting- TL #680
Mordiford
Profile Joined April 2011
4448 Posts
July 26 2011 16:55 GMT
#24
On July 27 2011 01:49 Kappa09 wrote:
Show nested quote +
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
July 26 2011 17:00 GMT
#25
Does not surprise me that it has that huge number of players. But the problem is about whether it will grow even more/sustain that huge number of players. it might crash and burn if Riot doesn't revamp the replay/balance to make the competitive scene take off.

Also i dislike its business model and I firmly believe that a free to play-micro transaction game where in game things like heroes basically have to be purchased can't be competive. I know that some people disagree with this but it feels just so wrong.
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
July 26 2011 17:01 GMT
#26
This doesn't suprise me at all. I play LoL quite a bit, you know why? Because its easy as hell. I don't have to concentrate, its basic as hell.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
5-s
Profile Joined June 2010
United States1674 Posts
July 26 2011 17:02 GMT
#27
On July 27 2011 01:26 howerpower wrote:
DOTA players are still gonna deny that LoL is legit and that it has more players than DOTA.
Hater's gonna hate I suppose.

What's incredible is how much it has grown lately, it didn't seem this big just like 4 months ago.

1.4 million daily players is a lot, but dota has more across all the platforms combined. More in China alone, in fact.
I liked Dota before it was Mainstream.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
July 26 2011 17:03 GMT
#28
On July 27 2011 01:55 Mordiford wrote:
Show nested quote +
On July 27 2011 01:49 Kappa09 wrote:
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.


so they're basically either making you play the game more, or make you want to spend money to buy items from the shop. sounds like theyre doing it right to me.
Airship
Profile Joined August 2010
United States465 Posts
July 26 2011 17:03 GMT
#29
I play LoL quite a bit and enjoy it. As soon as Dota2 arrives though, unless they horribly fuck up the balance or something, LoL is probably going to be dead to me.
howerpower
Profile Blog Joined June 2010
United States619 Posts
July 26 2011 17:06 GMT
#30
On July 27 2011 01:55 Mordiford wrote:
Show nested quote +
On July 27 2011 01:49 Kappa09 wrote:
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.


7 Free characters a week, It doesn't take long AT ALL to save up to buy the tier 1 toons (only 4-5 games max). The system works perfectly.

I've only played 200 games and I have unlocked 15 toons and have made 2 full rune sets.
It is the farthest thing from a time investment.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-26 17:10:22
July 26 2011 17:07 GMT
#31
On July 27 2011 02:03 dbddbddb wrote:
Show nested quote +
On July 27 2011 01:55 Mordiford wrote:
On July 27 2011 01:49 Kappa09 wrote:
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.


so they're basically either making you play the game more, or make you want to spend money to buy items from the shop. sounds like theyre doing it right to me.


Which is why it's a successful business model for them.

But then there's the guy(me) who realizes he doesn't want to spend 30 hours of play saving up for a mid-price champion or 60 hours for a high price champion and doesn't want to spend 10 times as much unlocking the roster for one game as he would on it's competitors. Not saying it's bad, I'm explaining why I don't like it.

On July 27 2011 02:06 howerpower wrote:
Show nested quote +
On July 27 2011 01:55 Mordiford wrote:
On July 27 2011 01:49 Kappa09 wrote:
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.


7 Free characters a week, It doesn't take long AT ALL to save up to buy the tier 1 toons (only 4-5 games max). The system works perfectly.

I've only played 200 games and I have unlocked 15 toons and have made 2 full rune sets.
It is the farthest thing from a time investment.


I've spend 35 dollars, played over a thousand games and had 80ish%(now 60ish%) of the roster at the time, there was no way to keep up with the champion releases I wanted without playing it almost like a job or spending more money each week, this is what keeps it profitable but is also what puts me off.
Kappa09
Profile Joined January 2011
United States149 Posts
Last Edited: 2011-07-26 17:11:59
July 26 2011 17:09 GMT
#32
On July 27 2011 02:06 howerpower wrote:
Show nested quote +
On July 27 2011 01:55 Mordiford wrote:
On July 27 2011 01:49 Kappa09 wrote:
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.


7 Free characters a week, It doesn't take long AT ALL to save up to buy the tier 1 toons (only 4-5 games max). The system works perfectly.

I've only played 200 games and I have unlocked 15 toons and have made 2 full rune sets.
It is the farthest thing from a time investment.


If that is the case then I would assume you own one or zero 6300 IP champs. Those champions break the bank. I love the system but I feel it is priced just a bit to high, especially the 6300 IP champions.

