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On November 02 2010 12:53 tok wrote: I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients.
Icefrog (DOTA's creator) is working for Valve on Dota 2. There are no copyright issues.
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On November 02 2010 18:16 daheadhunter wrote:Show nested quote +On November 02 2010 12:53 tok wrote: I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients. Icefrog (DOTA's creator) is working for Valve on Dota 2. There are no copyright issues.
Wrong. There are already problems because blizzard is making a minigame called dota 2 as well. Also as someone mentioned ice frog isnt the original creator of dota. And i doubt that he has the rights of the dota name. I mean i doubt anyone has
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On November 02 2010 18:16 daheadhunter wrote:Show nested quote +On November 02 2010 12:53 tok wrote: I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients. Icefrog (DOTA's creator) is working for Valve on Dota 2. There are no copyright issues.
People need to stop saying Icefrog is the creator of DotA ..
OT:
Reconnection in 1v1 is dumb. simple as that
cross-server was promised so idk ..
still cant believe B.net 2.0 doesnt have lan latency. i might be wrong though .. never felt lag playing HoN, but im hella lag with SC2 .. wtf
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I find it amusing that SC2, being the flagship for E-Sports, does not have these spectating options.
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Except for spectating options I find this list pretty poor. SCII simply doesn't need a reconnection tool, and don't act like it is a new invention because it is already been used in LoL. So I think Blizzard knew about the reconnection but didn't feel it was necessary. Upon which I agree.
Dota 2 is also scheduled for +1 year. Which means, we will have Diablo 3. Which means, who cares > ? In all seriousness, I love(d) DotA and I will buy DotA 2 only to support Icefrog. But Blizzard will not be sitting on their hands during the development of DotA 2. So please, remake this thread when 1 year passed and we are enjoying a balanced SCII, the ubergame Diablo III and DotA 2. It will be on epic scale level, but I would be supriced if DotA 2 will be the best created game.
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Isn't letting random people join any game not marked as private to watch a horrible idea?
Free maphack.
I assume this has already been mentioned, though not on the 3 pages I loosely checked over.
I mean clearly Blizzard's Bnet sucks, but I am really wary about the way Valve is talking about DOTA2. Do they really "get" it?
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On November 02 2010 19:04 Turbovolver wrote: Isn't letting random people join any game not marked as private to watch a horrible idea?
Free maphack.
I assume this has already been mentioned, though not on the 3 pages I loosely checked over.
I mean clearly Blizzard's Bnet sucks, but I am really wary about the way Valve is talking about DOTA2. Do they really "get" it? "There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse."
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It´s a different game. I believe there to be reason for Blizzard actions, other than being huge dicks like most people see them?
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Imagine b-net 2.0 in one year when dota 2 comes out. I bet we have all those features +clan support and whatnot. Also chat, diablo 3 etc pp, so while i will prolly end up buying dota 2 i dont think the system will be better or even remotely close to b-net 2.0 in a year :D
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We are comparing the abilities of an engine released in 2010, and a highly modified version of an engine released in 1996.
2010 being StarCraft 2 Engine. 1996 being the Quake Engine.
On an interesting note, David Kirsch is working on Dota 2, he was also a programmer for the quakeworld client and designed 3wave CTF.
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I'm sure SC2 CAN support these things.
It's just that manpower is devoted elsewhere, and they just haven't decided to support these things. Yet, anyway. Who knows what the expansions hold.
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all those features would be absolutely awesome in sc2!
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I'm almost certain that SC2 is capable of loading saved games in a lobby, and then having players fill in the empty player spots. In order to add reconnect, all that needs to be done is pause the game, save it, send it to the joining player, let him load it and the continue the game. You can skip the pause part entirely by simply saving the game, send it to the player and then send the "replay data" for the last few seconds to the joining player.
That said, there is no need for this feature since SC2 is not a team game like FPS shooters (and DOTA) is. Rejoining a game just a minute later will probably mean you have already lost.
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On November 02 2010 18:16 daheadhunter wrote:Show nested quote +On November 02 2010 12:53 tok wrote: I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients. Icefrog (DOTA's creator) is working for Valve on Dota 2. There are no copyright issues.
afaik he's the guy who is working on dota atm, but not the creator, there were many before him
i think some of the items and heros are named after them
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I'll be honest, reconnect is not really practical for 1v1 games. Even for 1 min our of the game you are pretty much toast.
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are you guys really this dense
BNET 2.0 = Anti piracy measure
It had nothing to do with features, just a way to secure their online platform so people couldn't pirate and play online. Thats why there is no lan, shitty features etc. It was 100% about securing the online from pirates. Thats why all the features where missing.
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I really want to buy this game once it comes out.
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On November 02 2010 19:44 Sanguinarius wrote: I'll be honest, reconnect is not really practical for 1v1 games. Even for 1 min our of the game you are pretty much toast. It wouldnt be, except when you put a forced pause on it! Which would be required for any RTS game.
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On November 02 2010 19:46 dacthehork wrote: are you guys really this dense
BNET 2.0 = Anti piracy measure
It had nothing to do with features, just a way to secure their online platform so people couldn't pirate and play online. Thats why there is no lan, shitty features etc. It was 100% about securing the online from pirates. Thats why all the features where missing. Yes, but it's the fact that it has been glorified by word of mouth that makes people think it should be this great and amazing thing.
They really didn't get rid of much from b.net to b.net2
Chats /f m Watch replays with friends Play on other servers
While those are nice, there is no guarantee we will never see them again...
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On November 02 2010 20:16 Tethyrian wrote:Show nested quote +On November 02 2010 19:46 dacthehork wrote: are you guys really this dense
BNET 2.0 = Anti piracy measure
It had nothing to do with features, just a way to secure their online platform so people couldn't pirate and play online. Thats why there is no lan, shitty features etc. It was 100% about securing the online from pirates. Thats why all the features where missing. Yes, but it's the fact that it has been glorified by word of mouth that makes people think it should be this great and amazing thing. They really didn't get rid of much from b.net to b.net2 Chats /f m Watch replays with friends Play on other servers While those are nice, there is no guarantee we will never see them again...
+Clan chat.
And the list is quite big really, esp cross server play.
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