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A few things i noticed in the DOTA2 FAQ Q/A session recently (full link - http://www.dota2.com/2010/11/dota-2-qa/)
Specifically
Q: Is there reconnect support for DotA 2? (by Vanes-UT) A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.
Q: Can I still play with my friends from America even though I am European? (by Adam Mosley) A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando) A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.
Q: Can you spectate an already ongoing DotA 2 game? (by Valo) A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.
TL:DR DOTA 2 can do reconnect support, cross server (EU to NA) play, better replay functionality (i.e. jumping) and you can join an ongoing game to spectate. Why can't SC2 support this when DOTA 2 can?
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Holy.....shit. Blizzard -.-.
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I really want that spectating option for starcraft 2
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You can easily reconnect with Source engine...
SC2 on the other hand? Wasn't it built from the modified War3 engine? Or at least shares similar structures with it?
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I wondered this when I switched over from HON
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I looked at the title and assumed LAN, but no...
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atleast the one thing you can be happy about, sc2 replays are small, in the couple hundred kb`s HoN (and i'm guessing the upcoming dota) replays will have been in the several mb`s lmao
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United States47024 Posts
It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind..
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On BlizzCon Blizzard announced better replay functions, like watching them together and stuff, can't remember all of it. They have announced that they are working on Cross Server support as well. In terms of the reconnect Mechanic, if you disconnect in a 1on1 that match is lost, and the other player will most likely join his next match, so reconnecting won't make sense. It might be good in 2v2, 3v3 and 4v4 though.
The ingame Spectator Feature is something i personally do not like as much. I'd favor streams, just because it doesn't require you to have the game running and as a result of that you'd be able to watch games on more computers.
I think those Hotkey configs are great.
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I think Blizzard should jsut implement a "play from XXX time" setting that can be integrated with save replay function.. If someone disconnects, simply save hte replay, load it up with that function, and continue playing.
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I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients.
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If you think about it, the reconnecting thing is kinda impossible if the opponent already technically "win" and then leave the game. So if you (the one who disconnect) reconnect, who will you play against really? No one is going to wait for you to reconnect! on the other hand, DOTA is a team game so ur team can def while u are being d/c so u can reconnect.
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On November 02 2010 12:47 TheYango wrote: It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind..
I think that SC2 should at least allow the possiblity, eg don't drop the opponent from the game unless the player still in agrees to it. That way in tournies if one player gets dc'd then they can rejoin the game without restarting.
Also same thing for casting/shoutcasting. Don't have to be in the game when it starts to join and spectate.
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Starcraft 2 can probably do all this stuff. Whether Blizzard wants to or not is a different story.
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oh wow.. lol. well personally i think bnet 2.0 has the capacity to perform most of these functions. however, what people fail to realize is that blizzard released sc2 as an unfinished product. they did it as a favor really. they could have spent another year or so polishing up the game (with colored icons, etc) and bnet 2.0, but they decided to give us a fully playable version while adding in the features over time (watching replays with friends, chatrooms etc). i don't think its fair for us to fully judge sc2 until blizzard is done (with the final expansion). yeah that's gonna take a while, but that's how blizzard does things.
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On November 02 2010 12:53 tok wrote: I'm a little scared they didn't mention how they are going to handle legal action, if any, once they copyright Defense of the Ancients.
HoN, LoL, and Dota 2 don't seem to be facing any impending lawsuits anytime soon.
All they used to make DOTA was war3's game engine, the game as a whole was fairly new (and its smashing success was one of the reasons why Blizzard claims copyright over any new games modded from its game engines in SC2 now I believe?) and at the time there was no copyright over it.
I never did play DOTA or owned any steam games, I wonder if I should try it out
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On November 02 2010 13:00 da_head wrote: oh wow.. lol. well personally i think bnet 2.0 has the capacity to perform most of these functions. however, what people fail to realize is that blizzard released sc2 as an unfinished product. they did it as a favor really. they could have spent another year or so polishing up the game (with colored icons, etc) and bnet 2.0, but they decided to give us a fully playable version while adding in the features over time (watching replays with friends, chatrooms etc). i don't think its fair for us to fully judge sc2 until blizzard is done (with the final expansion). yeah that's gonna take a while, but that's how blizzard does things.
I don't think they've mentioned this at all.
Is this like a conspiracy and/or your hopes or did they say it anywhere?
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On November 02 2010 12:54 Lunares wrote:Show nested quote +On November 02 2010 12:47 TheYango wrote: It's been discussed that in a game centered around 1v1, reconnect isn't practical. Spending a minute out of 45 minutes is a slight, but not terrible disadvantage in a MOBA. A minute disconnected in a 1v1 SC2 game is basically an unwinnable advantage, except in situations where the person remaining in game was already ridiculously behind.. I think that SC2 should at least allow the possiblity, eg don't drop the opponent from the game unless the player still in agrees to it. That way in tournies if one player gets dc'd then they can rejoin the game without restarting. Also same thing for casting/shoutcasting. Don't have to be in the game when it starts to join and spectate.
In a tournament setting a player should NEVER dc. I can count the number of dcs in bw proleague in the last 5 years with the fingers on my right hand. It's inexcusable how a match, potentially can determine the flow of thousands of dollars have a possibility of breaking.
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On November 02 2010 12:40 nihoh wrote: You can easily reconnect with Source engine...
SC2 on the other hand? Wasn't it built from the modified War3 engine? Or at least shares similar structures with it? No Blizzard made Starcraft II's game engine from the ground up, just like they did for the original.
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