Edit: If you think about it a 6300 IP champion, costs about 50-60 games played as you receive around 80-140 IP per game depending on loss or win and not including first win of day bonus. That translates to a whole lot of hours, just for 1 high tier champion.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 26 2011 17:14 GMT
#33
On July 27 2011 02:01 Trowa127 wrote:
This doesn't suprise me at all. I play LoL quite a bit, you know why? Because its easy as hell. I don't have to concentrate, its basic as hell.


Ahaha, i feel the same way. When i feel like playing for real i play dota.
Im level 7 in LoL and i still outfarm all my level 30 opponents (who flame me for smurfing) because its so simple until you get into 5v5 premades, and even then most people are awful.
In Mushi we trust
howerpower
Profile Blog Joined June 2010
United States619 Posts
July 26 2011 17:15 GMT
#34
On July 27 2011 02:09 Kappa09 wrote:
Show nested quote +
On July 27 2011 02:06 howerpower wrote:
On July 27 2011 01:55 Mordiford wrote:
On July 27 2011 01:49 Kappa09 wrote:
On July 27 2011 01:47 Mordiford wrote:
On July 27 2011 01:41 Augury wrote:
MOBA genre is huge + solid free to play game + outstanding RP/IP system

League of Legends is missing a lot of features like replays, etc.., but they got the basics right. I also think that the MOBA genre was made for free to play. The IP/RP system provides the game with a great feel of progression, unlike in Sc2 or DOTA, you feel like you're accomplishing something with every game. The steady flow of new champions ensures that you'll always have something to work towards. It's a great game that really got it right when designed the ladder system and introducing new players, not surprised with the amount of success.


I actually despise the IP/RP system and the business model in general, but once again it's made for mass market appeal and ease of access. This business model is one of the few things that could put me off Dota 2, here's to hoping there's an affordable option to just buy the whole roster there.


As I come from the complete opposite side of this argument, could you please explain why you despise the system? I am quite interested in understanding why some people are against it. Thanks.


Alright, quite simply it's an easy way for you to get into the game because it lets you start out small and work your way up without having to invest too much money into the game.

It doesn't take me long to get used to characters, I like having access to more characters, I feel like systems of progression can be good but when they're made to sort of keep you on a hamster-wheel it becomes detrimental. If, you're on one end of the spectrum it's great, you play for fun and unlock as you go.

The other point of view is simple, there is no middle ground. It's either a massive time investment to unlock content or a massive financial investment to unlock content. For 5 champions, you could purchase the entirety of Heroes of Newerth for example, so, say I don't want to spend 30 hours to unlock one of mid cost champions, I'll soon find myself investing more into the game than the standard retail alternatives.

Having better designed bundles or a "build your own bundle" option would help this a little, but ultimately an option to unlock every hero forever for $60 is still going to be more value for money. League of Legends is great as long as you play it as a free game and have tons of time to burn, but as far as value for money goes, it's abysmal if you actually do the math.


7 Free characters a week, It doesn't take long AT ALL to save up to buy the tier 1 toons (only 4-5 games max). The system works perfectly.

I've only played 200 games and I have unlocked 15 toons and have made 2 full rune sets.
It is the farthest thing from a time investment.


If that is the case then I would assume you own one or zero 6300 IP champs. Those champions break the bank. I love the system but I feel it is priced just a bit to high, especially the 6300 IP champions.

Edit: If you think about it a 6300 IP champion, costs about 50-60 games played as you receive around 80-140 IP per game depending on loss or win and not including first win of day bonus. That translates to a whole lot of hours, just for 1 high tier champion.


You realize the goal isn't to catch 'em all?
and hey look at that! 2 weeks after he comes out you can play the shiny new character for free.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 26 2011 17:21 GMT
#35
On July 27 2011 02:14 13_Doomblaze_37 wrote:
Show nested quote +
On July 27 2011 02:01 Trowa127 wrote:
This doesn't suprise me at all. I play LoL quite a bit, you know why? Because its easy as hell. I don't have to concentrate, its basic as hell.


Ahaha, i feel the same way. When i feel like playing for real i play dota.
Im level 7 in LoL and i still outfarm all my level 30 opponents (who flame me for smurfing) because its so simple until you get into 5v5 premades, and even then most people are awful.


it is the same formula that has made WoW and CoD so big. low pressure, social gameplay, and stuff to grind for. everyone thinks they are the shit at LoL.
The Show of a Lifetime
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2011-07-26 17:24:44
July 26 2011 17:23 GMT
#36
I started playing 3-4 weeks ago. I find it to be pretty enjoyable (and addicting), and I do like the sense of progression. I've played about... 150 games, unlocked 11 champions. A 6300 IP one, a 3150 IP one, a couple of 1350 ones, and all the starters at 450. No where near a full rune set though (unless you're using a very loose definition of the word "full"- in my opinion a tier 3 of every single rune you want for one character is a full set- if you don't have that, you're hardly "full"), and I don't see how it would be possible to make one without a ton of games. Tier 3 runes cost a lot of IP.

The weekly champion rotations are nice though. Keeps things varied. Although the lack of any real tanks made last week somewhat comical between Mordekaiser and Maikao. xD

Also, yeah, the playerbase is pretty terrible. I'd say 2/5 of my games are ruined by someone leaving 5 minutes into the game.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
July 26 2011 17:24 GMT
#37
That big annoucement is season 2 I'm so surprised that they're trying to keep it a secret still its literaly the most obvious this to happen ever.

season 2 is going to be pretty big though I'm going to be looking forward to all the things they have that are gona come out with it.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
July 26 2011 17:25 GMT
#38
Just because a game is popular doesn't mean it's a good esport game. World of warcraft is the best example of this; it's hugely popular but it was never a good esport game. It was too random and simplistic in it's nature. The same is true for LoL; it's a fun casual game but it lacks depth, is to simplistic and is therefore not suited to be played as a sport.

But esport is ruled by sponsors so you will always have games like this unfortunately, it's too tempting for the tournament organizers to resist.
Common sense is the collection of prejudices acquired by the age of 18
isM
Profile Joined September 2010
United States735 Posts
July 26 2011 17:28 GMT
#39
On July 27 2011 02:23 zer0das wrote:
I started playing 3-4 weeks ago. I find it to be pretty enjoyable (and addicting), and I do like the sense of progression. I've played about... 150 games, unlocked 11 champions. A 6300 IP one, a 3150 IP one, a couple of 1350 ones, and all the starters at 450. No where near a full rune set though (unless you're using a very loose definition of the word "full"- in my opinion a tier 3 of every single rune you want for one character is a full set- if you don't have that, you're hardly "full"), and I don't see how it would be possible to make one without a ton of games. Tier 3 runes cost a lot of IP.

The weekly champion rotations are nice though. Keeps things varied. Although the lack of any real tanks made last week somewhat comical between Mordekaiser and Maikao. xD

Also, yeah, the playerbase is pretty terrible. I'd say 2/5 of my games are ruined by someone leaving 5 minutes into the game.


League of Legends has a system for punishing leavers too which is nice. I play league of legends all the time when I don't feel like stressing myself out playing 1v1s (its a good stress but its still stress). Just kick back and make people rage with Karthus' ult, yes please!
Loose lips sink ships
Corona`
Profile Joined June 2011
Canada37 Posts
July 26 2011 17:31 GMT
#40

Reasons for popularity:

-You don't pay.
-No one has to play a massive support role where they are completely gimped on levels. eg. no tri-lanes and pure support boots.
-Learning curve is much smaller compared to dota/hon.
-From MY experience 60% of the player base is under the age of 17.
-You don't need to manage your mana and can just spam the shit out of your spells.

I see this game as being positive for e-sports just because of the sheer volume of people. My hope is it is a stepping stone for people to get interested in e-sports and eventually move on to games that have a little more depth to them than LoL.



Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Week 8
Kim Chul Min (afreeca) 883
LiquipediaDiscussion
The PondCast
10:00
Episode 84
CranKy Ducklings25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech36
StarCraft: Brood War
Sea 61707
Jaedong 818
Bisu 708
BeSt 319
Mini 215
actioN 213
Hyuk 193
ZerO 171
Soma 149
Larva 147
[ Show more ]
EffOrt 108
Snow 93
Light 90
Last 71
Sharp 70
ToSsGirL 58
Mong 49
Rush 43
Soulkey 33
Backho 32
Pusan 29
zelot 24
sSak 22
Sacsri 21
Mind 18
HiyA 17
GoRush 17
yabsab 17
soO 16
NaDa 16
sorry 16
Free 16
Terrorterran 15
Movie 10
Shine 10
ajuk12(nOOB) 7
[sc1f]eonzerg 6
Dota 2
NeuroSwarm101
League of Legends
JimRising 468
Counter-Strike
olofmeister1603
shoxiejesuss928
m0e_tv622
allub238
Super Smash Bros
Mew2King144
Other Games
Liquid`RaSZi428
crisheroes309
Sick230
Happy146
Organizations
Other Games
gamesdonequick562
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos951
• Stunt693
• HappyZerGling153
Upcoming Events
WardiTV Winter Champion…
1h 31m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
13h 31m
Ultimate Battle
1d 1h
Light vs ZerO
WardiTV Winter Champion…
1d 1h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.